???????

User Image














Hitorashi and the Goons!





Hitorashi
Lvl 10

Jutsu:

Ninjutsu-
Bunshin no Jutsu (Clone Technique)

This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per clone.
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage
Stage I: Chakra Control DC 10 Use your chakra to create a model of yourself. Pay special attention to details so that your clone and yourself will be hard to distinguish apart.
Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit.
To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.

Henge no Jutsu (Transformation Technique)

The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy.
Cp cost: 2 +1 per post
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the Academy.
Training: 1 stage.
Stage I: Chakra Control DC 10 Gather your chakra and cover yourself with a thin layer of it. Mold the layer of chakra to assume the appearance of anything you choose.
Special: +intelligence modifier to disguise (Craft) checks.

Kakuremino no Jutsu (Cloak of Invisibility Technique)

This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible.
Cp cost: 1
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage.
Stage I: Stealth DC 10. Learn to hide and effectively use camouflage, utilizing your chakra to enhance the effect.
Special: +2 to your Stealth check when hiding.

Kawarimi no Jutsu (Replacement Technique)

This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 4
Dice Rolls: n/a
Damage: n/a
Requirements: Learn in the academy. Chakra Control 3
Training: 1 stage
Stage I: Chakra Control DC 15 Your sensei will attack you but leave an opening. Use the opening to conceal yourself, quickly replacing yourself with a nearby object. Then you can counterattack!
Special: This attack is considered as having been used during your opponent's turn. (It does not use up your attacks for your turn). Can only be used if all of the opponent's attacks have missed. Allows user to go into hiding. If user wishes to flee, he gets an extra initial roll. If he wishes to attack, his next attack is considered a Sneak Attack.

Jibaku Fuda: Kassei, (Exploding Tag: Activate)

Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Dice Rolls: 1 Roll
Damage: Exploding tag damage [10-20]
Reflex DC: 8 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Learn in the academy. Chakra Control 2.
Training: 1 stage
Stage I: Chakra Control DC 12 The paper of a bomb tag has been specially infused with a certain chakra that reacts with aggressive chakra. Project your chakra and practice activating them.

Nawanuke no Jutsu (Rope Escape Technique)

A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Dice Rolls: n/a
Damage: N/A
Requirements: Learn in the Academy.
Training: 1 stage
Stage I: Escape Artist DC 10. Get a friend or your sensei to bind your hands together with rope. Using chakra to enhance your movements, practice wriggling out of it.
Special: +2 to your Escape Artist roll when escaping from rope.

Genjutsu Kai (Genjutsu Release)

The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu. You can also use this technique on someone else.
Cp cost: 10
Dice Rolls: 2 Rolls
Damage: N/A
Requirements: Chakra Control 8, Genjutsu 4
Training: 2 stages
Stage I: Genjutsu DC 14 Learn the basics of genjutsu. Learn how they work, and how to escape from it.
Stage II: Chakra Control DC 18 Become in tune with your body's chakra system. You may ask a friend who knows genjutsu to perform one on you so you can practice breaking your chakra circulation and the genjutsu.
Special: +your chakra mod + 2 per 10 ranks in Chakra Control to Will Save. The effect of this technique is stackable, that is if many ninja use it on one person all their bonuses are added.

Shunshin no Jutsu (Body Flicker Technique)

A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported.
Cp cost: 15 or 1 per ft
Dice Rolls: 2 Rolls
Damage: N/A
Requirements: Dexterity 20, Chakra Control 10, Ninjutsu 8
Training: 2 stages
Stage I: Dexterity DC 15 {d20 + dex mod} First of all, a ninja much be able to run fast. Get your speed up to scratch rookie!
Stage II: Chakra Control DC 20 Now practice fielding your chakra towards your leg muscles to enhance their power. If done right, you should move at an accelerated pace with minimal side effects.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll. Does not nullify Stealth checks.


Medical Ninjutsu-

Genjutsu-

Taijutsu-

Kage Shuriken no Jutsu (Shadow Shuriken Technique)

The user of this technique throws multiple large shuriken in such a way that the first shuriken hides the subsequent ones by blocking the line of sight. To the target, it would look like only one shuriken was thrown.
Cp cost: ---
Dice Rolls: 2
Damage: Damage for all Shurikens.
Requirements: Shuriken 6.
Training: 2 stages.
Stage I: Shuriken DC 18. Study the flight of a shuriken.
Stage II: Shruiken DC 20. Throw multiple shuriken in such a way that only the first one is visible.
Special: d20 + Awareness vs attack roll. If fail, hidden shuriken are considered Sneak Attacks.


Summoning Contract-
N/A

~Stats~

LV. 10
Experience:
Hp: 150
Cp: 150
MHp: 150

Strength: 10+10 20 Mod: 5
Dexterity: 10+10 20 Mod: 5
Constitution: 10+10 20 Mod: 5
Intelligence: 10+9 19 Mod: 4
Wisdom: 10+10 20 Mod: 5
Charisma: 10+9 20 Mod: 4
Chakra: 10+10 20 Mod: 5
Dodge Bonus: 20

Base Attack Bonus: 10/4
Attack Melee: 15/9
Attack Ranged: 15/9

Base Save Bonus: 5
Fort: 10
Rex: 10
Will: 10

~Skills~


Ninja Skills [Mundane] ((Modified By)):
120
Acrobatics (Dex): 4
Alchemy (Int): 4
Awareness (Wis): 2
Athletics (Str): 4
Chakra Control (Int): 20
Concentration (Con): 2
Craft (Int): 0
Diplomacy (Cha): 2
Escape Artist (Dex): 4
Handle Animal (Cha): 4
Innuendo (Cha): 4
Intimidate (Cha): 4
Perform (Cha): 4
Read Lips (Wis):
Seduction (Cha):
Sense Motive (Wis): 2
Sleight of Hand (Dex):
Stealth (Dex): 4
Survival (Wis): 2
Treat Injury (Int):


Ninja Skills [Passive] ((No Modifiers)):

Ninja Weapons (Melee): 4
Ninja Weapons (Ranged): 9
Taijutsu: 10
Ninjutsu: 18
Medical Ninjutsu: 4
Genjutsu: 4
Fuuin Jutsu: 2
Sneak Attack: 4
Puppet Play:

~Possessions~


Money:

Ryo: 70 ryo

Equipment:
20x Kunai
25x Shuriken
Valuables




Goon 1......you heard me.

Jutsu:

Ninjutsu-
Bunshin no Jutsu (Clone Technique)
User Image - Blocked by "Display Image" Settings. click to show.
This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per clone.
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage
Stage I: Chakra Control DC 10 Use your chakra to create a model of yourself. Pay special attention to details so that your clone and yourself will be hard to distinguish apart.
Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit.
To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.

Henge no Jutsu (Transformation Technique)
User Image - Blocked by "Display Image" Settings. click to show.User Image - Blocked by "Display Image" Settings. click to show.
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy.
Cp cost: 2 +1 per post
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the Academy.
Training: 1 stage.
Stage I: Chakra Control DC 10 Gather your chakra and cover yourself with a thin layer of it. Mold the layer of chakra to assume the appearance of anything you choose.
Special: +intelligence modifier to disguise (Craft) checks.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
User Image - Blocked by "Display Image" Settings. click to show.
This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible.
Cp cost: 1
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage.
Stage I: Stealth DC 10. Learn to hide and effectively use camouflage, utilizing your chakra to enhance the effect.
Special: +2 to your Stealth check when hiding.

Kawarimi no Jutsu (Replacement Technique)
User Image - Blocked by "Display Image" Settings. click to show.
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 4
Dice Rolls: n/a
Damage: n/a
Requirements: Learn in the academy. Chakra Control 3
Training: 1 stage
Stage I: Chakra Control DC 15 Your sensei will attack you but leave an opening. Use the opening to conceal yourself, quickly replacing yourself with a nearby object. Then you can counterattack!
Special: This attack is considered as having been used during your opponent's turn. (It does not use up your attacks for your turn). Can only be used if all of the opponent's attacks have missed. Allows user to go into hiding. If user wishes to flee, he gets an extra initial roll. If he wishes to attack, his next attack is considered a Sneak Attack.

Jibaku Fuda: Kassei, (Exploding Tag: Activate)
User Image - Blocked by "Display Image" Settings. click to show.
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Dice Rolls: 1 Roll
Damage: Exploding tag damage [10-20]
Reflex DC: 8 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Learn in the academy. Chakra Control 2.
Training: 1 stage
Stage I: Chakra Control DC 12 The paper of a bomb tag has been specially infused with a certain chakra that reacts with aggressive chakra. Project your chakra and practice activating them.

Nawanuke no Jutsu (Rope Escape Technique)
User Image - Blocked by "Display Image" Settings. click to show.
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Dice Rolls: n/a
Damage: N/A
Requirements: Learn in the Academy.
Training: 1 stage
Stage I: Escape Artist DC 10. Get a friend or your sensei to bind your hands together with rope. Using chakra to enhance your movements, practice wriggling out of it.
Special: +2 to your Escape Artist roll when escaping from rope.
Medical Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 6
Experience: 0/250
Hp: 66
Cp: 72
MHp: 66

Strength: 8+5 13 Mod: +1
Dexterity: 8+5 13 Mod: +1
Constitution: 8+5 13 Mod: +1
Intelligence: 8+5 13 Mod: +1
Wisdom: 8+5 13 Mod: +1
Charisma: 8+5 13 Mod: +1
Chakra: 8+6 14 Mod: +2
Dodge Bonus: 8

Base Attack Bonus: 6
Attack Melee: 7
Attack Ranged: 7

Base Save Bonus: 3
Fort: 4
Rex: 4
Will: 4

~Skills~


Ninja Skills [Mundane] ((Modified By)):
Skill cap: 25
60

Acrobatics (Dex): 0
Alchemy (Int): 0
Awareness (Wis): 3
Athletics (Str): 0
Chakra Control (Int): 3
Concentration (Con): 0
Craft (Int): 0
Diplomacy (Cha): 0
Escape Artist (Dex): 3
Handle Animal (Cha): 0
Innuendo (Cha): 0
Intimidate (Cha): 2
Perform (Cha): 0
Read Lips (Wis): 3
Seduction (Cha): 0
Sense Motive (Wis): 0
Sleight of Hand (Dex): 3
Stealth (Dex): 18
Survival (Wis): 2
Treat Injury (Int): 3


Ninja Skills [Passive] ((No Modifiers)):


Ninja Weapons (Melee): 3
Ninja Weapons (Ranged): 2
Taijutsu: 3
Ninjutsu: 0
Medical Ninjutsu: 0
Genjutsu: 3
Fuuin Jutsu: 0
Sneak Attack: 10
Puppet Play: -

~Possessions~


Money:

Ryo: 30 ryo

Equipment:
15 Kunai
10 Shuriken
Valuables



Goon 2 .....it's totally his name.
Jutsu:

Ninjutsu-
Bunshin no Jutsu (Clone Technique)
User Image - Blocked by "Display Image" Settings. click to show.
This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per clone.
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage
Stage I: Chakra Control DC 10 Use your chakra to create a model of yourself. Pay special attention to details so that your clone and yourself will be hard to distinguish apart.
Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit.
To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.

Henge no Jutsu (Transformation Technique)
User Image - Blocked by "Display Image" Settings. click to show.User Image - Blocked by "Display Image" Settings. click to show.
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy.
Cp cost: 2 +1 per post
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the Academy.
Training: 1 stage.
Stage I: Chakra Control DC 10 Gather your chakra and cover yourself with a thin layer of it. Mold the layer of chakra to assume the appearance of anything you choose.
Special: +intelligence modifier to disguise (Craft) checks.

Kakuremino no Jutsu (Cloak of Invisibility Technique)
User Image - Blocked by "Display Image" Settings. click to show.
This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible.
Cp cost: 1
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage.
Stage I: Stealth DC 10. Learn to hide and effectively use camouflage, utilizing your chakra to enhance the effect.
Special: +2 to your Stealth check when hiding.

Kawarimi no Jutsu (Replacement Technique)
User Image - Blocked by "Display Image" Settings. click to show.
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 4
Dice Rolls: n/a
Damage: n/a
Requirements: Learn in the academy. Chakra Control 3
Training: 1 stage
Stage I: Chakra Control DC 15 Your sensei will attack you but leave an opening. Use the opening to conceal yourself, quickly replacing yourself with a nearby object. Then you can counterattack!
Special: This attack is considered as having been used during your opponent's turn. (It does not use up your attacks for your turn). Can only be used if all of the opponent's attacks have missed. Allows user to go into hiding. If user wishes to flee, he gets an extra initial roll. If he wishes to attack, his next attack is considered a Sneak Attack.

Jibaku Fuda: Kassei, (Exploding Tag: Activate)
User Image - Blocked by "Display Image" Settings. click to show.
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Dice Rolls: 1 Roll
Damage: Exploding tag damage [10-20]
Reflex DC: 8 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Learn in the academy. Chakra Control 2.
Training: 1 stage
Stage I: Chakra Control DC 12 The paper of a bomb tag has been specially infused with a certain chakra that reacts with aggressive chakra. Project your chakra and practice activating them.

Nawanuke no Jutsu (Rope Escape Technique)
User Image - Blocked by "Display Image" Settings. click to show.
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Dice Rolls: n/a
Damage: N/A
Requirements: Learn in the Academy.
Training: 1 stage
Stage I: Escape Artist DC 10. Get a friend or your sensei to bind your hands together with rope. Using chakra to enhance your movements, practice wriggling out of it.
Special: +2 to your Escape Artist roll when escaping from rope.
Medical Ninjutsu-

Genjutsu-

Taijutsu-

Summoning Contract-

~Stats~

LV. 6
Experience: 0/250
Hp: 66
Cp: 72
MHp: 66

Strength: 8+5 13 Mod: +1
Dexterity: 8+5 13 Mod: +1
Constitution: 8+5 13 Mod: +1
Intelligence: 8+5 13 Mod: +1
Wisdom: 8+5 13 Mod: +1
Charisma: 8+5 13 Mod: +1
Chakra: 8+6 14 Mod: +2
Dodge Bonus: 8

Base Attack Bonus: 6
Attack Melee: 7
Attack Ranged: 7

Base Save Bonus: 3
Fort: 4
Rex: 4
Will: 4

~Skills~


Ninja Skills [Mundane] ((Modified By)):
Skill cap: 25
60

Acrobatics (Dex): 0
Alchemy (Int): 0
Awareness (Wis): 3
Athletics (Str): 0
Chakra Control (Int): 3
Concentration (Con): 0
Craft (Int): 0
Diplomacy (Cha): 0
Escape Artist (Dex): 3
Handle Animal (Cha): 0
Innuendo (Cha): 0
Intimidate (Cha): 2
Perform (Cha): 0
Read Lips (Wis): 3
Seduction (Cha): 0
Sense Motive (Wis): 0
Sleight of Hand (Dex): 3
Stealth (Dex): 18
Survival (Wis): 2
Treat Injury (Int): 3


Ninja Skills [Passive] ((No Modifiers)):


Ninja Weapons (Melee): 3
Ninja Weapons (Ranged): 2
Taijutsu: 3
Ninjutsu: 0
Medical Ninjutsu: 0
Genjutsu: 3
Fuuin Jutsu: 0
Sneak Attack: 10
Puppet Play: -

~Possessions~


Money:

Ryo: 30 ryo

Equipment:
15 Kunai
10 Shuriken
Valuables