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Tags: The Elder Scrolls, Elder Scrolls, Morrowind, Oblivion, Skyrim 

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xX_Miles Prower_Xx

PostPosted: Sat Jul 14, 2012 11:01 pm


Well a besides Nerevar no one here really knows meh since im more of a gamer where im intimidated by your lore knowledge. So i took some time out to play Arena, Daggerfall, Morrowind, Oblivion, and Skyrim again. And aside from not havin a freakin clue how Daggerfall is suppose to work or be play after reading the manual to the letter and asking help boards, I finish all four of them and began to notice something that can only be expressed by this short song Link to youtube. Now to explain, not really anything with the lore i found but meh level of fun accually declined from Arena to Morrowind, then again with Morrowind to Oblivion (not like thats a big surprise), and again once more from Oblivion to skyrim....i dont know, could just be meh here but the challenge level and those hair pulling riddles of arena were great then cut. And the pure customization and character builder fun of Morrowind as we all know has been in decline...and now mmorpg when at most it might could of use couch co-op if you wanted multiplayer. Sorry if meh post offends anyone and i hope to become a more active member, oh and figure out daggerfall XD.  
PostPosted: Wed Jul 18, 2012 3:20 pm




This is a recurring problem in all games now a days, there really isn't much challenge left. There is too much hand holding and guiding the player along every step, and games that are all about the 30 sec gratification of blowing away something. Both OB and SKY have that all knowing compass, sure you don't have to use it, but I remember in Morrowind that I hunted for day's real days not just in game days for a particular dungeon/ruin/cave. They have you vague directions and pushed you out of the nest, and said fly or smack the ground. While graphics and some game-play mechanics have gotten loads better than what was seen in previous games, they still dump down the over all RPG experience to sell to the broader consumer base. They just don't want to sell to the hardcore RPG fan that will spend the hours hunting stuff down. They also want to bring in those people who have an attention span of a squirrel. A prime example of this has happened with the Mass Effect Series, only ME1 in my books counts as a RPG game the other two are action adventure with RPG elements tossed in. (The sole blame could be heaped onto EA for that drastic change in game play direction)

I've never felt betrayed by Beth, I feel at times they have left core things out of the TES games, more so in Skyrim with the Magicka system. But I can see via Lore how Magicka has never been a Nord's thing, but not everyone is going to RP/play as a traditional half naked Nord swinging a two handed sword. -shrugs- I still have hope that in future DLC Magkica will get its needed dues. All I want to to craft my own custom spells, it's not hard bring back the spell alter or in this case table.

 

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PostPosted: Wed Jul 18, 2012 4:00 pm


Nerevar Telvanni


This is a recurring problem in all games now a days, there really isn't much challenge left. There is too much hand holding and guiding the player along every step, and games that are all about the 30 sec gratification of blowing away something. Both OB and SKY have that all knowing compass, sure you don't have to use it, but I remember in Morrowind that I hunted for day's real days not just in game days for a particular dungeon/ruin/cave. They have you vague directions and pushed you out of the nest, and said fly or smack the ground. While graphics and some game-play mechanics have gotten loads better than what was seen in previous games, they still dump down the over all RPG experience to sell to the broader consumer base. They just don't want to sell to the hardcore RPG fan that will spend the hours hunting stuff down. They also want to bring in those people who have an attention span of a squirrel. A prime example of this has happened with the Mass Effect Series, only ME1 in my books counts as a RPG game the other two are action adventure with RPG elements tossed in. (The sole blame could be heaped onto EA for that drastic change in game play direction)

I've never felt betrayed by Beth, I feel at times they have left core things out of the TES games, more so in Skyrim with the Magicka system. But I can see via Lore how Magicka has never been a Nord's thing, but not everyone is going to RP/play as a traditional half naked Nord swinging a two handed sword. -shrugs- I still have hope that in future DLC Magkica will get its needed dues. All I want to to craft my own custom spells, it's not hard bring back the spell alter or in this case table.



I completely agree, it was fun hunting for places in Morrowind, because while searching for one place, you may find a many other great places to go into, or if you're like me you will be side-tracked and venture into that place to see what's inside and clear it out to make it a "field base" of some sort. I always spent hours on end trying to find small caves that were in the vicinity of a good "game-ground" (a terain that is rich in creatures to kill) and use the small cave as a small storage area for my heavier gear.

But as for bringing spell-making into Skyrim, I dont think it should be spells you craft, mages are too easy to use and in my opinion the lazy way of playing. It would be more balanced if you could write spell scrolls instead, Skyrim already has paper and chalk, all that needs to be added is a writing-table.
PostPosted: Thu Jul 19, 2012 6:42 am


I Prometheus I
But as for bringing spell-making into Skyrim, I dont think it should be spells you craft, mages are too easy to use and in my opinion the lazy way of playing. It would be more balanced if you could write spell scrolls instead, Skyrim already has paper and chalk, all that needs to be added is a writing-table.




Hey now don't be calling this Telvanni Mage Lord lazy, I'll have to set your human butt on fire. You have been warned. scream

LOL in all seriousness I would love to be able to craft scrolls from the spells the game already has, (they need to add a few to the game such as Open Lock, there is no reason that spell should have been removed from the School of Alteration) although I don't really see how it would be more balance than allowing one to combine/create spells in the way we could in MW and OB. All someone has to do is have enough paper and chalk and they can craft a ton of scrolls and thus spam the spells.

Mage's have always been a staple of TES, some of the most powerful people in TES Lore were/are Mages and/or used Magicka. Some to do good, others to do great evil.

I don't want to start an argument over opinions though I would like to know why you think they are the lazy play style.

 

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PostPosted: Thu Jul 19, 2012 11:34 am


Nerevar Telvanni
I Prometheus I
But as for bringing spell-making into Skyrim, I dont think it should be spells you craft, mages are too easy to use and in my opinion the lazy way of playing. It would be more balanced if you could write spell scrolls instead, Skyrim already has paper and chalk, all that needs to be added is a writing-table.




Hey now don't be calling this Telvanni Mage Lord lazy, I'll have to set your human butt on fire. You have been warned. scream

LOL in all seriousness I would love to be able to craft scrolls from the spells the game already has, (they need to add a few to the game such as Open Lock, there is no reason that spell should have been removed from the School of Alteration) although I don't really see how it would be more balance than allowing one to combine/create spells in the way we could in MW and OB. All someone has to do is have enough paper and chalk and they can craft a ton of scrolls and thus spam the spells.

Mage's have always been a staple of TES, some of the most powerful people in TES Lore were/are Mages and/or used Magicka. Some to do good, others to do great evil.

I don't want to start an argument over opinions though I would like to know why you think they are the lazy play style.



I only think mages are a lazy play-style because there isn't much action involved in using a mage, your enemies rarely get close enough to do any harm unless they use bows or magic themselves, even then you can just conjure up a close-quarters creature to force them into melee and finish them off.

sure I use magic myself sometimes but only spells that help me in a limited way such as candlelight to help me see in dungeons instead of carrying a torch in one hand (I am a dual-wield player so torches are an inconvenience for me) I hardly ever use spells that help me in combat, I only use spells in a certain condition which is: Fighting a mage/creature that keeps draining my stamina so I cant run to her/him/it and I have no arrows/bolts in my inventory. (But I always keep arrows/bolts in my inventory as best I can).

Even enchantments; I only use drain magicka/stamina on my bows/crossbows, my mace and war-axes are left un-enchanted, and only use resist magic enchantments on any armour/jewelry I can, I do keep increase health and stamina enchanted items just in case I come across something that could possibly kill me.
PostPosted: Thu Jul 19, 2012 7:05 pm


It'd be slick s**t if they brought back the old school way. Like, an option in the settings or somesuch. I have a method, in which I pick up a quest, and immediately unselect the quest in the menu, then manually traverse until I find it. It'd be a bit more interesting if they had a nice little button for all of those things.

And the one thing I miss the most is dreaming. When you rested in the older Elder Scrolls games, you had a chance of dreaming. Or when you turned into a Vampire or Werewolf, you were plagued with nightmares. I loved that s**t.

That lady in white, drenched in blood... I still cannot forget.

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PostPosted: Fri Jul 20, 2012 2:17 pm


I have noticed that alot of gamers these days are pussies when it comes to difficulty and complexity. Take Dark Souls for example. It is not as difficult as everybody says. It really isn't. You just need to pay attention and then it becomes a breeze. The only way it's hard is if you Leeroy Jenkins it all the time.
PostPosted: Fri Jul 20, 2012 2:35 pm


I Prometheus I

I completely agree, it was fun hunting for places in Morrowind, because while searching for one place, you may find a many other great places to go into, or if you're like me you will be side-tracked and venture into that place to see what's inside and clear it out to make it a "field base" of some sort. I always spent hours on end trying to find small caves that were in the vicinity of a good "game-ground" (a terain that is rich in creatures to kill) and use the small cave as a small storage area for my heavier gear.

But as for bringing spell-making into Skyrim, I dont think it should be spells you craft, mages are too easy to use and in my opinion the lazy way of playing. It would be more balanced if you could write spell scrolls instead, Skyrim already has paper and chalk, all that needs to be added is a writing-table.

I used to love setting up safe houses in the wilderness. I kinda turned into a squirrel with one of my characters though. I would set up an FOB and then leave the area and completely forget about it, then come back and find it later on accident...

As for mages being lazy I take offense. While the trope of "Exponential Mages and Liniear Fighters" proves true most times as a person who never makes a non magical character I know that mages need to be watched constantly or they will die. I learned this particularly from playing altmer in earlier games. When it comes to fighters all they need is a good weapon and a suit of good armor, some potions, maybe a scroll and they're good to go. Mages are harder to play because they don't have the luxury of relying on equipment generally. They have only their magics and when that runs out they're usually toast. Of course I generally play a mage who has some combat skill, so...

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PostPosted: Fri Jul 20, 2012 9:53 pm


Byakko Yasutsuki
I Prometheus I

I completely agree, it was fun hunting for places in Morrowind, because while searching for one place, you may find a many other great places to go into, or if you're like me you will be side-tracked and venture into that place to see what's inside and clear it out to make it a "field base" of some sort. I always spent hours on end trying to find small caves that were in the vicinity of a good "game-ground" (a terain that is rich in creatures to kill) and use the small cave as a small storage area for my heavier gear.

But as for bringing spell-making into Skyrim, I dont think it should be spells you craft, mages are too easy to use and in my opinion the lazy way of playing. It would be more balanced if you could write spell scrolls instead, Skyrim already has paper and chalk, all that needs to be added is a writing-table.

I used to love setting up safe houses in the wilderness. I kinda turned into a squirrel with one of my characters though. I would set up an FOB and then leave the area and completely forget about it, then come back and find it later on accident...

As for mages being lazy I take offense. While the trope of "Exponential Mages and Liniear Fighters" proves true most times as a person who never makes a non magical character I know that mages need to be watched constantly or they will die. I learned this particularly from playing altmer in earlier games. When it comes to fighters all they need is a good weapon and a suit of good armor, some potions, maybe a scroll and they're good to go. Mages are harder to play because they don't have the luxury of relying on equipment generally. They have only their magics and when that runs out they're usually toast. Of course I generally play a mage who has some combat skill, so...


I completely agree, Byakko. Mages have their weaknesses and strengths like any man or mer. They're great at the mid-to-long range game, and can still dole out massive damage as long as they're on their toes about it, and don't run out of magicka. Once they do, though they become quite an easy kill unless they've got a back up weapon. Mine is usually an enchanted sword or mace. You know what's missing? Staff creation. I was happy as a dog in Oblivion when I made Lucian Valourus' Staff of Flamespire. I found that same item missing in Skyrim and I was quite upset.

They could add different trees for different wood types (Oak, Redwood, Birch ect), and specific animal's hide or strips, and the Soul Gem used in the creation would be at the tip of the staff itself.
PostPosted: Sat Jul 21, 2012 2:31 am


Nero-Sama
I completely agree, Byakko. Mages have their weaknesses and strengths like any man or mer. They're great at the mid-to-long range game, and can still dole out massive damage as long as they're on their toes about it, and don't run out of magicka. Once they do, though they become quite an easy kill unless they've got a back up weapon. Mine is usually an enchanted sword or mace. You know what's missing? Staff creation. I was happy as a dog in Oblivion when I made Lucian Valourus' Staff of Flamespire. I found that same item missing in Skyrim and I was quite upset.

They could add different trees for different wood types (Oak, Redwood, Birch ect), and specific animal's hide or strips, and the Soul Gem used in the creation would be at the tip of the staff itself.

Not even that. All they'd have to do is add it to the regular smithing perk tree. Put a perk named "Staff Crafting" or something to that effect after "Arcane Smith" and there you go. Put a staff in each smithing perk made from like materials. Moonstone for elven Oricalcum for Orcish and so forth.

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PostPosted: Sun Jul 22, 2012 4:21 pm


Byakko Yasutsuki
Nero-Sama
I completely agree, Byakko. Mages have their weaknesses and strengths like any man or mer. They're great at the mid-to-long range game, and can still dole out massive damage as long as they're on their toes about it, and don't run out of magicka. Once they do, though they become quite an easy kill unless they've got a back up weapon. Mine is usually an enchanted sword or mace. You know what's missing? Staff creation. I was happy as a dog in Oblivion when I made Lucian Valourus' Staff of Flamespire. I found that same item missing in Skyrim and I was quite upset.

They could add different trees for different wood types (Oak, Redwood, Birch ect), and specific animal's hide or strips, and the Soul Gem used in the creation would be at the tip of the staff itself.

Not even that. All they'd have to do is add it to the regular smithing perk tree. Put a perk named "Staff Crafting" or something to that effect after "Arcane Smith" and there you go. Put a staff in each smithing perk made from like materials. Moonstone for elven Oricalcum for Orcish and so forth.


Staves are always made of wood or gold in Skyrim. It would make more sense to put them under the misc smithing category and not in each one.

the wooden staff has a soulgem-type crystal at the top, silver plating underneath it and a wooden stick: 1 firewood, 1 silver ingot and 1 soul gem shard. and of course, the enchanting of it afterwards.

Not sure of the golden staff with the dragon head, I don't see that one much. but you get the idea
PostPosted: Tue Jul 24, 2012 10:14 am


I Prometheus I

Staves are always made of wood or gold in Skyrim. It would make more sense to put them under the misc smithing category and not in each one.

the wooden staff has a soulgem-type crystal at the top, silver plating underneath it and a wooden stick: 1 firewood, 1 silver ingot and 1 soul gem shard. and of course, the enchanting of it afterwards.

Not sure of the golden staff with the dragon head, I don't see that one much. but you get the idea

I've always been more partial to the red stained one with copper fittings. You know, the one the breton has in the load screens.

The reason I say make the different materials is think back to morrowind. There were silver, steel, wood, ebony, glass and daedric staves, all from different places, all with different styles. I want to see VARIETY! VARIETY MY DEAR NERO! VARIETY!

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