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Robayn
Captain

Survivor

13,900 Points
  • Party Animal 100
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  • Party Machine 500
PostPosted: Wed Jul 25, 2012 9:19 pm


This is a supernatural RP, so there will be Vampires, Werewolves, and all sorts of paranormal creatures. Below is a brief summary of the 'types' that are available for these creatures.



Vampires
There are no Bela Lugosi's, Cullen's, or Spike's.
Vampires avoid sunlight because it hurts and continued exposure will kill them.
Religious symbols aren't a cake walk, but the rules are bendy on that one.
No reflections or capturing of images, though photographs are rare in this day and age. They can be painted, though.
Travelling over moving water and entering uninvited aren't possible. Consequences are severe for those that try.
Eating animals won't get one by, don't even try it. Human blood is the only way to survive, or abstinence... but there's a reason why no one does that.
Turning is a very complicated process and hardly every a successful one. Only very old vampires even know how to do it.
Wooden stakes through the heart are a b***h, but it's not the end. Removing the head is the only way to be sure that the sucker isn't coming back.

Werewolves
Cognitive Werewolves are very rare. Super rare. So rare it hurts to look at them.
In fact, they are the only male Werewolves you will ever find. Masters of survival, you probably won't find them.
Females are very common. They're almost pests, they're so common.
They're fast, strong, huge, and hungry. A fully transformed werewolf is an undisputed match for... well, anything.
Werewolves transform on full moon, not at will.
The only traits that carry over into the human is the awareness that she is a werewolf; no increases senses or abilities.
Werewolves should be killed with a silver blade through the heart - anything else will simply wound them.


Ghosts
Are mostly real, in everything except the sense that they have any senses.
They aren't poltergeists, though. Their minds are still perfectly attached to their spirits.. or whatever.
Some can move objects, though it takes a lot of time and practice.
Some can even be seen and interact with the world as if they were still alive... but that takes even more time and practice.
And, of course, the longer a spirit lingers the more likely it is that it is going to draw some attention from the great, big, nasty from the other side...
Oh, didn't mention that one?
Yeah, he's the reason there aren't a bunch of ghosts running around.
Ghosts are destroyed when their remains are burned, and can be temporarily banished with the use of rock-salt rounds or iron. They are also repelled by lines of salt.


Djinn
This is not your Disney's Alladin version we're talking about.
Djinn are dark, nasty, and completely apathetic to humans.
They grant wishes with a touch, but it doesn't have to be spoken.
Djinn will read your mind, trap you in your subconscious to live out your dreams and fantasies... all while feeding on your life force while you're helpless.
They appear as humans when not feeding; when feeding, their tattoos appear all over their body.
Djinn are vulnerable to fire and iron.


Shapeshifters
With the ability to change into any person of any size, shape or sex, shapeshifters are almost indistinguishable from ordinary humans... all except for the complete lack of moral compass and their reflective eyes, similar to a cat.
The shifting process is painful; your bones literally shifting in place, muscles retracting or expanding, and skin peeling off like shavings.
The ability to channel memories is handy for impersonation, but the person the shifter is impersonating has to remain alive.
Shifters can be killed with a silver blade, but anything else won't stand up to their incredible regenerative powers.


Wendigo
Like most werewolves and vampires, wendigo used to be human beings.
Lost travelers usually, wendigo are men who turned to cannibalism in extreme conditions in order to survive. Continued consumption of human flesh corrupted the soul of the wendigo in exchange for increased speed, strength, and the ability to mimic human voices.
They live for years, even able to go without feeding for a long time, and can only be killed by fire or beheading.


There are many more supernatural creatures in the world, but less commonly found. If you wish to RP as one, PM me and we'll talk.
*note:
most characters in this RP are meant to be locals, and most locals are human. RPing as a supernatural creature is fun, but requires GM approval.




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PostPosted: Sat Jul 28, 2012 11:51 pm


Character Name: Forest Mason, but everyone in town knows him as Jack Tompkins

Age: 38
Sex: Male
Species: Human
Appearance: The army shapes a man into a fighter, or rather, into a killer. That truth remains apparent on Forest's body. However, they don't tell you that getting old is a pain in the butt. Forest stands near five foot, nine inches and is broad shouldered. He has dirty blonde hair, which appears more light brown at times, with subtle shades of grey highlights, only a few strands here and there. He almost always has a five o'clock shadow as he only shaves when it annoys him. His green eyes consistently have dark circles from his nights of work or just nights he chooses to avoid the nightmares. Under his shirt and leather vest one would find muscles honed and still in fine shape, with only slight age on them. Scars from bullets and blades dot his chest, shoulders, and back.

Personality: Forest was never much one for being overly excited about much of anything, but that did not mean he was not a man without joy. Before his time in the army, Forest was a friendly man who always had a hello for a passing stranger. Even during his first few years in the army he maintained a measure of that personality. Now he keeps to himself when he can and finds little need to speak much unless it has to do with selling something in his store or helping someone fix something. Old Mason still holds on to his ideas of honor and respect, even if he just sees them as ideas now. When it comes to fights or disputes Jack never raises a hand and will take a beating from opponents before he looks to defend himself.

Brief Background: There have been many men to say it over the years, and many who have felt it without ever hearing it. War is hell. Even in the smallest battle there is never much glory to be had. All of that comes when the dust has settled and the blood has dried up. Forest Mason saw just about everything a man can see fighting in the army. He has killed both good men and bad, killed armed men and those who he was merely told were armed, but the real problem was this: Forest was good at war.

In his third year in the army, putting him at twenty three, Forest had developed reaction times and accuracy to make any man think twice about fighting him. He soon carried all of the items he needed to become the best killing tool the army could make him: his trusted long barreled peacemakers at his hip, a small barrel revolver under each arm, and his bowie knife and tomahawk behind his back. With these tools Forest cut a path of blood deep enough to create a lake and, for a time, he believed he was doing it all for noble and honorable reasons. That was until the real wars stopped and the hunt for reasons to fight and kill came around, such as pushing the natives off land so settlers could move in and hunting down horse thieves and cattle rustlers to give them lead bellies no matter their reasoning.

After more years of this Forest began to become numb to the ideas he had once thought to fight for. He was told someone needed to die and so they died. That was what he was there to do and nothing else. If the army needed to capture someone they didn't bring Forest with them. It wasn't until old Mason was with his unit on a routine patrol that his future would be changed.

A group of settlers had put down roots on land they had not purchased and so they were considered criminals. In total it was a group of three families comprising of men, women, and children all just trying to get away from everyone else. When the settlers did not agree to move the commander in charge had the buildings burned with the settlers still inside to send a message to anyone who would illegally settle anywhere. It was, as they say, the straw that broke the mules back.

Forest did not say a word as he pulled out his guns and set to using them on his fellow soldiers. They all fell quickly, except the commander; Forest put a bullet in his leg and one in his gut, then simply walked away. That day Forest Mason died as well and Jack Tompkins was born. Jack roamed the west for years just looking to survive and stay away from the people he had once called allies. After years of simply moving from town to town the newly christened Jack Tompkins found the settlement of Silver Pines and discovered that the law did not come around...at all. The small town had its own law and its own rules that somehow kept the larger governing bodies out of the way. Some spoke of darker forces going on behind the scenes, but Jack cared little about tales of monsters because he was one as well.

With that the wanderer known as Jack Tompkins moved in and soon enough set up a small shop selling working tools and a few odds and ends for construction. He also became a quick handy man others called on to fix a porch or fence post when they could not do it themselves. Those old 'tools' that belonged to Forest are still locked away in the attic collecting dust, and as far as their owner is concerned they can stay there.

Ronyo Storm
Vice Captain

Werewolf

8,900 Points
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  • Autobiographer 200

Hillbilly Hikari
Vice Captain

Sarcastic Bibliophile

31,600 Points
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PostPosted: Tue Jul 31, 2012 9:23 pm


Character Name: Eva Jacobdottir
Age: 28
Sex: Female
Species: Human
Personality: Eva is very sweet and gentle. She is very attached to her town and the people in it. Always willing to help anyone in town, part of the events in town, and generally a happy person.
Brief Background: Being the Town teacher, Eva is very intelligent and went to college at the nearest city before returning home. She leads a relatively normal life. However, there are a few odd things about her life. Because of the towns unusual rumors than no one speaks about she teaches at odd hours to accommodate the town children. While she has been courted by suitors, Eva has never been married having never found the right man. And she has never wanted for money, some how she has always been taken care of monetarily. Her home has been in her family for generations having been passed down to the next living descendant; as well as two pieces of exquisite jewelry. A pearl necklace that shines as bright as a full moon and a golden bejeweled hair comb that glimmers as bright as the sun.
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