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The Enchanted Rhapsody: A Musical and Starry Ensemble

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An Academy RP where Melody and Stars collides.Play your instruments and Make a wish.. Dreams may come true for the ones who truly believes.. 

Tags: University Roleplay, Wizards, Astronomy, Music, Semi-literate to Literate 

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Guide to Character Creation

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Angel Mhai
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PostPosted: Sun Jul 29, 2012 4:28 am


Character Creation is one of the most important elements that a player can lend to the game. A character is the collection of personality traits, physical appearence, stats - or the predetermined points allocated on a character sheet that detail the strengths and weaknesses of a character, and personal touches that a player adds to bring a character to life. When creating a character, there are several important steps to consider.

The Gender
Male, Female, Neither, or Other.

The Age
Young, Old, Dead, or Timeless.

The Race
Humaniod, Dragonkine, Fae, or Other.

The Personality
Kind, Mean, Obnoxious, Funny, or None.

The External
Scars, Deformities, Hair and Body Type.

The Name
Ohakmar the Bloodthirsty, Ginger, or The Stranger.

The Order
Our first tip is to choose not to follow our order for character creation. Everyone creates their own order that they believe is the best. Others just follow a character sheet and go from there. These are only the basics you need to "conceive" and be the mother/father of a well thought-out persona that is playable. You need to believe that this character could have existed or does exist... Even if he walks around carrying sacks of the fingers of his victims, a hachet, and a make-up job that even Kiss would be jealous of-in a fluffy pink bunny suit.

The Gender
The next tip is to pick a gender. Simple enough right? You're a male, you want to play a male. Playing a female or a genderless enoch is too creepy or nasty or "gay". Remember that roleplaying is based around breaking boundaries and becoming something that you are not. Playing a female isn't just for the storyteller anymore, or vice versa.

The Age
Creation tip number three is to establish an age. Age can lead to more important decisions about the character, like his values, his knowledge of technology, his social graces, and his physical appearence. One must remember that age isn't just how hunched over he walks, it's also why he may believe that women are devious, malicious creatures who unleashed the wrath of the All- mighty, so must be made to pay. He may have been brought up in the Ice Ages, magically transported to the 19th century Old West. Age can also determine what type of sexual appetite this person has... A 19 year old is far more likely to be concerned with the opposite or same sex than his schoolwork.

The Race
After choosing the gender and age, we then look to ethnic origin or actual race of the individual. Physical looks are usually based on ethnic heritage. However, with so many mixed race individuals in society, it becomes harder to say that one character looks distinct from another. Facial features can be drawn out if you have an artistic bone, or fleshed out on paper. You should also consider his background for ethnicity because of the way it may effect his clothing, physical appearence, stance, wealth, outlook, and pocessions.

The Personality
Tip number five is probably the most important part of character creation. It can be a daunting task to complete a whole new person that is completely seperate from youself. However, you can base some of the characteristics on yourself, or something you know you can play. Another suggestion is to grab a dictionary, pop it open and let your finger fall somewhere, and repeat. Choose about 10 or more items, and make youself put them together in a story. It can be items that mean something special to your character like a rabbit you had when they had when they were five. Always ask, "How did it affect my character?", "Why would they remember it?", or "What happened to that object or feeling?" The personality you create needs to be three-dimensional, that is to say, a person would have a set reaction to stimulants in an environment. Know the immediate family. Develope them so that you know the history and heritage and upbringing of the person. Don't forget the classic, is this person good, bad, or in-between? What distinguishing acts has this person done to place him in this catergory?

The External
When you meet individuals, there exists a tendancy to remember traits that are external. Of course, this varies from person to person as to what they would remember. For instance, a man could find that a beautiful woman would make a much deeper impression than a man described as ordinary would. Different types of physical external traits exist; height, weight, physical body type, skin tone and coloration, abnormal appendages, scarring, eye color, and clothing such as eyeware, shoes, or the lack thereof all comprise elements of physical description. Assess the nature of your character and add characteristics that would enhance the appearence or perhaps make them less memorable.

The Name
Last but not least, your character's name. This can be a defining moment for you. A time to use your imagination, or lack thereof. Will you choose a normal name? Or something alluring, unique, or dark? This is your time to experiement. While we would normally recommend to keep it in genre with your character, we understand that sometimes we just need a little bit of flair.

Biography/History/Background
Again, like appearance, no one-liners. Remember the chain I stated above. A longer bio would give more insight as to why a certain character would act that way, but treat it like a storyline, do not include any extraneous instances in your biographies. Too long of a biography and the person reading it would cringe. Please don’t make anyone’s eyes bleed. Thank you.

Weapons/Skills/Spells
This part is entirely up to what you need in the roleplay itself. Just remember that people tend to go off on a tangent in this part and start to create multitudes of spells/skills, or even ‘supersize’ (god-mod) their weapons, armor, skills and spells. Regulate this part according to what you want and according to what the RP needs.  
PostPosted: Sun Jul 29, 2012 4:38 am


Basic Types of Characters


Leader Guy (LG):
This is the character that is usually cold in nature, always has the plan, and puts the mission over everything else. More often then not this character dies so the main character can assume this position. This character also will make more drastic decisions that will be unpopular with the more humanitarian characters in the group.

Dark Mysterious Moron (DMM):
This character is often the most abused stereotype in the RP realm. Everyone tries to pull off this stereotype and 99.9% of the time they suck at it. This character gives off the ‘to cool for school’ attitude and tries to act as if they’re on top of situations when in reality they aren’t. Examples for this kind of character are Vincent from FF7, Sasuke from Naruto, and pretty much many other eastern writings. Do yourself a favor now and avoid trying this stereotype because it was meant for the sake of writing, not RPing. Oh, and before you post a comment about how you or a friend are good at this stereotype, no you aren’t and neither are they and the fact you wanted to say that means you should really pay attention to this guide.

Big Lovable Guy (BLG)
Big Lovable Guy is an often role that many don’t try out, I personally love this role. Now, BLG is often very strong physically, big heart, very humanitarian, but this character isn’t very smart. Usually this character acts as a supporting piece in fights or as the more main battery of defense or offense. This character can also be looked to as the character people learn the simple joys of life from due to their simple thoughts and way of thinking. This character usually fights to protect the people they care about or because they don’t know any better.

Generic Female Character (GFC)
Alright, this one you can’t deny seeing because it is the one that is probably abused the most. This character is pretty frail and relies on their friends, insert BLG here, to pretty much protect them and fight the battles while they tend to wounds and/or fix things. That or they CAN fight and they just leave it to the men anyway and then they eventually end up falling for one of the male characters, Insert DMM here, while pretty much just existing to bring drama into the story, sounds sexist but it’s true.

Tomboy Soldier b***h (TSB)
Tomboy soldier b***h is the counterpart to GFC in which the character now has short spiky hair, wears a tank top with baggy jeans, carries a large gun like the men in the group, and probably is covered in sweat and dirt most of the time and constantly asserts herself to prove she’s just as good as the men in the group and most of the time they either die, or they find enough heart in them to brutally make out with one of the male roles, insert LG here.

Generic Hero Character (GHC)
The. Most. Abused. Character. Stereotype. This character role is abused due to the fact that everybody wants to be the dude that saves the damn world. This character usually has mommy and daddy issues, they were killed when demons butt ******** the village, and usually have a naïve personality or they are
dark and scarred and all that other crap, insert Cloud Strife knock off here, when really they are just being a little b***h about it. That and this character will always be the eventual powerhouse of the group, which makes RPs a giant ******** up when everyone is going for this role.

The Black Guy (TBG)Usually the badass who kills lots of things. Makes the memorable one liners. Then eventually dies.  

Angel Mhai
Captain

Dangerous Lover

8,800 Points
  • Tycoon 200
  • Dressed Up 200
  • Bunny Hunter 100
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