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[Trine] Bereck and Berath

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TawnyAngel
Crew

Predestined Inquisitor

PostPosted: Sat Sep 15, 2012 10:26 am


The Healer and the Bear


User Image


1. Introduction, contents
2. History
3. Bereck
4. Berath
5. Firelizards
6. Relationships
7. Logs
PostPosted: Sat Sep 15, 2012 10:32 am


History


"Anyone who does not remember the past risks repeating its mistakes."


User ImagePre-play history.


Bereck, born at Malvren Weyr, enjoyed the love and care of two doting (if rather young at nineteen) parents; Berina (gentle bright blue eyed healer journeywoman), and Vireck (proud passionate dragon candidate). Time in the creche was needed so that they could both keep up with their work, but for the most part they took care of their son and learned a great deal of things damn fast. When Vireck was twenty he impressed a handsome clever silver named Uktith, who doted on the baby whenever it wasn't smelly or crying or anything unpleasant like that. Uktith was a silver of sensibilities!

As Bereck grew he didn't really get on with most the other children. Where most of the weybrats were interested in playing loud games he preferred to sit in a corner with a book. He was also always the one with his hand up in lessons with the Harpers, and wondered why this seemed to make some of the other kids hate him. On the plus side it made some of the other kids like him a lot, and he happily helped them with their homework when they came to him stuck with something. Often they were stuck right at the start of it, but because they were nice he didn't really mind working through with them even if he'd already finished the work himself. As might be guessed, many of the children who sought his help had no interest in being his friend and just wanted him to basically do their work for them. Bereck worked this out eventually and stopped helping them, which didn't help his popularity much.

When Bereck turned eight, he became a healer apprentice. His parents had spent the last half turn or so discussing what he ought to do with his life; Berina wanted him to be a healer, like her. V'eck wanted his son to start intensively studying dragon lore so that when he inevitably Impressed a bronze, silver, or perhaps brown he would be prepared for his destiny as a wingleader at the very least. If he Impressed bronze or even brown of course V'eck expected he would one day be Weyrleader. V'eck won and started drawing up lesson plans. Unfortunately for said plans, V'eck had not quite counted on his small son being as stubborn as he was. Bereck did not want to be a wingleader or a weyrleader, he wanted to be a Healer. Bereck did not turn up for his first lesson with his father, instead he went and reported to the Weyrhealer. V'eck was furious and went on a long eloquent rant about respect for elders, obedience, duty and so on before taking away the apprentice knots Bereck had been granted. This resulted in one of the few serious arguments between V'eck and Berina, during which Bereck hid under Uktith's wing with his fingers in his ears. For all his stubbornness however V'eck couldn't stand to have his weyrmate so angry with him, and after a turbulent hour or so he gave in and returned the knots along with a vague mumbled apology. Clever Bereck took well to his craft, but failed to get much enthusiasm out of V'eck for it and although Berina was very proud Bereck felt the sting of parental disinterest and worked even harder in search of approval. Unsurprisingly it didn't work and father and son became somewhat cool with one another, though Bereck remained close to Uktith.

Life took an abrupt turn for the worse when Bereck was eleven. Berina, rushing down a flight of stairs because she was late for her shift, tripped and fell. She struck her head on the corner of a step and lost consciousness. It took a week for her to wake up, and when she did she was... not quite right. Her moods swung quite wildly, and she seemed to be having trouble remembering anything that was said to her after whoever she'd been speaking to left the room. Days passed with no change, and then weeks, and eventually the Weyrhealer grimly informed Bereck and V'eck that she would probably be this way for the rest of her life. Her memories ended at the moment of the accident; she simply could not lay down new ones anymore.

With the news that his weyrmate was essentially lost to him V'eck couldn't stand to look at his son whose eyes were exactly like his beloved Berina's - could barely even cope with looking after himself let alone a distraught eleven year old anyway - and so Bereck was moved into creche, where he hadn't been at all since he became an apprentice. Bereck convinced himself that this was just temporary, that V'eck would come around and want him back soon, but months passed and that didn't happen. The silver rider turned in the opposite direction whenever he happened to see him around the Weyr, and Uktith remembered to speak to him less and less. Perhaps, Bereck thought, he just needed to impress his father by excelling at his craft. With nothing else to distract him he worked harder than ever, burying himself in his work to hide from the pain of essentially losing one parent and feeling abandoned by the other. Perhaps, he thought, if he learned enough he could learn how to make Berina well again.

As the turns passed he kept on visiting his mother in the infirmary, but soon enough his presence started to distress her; he looked just like her son, but her son was eleven not thirteen, fourteen, fifteen, sixteen.... Bereck started to wonder if there was a point to him visiting her given it only hurt them both and she forgot almost the moment he left anyway, but he couldn't bring himself to just close the door and never go back. Despite the distance that had grown between himself and V'eck he still found himself wanting the man's approval, and missed him. As all his father had ever wanted for him was to be a successful rider, once he had walked the tables at eighteen he started to stand for clutches; he might not plan to become a wingleader but maybe just being a rider at all would do. He refused to compromise his work for this however and juggled his healing work along with the chores he was assigned and candidate lessons, learning in the process to multi-task, do with a bit less sleep, and also developed his abiding love of klah.

In his very first clutch, his efforts were rewarded. She came out of a large strong gold clutch, and when she burst out of her shell the first thing that massive green did was charge at a bronze that was bullying a meek little blue. Her opponent was bigger than she was but the green was just as muscular and at least twice as pissed off; the bronze was sent rushing over to his rider with his tail between his legs. The big chunky green hatchling then made her way over to the slightly scuffed up blue, licked his wounds, and nudged him off towards the male candidates. When he refused to go she honked at him loudly and gave him another nudge, which earned a creel. After a few moments of apparent conversation they set off together towards the girls, where the blue joyously met with his rider. The green huffed in a satisfied manner and plodded back to the unhatched eggs. Every time a shell cracked she went to meet her sibling, and chivvied of guided them if she thought they needed it. Eventually she was the last unbonded dragon on the sands, and after looking about to ensure that this really was the case she made her way slowly over to the boys and flopped down at Bereck's feet. //They are all safe now MyHealer. We can go.//

By most standards Berath was probably the least lovely dragon in the clutch; she didn't fit the ideal conformation of her colour, or any dragon really with her short thick legs neck and tail, and though she was a pretty enough moss green colour unlike her siblings she had no intricate markings. Bereck didn't care in the least though: as one would expect from a rider he thought she was the very best of the bunch; no silly frippery for them thank you, and a solid healthy build could only be a good thing! Proud as could be he made his way up to V'eck's weyr with the two day old green plodding solidly by his side and knocked at the door. He was allowed in. He and his new bondmate were inspected for a few moments, and then dismissed. V'eck had work to do, he did not have time for a child, and any rider who thought they did was a fool. Besides, a green could never amount to anything important, and was no dragon for a real man anyway. Bereck departed furious, stung and incensed by the words, and just as much by the fact that his father hadn't met his eyes even for a moment. Understanding V'eck's wish to avoid pain at a reminder of his living and yet lost weyrmate didn't make Bereck able to forgive it.

After a few more days the weyrlingmaster wanted to know how Bereck was going to elide his name, for the records. If he hadn't decided of course he could have more time, there was no rush but it was something to think about. Bereck informed the man that he had decided; he was going to stay Bereck. It wasn't an overly long name, and his mother had chosen it, and if he cut it short he would sound more like V'eck and less like Berina. He preferred to be like Berina thanks. Although this was unorthodox the Weyrlingmaster accepted it; women didn't have to if they didn't want to after all, and so he saw no point in forcing the young greenrider to comply with tradition. Some of the other weyrlings took issue with it of course, boys and girls who had never got on with Bereck, but he ignored the jibes as best he could and got on with caring for his dragon.

Eventually they became wingriders and Bereck returned to his craft, still refusing to compromise his studies for his riding or indeed his riding for his studies. When Berath started to rise he went along with the Flights because he felt it was The Done Thing, and while not enthused by the idea it didn't really bother him; going with the flow seemed like far less effort than going against it. When he was twenty five however he decided that he was done with Flights. The decision was made very abruptly and very decisively when he woke up with a large handsome young blue rider (hold born, it had been his dragon's first flight) who made the assumption that as a greenrider he must like men and therefore must want him again before they parted ways; he was sure that 'go away' was just the sweet little green rider being coy! The blue rider was mid self-congratulatory observations about the impressive bite mark on Bereck's shoulder, the scratches on his own back, and suggestions of what he was going to do next when Bereck picked up a broom and swept him out of his weyr. Bereck then threw the blue rider's clothes off his ledge into the ocean and went to have a long hot bath. From then on he just locked his door when flights came around, and found himself much happier with the situation; dealing with idiots the morning after had always annoyed him.

Turns passed and Bereck worked on towards his Mastery, still visiting his mother and still hoping to make her well. As he got older the visits were easier for her at least; she could comment with cheer that he had eyes just like her son, and ask him every time just what had happened to her. Every time he told her that she had hit her head, but she would be fine, and her son and Weyrmate would be visiting her very soon. Every day for turns and turns she started the same wonderful book, until it had to be replaced by a new one because the first section had fallen out, worn by repeated use. Everything he felt about the situation with his mother, with his father still ignoring his existence, Bereck locked deep inside himself and refused to confront; he had work to do, shardit, and no time to wallow in self pity. The times when it all overwhelmed him and he cried into his dragon's neck are a deadly secret; aplomb and self control in front of the world became all important to him. He would be strong, capable, dependable in all circumstances no matter what V'eck and some other idiots might have to say about men with greens. He was a Healer first and a rider second in any case, and didn't healers need to be calm no matter what?

Bereck didn't have too much time for women during these years; a few lovers came and went but most went sooner rather than later when they realized that yes he really was a workaholic and no he wasn't ever going to put them first. When he was twenty eight however Bereck met a woman after his own heart; a dedicated career woman, Alina was a clever talented Starcrafter. The pair shared an interest in old technology, discovery of new things, and banter. They were together for about a year, making things work despite their schedules, but eventually the pressure of that last scrabble to reach mastery (each was arrogant and ambitious enough to want it in their thirtieth turn) proved too much and they parted. Then Alina found out she was pregnant, but too far along to terminate by going between. She carried the child to term therefore, named the boy Aleck, and planned to hand him to the Weyr's creche. Remembering the time he had spent in the creche after his mother's accident with loathing however letting his son stay there was simply not an option for Bereck, and he decided to raise him himself. This how he began experiments on the human sleep pattern, re: how much can one warp it in order to get more hours out of the day, and ended up with an even deeper love of klah and polyphasic sleep schedule, generally sleeping in a block of three hours and taking three twenty minute naps throughout the rest of the day and night. (
This, the Everyman, is not the most insane sleep schedule anyone has ever kept.)

Despite the pressures of riding and child-rearing, Bereck's insane sleep schedule and dedication saw him earn his mastery when he was thirty one; later than he had wanted but pretty damn good all the same. When he was thirty two Alina left for Landing; a rather nice position had come up there for a master starcrafter and she had nothing tying her to Malvren after all. He watched her go with quiet regret, wondering what might have been if they had both been a little less obsessed with their work or if either of them had made the move to speak to the other again once they had their Mastery.

Regret soon enough faded to the back of his mind however, and he threw himself into his work, and into raising a very smart boy who got into a lot of things he ought not to. Aleck had to spend some time in the creche of course but Bereck came to pick him up every afternoon without fail (except when Berath was proddy, when he had to stay there or with a friend for a couple of days), and he was dropped off in the morning with a lunch packed for him. Bereck went out of his way to make sure there was time for Aleck in a way he never had for any of the women that had drifted into and out of his life. He devoted a lot of said time to teaching Aleck things that weren't covered by standard classes, and generally keeping his bright mind engaged so that he didn't wander off and start doing Experiments. A lot of the time when Bereck was busy with practising his craft Berath looked after Aleck, a task she absolutely adored; it always had and has saddened her that she can't clutch, so having Aleck to mother and fuss over was was wonderful for her. Whatever Aleck needed they did their very best to provide, and each took it hard when they felt they had failed in some way.

Aged forty five Bereck became Malvren's Weyrhealer. When the mess of the mystweed began he was thoroughly annoyed that Benden's Masterhealer Givon refused to cooperate with him, and even more annoyed that he couldn't work out what the man was up to. He strongly supported the mission to seek mystweed when it came along but did not go himself, rather he remained in the Infirmary and treated those wounded in action as they returned. When the murders started Bereck was totally at a loss for who to blame, and listened to theory after theory trying to find some logic in it all. He completely failed on this score and retreated further into his work, disgusted by the crimes and disturbed by the lack of answers. The destruction of the First Fall saw him working harder than ever in his attempts to save those injured riders who made it back to Malvren; for some time the only thing he did was work, with sleep and food snatched where he could. This desperate initial rush didn't last too long however and once all patients were stable his life drifted back to something like normal, or normal for him at any rate.

When the Dragonlights were suggested Bereck may or may not have spent weeks geeking out with Aleck over the idea of this awesome new technology. They attended the demonstration together, and were having a really brilliant time until the s**t hit the fan. Bereck returned immediately to Malvren, ordered Aleck to stay safe and hastened down to the infirmary, where he was grievously wounded by a wher. He missed out on the desperate weeks spent trying to save Malvren, being mainly unconscious, and delirious with fever when he was awake. When Malvren finally fell and was evacuated Bereck was taken to Trine, where he is now slowly recovering from his injuries.

When he works out that he won't be Weyrhealer anymore and will actually have to answer to another healer again, he is not going to be happy in the least.

TawnyAngel
Crew

Predestined Inquisitor


TawnyAngel
Crew

Predestined Inquisitor

PostPosted: Sat Sep 15, 2012 10:42 am


Bereck


"Medicine is the only profession that labours incessantly to destroy the reason for its own existence."


User ImageAge: 49
Gender: Male
Sexual Orientation: Heterosexual
Rank: Masterhealer

Height: ~5'7"
Build: Stocky
Skin: Light tan
Eyes: Bright blue
Hair: Bright henna red
Distinguishing features: Beauty spot just above the righthand corner of the mouth. Rectangular glasses. Minor claw wounds on the front of the right shoulder. Moderate claw wounds on the central upper back and back of left thigh. Scars from deep claw wounds on the right side (top rib to just past hip more or less straight down & collar bone to the bottom rib curving around the torso) chest (sternum to just above left hip) and back (back of left shoulder to central mid back). Scars from deep bite wounds on the left thigh.

Detailed description: Standing just between 5'7" and 5'8" Bereck isn't exactly tiny but he's certainly notably smaller than most of the men around him, not that it bothers him much besides the annoyance of neck strain. He's a fairly stocky man with broad shoulders that are still powerful despite his age.

The most striking thing about Bereck is his colouring; his skin is a fairly average pale tan but he has startlingly intense bright blue eyes, and though his hair is naturally white these days (it was ruddy auburn once upon a time) he dyes it to a lovely bright red with henna. Yes he does dye his eyebrows too; meticulously. He has a widow's peak hairline, slightly receded now but still mostly present. His hair is kept quite short and very neat without fail, in fact he's a very fastidious man all over; people don't trust a scruffy healer! High fancy fashion is certainly not his thing though; he goes in for simple, smart, and practical wherever possible, and generally avoids very bright colours. Trademark accessories that he is seldom seen without are rectangular glasses (that he generally only takes off to sleep, or to put on reading glasses) and a golden timepiece.

A long life very full of deep thought and stress has left Bereck with a quite heavily lined countenance, but facially he's pleasant enough to look at all the same. He possesses a good strong jaw without it being insanely square, good cheekbones and no unfortunate features, though a beauty spot just above the righthand corner of his mouth could be considered either a plus, minus, or neutral aspect depending on personal taste.

Personality: Bereck is an essentially decent though not always friendly man whose main interests in life seem to be his work, discovering new things and drinking klah. A lot of klah. The amount of klah he drinks can mainly be attributed to his obsession with the first item on the list; he doesn't seem to know how to 'have a holiday' or 'take it easy', or anything else of that nature. His work as a healer means just about everything to him; he demands the best from himself at all times and can never forgive himself for a mistake or failure. Even if there was nothing he could have done to save somebody's life or limb he feels personally to blame if he can't make somebody - dragon or human - well again. Losing patients sends him deep into a melancholy gloom during which he questions his ability as a healer, and works even harder to compensate for his perceived failings. No matter how many people he saves it's the ones he loses that he remembers, and no matter how much he does he always despairs that he couldn't do more.

As he has been healing a long time and thus lost a lot of people there is a certain worn air to him a lot of the time; he has brushed shoulders with Death on countless occasions, and he knows far too well that there is no justice in who He takes. Bereck doesn’t believe there’s much justice anywhere in the world come to that; he’s rather cynical about human nature, and how the world is ordered, and about who gets ahead and why. In his slightly cranky and sometimes snarky way he struggles to make his corner of the world slightly better through his healing and through standing up for things and for people when it matters, but he fears that he makes little difference in the end. It’s not just in healing that he’s a perfectionist; in all aspects of life he feels he could always have done a better job.

Bereck is a calm pragmatic man in a crisis, raising his voice only in order to be heard over a hubbub and offering a steady strong presence to panicked patients and or friends, dragons, riders, and significant others. Outside of a crisis he's certainly not volatile but he is short on patience with idiots, people he thinks are idiots, arrogant people, loud people and bullies. Not given to physical violence or cussing streams he tends to deal with such people either with short barks or snarks to get out of his hair, or with long lectures about why they're idiots (and why they should then get out of his hair). Yes, he is a bit of a stick in the mud, and no an amusing string of practical jokes will not get him to change, it will just lead to a longer lecture. Once something has annoyed him he tends to stay in a grouchy mood either for the rest of the day, or until somebody cheers him up. The cheering up isn't actually hard to people that know him, a cup of klah made how he likes it or a similar small gesture will usually do the trick; he appreciates being thought of, and people paying enough attention to know the things he likes.

Egotism and rank grubbing are both slightly baffling and very annoying to Bereck. As goes with his cynicism about the world, he tends to be suspicious of those who have gained a rank before one would expect them to be able to, and of anyone who makes a big deal of their rank. Do you care more about the knots, he wants to know, or the work? He respects the chain of command in a crisis and expects others to do so too, simply because it's not practical to have everyone trying to make the decisions when time is critical. When time is not critical however he will question his superiors bluntly, but doesn't tend to take it well when other people - save a very select few - question him or make suggestions contrary to what he had in mind. His immediate response to this is to snark or scoff at whoever has contradicted him, but if they persist and their point turns out to be a good one he'll champion it (with a good dose of embarrassment if it goes against something he thought/said beforehand). If on the other hand it's bollocks he will explain exactly why it is bollocks, or why he thinks it is in any case.

Tending towards the reserved, Bereck prefers to keep strong emotions to himself. He's hardly a flawless actor so observant people around him will probably be able to tell if something is bothering him, but good luck getting him to talk about it; he likes to keep private things private thank you so much, and trying to persuade him to discuss something he doesn't want to will earn you only Grump. Even with those he's close to he avoids discussing problems; he'll usually brush enquiries off or dismiss issues as unimportant, and once again prodding him only results in grouchiness. If he ever does want to talk about something he will do so in his own damn time, though that time is usually 'never' due to a combination of quiet pride, habitual self-reliance, and just not wanting to burden the people he cares about. While in general he tries to avoid getting overly enthused around people he's unfamiliar with too, he's not especially good at it if something awesome is present/being discussed. Try though he might he tends to geek out and ramble excitedly over things that fascinate him, only to realize he's doing so and trail off looking faintly embarrassed. People he's close to however can expect him to keep going on about whatever it is for a very long time, whether they're actually interested or not.
PostPosted: Sat Sep 15, 2012 2:06 pm


Berath


"Beauty is as beauty does. How lovely is your arrogant gold's soul, and what colour is her heart? All dragons are as green as mine inside, trust me, I've seen enough cut open."


User Image

Age: 30
Sexual Orientation: Heterosexual
Rank: Wingrider

Size: Huge
Build: Bodybuilder

Detailed description: ...That has to be a green, right? It's very very green, so it must be. Umm.... Well she's certainly an impressive lady. She's big, as big as an average blue, and her build is massively powerful. Her legs quite short, and her tail and neck aren't exactly long and sinuous either which only adds to her compact, stocky appearance. Wingspan however is something she doesn't lack; her wings are long and broad giving her excellent lift and good endurance in the air.

As well as not being a dainty lady, this dragon is clearly not a young lady. She remains fit and powerful (very powerful), but her once rich mossy green hide has started to fade somewhat on her face, legs, and wings. Her eyes are bright and clear though, her teeth are still strong and white, and she is still more than capable of keeping up with the younger dragons. Also notable are Berath's old injuries; her mossy hide is crisscrossed with scars from lacerations and bites. Life has not always been peaceful for her, it seems.


Personality: Berath will look after you, Berath will look after everyone! As is perhaps fitting for her massive build Berath is a mother bear; woe betide anyone who harms one of hers, or one too weak to defend themselves! There is nothing she would not do to make sure those she loves are as safe and happy as can be, discounting of course her physical inability to willfully harm a human. She will fight a bronze dragon for you, she will take Thread for you, she will give her own life and even endanger her rider’s life to keep another safe, because she knows he shares her desire to keep people from harm.

Though roused easily to anger by attacks on those she loves and those she thinks need protection, in other circumstances she is a calm and steady sort. Stress is something that happens to other people, mostly her rider apparently; a great portion of her life has been spent trying to keep him from getting so stressed he explodes. She also spends a lot of time making sure that he does occasionally sleep and eat, and does the same for anyone else who she thinks takes too much upon themselves. She generally has a solid, straightforward and even blunt approach to this though so despite her best intentions it doesn’t always work and she can come off as being rather rude or bossy. If she is accused of this she will be mildly hurt, and say she was merely trying to be helpful!

If there is something one of hers or somebody who fits her ‘needs looking after’ category wants or needs, she will go to great lengths to get it or to see that is it got. No matter how much it puts her out, no matter if they could have got it or done it for themselves, she will do it for them. In this instance she is rather like a mother again, the one who will drop three children off at three different things of an evening having just been at work all day. She doesn’t see it as being taken advantage of even when somebody blatantly is just using her good nature to get away with being lazy; she is happy to help, and just wants to see people happy. Whether you want her kill that she was about to eat, or just to hug her silently without being pestered by questions she is more than happy to oblige.

It should be noted that Berath is slightly resentful towards golds and crimsons. She tries very hard not to be, and feels guilty for feeling as she does, but she cannot help her jealousy. They can have hatchlings of their own, and she cannot. If a gold or crimson clutcher needs her help she will still be there for them, but she has never yet formed a true friendship with a dragon who is - or could have been - capable of having eggs.

TawnyAngel
Crew

Predestined Inquisitor


TawnyAngel
Crew

Predestined Inquisitor

PostPosted: Sat Sep 15, 2012 4:09 pm


Firelizards


"I don't believe in keeping pets that don't have a purpose, and I can't tolerate a poorly trained one. As such mine work for their living, and do as I instruct... for the most part."


All of Bereck's firelizards are highly disciplined, and each is trained for an individual purpose. Firelizards are listed in order of acquisition.

Name: Sanguine
Nickname: Gwin
Acquired: As an egg; a gift from Carltis. (Lia x Erebus)
Size/build: Small / average
Role: Companion, mother wherry
Faire rank: Weyrleader - Currently she is the undisputed boss of Bereck's other firelizards, and doesn't hesitate to cuff them back into line if they start acting out.
Personality: Sanguine is devoted to and more than a little protective of/paranoid about her human. Unless specifically sent off on an errand she likes to stay within sight of him, and close by whenever possible. She has little interest in most humans and doesn't like it when they try to pet her; she won't bite or claw, she'll just do her best to remove herself from their presence and if not released she'll shriek and smack the offender with wings, paws and tail until they let her go or Bereck makes them let her go. Exceptions to this rule are people Bereck is especially fond of; she's quite happy to be petted by them if they're in the same room and her human wants her off his shoulder.

The only time Sanguine will get vicious is if she thinks something is threatening Bereck. Under such circumstances, hell hath no fury like this small bright red firelizard; tiny claws, teeth, and jets of flame to the face will be launched unrelentingly until the offending party backs down, or damages her so badly that she can't fight anymore. Her day to day work also includes making sure that Bereck occasionally eats and sleeps, sometimes by 'telling on him' to relevant humans.


Name: Capillary
Nickname: Cap
Acquired: As a hatchling; Berath found him alone and starving down by one of the lakes, and had Sanguine bring him to Bereck.
Size/build: Large / muscular
Role: Messenger, apprentice watcher, hunter/gatherer
Faire rank: Wingrider - Cap is far too cheerful and laid back to want to fight for dominance, especially with a flitt like Scalpel.
Personality: Cheerful, friendly and curious, Cap is fond of people and of activity. He has a pretty short attention span but he's rather good at finding individual people; the trick is to feel when he's getting bored and send him on to a new task before he makes his own plans and vanishes for the rest of the day. A lot of his time is spent checking up on apprentices, but at least in exchange for being slightly spied on by Bereck they get to stroke the big powerful brown block of happy.

When not checking on apprentices - or taking messages around the place - he can either be found chilling out with Bereck or around and about the Weyr entertaining himself, often with his best friend Carp. He's not one for shiny stealing or sticking his nose into cook pots luckily; he just likes to look at things, and acquire fuss and love from as many different people as possible. What he takes most pride in however is providing for the rest of the faire; he's an adept hunter and treat beggar, and supplies most of the food required by Bereck's flitts. When there's prey too big for him to take on alone he will call on the help of Scalpel, who will call the shots and bring in other faire members as needed.


Name: Carpal
Nickname: Carp
Acquired: As another stray young flitt a couple of weeks after Cap; he was in fact discovered in a rather sad state by Cap and brought to Bereck with many sad cheeps. They're the same age or very close by Bereck's best guess, it could be that they came from the same clutch.
Size/build: Below average / below average
Role: Messenger, scout, hunter
Faire rank: Wingrider - Carp sits alongside his best buddy Cap in the pecking order. He occasionally has delusions of grandeur and tries his luck at cheeking Scalpel. These delusions do not last long.
Personality: Adventurous, excitable and very cheeky, Carp is the flitt who'll swoop past your plate and snatch something tasty off it or steal your hair ribbon just for the joy of it. He doesn't have a malicious bone in his body though and will always return pilfered possessions to their owners before long, usually undamaged.

Carp loves to play: chasing and wrestling with other flitts, playing hunt-the-string with a human, any game will do! He simply can't stand being still for very long so he's not much for long petting sessions; he's a clever flitt and needs lots of activity to keep his mind engaged. Bereck puts this energy and keenness to use not only by using him as a messenger but also by making him a scout. Scouting involves anything from checking out what's being cooked in the Weyr's kitchens to investigating odd noises/things spotted on the horizon to checking out what the weather's like somewhere Bereck's planning to between to. Carp is also employed part time as a hunter, joining Cap and Scalpel when they have their eyes on large prey or just opportunistically catching bugs as a snack for himself or one of the others.


Name: Ichor
Nickname: Ick / Special Flitt
Acquired: As an egg; she came from the same clutch as Scalpel, acquired in exchange for helping one of his Journeywomen rewrite her thesis from the scattered pages and notes saved from Malvren.
Size/build: Average / round
Role: Special friend, therapy flitt
Faire rank: Special - Most of the others treat her like a dense but much loved hatchling. This is entirely reasonable of them.
Personality: Special Flitt must have thoughts, but Bereck hasn't ever been able to determine quite what they are; looking into her mind is a bit like looking into between sometimes. While she is a happy and healthy creature (if happy is quite the right word for her affably bemused approach to the world), she struggles with basic concepts like flying, and sometimes exactly where her mouth is to shove food into it. Her shape doesn't help much with the above tasks, as even at a healthy weight she has a big round body with short little limbs and wings; had she been hatched in the wild she certainly wouldn't have survived. Bonded to Bereck as she is however her future is secure, and he has even found a use for her. Ick basically cannot be flapped; she doesn't seem to have a concept of fear (sad and stuck at the top of the thing she has climbed to the top of is another matter entirely) and doesn't spook either. As such she is often left with young patients; they can stroke her for as long as they like, and she doesn't object if they tug at her wings and tail a bit.

Also, she really loves her rock. It's just an ordinary stone but she likes to sleep on it and cries piteously if she can't find it. The Rock, therefore, is put to use by Bereck as a paperweight.


Name: Scalpel
Nickname: N/A
Acquired: As an egg; he came from the same clutch as Ichor, acquired in exchange for helping one of his Journeywomen rewrite her thesis from the scattered pages and notes saved from Malvren.
Size/build: Average / average
Role: Guard, messenger, hunter
Faire rank: Wingleader - Scalpel tried to take over from Sanguine when he was a hatchling, and hasn't quite got over the huge smack in the face she gave him. He is, however, dominant over the others and will chase them off food or sleeping spots if he feels like it. He will also protect them from outside attack; those are his underlings and everyone would do well to remember that!
Personality: Scalpel is cranky and territorial, and Bereck has put both of these things to good use. The blue doesn't like being touched by strangers (and will hiss if they try, then scratch or bite if they don't get the hint) but is happy to accept a moderate amount of fuss from Bereck or people Bereck is very fond of. He usually gets bored after a few minutes however and will squirm away from strokes or out of laps to get some personal space up on top of a shelf or something.

When Bereck is in his office generally the blue is left to his own devices and depending on his mood he'll hunt (and share his prey with the others if he's full), tussle playfully with Cap/Carp, beat Cap/Carp up, or sleep close to his human or one of the faire. When Bereck is out of his office Scalpel is in it almost without fail, defending the territory. If anybody comes in he will send an image of them to Bereck; if he gets the all clear he will leave them alone (grudgingly) but if he doesn't then he will screech and divebomb them, summoning the other flitts for backup if he needs it. If he is given the all clear and the person hands him a piece of paper he has been trained to take it to Bereck, making him a useful out of office answer service as well as burglar alarm.


Name: Marrow
Nickname: N/A
Acquired: As an egg; Rochelle won him in a very simple dice game run by Xan (who wanted to spread some joy in egg form) and then gave him to Bereck as a gift. (Myra x Trouble)
Size/build: Very large / above average
Role: Death flit, pest control, companion
Faire rank: Warden - Marrow is large and in charge!... Well, of everyone other than Scalpel and Sanguine anyway.
Personality: Maybe it’s the fact that as atypicals both Sanguine and Marrow needed a lot more care during their development than the others, but whatever the cause Marrow is another flitt that likes to stick close to Bereck. He’s not quite as attached as the crimson and Vena are, but if Bereck is in his office Marrow will be somewhere in the Healer’s complex, where takes it upon himself to do pest control. If Bereck’s out and about Marrow be either riding on his shoulder or flying overhead, and if Bereck’s in his weyr the silver will be too. Also protective, and short on patience, Marrow will usually be the first to react to react to something that is displeasing Bereck by coming to land on his shoulder to glare/hiss/shoot warning jets of flame at depending on just how displeased the healer is. If Bereck wants somebody to back off but doesn’t want to call in the whole faire Marrow will be called upon to do the job; thanks to his large size and much larger flame he's quite intimidating, and he's more than happy to do the job.

Marrow is not fond of strangers of any species, or of individuals Bereck dislikes. He is however very fond of anyone Bereck does like; he'll happily cuddle, snuggle and play for as long as they like, and extends his protectiveness to them too. Dominant by nature Marrow not afraid to throw his weight around with most of Bereck’s flitts but Scalpel has him beat on ‘willingness to savage faire member’. While Marrow will push the less dominant flitts off food with a show of force, or wrestle/harry them into submission if the mood takes him he’d never intentionally hurt one of them. This means that Scalpel wins confrontations between them, which in turn means that Marrow accepts Sanguine as Big Boss Flitt.


Name: Vena Cava
Nickname: Vena
Acquired: As an egg; when her green had a clutch Kleos decided to give one of the eggs to Bereck to help with his project. (Moss x Ripple)
Size/build: Small / average
Role: Companion, thing-finder
Faire rank: Wingrider - Vena dislikes conflict on the whole, and would rather give ground to the more dominant flitts than cause a fuss.
Personality: Vena is the smallest and the cleverest of Bereck's firelizards. She like Sanguine, and Marrow to a lesser degree, is very attached to Bereck and not often seen away from him. She's very good at problem solving, and when the faire is set a complex task she will often offer careful suggestions to whichever flitt is leading the effort. Vena is, in fact, bright enough to know that if you're going to tell your bosses what to do, you should make sure they think it was their idea in the first place. While Bereck is her favourite person ever she understands when he's busy and won't push for attention. If he's busy and somebody else is in the room she'll try pushing them for attention instead; Vena likes anyone who isn't aggressive, loud, or seriously in Bereck's bad books.

Bereck insists that all of his firelizards have a job, and Vena's is object location and identification. Whether he's lost something, or just wants something brought from his weyr to his office of vice versa it will be Vena he sends to find it. Her object recognition is really very good; if Bereck pictures a book clearly she will make sure that the faire brings him that book, and she can easily tell apart similar surgical tools and the like. Exact grades of needle are beyond her for now, but she can manage to identify 'the box with ones that curve this much not that much' and get the faire to take it to Bereck so he can pick out the one he needs.


Name: Iris
Nickname: N/A
Acquired: As an egg
Size/build: Average / average
Role: Therapy flitt, entertainer
Faire rank: Wingrider - Iris is a peaceful sort, and more than happy for others to be dominant over him and therefore in charge of sorting out problems.
Personality: Iris is just about everything you could ask for in a pet firelizard. He's friendly to all, patient with children, good with other flitts, playful when called upon but quite mellow left to his own devices. He's capable of helping out with all of the faire's group skills but didn't initially show much individual talent that Bereck felt he could use. Then he discovered that the little firelizard could sing, and quite beautifully at that. That along with his placid temperament has won him a place in the infirmary along with Ick, although not with patients quite so young as the completely relaxed green.

Iris now spends most of his days cuddling with people and singing to them in his chirpy little songbird voice; Bereck is also in the process to teaching him little tricks to amuse patients with. When Bereck is sleeping (not necessarily at night) Iris joins him and sings soft soothing songs for his much loved human.


Name: Pulmonary
Nickname: Nary
Acquired: As an egg, a gift from Nash (Harbinger x Cat)
Size/build: Average / average. Huge wings.
Role: Pest control, spy, messenger.
Faire rank: Jr. Warden - Nary is Marrow's right wing flitt and as such is treated with respect by most of the others.
Personality: For whatever reason Nary decided that the sun and moons orbit around Marrow; he is totally dedicated to the large silver and tries his best to emulate him. As such he is an excellent hunter, capable of taking down prey larger than he is himself, and his enormous broad wings give him the lift to carry heavy loads too. He is fond of Bereck but pays more attention to Marrow than to his human so it sometimes takes a prod from Berath to get him to listen to instructions. The deep deep blue of his hide means that Nary can hide very well in dark places which in turn makes him an excellent spy.

Nary is fond of the other flitts on the whole and likes to scrap and play with them when he's not trailing after Marrow. While he's a pretty tough cookie as he accepts Marrow as his superior he also accepts the hierarchy that Marrow respects and so he will back down from Sanguine and Scalpel without argument.


Wing skills

It is said that the whole is greater than the sum of its parts, and the wing mightier than the sum of its dragons. Bereck has taken this adage to heart with his little faire-wing of flitts, and as well as training them individually he trains them as a group.

Hunting - This one Bereck is not responsible for; just as a wild faire of flitts, Bereck's gang work well as a hunting pack. Depending on the target prey a group hunt could include only a couple of them, or the entire faire. Although he didn't instigate it Bereck's other training of the flitts has honed their hunting skills with tricks and techniques they might not have used had they been a wild group.

Fetching/delivery - A fairely simple one (har har pun har har), the faire work together to carry objects too heavy for just one of them. While it is very simple its essence, some time had to be devoted to teaching them the best ways to place themselves in order to lift things. A lot of the time this is used to deliver lunch to Aleck (not that Bereck is a mother hen or anything), or to bring food to Bereck if he can't get away from the office.

All seeing eyes - The firelizards mass in an area of interest and feed back information to Bereck or Berath. They might be searching for something (or someone) specific, guarding an area, etc. With so many keen eyes focusing intently not a lot gets past the faire when set to this task.

Attack! - This is another natural behaviour that Bereck has honed; the firelizards would protect him (and one another) from threats anyway but he has taught them to attack specific targets and indeed certain portions of certain targets. He has also trained them to take commands on how to attack: if he wants somebody to get a firm Back Off message but avoid hurting them he can order the flitts just to batter them with wings and paws but if something is a really serious threat he can direct them to flame, aim for the face, etc. He has yet to need to set them on a live target but judging by their group hunting skills the cute little beasties could pose a pretty serious threat: they're small, fast, flying, and teleporting which makes them hard to hit and they breathe fire which makes them dangerous; nobody likes fire in the eyes.
PostPosted: Sat Sep 15, 2012 4:22 pm


Relationships

"The greatest pleasure in life is a hot cup of klah, and quiet conversation with one you trust. That and finishing a paper the night before your deadline."


Aleck
Bereck - My son. One of two people I'm not sure I could live without.
Berath - My hatchling! 8D <3!

Alina
Bereck - She is... indescribable.
Berath - They worry too much; they should just accept, and move forward. :3



Becka
Bereck - One of my apprentices. She has promise but a lot to learn; I look forward to seeing her develop, and the path she chooses.
Berath - I like her! She's a very kind girl. :3

Berina
Bereck - Mother. ...Well of course I love her, but it's difficult. It's not her fault, but I find myself resenting her sometimes.
Berath - D=
'Cai'
Bereck - A healer originally from Benden. I gather she was a great help during the revolution.
Berath - A strong young girl; I like her. =]

Carltis
Bereck - Built like a wher, and has the temper of one. I've seen far too much of him over the turns.
Berath - He helped MyHatchling during the revolution, so I like him I suppose?

Kleos & Moriath
Bereck - The rider seems to think she lives in a Harper tale, with herself as the heroic noble protagonist. Terrible patient, too. No idea about the dragon.
Berath - I don't know much about the rider. Moriath is... alright. I suppose. =c

Rochelle
Bereck - She's trouble on legs, and has a foul mouth. I'm very fond of her regardless, of course; she's loyal and kind and... infectious.
Berath - Rochelle is lovely, and great fun! =D

V'eck & Uktith
Bereck - Suffice to say, I hope a wher eats him. I can't fault Uktith though I suppose; I still have fond memories of him at least.
Berath - D8< *HISSS*

TawnyAngel
Crew

Predestined Inquisitor


TawnyAngel
Crew

Predestined Inquisitor

PostPosted: Sat Sep 15, 2012 4:25 pm


Logs

"Of course I keep a diary, how else would I remember every brainless thing you've ever done and call you to account for it at apt moments? Now go away, I'm busy."


User Image[META] Evening the Odds - Bereck attempts to wrestle a wher. It doesn't go well.
[META] Last Bastion - Near mortally wounded by the wher Bereck tries to make an intelligent contribution to proceedings, with limited success.
Matters of Importance - Rochelle visits Bereck, and they clear up a few things.
Shake it Out - Alina comes to find Bereck; they catch up a little and discuss the future, rather hazily in Bereck's case.
Gold and Green - Bereck does not get on with Kindra.
Colourblind Bonding
Open Up Eager Eyes
Wibble Wobble Bumble Boo - Rochelle pays another visit and gives Bereck a flitt egg!
Walking in Memphis - Alina and Bereck have a moment. Several of them.
Can't hide forever - Becka is located and forced to come and see Bereck, whom she had been avoiding.
So what do you think if...?
Drops of Jupiter - Alina and Bereck are relieved that Aleck doesn't totally despise her, and they make some plans.
Wonderwall - Food, wine, lots of talk and cuddles with Alina.
[Hatching] Iota Clutch - Aleck Impresses. Bereck nearly dies of glee.
Lost in the Echo
A strange Illness
Tip Toe
PostPosted: Thu Oct 18, 2012 4:06 pm


Journal entry 001

The revolution has passed; Bereck has become aware enough to start to think about things, and at least strong enough to hold a quill. The writing on the page is spidery and jerky; the writer's hand is clearly unsteady.


My studies tell me this is supposed to help.

That, as a first line, at least allows me to feel logical about this. It is logical, and yet my hopes of it are not. It's supposed to help, not make it stop completely; nothing will do that. Maybe writing this will help me come to terms with the fact. I've always kept a log but it was a fairly impersonal thing, I didn't delve much into thoughts or feelings in it. Those old tomes are lost now though - maybe somebody at Malvren is getting a kick out of them, or finding the medical details useful - so I suppose this is a good point to make a fresh start and a change.

If this is to work as it is supposed to I will need to include the following: how intense it is, what it feels like, and what I've been doing that day. Maybe I will also add what I've eaten and drunk, those factors could affect things as well. Over time I will perhaps be able to see patterns, and avoid behaviors that are harmful where possible. Where possible. I still have a job to do, and I have a lot to prove here. A lot to earn, or try to earn. The Weyrhealer is around my age though and so if I am to be practical I must accept that the chances of claiming that title for myself again are negligible.

A start for today then, the first day of my new log or diary if you will. I wonder who the 'you' I'm referring to is. Will somebody read this when I'm dead? Perhaps I shall make it a condition of my will that these records be burned. On the other hand I'll be dead so I won't know about it and if my personal scribbles could somehow benefit others, who am I to order their destruction? Aiding others is what I have lived for, so why should that change in death? If I am not around to be discomforted by others reading intimate details of my personal experiences I can make no logical objection to them being put to use.

My mind is still wandering too much, as evidenced by the tangent above.

A start for the first day of this diary, this time without disruption.

As I write at the end of the day - by normal schedules - this is my situation:

- Consumed in the 24hr period: 1 standard cup redfruit juice & 1 bowl porridge - vomited. 2 cups water. 1 bowl wherry broth with bread & 1 cup water. 1 cup water & 1 redfruit.
- Pain: 8/10 on waking; administered 2 drops fellis with redfruit juice. Lessened to ~4/10 after fellis, but may have contributed to vomiting. Climbed back to 8/10, more fellis with water. Currently 5/10. (Pain scales are highly subjective, but I suppose there's no help for that).
- Pain type is stabbing, and shooting when I move. I suspect that keeping a note of this will become repetitive; perhaps I should merely note here if things change? No, actually I think I shall continue this for the duration of my time in the infirmary; things may well still change a great deal during the healing process.
- Wounds. It occurs to me now to add this; what do they look like? The smallest ones are now well scabbed over, as are the edges of most of the moderate and severe wounds. Moderate and severe wounds are still held in place with stitches; they are healing too slowly for my liking. Some wounds are still infected: left thigh, small sections of wounds on left side, and moderate sections of wounds on chest and back.

That seems like a reasonable formal outline of my status, but this is supposed to be informal and personal and such. That's rather more difficult for me to cope with. So what did I do today? Nothing, essentially, which is nearly as bad as the pain. Woke up, had to tolerate the indignity of being bathed, given juice and fellis had wounds cleaned and prodded. Had porridge, threw up porridge, had bed changed as a result. Fell asleep for a while then, apparently exhausted just by being sick. Woke up again with Aleck sitting beside me; we talked for a while and I had the water in small sips. I think I must have started getting vague then because there's a blurred patch but I think Aleck was reading something. Then I fell asleep again. I was woken up to eat, and take care of biological functions that are deeply humiliating when you can't even sit up alone, and thus need to be helped.

I can't decide if I want to scream, weep, or just die.

After that they gave me more fellis, which at least took my mind off things, and I managed to eat and keep down some redfruit. Aleck was back then as well but I find I now can't remember a single thing he said. That leads up to the present: Aleck has just left again, I hurt more than I did just after the fellis, but I can think more clearly. The end of another day, and time to sleep again soon despite having slept so recently. I want to believe that this will all just go away with time, but sadly I am far too much of an expert to believe it. It will improve, it will improve a great deal, but I must accept that I will never be what I was before. I was hardly a rippling-muscled athlete but I was strong, fit, capable. I don't want that to change. I'm not ready to be weak, feeble, to need help. What will I do if I can't even care for Berath as I should? I do not know the answer to that, or any of the thousand other sickening questions racing through my mind.

I will sleep now I think, and see how I feel tomorrow.
 

TawnyAngel
Crew

Predestined Inquisitor


TawnyAngel
Crew

Predestined Inquisitor

PostPosted: Sun Nov 10, 2013 2:47 pm


Journal entry 001b

I don't know whether it was a good idea or not but I have burned all of the pages of the pain journal I began save for the first one. It was supposed to help but frankly it did not, not in the long term. After initial recovery I haven't improved and tracking that day after day for these last three turns has been wearing, not helpful. It seems this new state of affairs is just something I will have to accept, I've already adapted to it as well as I can.

The catalyst for my decision to burn the pages is important though and I wish to record it here, in entry 1b. A new start. Alina is fifty tomorrow and I am going to ask her to marry me. A Holder concept, yes, but I can confess to myself on these private pages that I find it rather romantic.

The reason I burned the pages therefore is for a contrast I suppose, how I was at my worst to how I am now. I shan't trouble with recording symptoms now unless they deviate from my new ordinary, everyone has things they must live with after all. I'd rather be a cripple than an imbecile, and I am respected for the work I do with my head and my hands not for flexing muscles. I can't exactly claim to be at peace with my injuries but I am at least aware that things could be worse.

I might not have time to write again tomorrow, I hope to be rather preoccupied.
 
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