Welcome to Gaia! ::

The Official Warhammer 40,000 and Tabletop Gaming Guild

Back to Guilds

The Official Gaian Home of Tabletop Gaming 

Tags: Games Workshop, Tabletop, Warhammer, Gaming, Wargaming 

Reply 40k Discussion
Dark Vengeance - the new 40k starter Goto Page: [] [<] 1 2 3 4

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

DarkElf27
Captain

Familiar Guildsman

11,250 Points
  • Guildmember 100
  • Perfect Attendance 400
  • Elocutionist 200
PostPosted: Fri Nov 02, 2012 9:18 am


Lt. Brookman
DarkElf27
Lt. Brookman
Eh, fifty-fifty. The other half is thankfully plastic, I'd off myself otherwise. FW can do that to you.
See? You don't like working with resin either! Or is it just the quality of Forgeworld casts?

I remember when the SM vs. Nid starter came out, I stocked up on genestealers and termagants because they were so cheap, albeit from a third-party source. I'd imagine tons of people are doing that for cultists right now!
FW is marketed as a luxury good, but the quality you get for the price asked is a crime really. More often than not parts are bent out of shape, ruined by large vents or a piece of cheese thanks to an insane amount of bubbles.

Main problem with the cultists is that when looking at the grunts, there are four variants really. Each squad is made up of a leader, special weapons type and two times four the same guy. While the models ooze with character, it is quickly lost when you toss a large unit on the table with ten of the same "bird beaked" cultists in a unit.
So 4 separate standard cultists, or 2, plus the weps and leader? Conversion-bait, if nothing else. Are they cast entirely as one piece, or are there parts that could be swapped out?
PostPosted: Fri Nov 02, 2012 10:18 am


DarkElf27
Lt. Brookman
DarkElf27
Lt. Brookman
Eh, fifty-fifty. The other half is thankfully plastic, I'd off myself otherwise. FW can do that to you.
See? You don't like working with resin either! Or is it just the quality of Forgeworld casts?

I remember when the SM vs. Nid starter came out, I stocked up on genestealers and termagants because they were so cheap, albeit from a third-party source. I'd imagine tons of people are doing that for cultists right now!
FW is marketed as a luxury good, but the quality you get for the price asked is a crime really. More often than not parts are bent out of shape, ruined by large vents or a piece of cheese thanks to an insane amount of bubbles.

Main problem with the cultists is that when looking at the grunts, there are four variants really. Each squad is made up of a leader, special weapons type and two times four the same guy. While the models ooze with character, it is quickly lost when you toss a large unit on the table with ten of the same "bird beaked" cultists in a unit.
So 4 separate standard cultists, or 2, plus the weps and leader? Conversion-bait, if nothing else. Are they cast entirely as one piece, or are there parts that could be swapped out?
Four separate minis and they aren't really conversion friendly or have parts that can be swapped with other minis without some form of conversion with saw and greenstuff.

Hoxtalicious

Greedy Partner

Reply
40k Discussion

Goto Page: [] [<] 1 2 3 4
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum