Weapon Ideas
Ryuujin Tan
Weapon Type: Naginata
Weapon Range: Long
Weapon Weight: Medium
Description: An ancient Naginata in appearance, the blade is as sharp as freshly forged and it is unbreakable. The blades true potential lay in its command over the five Ninjutsu elements. The user is able to create any element and form an attack with it using a small amount of chakra in return.
Special Abilities: • Controls and produces: Lightning, Fire, Water, Wind, and Earth.
• Can neutralize Ninjutsu of any element or rank by using its opposing element and the exact same rank of chakra as the technique being countered. (ex. A Rank Fire Jutsu is canceled by an A Rank Water attack with Ryuujin Tan.)
Techniques: • Honoo Kuruma (Flame Wheel)
B Rank
The blades fire attribute lights the blade aflame and the user spins it as they charge the opponent. The flames form a wheel around the user as they spin the blade and they charge forth in a flaming wheel. When the user slows to attack the opponent, the flame wheel does not and continues on to roll over the opponent. The attack is very wide and can not simply be side stepped or dodged.
• Kireme Sutoraiku (Shattering Strike)
S Rank
Using the blades Lightning attribute the user sends lightning into the sky and then later in battle may swing their blade down to the ground pointing at a target location. A pillar of lightning will then descend from the sky and strike the exact location with shattering force. As thunder rolls in the background a shock wave will be emitted from the point of collision and a massive crater of broken ruble will remain.
• Kaze Bure-ka (Wind Breaker)
C Rank
Using the wind attribute the user can swing their sword to release a rolling wind that will negate any attacks or jutsu up to A Rank. The wind attack also destroys the ground as it rolls past and molds the land scape causing a significant change in the battle if used correctly.
• Ookii Mizu (Expanding Water)
B Rank
The user activates the water attribute and slings a small line of water at the opponent, as it gets into proximity of the target the water expands into a giant tidal wave. It is very tricky as it does not expand until it gets into close proximity or about 5 to 10 meters. The water can also be suspended as a trap and then activated to pour out a torrent of water at a rapid pace onto the opponent with enough force to break bones.
• Funsai Tsuchi (Demolishing Earth)
A Rank
The user swings the blade to release a small or medium sized rock, the rock will then, in proximity of the target, explode in a demolition charge explosion. The attack can be used as a single large explosion or a spray of tiny explosions like a grape shot cannon. The user can also set traps by stabbing the blade into the ground and changing the composition of a small patch of earth to set a mine of sorts, if the opponent steps on the trap it will explode upwards in a pillar.
• Shinkinkan Kaihou (Affinity Release)
E-S Rank
The user will amass a decided amount of chakra into their blade and send worth an attack of one element or all at once. The strength and effects are based on the chakra and elements used, any two elements can be combined to form a special attack. (ex. water and earth create wood, water and wind create ice, wind and earth create dust, etc.)
Weaknesses and Limitations: • Requires D Rank Chakra per attack.
• At close range its attacks are greatly reduced in effectiveness.
• Cannot control an opponent Ninjutsu only cancel it.