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Devil Summoner EX: Everlasting Abyss[U/C]

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Tags: Devil Summoner, Devil Summoner RP, Niciea, Death, semi-lit 

Reply Kingdom Hearts: Blinded by the Darkness of Light
Battle system (READ HERE AS WELL, IMPORTANT)

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Dein-zu
Captain

Dedicated Genius

PostPosted: Sat Aug 18, 2012 10:01 pm


User ImageStats + ExplanationUser Image
Your Stats will of course be something of a guide to what all you're capable of doing as well as what all you're not capable of doing.


Offense

Shows how well your character can combine physical attacks, attacks with magic as well as how many shots per post a projectile can be thrown

Defense

How much damage a character can take from physical attacks

Physical Strength
Shows how strong your physical attacks are as well as enhances them

Magic Attack
How strong your magical attacks are

Magical Defense
How much damage a character can take from magical attacks

Agility

How fast and agile your character is
PostPosted: Sun Aug 19, 2012 7:05 am


Battle System


Yes I know battle systems are kind of stupid but at the same time kind of smart, but it'll prove to be helpful in the long run. There are three forms of attack:

Physical Attack

Projectile Attack


Magical Attack


and two forms of defense:

Physical Defense


Magical Defense

Each aspect has it's strengths and weakness and unique way of being judged.

Very Important


Because there is no health system (and hopefully there won't be any), the attacks ratings below give you an idea on how strong the attack is. I.e. the closer to 5 the top number is, the stronger and harder to dodge the attack is.

Dein-zu
Captain

Dedicated Genius


Dein-zu
Captain

Dedicated Genius

PostPosted: Sun Aug 19, 2012 7:21 am


Physical Attacks


Physical Attacks are done mainly by people with swords, axes, lances, hammers, scythes, or with anything that can hit an opponent. Your physical attacks are judged by your physical strength (duh) and is mostly judged for your techniques.

[1/5- requires any physical strength] An attack of this rating is easily dodged by anyone with 21+ agility and doesn't even leave a scratch to anyone with 21+ agility. Techniques of this power can be chained to preform stronger attacks, increasing the next attack by 2/5.

[2/5- requires a physical strength stat of at least 20] An attack of this rating is not as easily dodged and requires an 41+ agility to dodge sucessfully, and does barely any damage to anyone with a 41+ defense. Techniques of this power are generally chain finishers.


[3/5- requires a physical strength stat of at least 60] An attack of this rating is can only be barely dodged and requires a 61+ agility to dodge successfully, and does minimal damage to anyone with a 61+ defense. This is the general power used for non-chained techniques and unnamed attacks

Quote:
Unnamed attacks- just like it's name an unnamed attack is just a plain attack with your weapon

Example- Person A unsheathed their sword and slashed person B's torso


[4/5- requires a physical strength stat of at least 80] An attack of this rating is hard to dodge and requires a 81+ agility to be nicked by it causing minimal damage, and does average damage to anyone with 81+ defense. This rating is generally for techniques and empowered unnamed physical attacks.

[5/5- requires a physical strength of 95]
An attack of this rating cannot be successfully dodged, doing average damage to anyone regardless of agility, and does high damage to anyone with a 90+ defense. This rating is generally for techniques.

[8/5- limit breaks only] This level of power is reserved for limit breaks for these attacks can only be block and even then it does moderately-high damage to those with 100 defense and cannot be evaded.
PostPosted: Sun Aug 19, 2012 11:10 am


Projectile Attacks


Projectile Attacks are done mainly by people with bows, guns, chained weapons, throw weapons, etc. Your projectile attacks are judged by your Offense (I know, finally someone made the offensive stat understandable) and is mostly judged for your techniques as well as number of projectiles shot or fired.

[1/5- requires any offense stat] An attack of this rating is easily dodged by anyone with 31+ agility and doesn't even leave a scratch to anyone with 25+ defense. This is the normal rating for one shot or one thrown projectile, techniques of this power can be chained to preform stronger attacks, increasing the next attack by 2/5.

[2/5- requires an offensive stat of at least 25] An attack of this rating is not as easily dodged and requires an 51+ agility to dodge successfully, and does barely any damage to anyone with a 45+ defense. This is the normal rating for two shots or two thrown projectiles, techniques of this power are generally chain finishers.


[3/5- requires an offensive strength stat of at least 60] An attack of this rating is can only be barely dodged and requires a 71+ agility to dodge successfully, and does minimal damage to anyone with a 65+ defense. This is the normal rating for three shots or three thrown projectiles,this is the general power used for non-chained techniques

[4/5- requires an offense stat of at least 80] An attack of this rating is hard to dodge and requires a 91+ agility to be nicked by it causing minimal damage, and does average damage to anyone with 85+ defense.This is the normal rating for four-6 shots or four-6 thrown projectiles, this rating is generally for techniques.

[5/5- requires a offense stat of 95]
An attack of this rating cannot be successfully dodged, doing average damage to anyone regardless of agility, and does high damage to anyone with a 90+ defense. This is the normal rating for seven-ten shots or seven-ten thrown projectiles,this rating is generally for techniques.

[8/5- limit breaks only] This level of power is reserved for limit breaks for these attacks can only be blocked and even then it does moderately-high damage to those with 100+ defense and cannot be evaded.

Dein-zu
Captain

Dedicated Genius


Dein-zu
Captain

Dedicated Genius

PostPosted: Mon Aug 20, 2012 4:13 pm


Magical Attacks


Magical Attacks can be done by everyone. Your magical attacks are judged by your Magic Attack (you don't say) and is mostly used to gauge the strength of your magic.

[1/5- requires any Magic Attack stat] An attack of this rating is easily dodged by anyone with 35+ agility and doesn't even leave a scratch to anyone with 25+ magic defense defense but will leave status effects (i.e. fire, burning, thunder, paralysis etc.) This is the normal rating for regular level spells, though weak, you can cast any three (or the same three) regular spells simultaneously .

[2/5- requires an Magic Attack stat of at least 25] An attack of this rating is not as easily dodged and requires an 55+ agility to dodge successfully, and does barely any damage to anyone with a 45+ magic defense. This is the normal rating -ra ending spells. A person with a 25 magic rating is able to cast one -ra ending spells and two normal spell within the same post.


[3/5- requires an Magic Attack stat of at least 60] An attack of this rating is can only be barely dodged and requires a 71+ agility to dodge successfully, and does minimal damage to anyone with a 65+ magic defense. This is the normal rating for empowered -ra ending spells (for those who excel in magic) . A person with a +60 magic attack is able to cast per post:

2 empowered -ra spells
2 -ra spells and 2 normal spells
1 empowered -ra spell and 2 normal spells

[4/5- requires an Magic attack stat of at least 80] An attack of this rating is hard to dodge and requires a 91+ agility to be nicked by it causing minimal damage, and does average damage to anyone with 85+ magic defense.This is the normal rating for -ga attacks. Those with +80 magic attack are able to cast per post:


1 -ga ending spell and 3 normal spells
1 -ga ending spell, 1 -ra ending spell, and 1 normal spell
1 -ga ending spell and 2 empowered -ra ending spells


[5/5- requires a Magic attack stat of 95]
An attack of this rating cannot be successfully dodged, doing average damage to anyone regardless of agility, and does high damage to anyone with a 90+ magic defense. This is the normal rating for ja-ending spells (reserved only for Nobodies)

[8/5- limit breaks only] This level of power is reserved for limit breaks for these attacks can only be blocked and even then it does moderately-high damage to those with 100+ defense and cannot be evaded. If you're a magic user and you limit break focuses on magic then three spells that you know are considered Ja-class regardless of what you are and during this mode you can fire 5 spells regardless of level. During your limit break your spell count or cool down doesn't matter

Understanding Magic


Here I will explain how magic is counted to understand each class

1 normal spell+ 1 normal spell= 1 -ra ending spell (or an empowered normal spell)

1 -ra ending spell+ 1 normal spell= 1 empowered -ra ending spell

1 empowered -ra ending spell+ 1normal spell= 1 -ga ending spell

1 -ga ending spell+ 2 -ra ending spell = 1 -ja ending spell
PostPosted: Mon Aug 20, 2012 4:39 pm


Limit Break and Drives


Now you remember in those explanations with the profile skeleton and and other important things that I'm sure you read, that said something along the lines of being in a clutch situation in order to preform your drive, well in order to preform your limit break you have to no only be in drive form but you must say it with me, GET HIT and I mean a lot! You choose when your character is badly injure, this is your luxury and it's better then me implementing a health system (I personally don't like health systems), so let me say this ahead of time in all caps *ahem*:

YOU ARE RESPONSIBLE FOR KNOWING HOW MUCH DAMAGE YOUR CHARACTER CAN AND CAN'T TAKE, IF I FIND YOUR CHARACTER HAS TAKEN MORE THEN ENOUGH DAMAGE TO MAKE FIVE OTHER CHARACTERS LIMIT BREAK THEN NOT ONLY AM I GOING TO IMPLEMENT A HEALTH SYSTEM BUT YOUR CHARACTER WILL BE FINED TWO STRIKES FOR GOD-MODDING AND YOU WILL LOSE YOUR CURRENT RANK REGARDLESS OF WHAT IT IS, AND IF YOU'RE A NOBODY YOU WILL BE PUT TO THE GROGGY NOBODY STAGE UNTIL YOU HAVE POSTED TWENTY TIMES.

This mean that if you don't take the full brunt of an attack then you won't be able to preform your limit break as quick

Dein-zu
Captain

Dedicated Genius


Dein-zu
Captain

Dedicated Genius

PostPosted: Mon Aug 20, 2012 9:01 pm


Empowered


An empowered attack and empowered spell can only be achieved by these methods

Empowered Physical Attack

In order to be able to preform an empowered physical attack you must have maxed out these stats:
Offense=100
Defense=100
Physical strength=100

Only works for un-named physical attacks and allows you to preform 3/5 physical techniques twice per post while only having to pay the cool down for one post

Empowered Magic


In order to preform an empowered magic attack you must have maxed out these stats:

Agility=100
Magic Attack= 100
Magic Defense= 100

Only works for ra level and normal spells but the cool down of the level of the spell empowered +1


Empowered Projectile


In order to preform an empowered projectile attack you must have maxed out these stats:

Offense=100
Magic Attack= 100
Agility= 100

The empowered projectile allow you to fire twice as many projectiles per post adding a +1/5 rating to anything but 5/5
PostPosted: Thu Aug 23, 2012 8:18 pm


Class Technique Ratings


This is the limit of power each technique is worth (note moves only usable through chain's are consider 4/5 strength and not part of the count due to originally being 2/5)

Keyblade heroes/ the nobody leader/ keyblade masters and top tier nobodies are entitled to one [5/5] technique

Keyblade heroes/ the nobody leader/ keyblade masters and top tier nobodies are entitled to 2 [4/5] techniques

Keyblade Knights are entitled to 1 [4/5] techniques

All classes are entitled to as many [3/5] and below techniques as they can

Dein-zu
Captain

Dedicated Genius

Reply
Kingdom Hearts: Blinded by the Darkness of Light

 
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