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MELEE RULES
At the start of Day One knights and men-at-arms begin to enter their names into the draw. When the herald calls their name, the Knight must be ready to FIGHT.
Rules
This game is based on time and turns! I will post in this thread when the Melee is beginning, quoting a number of those who have entered their name into the Melee. You must post on this thread, beginning from when I have posted, to participate! This will happen multiple times, so don't worry if you aren't quoted or miss it the first time.
When you are quoted, you will post in this thread according to a turn order which I will keep updated in this thread. If you post out of turn, your post will be deleted. However, if you do not post for a full 24 hours from your turn beginning then you will be skipped!
Fight!
Posting according to turn, and including in your post what turn you are on (1-10) you will choose a target (remembering to quote them.) Your targets are the other participants who have been quoted! You will then roll a 20 sided die and, if you roll an even number it counts as a hit and you have scored a point! If it is an odd number then you score nothing. If you are hit (check your quotes!) then you will lost a point in your score. Be sure to update your score accordingly next time you post.
So, so summarize, when you hit someone it's good!
If someone hits you, it's bad!
This continues until there is one person left standing and then begins again with the next group of challengers!
If posts are deleted inside of these threads then the combatant will be disqualified.
To Fight:
Post in this thread.
Declare what turn you are on (in bold, preferably, at the start of the post.)
Choose your target!
ROLL a D20 (20 sided die)
If it's an even number, you hit!
That's it, you're done!

Melee Prize Purse
none yet...
Post example:
Quote:

Mirael, taking her FIRST TURN against White Knight Leo Mystere!
She charges valiantly ahead, keeping her opponent distracted while she readies her weapon. With a well timed spin, she manages to land a hit!
*rolls a 4*
Points: 1