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MELEE RULES
At the start of Day One knights and men-at-arms begin to enter their names into the draw. When the herald calls their name, the Knight must be ready to FIGHT.
This game is based on time and turns! I will post in the main ball when the Melee is beginning, quoting a number of those who have entered their name into the Melee. You will have two hours, beginning from when I have posted, to participate! This will happen multiple times, so don't worry if you aren't quoted or miss it the first times.
When you are quoted, you will post in this thread according to a turn order which I will keep updated in this thread. If you post out of turn, your post will be deleted.
Posting according to turn, and including in your post what turn you are on (1-10) you will choose a target. Your targets are the other participants who have been quoted! You will then roll a 20 sided die and, if you roll an even number it counts as a hit and you have scored a point! If it is an odd number then you score nothing. Additionally, if you are hit by another participant you will lose a point!
So, so summarize, when you hit someone it's good!
If someone hits you, it's bad!
This continues until the time limit is up and the winner of the bout will be the participant with the most hits!
If posts are deleted inside of these threads then the combatant will be disqualified.
To Fight:
Post in this thread.
Declare what turn you are on (in bold, preferably, at the start of the post.)
Choose your target!
ROLL a D20 (20 sided die)
If it's an even number, you hit!
That's it, you're done!

Melee Prize Purse
First Place:

Second Place:
