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Posted: Sat Oct 20, 2012 2:34 pm
Open Challenge Battle Conditions: None. Setting: Within a destroyed Parking Garage. [x] [x]BEGIN
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Zavits W rolled 1 100-sided dice:
57
Total: 57 (1-100)
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Posted: Sat Oct 20, 2012 3:36 pm
Quote: Stat Reference - Level: 41 Resolve ---Chakra: 10500 ---Stamina: 10000 ---Focusing: 100 ---Toughness: 100 ---Fatigue: 0 ---Affinities: Wind
Taijutsu: ---Strength: 120 ---Agility: 180
Ninjutsu: ---Seal Strength: 120 ---Seal Speed: 180
Genjutsu: ---Intelligence: 450 ---Will Power: 90 Hatsuma entered the building, the columns cascaded back into what seemed like an eternal abyss of darkness. She had gotten word that a key to her investigation in jinchuuriki could be found here she only hoped it wouldn't be a bust. The air was unsettling and stagnant from the years of non-use and it only put her further on edge then when she took up this shady objective. She took the opportunity to case the large concrete establishment while she awaited a supposed contact, the longer she wandered the more she felt this was a trap. She had come to far to turn back now after all if the information she got here was useful she would be able to proceed with her mission in correcting this worlds imbalance. Quote: Perks/Innate: - Spider Tendencies: Effect: +50 to Grapple/Stealth Checks ... Members of this clan are known for adopting many spider like qualities, the most common being a mutation of multiple arms from manipulated breeding over the years. - Bulls-eye: Effect: +100 to all Accuracy and Potency checks. ... With a sharp eye and keen reflexes, one can become very capable of pin pointing and hitting their targets with an increased ease. - Keen Eye: Effect: Reduces the range of all techniques belonging to the enemy by 1 when you contest their rolls or they contest yours. Range can not be reduced farther then self. (This has no effect on the RPical setting but simply for the Range bonus) ... Having the ability to see and predict the movements of a foe can come in real handy to a fighter, especially when trying to react to an attack. - Chain(2): Effect: For each time this perk is applied when the user successfully hits an opponent with an offensive technique, they may take an extra action. However the combo level of the next chain must be equal to or lower then of the chain prior. Also the activation/sustain costs of all techniques is equal to Normal Multiplier * Chain Lvl and suffers -50 accuracy * additional attack granted by the chain. ... Through practice successive attacks can proceed. - Teleport: Effect: +200 to all Flee Checks. ... An unique and difficult technique used by higher ranked shinobi. Also known as Instantaneous Body Movement. Quote: Items: - Kunai: (Uses: 6/6 )/ Accuracy: 10 ... (Level: 10 // Style: Taijutsu // Type: Offensive // Range: Ranged //) ... Damage(200)(2pts), Uses (6)(3pts), Range(+1)(5pts) Deals 200 damage + Str(x5) - Shuriken: (Uses: 8/8 )/ Accuracy: 20 ... (Level: 10 // Style: Taijutsu // Type: Offensive // Range: Ranged //) ... Damage(100)(1pt), Uses(4 )(2pts), Range(+1)(5pts), Accuracy+(10)(2pts) Deals 100 damage + Str(x5) +10 Accuracy - Soldier Pills: (Uses: 4/4 )/ Accuracy: 10 ... (Level: 10 // Style: Taijutsu // Type: Passive // Range: Self //) ... +200 Taijutsu Damage and +12 Taijutsu Accuracy. - Smoke Bomb: (Uses: 4/4 )/ Accuracy: 20 ... (Level: 20 // Style: Ninjutsu // Type: Offensive // Range: Ranged //) ... Radius (3) targets suffer -20 accuracy while sustained. - Attack Studs(Wind): (Uses: 20/20 )/ Accuracy: 40 ... (Level: 40 // Style: Taijutsu // Type: Passive // Range: Self //) ... Range(-1)(+5pts), Uses(20)(-10pts), Buff-Potency(limit:Offensive/Wind/Ninjutsu)(140)(-35pts) Buffs the potency of offensive wind Ninjutsu by 140. - Pendant of Supremacy: (Uses: 50/50 )/ Accuracy: 100 ... (Level: 100 // Style: Ninjutsu // Type: Passive // Range: Self //) ... Buff-Ninjutsu-Accuracy(240)(80pts), Range(-1)(+5pts), Uses(50)(25pts) Increases the users accuracy with Ninjutsu Jutsu/Items by +240- Shibuki: (Uses: 20/20 )/ Accuracy: 175 ... (Level: 100 // Style: Taijutsu // Type: Offensive // Range: Touch //) ... Accuracy+(65)(13pts), Damage(4,400)(44pts), Blast(300)(30pts), Radius(3)(5pts), Uses(20)(10pts) You can select up to 3 targets. Deals 4,400 + Str(x5) Damage and an extra 300 Damage straight to stamina. ------------------------------------------------------------------------------------- ---Special Effect, Blast: For every 10pts spent into this effect, another 100 Damage is dealt straight into Stamina when successfully striking a target. This effect can not surpass the amount of Damage that it deals. Quote: Existing Effects: - Item/skill name here: PC razz ower check of the tech used ... (Effect here) Quote: Turn: Actions Taken: Initiative Pre-Chakra: 10500 Pre-Fatigue 0 Pre-Stamina 10000 Skills Used: - Skill/Item name here: / Lv: (cost)/ Accuracy: ... (effect text here) ... (Style: X // Type: X // Range: X // Affinity: X) Quote: Skills Sustained: - Skill/item name here: / Lv: (cost)/ Potency: ... (effect here in small text) ... (Style: X // Type: X // Range: X // Affinity: X) Focusing/Resting: The amount of Chakra gained if focusing or resting. Post-Chakra: 10500 Post-Stamina: 10000 Post-Fatigue: 0 Quote: Combat Rolls: Power Check 1: Piercing Check 1: Damage Calculation 1:
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ele360 rolled 1 100-sided dice:
14
Total: 14 (1-100)
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Posted: Sat Oct 20, 2012 4:11 pm
Quote: Stat Reference - Level: 43 Resolve ---Chakra: -1,000- ---Stamina:-12,600- ---Focusing: -1- ---Toughness: -353- ---Fatigue: -Total- ---Affinities: -x-
Taijutsu: ---Strength: -81- ---Agility: -254-
Ninjutsu: ---Seal Strength: -91- ---Seal Speed: -133-
Genjutsu: ---Intelligence: 449- ---Will Power: -1- Cold grey eyes tore through the deep darkness that engulfed the battle torn area. His breathing steady and his nerves calm, Sorain was ready for battle. He wanted it, he thrived in it. Too long had he been forced to turn tail and run for fear of his own capture or worse his demise. Here he would make his final stand, any and all challengers. Anyone who thought themselves brave enough to face him directly would have their chance. Taking a single step forward and revealing himself Sorain looked outward towards his opponent with blinded eyes. He couldn't see her, but he was very much so aware of her presence. "And so it begins" he said aloud as he held his arm forward, waving her on, signaling her to leap if she felt frogy enough to attempt it. "Let us see what the world has to offer me. In the name of the great Oraksai clan, bring the s**t on!"
Quote: Perks/Innate: - Hyuuga Sight: Effect: +100 ... (The Hyuuga clan is one of the truly noble clans of Konoha village. It is a highly respected clan, and well-known for its advanced bloodline technique of Byakugan (also known as White Eyes or Evil Eyes). The Hyuuga clan consists of two families, the main family and the branch family. The lower, branch family is put into place to serve and protect the main family, and has done so for generations. )- Ice Affinity: Effect: +50 Accuracy with Ice Skills ... (Mizu are very odd and dangerous. There clan is born with an affinity for Chakra elements that normally take years and years to train. More specifically this clan is known for combining Water and Wind. Sorain seems to have the ability to do this to perfection, resulting in the creation of massive jutsu with minimal cost. )- Masters of their Domain: Effect: Grants +3 To dodging for every 20 Fatigue you have taken. This buff scales to the amount of Fatigue you have at the beginning of your turn. ... (Shinobi who have trained their physical bodies to such heightened levels can manage to take advantage of many situations, even ones where their body is at the disadvantage.)- Masters of their Form: Effect:Grants +5 accuracy for every 200 stamina the user is away from their max. This buff scales to the amount of Stamina you have at the beginning of your turn. ... (Every once in a while you will find a fighter that is capable of perfecting their form to such levels that they surprisingly become even better the longer they fight. )- Teleport: Effect: +200 Flee Checks ... (Description) Quote: Items: - Kevlare: (Uses: 20/20)/ Accuracy: +100 ... (Level: 100 // Style: Tai // Type: Passive // Range: Self //) ... (Reduces physical damage by 1,900. )- Elemental Phase Outfit: (Uses: 100/100)/ Accuracy:+100 ... (Level: 100 // Style: Nin // Type: Personal // Range: Self //) ... (+130 Accuracy and +1,250 damage to Ice jutsu)- Iron Claw Gloves: (Uses: 20/20)/ Accuracy: 0 ... (Level: 175 // Style: Tai // Type: Passive // Range: Self //) ... (+200 Accuracy)- Hiramekarei : (Uses: 30/30)/ Accuracy: 175 ... (Level: 100 // Style: Tai // Type: Impact // Range: Touch //) ... (Effect Text) Quote: Existing Effects: - Item/skill name here: PC razz ower check of the tech used ... (Effect here) Quote: Turn: Actions Taken: Rolling Initiative Pre-Chakra: 1,000 Pre-Fatigue 0/1765 Pre-Stamina 12,600 Skills Used: - Skill/Item name here: / Lv: (cost)/ Accuracy: ... (effect text here) ... (Style: X // Type: X // Range: X // Affinity: X) Quote: Skills Sustained: - Skill/item name here: / Lv: (cost)/ Potency: ... (effect here in small text) ... (Style: X // Type: X // Range: X // Affinity: X) Focusing/Resting: The amount of Chakra gained if focusing or resting. Post-Chakra: 1,000 Post-Fatigue 0/1765 Post-Stamina 12,600 Quote: Combat Rolls: Power Check 1: 1d20+25: 39 Piercing Check 1: Damage Calculation 1:
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Posted: Sun Oct 21, 2012 1:25 pm
Quote: Stat Reference - Level: 41 Resolve ---Chakra: 10500 ---Stamina: 10000 ---Focusing: 100 ---Toughness: 100 ---Fatigue: 0 ---Affinities: Wind
Taijutsu: ---Strength: 120 ---Agility: 180
Ninjutsu: ---Seal Strength: 120 ---Seal Speed: 180
Genjutsu: ---Intelligence: 450 ---Will Power: 90 He certainly has spunk... Hatsuma thought as she readied herself, It was quite obvious she had a connection to demons, she'd rather not deal with a drawn out battle and information could easily be gained from a corpse, more then enough for her mission. She would kill him and seal his body for safe transport to the nomads. As she stepped forward her arms waved up in front of her performing the elegant seals her people were known for, the fact it almost looked dance-like often threw off opponents. In truth these were a fluid series of seals that allowed for a much more rapid attack. The seals came together and a torrent of white sand shot from her body in a wave as it shot forth. Some of the sand formed into glowing javelins while the rest remained a blanket to engulf Sorain. Hatsuma's body flickered and she soon encircled Sorain standing a good distance behind him now as the wave seemed to follow after her creating a wide cone around her target. The attacking was indeed looming however it's what the sand would do if it could connect that was her real goal. Though it appeared as a sand attack it was in truth a chakra focused assault which if allowed to hit would grant her complete control over her enemy. Quote: Perks/Innate: - Spider Tendencies: Effect: +50 to Grapple/Stealth Checks ... Members of this clan are known for adopting many spider like qualities, the most common being a mutation of multiple arms from manipulated breeding over the years. - Bulls-eye: Effect: +100 to all Accuracy and Potency checks. ... With a sharp eye and keen reflexes, one can become very capable of pin pointing and hitting their targets with an increased ease. - Keen Eye: Effect: Reduces the range of all techniques belonging to the enemy by 1 when you contest their rolls or they contest yours. Range can not be reduced farther then self. (This has no effect on the RPical setting but simply for the Range bonus) ... Having the ability to see and predict the movements of a foe can come in real handy to a fighter, especially when trying to react to an attack. - Chain(2): Effect: For each time this perk is applied when the user successfully hits an opponent with an offensive technique, they may take an extra action. However the combo level of the next chain must be equal to or lower then of the chain prior. Also the activation/sustain costs of all techniques is equal to Normal Multiplier * Chain Lvl and suffers -50 accuracy * additional attack granted by the chain. ... Through practice successive attacks can proceed. - Teleport: Effect: +200 to all Flee Checks. ... An unique and difficult technique used by higher ranked shinobi. Also known as Instantaneous Body Movement. - Flash: Effect: Increases the range of all your techniques by 1(Can not surpass Sight Range). This can only be used once every three turns. ... A powerfully quick movement that can give a person the edge needed to win a fight. Quote: Items: - Kunai: (Uses: 6/6 )/ Accuracy: 10 ... (Level: 10 // Style: Taijutsu // Type: Offensive // Range: Ranged //) ... Damage(200)(2pts), Uses (6)(3pts), Range(+1)(5pts) Deals 200 damage + Str(x5) - Shuriken: (Uses: 8/8 )/ Accuracy: 20 ... (Level: 10 // Style: Taijutsu // Type: Offensive // Range: Ranged //) ... Damage(100)(1pt), Uses(4 )(2pts), Range(+1)(5pts), Accuracy+(10)(2pts) Deals 100 damage + Str(x5) +10 Accuracy - Soldier Pills: (Uses: 4/4 )/ Accuracy: 10 ... (Level: 10 // Style: Taijutsu // Type: Passive // Range: Self //) ... +200 Taijutsu Damage and +12 Taijutsu Accuracy. - Smoke Bomb: (Uses: 4/4 )/ Accuracy: 20 ... (Level: 20 // Style: Ninjutsu // Type: Offensive // Range: Ranged //) ... Radius (3) targets suffer -20 accuracy while sustained. - Attack Studs(Wind): (Uses: 20/20 )/ Accuracy: 40 ... (Level: 40 // Style: Taijutsu // Type: Passive // Range: Self //) ... Range(-1)(+5pts), Uses(20)(-10pts), Buff-Potency(limit:Offensive/Wind/Ninjutsu)(140)(-35pts) Buffs the potency of offensive wind Ninjutsu by 140. - Pendant of Supremacy: (Uses: 50/50 )/ Accuracy: 100 ... (Level: 100 // Style: Ninjutsu // Type: Passive // Range: Self //) ... Buff-Ninjutsu-Accuracy(240)(80pts), Range(-1)(+5pts), Uses(50)(25pts) Increases the users accuracy with Ninjutsu Jutsu/Items by +240- Shibuki: (Uses: 20/20 )/ Accuracy: 175 ... (Level: 100 // Style: Taijutsu // Type: Offensive // Range: Touch //) ... Accuracy+(65)(13pts), Damage(4,400)(44pts), Blast(300)(30pts), Radius(3)(5pts), Uses(20)(10pts) You can select up to 3 targets. Deals 4,400 + Str(x5) Damage and an extra 300 Damage straight to stamina. ------------------------------------------------------------------------------------- ---Special Effect, Blast: For every 10pts spent into this effect, another 100 Damage is dealt straight into Stamina when successfully striking a target. This effect can not surpass the amount of Damage that it deals. Quote: Existing Effects: - Item/skill name here: PC razz ower check of the tech used ... (Effect here) Quote: Turn: Actions Taken: Activating the perk Flash. Attacking Sorain using Invading Spirit-Body Spasms and Ra Spears Pre-Chakra: 10500 Pre-Fatigue 0 Pre-Stamina 10000 Skills Used: - Invading Spirit-Body Spasms: / Lv: 110/ Accuracy: 585 ... Range(+1)(10pts), Mind Control(5pts), Lock-On(10pts), Accuracy+(475)(95pts) ... (Style: Ninjutsu // Type: Passive // Range: Ranged // Affinity: Wind) - Vision of Horus: / Lv: 75/ Accuracy: 5 ... Range(-1)(+20pts), Buff-accuracy(306)(102pts)(limited-wind), inaccuracy(70)(+7) ... (Style: Genjutsu // Type: Passive // Range: Self // Affinity: Wind) - Nomadic Hand Seals: / Lv: 80/ Accuracy: 0 ... Range(-1)(+20pts), Stat Buff-Seal Speed(216)(108pts), Inaccuracy(80)(+8pts) ... (Style: Taijutsu // Type: Passive // Range: Self // Affinity: Wind) - Chakra Wind Fusion: / Lv: 35/ Accuracy: 35 ... Range(-1)(+20pts), Buff-Damage(1500)(2250)(20pts)(30pts)(Limited-wind/Ninjutsu), Buff-Accuracy(100)(25pts)(limited-wind/ninutsu) ... (Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Wind) - Ra Spears: / Lv: 45/ Accuracy: 115 ... Range(+1)(10pts), Damage(500)(5pts), Lock On(10pts), Radius(3)(5pts),accuracy+(75)(15pts) ... (Style: Ninjutsu // Type: Offensive-Heat // Range: Ranged // Affinity: Wind) - Reinforced Seals : / Lv: 90/ Accuracy: 0 ... Range(-1)(+20pts), Inaccuracy(90)(+9pts), Stat Buff-Seal Strength(23 cool (119pts) ... (Style: Taijutsu // Type: Passive // Range: Self // Affinity: Wind) Quote: Skills Sustained: - Skill/item name here: / Lv: (cost)/ Potency: ... (effect here in small text) ... (Style: X // Type: X // Range: X // Affinity: X) Focusing/Resting: The amount of Chakra gained if focusing or resting. Post-Chakra: 9175 Post-Stamina: 10000 Post-Fatigue: 340 Quote: Combat Rolls: Power Check 1: 585 + 216(2) + 180(2) + 306 = 1,683Power Check 2: 115 + 216(2) + 180(2) + 306 = 1,213Piercing Check 1: 238(2) + 110 + 120(2) = 828Piercing Check 2: 238(2) + 45 + 120(2) = 763Damage Calculation 1: 120(5) + 2750=3350/2 = 1,675 to chakra/stamina
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ele360 rolled 1 100-sided dice:
42
Total: 42 (1-100)
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Posted: Sun Oct 21, 2012 4:08 pm
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