The Safari Zone is a special Pokémon preserve in Pluto where Trainers can enter to capture certain types of Pokémon in.
For 500, the player will receive 30 Safari Balls. With a large area to cover, Trainers must plan out their destination so as to arrive in time to capture all the Pokémon they want.
When a wild Pokémon appears, no Pokémon may be sent out to battle it: catching Pokémon here, as in all Safari Zones, requires sheer luck. There are four options in the battle screen: Throw a Safari Ball, throw Bait, throw a Rock, and run away. Throwing Bait makes a Pokémon less likely to run, but makes it harder to catch; while throwing a Rock does the reverse, making it easier to catch but more likely to run. If the player takes too long to catch the Pokémon, it will automatically run away.
For 500, the player will receive 30 Safari Balls. With a large area to cover, Trainers must plan out their destination so as to arrive in time to capture all the Pokémon they want.
When a wild Pokémon appears, no Pokémon may be sent out to battle it: catching Pokémon here, as in all Safari Zones, requires sheer luck. There are four options in the battle screen: Throw a Safari Ball, throw Bait, throw a Rock, and run away. Throwing Bait makes a Pokémon less likely to run, but makes it harder to catch; while throwing a Rock does the reverse, making it easier to catch but more likely to run. If the player takes too long to catch the Pokémon, it will automatically run away.