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Posted: Fri Nov 02, 2012 9:18 am
Lt. Brookman DarkElf27 Lt. Brookman Eh, fifty-fifty. The other half is thankfully plastic, I'd off myself otherwise. FW can do that to you. See? You don't like working with resin either! Or is it just the quality of Forgeworld casts? I remember when the SM vs. Nid starter came out, I stocked up on genestealers and termagants because they were so cheap, albeit from a third-party source. I'd imagine tons of people are doing that for cultists right now! FW is marketed as a luxury good, but the quality you get for the price asked is a crime really. More often than not parts are bent out of shape, ruined by large vents or a piece of cheese thanks to an insane amount of bubbles. Main problem with the cultists is that when looking at the grunts, there are four variants really. Each squad is made up of a leader, special weapons type and two times four the same guy. While the models ooze with character, it is quickly lost when you toss a large unit on the table with ten of the same "bird beaked" cultists in a unit. So 4 separate standard cultists, or 2, plus the weps and leader? Conversion-bait, if nothing else. Are they cast entirely as one piece, or are there parts that could be swapped out?
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Posted: Fri Nov 02, 2012 10:18 am
DarkElf27 Lt. Brookman DarkElf27 Lt. Brookman Eh, fifty-fifty. The other half is thankfully plastic, I'd off myself otherwise. FW can do that to you. See? You don't like working with resin either! Or is it just the quality of Forgeworld casts? I remember when the SM vs. Nid starter came out, I stocked up on genestealers and termagants because they were so cheap, albeit from a third-party source. I'd imagine tons of people are doing that for cultists right now! FW is marketed as a luxury good, but the quality you get for the price asked is a crime really. More often than not parts are bent out of shape, ruined by large vents or a piece of cheese thanks to an insane amount of bubbles. Main problem with the cultists is that when looking at the grunts, there are four variants really. Each squad is made up of a leader, special weapons type and two times four the same guy. While the models ooze with character, it is quickly lost when you toss a large unit on the table with ten of the same "bird beaked" cultists in a unit. So 4 separate standard cultists, or 2, plus the weps and leader? Conversion-bait, if nothing else. Are they cast entirely as one piece, or are there parts that could be swapped out? Four separate minis and they aren't really conversion friendly or have parts that can be swapped with other minis without some form of conversion with saw and greenstuff.
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