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A literate roleplaying guild based on Bleach by Tite Kubo. Password required to join. 

Tags: Bleach, Roleplaying, Literate, Non-Stat Based RP, Semi-Literate 

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Aramis Baudin - Squad 9

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PostPosted: Wed Jul 11, 2012 5:11 am


Name: Aramis Baudin


Race:
Shinigami

Squad:
9

High Concept Aspect: "Justice Descends"

In all walks of life Aramis tries to embody 'Justice'. For him this means not just legal justice but also the way in which he lives and acts. Mostly however this means he deems his way of thinking to be just and those in accordance with it to also be just and right. Right action and right thought also sit on equal scales with him and he may decide to administer justice before dangerous elements emerge. It is rare that he goes against orders but will do so without fear if he feels his orders are unjust. This is not all to say Aramis has no sense of mercy or compassion only that if they stand in the way of the right course of action it will be but a small dilemma.

Trouble Aspect: "I think you'll find you have the problem here."

Aramis has literally no concept of self introspection. Through his lifetime he has formed his core philosophies and now believes that they are unmistakably the only right course of action and has so decided that any contradicting elements might not only be wrong but also born from evil hearts and those who desire to turn good men and women against good ways of living. This means when logical arguments are brought before him it can leave Aramis unable to speak or cause him to leap into action with bad timing. He may even attempt to strike down enemies far stronger than himself for this reason alone.

Appearance:
Aramis has short silver hair kept at a medium long length down to his shoulders which is allowed to flow freely and does so with impunity. His eyes are a dark brown colour bordering on almost completely black and from his face it is possible to tell that he is a white Caucasian man. His Shinigami robes are the standard out of a supposed lack of need to customise and it's clear he keeps them ironed, washed and in general as clean as possible in the current times. His face seems to be in a constant scowl and although it seems he can smile when he does so it's only a thin lipped and almost aggressive smirk. What Aramis looks like laughing is a question best left to pure thought as he seems to feel there is little to laugh about.

Personality:
At a first meeting you might simply assume Aramis hates fun or something similar. In reality rather than hating fun it would be better to say he hates fun that has not been designated as enjoyable by himself. If there were any type of fun that Aramis did have it would be that of hard work and so he would not be the type to turn up to parties or join in on any festivities preferring to either get a good night of rest or to stand guard as the benefits are clear. Aramis does not, mostly because he cannot, tell jokes and rarely if ever smiles. For these reasons it is probably preferable that the Shinigami are at war for him and in fact it is quite possible he enjoys war though not because of violence but because he feels what he is doing is helpful and useful to society and to those he knows. Aramis might also come off as extremely arrogant as he is immediately disapproving of almost anyone and everyone and does not fear speaking his mind about anyone's behaviour he sees as unbecoming though he is likely to keep his mouth closed if the person is of higher rank out of some inkling of respect.

Character Relations:


Personal Effects: A rucksack slung onto their back during travels.

Essential Equipment: The rucksack contains a tent, water, rations for three days walking and flares.

Unique Items: None

Your Stories


Background: Where Did You Come From?
Aramis was the child of a citizen of the Rukongai. He was from one of the outer districts and so the rates of crime were so high that day in and day out all he saw was violence and suffering. By the time he was but ten years old he had become used to it. Though something in him had decidedly told him it was wrong he felt it was just a part of the scenery and something that would never change and could never be changed. Were it not for certain interventions in his life this fact would never have changed.

By the time Aramis was around twelve the Shinigami clad in their black robes came to pay a visit. When it came to Shinigami everyone in this district believed them to be nuisances and to be evil. This was the idea that has been instilled upon him and it was crushed within a matter of minutes. As the population of the spirit world had been increasing so rapidly the Shinigami knew they had to gain control of the Rukongai districts even this far out. They subdued all the crime lords and thugs in Rukongai even killing some of them. Aramis watched on in something between horror and fascination. From this point on he was obsessed. He would become a Shinigami and he would join them in their mission to cleanse the world of evil.


Aspect: "I want to be a hero."

Rising Conflict: What Shaped You?
It might've been through sheer willpower but some talent was involved. It wasn't long before Aramis got accepted into the Academy although still young at that point. Over the years between he had became more fanatical about joining the Shinigami and had done research and had already set a goal. He was sure of the fact he would be able to become a brilliant Shinigami here and live up to his goals.

It was in the academy however that he had learnt that not everyone shared his vision. This surprise turned to disgust and this disgust soon turned to hate and he needed a channel for it. At first it was his studies. He was at the top of the class fuelling himself purely on the hatred for his classmates but eventually that didn't satisfy him and his what at first had seemed frantic approach to working fell apart dropping him right to the bottom. Eventually one particular student who he never bothered to learn the name of became the focus of his anger. Although at the top of his class this student seemed to show little interest in the protection of others and as Aramis had come to call his beliefs on the way a Shinigami should conduct themselves 'Justice' he, Aramis took it upon himself to administer 'Justice'.

The student's body was found later with multiple stab wounds. Aramis knew he wasn't as strong but a surprise attack could kill anyone and especially one in the dead of night while hiding signs of your presence. Aramis himself was never caught and this only further gave him the idea that because he was right he could not be punished because what he was doing was truly 'Justice'.

Aspect: "I always knew I was right."

The Story: What Was Your First Adventure?
Guest Starring:
Aspect:
PostPosted: Wed Jul 11, 2012 6:04 am


Zanpakutō Information


Sealed Form


Sealed Zanpakutō:
Sealed Zanpakutō Appearance: In its' sealed form Aramis' Zanpakto takes the form of a glaive specifically the Guan Dao. The polearm must be held with two hands and the blade itself is a simple silver. The shaft is made entirely of iron and so is unlikely to break from excess force it is painted red at this section but there are no grips for the hands. The weapon is made both for thrusting and cutting and so Aramis employs a style of fighting which is primarily defensive but can if the need be switch to a more aggressive style though this is not the primary style of combat.

Zanpakutō Spirit


Zanpakutō Spirit High Concept: Starborn Sword of Second Guesses
Spirit Appearance: The spirit of Aramis' Zanpakto takes the form of a great bird many times larger than Aramis himself as a constellation in the inky blackness of space. The spirit itself lives on what seems to be a two dimensional plane and is able to fly around Aramis only in a sphere completely out of his reach. The spirit and him therefore cannot touch and simply commune with one another from this distance as their voices can reach one another. The constellation itself is far too complex for it to be realistic and is actually representative of some sort of bird.
Spirit Personality: The spirit is the very definition of indecisive. Constantly doubting itself, others and even simple facts. It constantly asks questions and then demands proof of the answers and even then may further demand proof. When it talks it always poses whatever it says as a question even if it seemed to be a statement and as such discussions with the Zanpakto are difficult at best. The only fact it is sure on is its' own name.

Shikai


Shikai Name: Pulsar
Shikai Aspect: The sky is falling! Or is it?
Shikai Release Phrase: Shoot the stars.
Shikai Appearance: When Aramis' Zanpakto enters Shikai mode it folds in on itself and then folds out again into the shape of a flintlock musket. Though it has this shape it does not act entirely the same. The Musket itself is of a pure silver colour and has engravings in it of constellations along the barrel. When the gun is fired a yellow burst of energy operates as the bullet and travels quickly towards its' intended target.
Shikai Powers: The Shikai has three basic powers. First and foremost at any time it can be used to fire a yellow burst of reiyoku energy at a target. This burst will travel towards an enemy where it will hit them with at first blunt and then explosive force once it impacts them. This also means that if one dodges it against a wall or the shot hits the floor an explosion will still occur. This explosion is yellow in colour and about quadruple the size of the short which is around a 50 centimetre sphere. After each shot the gun requires loading and to do this the wielder must point the gun at the floor briefly and then lift it back up again. This means it is impossible to fire shots rapidly.

Second if a shot travels into the air and is not intended to be aimed at a target it can cause what is called a 'Starfall' which means that as the shot travels overhead is dislodges a white light which falls from the sky onto the enemy ideally. This is best used for surprise shots or to create difficult situations. This could also be used for sniping as it means that Aramis only has to aim vaguely above the head of the person he wants to hit. The Starfall Shot has the same properties as a usual shot minus the explosive nature. The damage has heavier blunt force from the fall though and this means that shots with this are much more likely to break bones.

Finally if the musket it fired directly into the ground it creates a force which propels anyone caught in a three meter radius into the sky.

Bankai


Bankai Name:
Bankai Aspect:
Bankai Release Phrase: [optional]
Bankai Appearance:
Bankai Powers:

Inner World: The Inner World of Aramis is the sheer darkness of outer space with only his spirit for light. It is impossible to see anything else and so there is nothing else to describe about the Inner World.

Pad Chief
Vice Captain

Winner


Pad Chief
Vice Captain

Winner

PostPosted: Wed Jul 11, 2012 6:08 am



Other Skills




Skills: [Total 30 points]

Superb [+5] Endurance, Discipline
Great [+4] Weapons Piercing, Intimidation
Good [+3] Athletics, Investigation
Fair [+2] Might, Stealth
Average [+1] Scholarship,Survival



Stunts:


Kido Known

Bakudo
1-20
Hado
1-20
21
23
24
Chiyudo

Active Kido
#1: Hado 7: Buster Blast
#2: Hado 10: Rapid Fire Sho
#3: Hado 17: Ashen Sheath
#4: Hado 18: Twister Game
#5: Bakudo 13: Sword of Midnight
#6: Hado 21: Incapacitation Nail
#7: Hado 23: Phoenix Barrier
#8: Hado 24: Suichokuryoku


Shunpo

Reiatsu Technique:

Movement Technique:

Exit Technique:

Hoho Technique:

Supernatural Powers
PostPosted: Wed Jul 11, 2012 6:09 am


Character Advancement


Skill Advanced:
Reason:

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Character Profiles

 
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