ABOUT:

This thread contains, in order, the available skills you can choose when creating your character and the Arcana from which you will choose for Persona-Users.


Quote:
Character Skills:



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Magic Skills
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Fire Element
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Agi - SP:4 - Weak Fire Damage to 1 Foe [Low-level]
Agilao - SP:8 - Medium Fire Damage to 1 Foe [Medium-level]
Agidyne - SP:12 - High Fire Damage to 1 Foe [High-level]
Maragi - SP:10 - Weak Fire Damage to all enemies [Low-level]
Maragion - SP:16 - Medium Fire Damage to all enemies [Medium-level]
Fire Breath - SP:18 - High Fire damage to Random Enemies [High-level]
Fire Dance - SP:23 - Medium Fire damage to Random Enemies. Hits 2-5 times total, max 3 times on one enemy. [High-level]
Inferno - SP:20 - Inflicts High Fire damage on self, allies and enemies. [High-level]
Maragidyne - SP:22 - High Fire Damage to all enemies [High-level]
Fire Sword - SP:5 - Imbues weapon with Fire element for 2 posts [Low-level]
Pyro Sword - SP:10 - Imbues weapon with Fire element for 5 posts [Medium-level]
Pyro Killer - SP:15 - Imbues weapon with Fire element for 10 posts [High-level]
Ragnarok - SP:48 - Very High Fire Damage to 1 Foe [Very High-level]
Meltdown - SP:60 - Severe fire damage to All Enemies. [Very High-level]


==============================
Ice Element
==============================
Bufu - SP:4 - Weak Ice Damage to 1 Foe [Low-level]
Bufula - SP:8 - Medium Ice Damagle to 1 Foe [Medium-level]
Bufudyne - SP:12 - High Ice Damage to 1 Foe [High-level]
Mabufu - SP:10 - Weak Ice Damage to all enemies [Low-level]
Mabufula - SP:16 - Medium Ice Damage to All enemies [Medium-level]
Ice Breath - SP:18 - High Ice damage to Random Enemies [High-level]
Ice Dance - SP:23 - Medium Ice damage to Random Enemies. Hits 2-5 times total, max 3 times on one enemy. [High-level]
Mabufudyne - SP:22 - High Ice Damage to All enemies [High-level]
Ice Sword - SP:5 - Imbues weapon with Ice element for 2 posts [Low-level]
Frost Sword - SP:10 - Imbues weapon with Ice element for 5 posts [Medium-level]
Frost Killer - SP:15 - Imbues weapon with Ice element for 10 posts [High-level]
Niflheim - SP:48 - Very High Ice Damage to 1 Foe [Very High-level]
Aquary Tide - SP:60 - Severe Ice damage to All Enemies [Very High-level]


==============================
Electricity Element
==============================
Zio - SP:4 - Weak Elec Damage to 1 Foe [Low-level]
Zionga - SP:8 - Medium Elec Damage to 1 Foe [Medium-level]
Ziodyne - SP:12 - High Elec Damage to 1 Foe [High-level]
Mazio - SP:10 - Weak Elec Damage to all enemies [Low-level]
Mazionga - SP:16 - Medium Elec Damage to All enemies [Medium-level]
Elec Breath - SP:18 - High Elec damage to Random Enemies [High-level]
Elec Dance - SP:23 - Medium Elec Damage to Random Enemies. Hits 2-5 times total, max 3 times on one enemy. [High-level]
Maziondyne - SP:22 - High Elec Damage to All enemies [High-level]
Elec Sword - SP:5 - Imbues weapon with Elec element for 2 posts [Low-level]
Volt Sword - SP:10 - Imbues weapon with Elec element for 5 posts [Medium-level]
Volt Killer - SP:15 - Imbues weapon with Elec element for 10 posts [High-level]
Thunder Reign - SP:48 - Very High Elec Damage to 1 Foe [Very High-level]
Guardian Hammer - SP:60 - Severe Lightning damage to All Enemies [Very High-level]


==============================
Wind Element
==============================
Garu - SP:4 - Weak Wind Damage to 1 Foe [Low-level]
Garula - SP:8 - Medium Wind Damage to 1 Foe [Medium-level]
Garudyne - SP:12 - High Wind Damage to 1 Foe [High-level]
Magaru - SP:10 - Weak Wind Damage to all enemies [Low-level]
Magarula - SP:16 - Medium Wind Damage to All enemies [Medium-level]
Wind Breath - SP:18 - Heavy Wind damage to Random Enemies [High-level]
Wind Dance - SP:23 - Medium Wind Damage to Random Enemies. Hits 2-5 times total, max 3 times on one enemy. [High-level]
Magarudyne - SP:22 - High Wind Damage to All enemies [High-level]
Wind Sword - SP:5 - Imbues weapon with Wind element for 2 posts [Low-level]
Gale Sword - SP:10 - Imbues weapon with Wind element for 5 posts [Medium-level]
Wind Killer - SP:15 - Imbues weapon with Wind element for 10 posts [High-level]
Panta Rhei - SP:48 - Very High Wind Damage to 1 Foe [Very High-level]
Twinkle Nebula - SP:60 - Severe Wind damage to All Enemies [Very High-level]


==============================
Water Element
==============================
Aqua - SP:4 - Weak Water Damage to 1 Foe [Low-level]
Aques - SP:8 - Medium Water Damage to 1 Foe [Medium-level]
Aquadyne - SP:12 - High Water Damage to 1 Foe [High-level]
Maha Aqua - SP:10 - Weak Water Damage to all enemies [Low-level]
Maha Aques - SP:16 - Medium Water Damage to All enemies [Medium-level]
Water Breath - SP:18 - Heavy Water damage to Random Enemies [High-level]
Wave Dance - SP:23 - Medium Water Damage to Random Enemies. Hits 2-5 times total, max 3 times on one enemy. [High-level]
Maha Aquadyne - SP:22 - High Water Damage to All enemies [High-level]
Water Sword - SP:5 - Imbues weapon with Water element for 2 posts [Low-level]
Torrent Blade - SP:10 - Imbues weapon with Water element for 5 posts [Medium-level]
Water Killer - SP:15 - Imbues weapon with Water element for 10 posts [High-level]
Fear Torrent - SP:48 - Very High Water Damage to 1 Foe [Very High-level]
Neptune's Wrath - SP:60 - Severe Water damage to All Enemies [Very High-level]


==============================
Earth Element
==============================
Magna - SP:4 - Weak Earth Damage to 1 Foe [Low-level]
Magnas - SP:8 - Medium Earth Damage to 1 Foe [Medium-level]
Magnadyne - SP:12 - High Earth Damage to 1 Foe [High-level]
Maha Magna - SP:10 - Weak Earth Damage to all enemies [Low-level]
Maha Magnas - SP:16 - Medium Earth Damage to All enemies [Medium-level]
Earth Breath - SP:18 - Heavy Earth damage to Random Enemies [High-level]
Rock Dance - SP:23 - Medium Earth Damage to Random Enemies. Hits 2-5 times total, max 3 times on one enemy. [High-level]
Maha Magnadyne - SP:22 - High Earth Damage to All enemies [High-level]
Earth Sword - SP:5 - Imbues weapon with Earth element for 2 posts [Low-level]
Gaia Sword - SP:10 - Imbues weapon with Earth element for 5 posts [Medium-level]
Earth Killer - SP:15 - Imbues weapon with Earth element for 10 posts [High-level]
Magma Drop - SP:48 - Very High Earth Damage to 1 Foe [Very High-level]
Anger of the Earth- SP:60 - Severe Earth damage to All Enemies [Very High-level]


==============================
Light Element
==============================
Holy Light - SP:12 - Weak light damage to all enemies. [Low-level]
Hama - SP:8 - Low Chance of Instant kill on 1 foe [Low-level]
Nirvana - SP:35 - Medium light damage to all enemies. [Medium-level]
Hamaon - SP:15 - Medium Chance of Instant kill on 1 foe [Medium-level]
Mahama - SP:18 - Low Chance of Instant kill on All enemies [Medium-level]
Mahamaon - SP:34 - Medium Chance of Instant kill on All enemies [High-level]
Light Sword - SP:5 - Imbues weapon with Light element for 2 posts [Low-level]
Light Killer - SP:10 - Imbues weapon with Light element for 5 posts [Medium-level]
Divine Sword - SP:15 - Imbues weapon with Light element for 10 posts [High-level]
God's Judgement - SP:44 - Lowers 50% of All enemies' HP [High-level]
Judgment of Light - SP:40 - High light damage to all enemies. High Chance of instantly killing each target. [Very High-level]


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Dark Element
==============================
Dark Call - SP:12 - Low darkness damage to all Enemies. [Low-Level]
Mudo - SP:8 - Low Chance of Instant kill on 1 foe [Low-level]
Curse of Words - SP:35 - Medium darkness damage to all enemies. [Medium-level]
Mudoon - SP:15 - Medium Chance of Instant kill on 1 foe [Medium-level]
Mamudo - SP:18 - Low Chance of Instant kill on All enemies [Medium-level]
Mamudoon - SP:34 - Medium Chance of Instant kill on All Enemies [High-level]
Pagan Sword - SP:5 - Imbues weapon with Dark element for 2 posts [Low-level]
Pagan Blade - SP:10 - Imbues weapon with Dark element for 5 posts [Medium-level]
Pagan Killer - SP:15 - Imbues weapon with Dark element for 10 posts [High-level]
Hell's Judgment - SP:66 - Lowers 50% of All enemies' HP [High-level]
Judgment of Darkness - SP:40 - High darkness damage to all enemies. High Chance of killing each target. [Very High-level]


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Nuclear Element
==============================
Frei - SP:6 - Weak nuclear damage to 1 foe [Low-level]
Freila - SP:10 - Medium nuclear damage to 1 foe [Medium-level]
Freidyne - SP:14 - High nuclear damage to 1 foe [High-level]
Mafrei - SP:12 - Weak nuclear damage to all enemies [Low-level]
Mafreila - SP:16 - Medium nuclear damage to all enemies [Medium-level]
Nuclear Breath - SP:18 - Heavy Nuclear damage to Random Enemies [High-level]
Solar Dance - SP:23 - Medium Nuclear Damage to Random Enemies. Hits 2-5 times total, max 3 times on one enemy. [High-level]
Mafreidyne - SP:24 - High nuclear damage to all enemies [High-level]
Atom Sword - SP:5 - Imbues weapon with Nuclear element for 2 posts [Low-level]
Fusion Sword - SP:10 - Imbues weapon with Nuclear element for 5 posts [Medium-level]
Fission Sword - SP:15 - Imbues weapon with Nuclear element for 10 posts [High-level]
Nova Cyther - SP:30 - Severe nuclear damage to 1 foe [Very High-level]
Heat Kaiser - SP:38 - Severe nuclear damage to all enemies [Very High-level]
Nuclear Missile - SP: 38 - Same thing as Heat Kaiser. o_O


==============================
Gravity Element
==============================
Gry - SP:4 - Weak Gravity Damage to 1 Foe [Low-level]
Gryva - SP:8 - Medium Gravity Damage to 1 Foe [Medium-level]
Grydyne - SP:12 - High Gravity Damage to 1 Foe [High-level]
Magry - SP:10 - Weak Gravity Damage to all enemies [Low-level]
Magryva - SP:16 - Medium Gravity Damage to all enemies [Medium-level]
Gry Breath - SP:18 - High Gravity damage to Random Enemies [High-level]
Gry Dance - SP:23 - Medium Gravity Damage to Random Enemies. Hits 2-5 times total, max 3 times on one enemy. [High-level]
Magrydyne - SP:22 - High Gravity Damage to all enemies [High-level]
Heavy Sword - SP:5 - Imbues weapon with Gravity element for 2 posts [Low-level]
Grav Sword - SP:10 - Imbues weapon with Gravity element for 5 posts [Medium-level]
Crush Sword - SP:15 - Imbues weapon with Gravity element for 10 posts [High-level]
Terminal Force - SP:48 - Very High Gravity Damage to 1 Foe [Very High-level]
Magnitude- SP:60 - Severe Gravity damage to All Enemies. [Very High-level]

Note: Gravity spells have a 50% chance of inflicting a weak speed debuff after hitting.



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Almighty Element
==============================
Life Drain - SP:12 - Steals Low HP from one enemy. Power increases if the User is low on HP. [Low-level]
Megido - SP:18 - Medium Almighty Damage on all enemies. [Medium-level]
Holy Dance - SP:45 - Medium Almighty Damage to Random Enemies. Hits 2-5 times total, max 3 times on one enemy. [High-level]
Megidola - SP:32 - High Almighty Damage on all enemies. [High-level]
Megidolaon - SP:60 - Very High Almighty Damage on all enemies. [High-level]
Black Viper - SP:64 - Extreme High Almighty Damage on one enemy. [High-level]
Morning Star - SP:72 - Extreme High Almighty Damage on all enemies. [Very High-level]


===============================
Aliments
==============================
Pulinpa - SP:5 - Cause Confusion on 1 Foe. [Low-level]
Tentarafoo - SP:12 - Cause Confusion on All enemies. [Medium-level]
Devil's Touch - SP:5 - Cause Fear on 1 Foe. [Low-level]
Devil's Smile - SP:12 - Cause Fear on All Enemies. [Medium-level]
Poisma - SP:5 - Cause Poison on 1 Foe. [Low-level]
Poison Mist - SP:12 - Cause Poison on All Enemies. [Medium-level]
Berserk - SP:5 - Cause Rage on 1 Foe. [Low-level]
Variant Dance - SP:12 - Cause Rage on All Enemies. [Medium-level]
Aging - SP:5 - Cause Enervation on 1 Foe. [Low-level]
Old One - SP:12 - Cause Enervation on All Enemies. [Medium-level]
Makajama - SP:5 - Cause Silence on 1 Foe. [Low-level]
Fool's Whisper - SP:12 - Cause Silence on All Enemies. [Medium-level]
Soul Break - SP:5 - Cause Exhaustion on 1 Foe. [Low-level]
Anima Freeze - SP:12 - Cause Exhaustion on All Enemies. [Medium-level]
Ghastly Wail - SP:15 - Instantly kills all targets who are suffering from the Fear ailment (Unavoidable). [High-level]


AILMENT EFFECTS

Poison - Reduce HP each turn. Defense is reduced 50%.
Rage - Cannot be controlled, but Attack is doubled, with Defense and Accuracy down 50%.
Dizzy - Lose 1 turn of action.
Silence - Can't use Skills.
Exhaustion - Reduce SP each turn.
Confusion - Characters will do random things, P4's version of Charm and has the same effects.
Enervation - All status is cut in half. Also known as Old.
Fear - Can randomly lose a turn/run from battle (RNG 1-3, 1 is Fear taking effect).





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Physical Skills
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Single Hit (Single Target)
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Cleave - HP:5% - Small Damage on 1 Foe. [Low-level]
Bash - HP:6% - Small Damage on 1 Foe. [Low-level]
Sonic Punch - HP:8% - Small Damage on 1 Foe. [Low-level]
Assault Dive - HP:10% - Small Damage on 1 Foe. [Low-level]
Single Shot - HP:8% - Small Damage on 1 Foe. [Low-level]
Skewer - HP:5% - Small Damage on 1 Foe. [Low-level]
Extra Cancel - HP:8% - Small Damage on 1 Foe and removes its Extra Turn. [Low-level]
Snipe - HP:3% - Low Physical damage to 1 Foe. (Unavoidable) [Low-level]
Muzzle Shot - HP:9% - Small Damage on 1 Foe. (+Silence *Random) [Low-level]
Cell Breaker - HP:10% - Small Damage on 1 Foe. (+Enervation *Random) [Low-level]
Skull Cracker - HP:9% - Small Damage on 1 Foe. (+Confusion *Random) [Low-level]
Poisonous Skewer - HP:9% - Small Damage on 1 Foe. (+Poison *Random) [Low-level]
Power Slash - HP:14% - Medium Damage on 1 Foe. [Medium-level]
Dead End - HP:14% - Medium Damage on 1 Foe. [Medium-level]
Black Spot - HP:16% - Medium Damage on 1 Foe. [Medium-level]
Mighty Swing - HP:16% - Medium Damage on 1 Foe. [Medium-level]
Cruel Attack - HP:14% - Medium Damage on 1 Foe. [Medium-level]
Poison Arrow - HP:18% - Medium Damage on 1 Foe. (+Poison *Random) [Medium-level]
Anger Hit - HP:5% - Medium Damage on 1 Foe. (100% Critical) (50% Accurate) [Medium-level]
Brutal Hit - HP:10% - HP-dependent Physical damage on 1 Foe. [Medium-level]
Weak Kill - HP:10% - Medium Damage to 1 Foe. (High Damage if target suffers from an ailment) [Medium-level]
Gigantic Fist - HP:18% - High Damage on 1 Foe. [High-level]
Heaven's Blade - HP:25% - High Damage on 1 Foe. [High-level]
Vile Assault - HP:18% - High Damage on 1 Foe. [High-level]
Raising Drizzle - HP:21% - High Damage on 1 Foe [High-level]
Fatal Strike - HP:8% - High Damage on 1 Foe, but cannot kill it unless they have 1 HP. (Unavoidable) [High-level]
Mighty Hit - HP:15% - High Damage on 1 Foe. (100% Critical) [High-level]
Assassinate - HP:8% - High Damage on 1 Foe. (Cannot be intercepted by allies) [High-level]
God's Hand - HP:22% - Very High Damage on 1 Foe [High-level]
Primal Force - HP:22% - Very High Damage on 1 Foe [High-level]
Brave Blade - HP:20% - Very High Damage on 1 Foe [High-level]


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Multiple Hits
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Double Fangs - HP:8% - 1-2 hits of Small Damage on 1 Foe. [Low-level]
Twin Shot - HP:10% - 1-2 hits of Small Damage on 1 Foe. [Low-level]
Hysteric Slap - HP:9% - 1-2 hits of Small Damage on 1 Foe.(+Confusion *Random) [Low-level]
Arm Chopper - HP:9% - 1-2 hits of Small Damage on 1 Foe.(+Fear *Random) [Low-level]
Kill Rush - HP:10% - 1-3 hits of Small Damage on 1 Foe. [Low-level]
Brain Shake - HP:12% - 1-3 hits of Small Damage on 1 Foe (+Exhaustion *Random) [Low-level]
Torrent Shot - HP:16% - 2-3 hits of Medium Damage on 1 Foe. [Medium-level]
Tempest Slash - HP:18% - 1-2 hits of Large Damage on 1 Foe. [Medium-level]
Swift Strike - HP:12% - 1-2 hits of Small Damage on all enemies. [Medium-level]
Mincing Slice - HP:16% - 1-2 hits of Medium Damage on 1 Foe. (+Fear *Random) [Medium-level]
Berserk - HP:13% - HP-dependent Damage on Random Enemies. Hits 2-5 times total, max 3 times on one enemy. [Medium-level]
Akasha Arts - HP:22% - 1-2 hits of Large Damage on all enemies. [High-level]
Arrow Rain - HP:20% - 2 hits of Large Damage on all enemies. [High-level]
Rampage - HP:12% - 1-3 hits of Small Damage on all enemies. [High-level]
Iron Rain - HP:18% - 1-4 hits of Medium Damage on all enemies. [High-level]
Myriad Arrows - HP:22% - 1-3 hits of Large Damage on all enemies. [High-level]
Agneyastra - HP:24% - 1-3 hits of Large Damage on all enemies. [High-level]
Blade of Fury - HP:18% - 2-4 hits of Medium Damage on all enemies. [High-level]



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Attack All
==============================
Gale Slash - HP:12% - Small damage on all enemies. [Medium-level]
Herculean Strike - HP:16% - Medium damage on all enemies. [Medium-level]
Heat Wave - HP:16% - Medium damage on all enemies. [Medium-level]
Mind Slice - HP:14% - Medium damage on all enemies.(+Confusion *Random) [Medium-level]
Seal Bomb - HP:14% - Medium damage on all enemies.(+Silence *Random) [Medium-level]
Crazy Chain - HP:14% - Medium damage on all enemies.(+Rage *Random) [Medium-level]
Navas Nebula - HP:18% - Medium damage on all enemies.(+Exhaustion *Random) [Medium-level]
Mustard Bomb - HP:18% - Medium damage on all enemies.(+Enervation *Random) [Medium-level]
Vicious Strike - HP:18% - High damage on all enemies. [High-level]
DeathBound - HP:20% - High damage on all enemies. [High-level]
Vorpal Blade - HP:25% - High damage on all enemies. [High-level]
Venom Zapper - HP:21% - High damage on all enemies.(+Poison *Random) [High-level]
Virus Wave - HP:21% - High damage on all enemies. [High-level]
Pralaya - HP:25% - Very high damage on all enemies.(Randomly cause Death) [Very High-level]



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Recovery and Other Skills
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Healing
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Dia - SP:3 - Recover a small Amount of HP on 1 Ally. [Low-level]
Diarama - SP:6 - Recover a medium Amount of HP on 1 Ally. [Medium-level]
Diarahan - SP:18 - Recover All HP on 1 Ally. [High-level]
Media - SP:7 - Recover a small Amount of HP on All Allies. [Low-level]
Mediarama - SP:12 - Recover a medium Amount of HP on All Allies. [Medium-level]
Mediarahan - SP:30 - Recover All HP on All Allies. [High-level]
Salvation - SP:40 - Recover All HP and Status on All Allies. [Very High-level]


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Status Recovery
==============================
Patra - SP:3 - Cures the Status Confusion, Fear and Rage on 1 Ally. [Low-level]
Me Patra - SP:6 - Cures the Status Confusion, Fear and Rage on all Allies. [Medium-level]
Re Patra - SP:3 - Cures the status dizzy and down on 1 ally. [Medium-level]
Posumundi - SP:3 - Cures Poison on a single ally. [Low-level]
Closedi - SP:3 - Cures Silence on a single ally. [Low-level]
Nervundi - SP:3 - Cures Enervation and Exhaustion on a single ally. [Low-level]
Energy Shower - SP:18 - Cures Enervation and Exhaustion on all allies. [Medium-level]
Amrita - SP:12 - Cures all status on the entire party. [High-level]


==============================
Revive
==============================
Recarm - SP:8 - Resurrect a single ally with 50% HP [Medium-level]
Recarmdra - HP:99.9% - Resurrect all allies and restore all HP, dropping the user's HP to 1. [High-level]
Samarecarm - SP:18 - Resurrect a single ally with 100% HP [High-level]


==============================
Status + Other
==============================
Tarunda - SP:12 - Decrease Atk & Mag Power for 3 turns for one enemy. [Low-level]
Matarunda - SP:24 - Decrease Atk & Mag Power for 3 turns on all enemies. [Medium-level]
Sukunda - SP:12 - Decrease Aim & Evade for 3 turns for one enemy. [Low-level]
Masukunda - SP:24 - Decrease Aim & Evade for 3 turns on all enemies. [Medium-level]
Rakunda - SP:12 - Decrease Atk & Mag Defense for 3 turns on one Enemy. [Low-level]
Marakunda - SP:24 - Decrease Atk & Magic Defense for 3 turns on all Enemies. [Medium-level]
Tarukaja - SP:12 - Increase Atk & Mag Power for 3 turns for one Ally. [Low-level]
Matarukaja - SP:24 - Increase Atk & Mag Power for 3 turns on all Allies. [Medium-level]
Rakukaja - SP:12 - Increase Atk & Mag Defense for 3 turns for one ally. [Low-level]
Marakukaja - SP:24 - Increase Atk & Mag Defense for 3 turns on all allies. [Medium-level]
Sukukaja - SP:12 - Increase Aim and Evade for 3 turns for one Ally. [Low-level]
Masukukaja - SP:24 - Increase Aim and Evade for 3 turns on all allies. [Medium-level]
Heat Riser - SP:30 - Increase All Status for 3 turns on one ally. [Medium-level]
Debilitate - SP:30 - Decrease All Status for 3 turns on one enemy. [Medium-level]
Dekunda - SP:10 - Null all Status down effects. [Medium-level]
Dekaja - SP:10 - Null all Status Up effects. [Medium-level]
Power Charge - SP:15 - 2.5x power for the next physical attack used. [Medium-level]
Mind Charge - SP:15 - 2.5x power for the next magic attack used. [Medium-level]
Rebellion - SP:15 - Increase Critical Rate on all targets. [Medium-level]
Might Call - SP:8 - Guarantees a critical hit for the next Physical attack done by each team member. [Medium-level]
Taunt - SP:10 - Enemies must target user; user gains Rakukaja effect. [High-level]
Red Wall - SP:18 - Gain Resistance against Fire attacks for 3 turns. [Medium-level]
White Wall - SP:18 - Gain Resistance against Ice attacks for 3 turns. [Medium-level]
Blue Wall - SP:18 - Gain Resistance against Elec attacks for 3 turns. [Medium-level]
Green Wall - SP:18 - Gain Resistance against Wind attacks for 3 turns. [Medium-level]
Aqua Wall - SP:18 - Gain Resistance against Water attacks for 3 turns.[Medium-level]
Terra Wall - SP:18 - Gain Resistance against Earth attacks for 3 turns.[Medium-level]
Grav Wall - SP:18- Gain Resistance against Gravity Attacks for 3 turns. [Medium Level]
Fire Break - SP:15 - Cancel Fire Resistance on target for 3 turns. [Medium-level]
Ice Break - SP:15 - Cancel Ice Resistance on target for 3 turns. [Medium-level]
Wind Break - SP:15 - Cancel Wind Resistance on target for 3 turns. [Medium-level]
Elec Break - SP:15 - Cancel Elec Resistance on target for 3 turns. [Medium-level]
Water Break - SP:15 - Cancel Water Resistance on target for 3 turns. [Medium-level]
Earth Break - SP:15 - Cancel Earth Resistance on target for 3 turns. [Medium-level]
Light Break - SP:20 - Cancel Light (Hama) Resistance on Target for 3 turns. [High-level]
Dark Break - SP:20 - Cancel Dark (Mudo) Resistance on Target for 3 turns. [High-level]
Gravity Break - SP:15 - Cancel Gravity Resistance on target for 3 turns. [Medium-level]
Tetrakarn - SP:36 - Reflect Physical attacks. [High-level]
Makarakarn - SP:36 - Reflect elemental attacks. [High-level]
Tetrabreak - SP:18 - Cancel any Tetrakam effect. [Medium-level]
Makarabreak - SP:18 - Cancel any Makarakam effect. [Medium-level]
Tetraja - SP:24 - Puts a barrier from Instant Kill attacks. [Medium-level]
Trafuri - SP:24 - Allows you to escape from battle. [Medium-level]
Traesto - SP:18 - Allows you to leave the dungeon. [Medium-level]



=========================================================
Passive Skills
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==============================
Element Resistances
==============================
Resist Physical - Reduce Physical Damage. [Medium-level]
Null Physical - Null All Physical Damage. [High-level]
Repel Physical - Reflect Physical attacks to Enemies. [High-level]
Absorb Physical - Absorb Physical attacks. [Very High-level] (AKA: Drain Physical)
Resist Fire - Reduce Fire Damage. [Medium-level]
Null Fire - Null Fire Attacks. [High-level]
Repel Fire - Reflect Fire Attacks to Enemies. [High-level]
Absorb Fire - Absorb Fire Attacks. [Very High-level] (AKA: Drain Fire)
Resist Ice - Reduce Ice Damage. [Medium-level]
Null Ice - Null Ice Attacks. [High-level]
Repel Ice - Reflect Ice Attacks to Enemies. [High-level]
Absorb Ice - Absorb Ice Attacks. [Very High-level] (AKA: Drain Ice)
Resist Wind - Reduce Wind Damage. [Medium-level]
Null Wind - Null Wind Attacks. [High-level]
Repel Wind - Reflect Wind Attacks to Enemies. [High-level]
Absorb Wind - Absorb Wind Attacks. [Very High-level] (AKA: Drain Wind)
Resist Thunder - Reduce Thunder Damage. [Medium-level]
Null Thunder - Null Thunder Attacks. [High-level]
Repel Thunder - Reflect Thunder Attacks to Enemies. [High-level]
Absorb Thunder - Absorb Thunder Attacks. [Very High-level] (AKA: Drain Elec/Thunder)
Resist Water - Reduce Water Damage. [Medium-level]
Null Water - Null Water Attacks. [High-level]
Repel Water - Reflect Water Attacks to Enemies. [High-level]
Absorb Water - Absorb Water Attacks. [Very High-level] (AKA: Drain Water)
Resist Earth - Reduce Earth Damage. [Medium-level]
Null Earth - Null Earth Attacks. [High-level]
Repel Earth - Reflect Earth Attacks to Enemies. [High-level]
Absorb Earth - Absorb Earth Attacks. [Very High-level] (AKA: Drain Earth)
Resist Nuclear - Reduce Nuclear Damage. [Medium-level]
Null Nuclear - Null Nuclear Attacks. [High-level]
Repel Nuclear - Reflect Nuclear Attacks to Enemies. [High-Level]
Resist Gravity - Reduce Gravity Damage. [Medium-level]
Null Gravity - Null All Gravity Damage. [High-level]
Repel Gravity - Reflect Gravity attacks to Enemies. [High-level]
Absorb Gravity - Absorb Gravity attacks. [Very High-level] (AKA: Drain Gravity)
Resist Light - Increase immunity to Hama. [Low-level]
Null Light - Null Hama Attacks. [Medium-level]
Repel Light - Reflect Light Attacks to Enemies. [High-level]
Resist Dark - Increase immunity to Mudo. [Low-level]
Null Dark - Null Mudo Attacks. [Medium-level]
Repel Dark - Reflect Dark Attacks to Enemies. [High-level]



==============================
Status Resistance
==============================
Resist Poison - Resist against Poison. [Low-level]
Resist Confusion - Resist against Confusion. [Low-level]
Resist Dizzy - Resist against Dizzy. [Low-level]
Resist Exhaustion - Resist against Exhaustion. [Low-level]
Resist Old - Resist against Old. [Low-level]
Resist Rage - Resist against Rage. [Low-level]
Resist Silence - Resist against Silence. [Low-level]
Resist Fear - Resist against Fear. [Low-level]
Null Poison - Null Poison. [Medium-level]
Null Confusion - Null Confusion. [Medium-level]
Null Dizzy - Null Dizzy. [Medium-level]
Null Exhaustion - Null Exhaustion. [Medium-level]
Null Old - Null Old. [Medium-level]
Null Rage - Null Rage. [Medium-level]
Null Silence - Null Silence. [Medium-level]
Null Fear - Null Fear. [Medium-level]


==============================
Endure
==============================
Survive Light - 50% Chance of surviving Hama leaving only 1 HP. [Low-level]
Survive Dark - 50% Chance of surviving Mudo leaving only 1 HP. [Low-level]
Endure Light - Survive Hama leaving only 1 HP. [Medium-level]
Endure Dark - Survive Mudo leaving only 1 HP. [Medium-level]
Endure - HP returns to 1 after it reaches to 0. Only works once. [Medium-level]
Enduring Soul - After HP reaches 0, restore all HP. Only works once. [High-level]
Leader Soul - If a team member would take a mortal blow, and the damage is less than the leader's current HP, the equipping leader will take the hit instead. Cannot be set onto demons. [Medium-level]


==============================
Boost
==============================
Phys Boost - Increase Physical damage by 25%. [Medium-level]
High Phys Boost - Increase Physical damage by 50%. [High-level] (AKA: Phys Amp)
Fire Boost - Increase Fire Damage by 25%. [Medium-level]
High Fire Boost - Increase Fire Damage by 50%. [High-level] (AKA: Fire Amp)
Ice Boost - Increase Ice Damage by 25%. [Medium-level]
High Ice Boost - Increase Ice Damage by 50%. [High-level] (AKA: Ice Amp)
Wind Boost - Increase Wind Damage by 25%. [Medium-level]
High Wind Boost - Increase Wind Damage by 50%. [High-level] (AKA: Wind Amp)
Elec Boost - Increase Elec Damage by 25%. [Medium-level]
High Elec Boost - Increase Elec Damage by 50%. [High-level] (AKA: Elec Amp)
Water Boost - Increase Water Damage by 25%. [Medium-level]
High Water Boost - Increase Water Damage by 50%. [High-level] (AKA: Water Amp)
Earth Boost - Increase Earth Damage by 25%. [Medium-level]
High Earth Boost - Increase Earth Damage by 50%. [High-level] (AKA: Earth Amp)
Gravity Boost - Increase Gravity damage by 25%. [Medium-level]
High Gravity Boost - Increase Gravity damage by 50%. [High-level] (AKA: Gravity Amp)
Hama Boost - Increase success of Hama. [Medium-level]
Mudo Boost - Increase success of Mudo. [Medium-level]
Confusion Boost - Increase the success of Confusion. [Low-level]
Poison Boost - Increase the success of Poison. [Low-level]
Exhaustion Boost - Increase the success of Exhaustion. [Low-level]
Silence Boost - Increase the success of Silence. [Low-level]
Fear Boost - Increase the success of Fear. [Low-level]
Rage Boost - Increase the success of Rage. [Low-level]
Old Boost - Increase the success of Old (Enervation). [Low-level]
Ailment Boost - Increase the success of Status Ailments. [Medium-level]
Grimoire - Greatly increases the success of Status Ailments. [High-level]
+Confuse - Physical attacks may inflict the Confuse ailment. [Medium-level]
+Poison - Physical attacks may inflict the Poison ailment. [Medium-level]
+Exhaustion - Physical attacks may inflict the Exhaustion ailment. [Medium-level]
+Silence - Physical attacks may inflict the Silence ailment. [Medium-level]
+Fear - Physical attacks may inflict the Fear ailment. [Medium-level]
+Rage - Physical attacks may inflict the Rage ailment. [Medium-level]
+Old - Physical attacks may inflict the Old ailment. [Medium-level]


==============================
Recovery
==============================
Regenerate 1 - Recover 2% HP every turn in battle. [Low-level]
Regenerate 2 - Recover 4% HP every turn in battle. [Medium-level]
Regenerate 3 - Recover 6% HP every turn in battle. [High-level]
Invigorate 1 - Recover 3 SP every turn in battle. [Low-level]
Invigorate 2 - Recover 5 SP every turn in battle. [Medium-level]
Invigorate 3 - Recover 7 SP every turn in battle [High-level]
Drain Hit - Physical hits restore HP equal to 25% of damage done. [Medium-level]
Cool Breeze - Restore 8% of HP and SP after battle. [Medium-level]
Victory Cry - Restore all HP and SP after battle. [VERY High-level]
Speedy Recovery - Recovering from bad status is reduced by half. [Medium-level]
Instant Recovery - Recovering from bad status is only 1 turn. [High-level]


==============================
Other
==============================
Life Bonus - Max HP +10%. [Low-level]
Life Surge - Max HP +30%. [Medium-level]
Life Stream - Max HP +50%. [High-level]
Mana Bonus - Max MP +10%. [Low-level]
Mana Surge - Max MP +30%. [Medium-level]
Mana Stream - Max MP +50%. [High-level]
Evade Physical - Increase Evade in Physical [Medium-level]
True-Evade Physical - High Evade in Physical [High-level]
Evade Fire - Increase Evade in Fire Attacks. [Medium-level]
True Evade Fire - High Evade in Fire Attacks. [High-level]
Evade Ice - Increase Evade in Ice Attacks. [Medium-level]
True Evade Ice - High Evade in Ice Attacks. [High-level]
Evade Wind - Increase Evade in Wind Attacks. [Medium-level]
True Evade Wind - High Evade in Wind Attacks. [High-level]
Evade Thunder - Increase Evade in Thunder Attacks. [Medium-level]
True Evade Thunder - High Evade in Thunder Attacks. [High-level]
Evade Water - Increase Evade in Water [Medium-level]
True-Evade Water - High Evade in Water [High-level]
Evade Earth - Increase Evade in Earth [Medium-level]
True-Evade Earth - High Evade in Earth [High-level]
Evade Gravity - Increase Evade in Gravity [Medium-level]
True-Evade Gravity - High Evade in Gravity [High-level]
Auto-Tarukaja - Automatically have Tarukaja casted on. [Medium-level]
Auto-Rakukaja - Automatically have Rakukaja casted on. [Medium-level]
Auto-Sukukaja - Automatically have Sukukaja casted on. [Medium-level]
Auto-Mataru - Automatically have Matarukaja casted on. [High-level]
Auto-Maraku - Automatically have Marakukaja casted on. [High-level]
Auto-Masuku - Automatically have Masukukaja casted on. [High-level]
Counter - Randomly reflect 10% Physical damage back. [Low-level]
Heavy Counter - Randomly reflect 15% Physical damage back. [Medium-level]
Hyper Counter - Randomly reflect 20% Physical damage back. [High-level]
Growth 1 - Gain 1/4 of the Exp even if didn't participate in battle. [Low-level]
Growth 2 - Gain 1/2 of the Exp even if didn't participate in battle. [Medium-level]
Growth 3 - Gain all Exp even if didn't participate in battle. [High-level]
Sharp Student - Critical Rate +25%. [Medium-level]
Ares Aid - Critical Rate +50%. [High-level]
Crit Up - Increases damage dealt by critical hits +50%. [Medium-level]
Apt Pupil - Lower the Chance of getting hit by criticals. [Medium-level]
Alertness - Decrease enemy preemptive attack rate. [Medium-level]
Divine Grace - Recovery power is doubled. [Medium-level]
Arms Master - Reduce the cost of a physical skill by half. [High-level]
Spell Master - Reduce the cost of a magic skill by half. [High-level]
Ari Dance - Reduce the attack power and hit rate of enemies. [High-level]
Divine Pillar - Reduce damage taken by 50%, but can't evade. [High-level]


=========================================================
Restricted Spells (Must Be Approved for Use - Highest Level Only)
=========================================================

Pierce - Physical attacks bypass the target's Resistance. [Very High-level]
Pierce + - SP:6 - Team members gain Pierce. [Very High-Level] (Auto Skill)
Multi-Strike - 18% HP - Inflicts light Physical damage to every enemy 2-7 times. [High-level]
Hassou Tobi - 25% HP - 8 Hits of small damage on all enemies. [Very High-level]
Piercing Hit - 10% HP - Inflicts moderate Physical damage to one enemy. Cannot be resisted, nulled, or absorbed. [Medium-level]
Holy Strike - 25% HP - Inflicts moderate Almighty damage to one enemy. Damage is dependent on Strength rather than Magic. [Medium-level]
Samsara - SP:44 - Very High Chance of Instant Kill on All enemies [Very High-level]
Die for Me! - SP:44 - Very High Chance of Instant Kill on All enemies [Very High-level]
Death Call - SP:26 - Instantly kills all enemies suffering from Poison, Paralyze or Charm ailment. [High-level]
Luster Candy - SP:50 - Increase All Status for 3 Turns on All Allies. [Very High-level]
War Cry - SP:35 - Decrease Strength/Magic greatly on all enemies. [High-level]
Fog Breath - SP:25 -Decreases Accuracy/Evasion greatly on all enemies.[High-level]
Shield All - SP:25 - Blocks one non-Almighty attack for each team member. [High-level] [NPC-Use only]
Anti-Most - Resists damage from all attacks and Curse-based ailments except for Physical and Almighty attacks. [High-level][NPC-use Only]
Anti-All - Resists damage from all attacks and Curse-based ailments except Almighty attacks. [Very High-level][NPC-use Only]
Anti-Almighty - Reduces damage taken from Almighty attacks. [Very High-level]
Ultimate Hit - Normal attack ignores all resistances. [High-level]
Double Strike - Regular attack hits twice at reduced power per hit. [Medium-level]
Dual Shadow - 25% chance of the character repeating the attack they just performed. [High-level]
Grace - Casts Prayer at the start of the skirmish if any team members are injured. [Very High-Level]
Revive - SP:25 - Casts Recarm on any fallen team members at the start of the skirmish. [Medium-Level]


[Pending Approval]
=========================================================
AUTO SKILLS [A character can only have 1 Auto Skill. Demons can not have them.]
=========================================================
Blitzkrieg - SP:4 - Offense +25%. [Medium-Level]
Weaken - SP:5 - Enemy defense -25%. [Medium-Level]
Debilitate - SP:12 - Enemy hit rate, evasion, and defense -25%. [Needs new name?] [High-Level]
Hustle - SP:3 - Hit rate and evasion +25%. [Medium-Level]
Fortify - SP:5 - Defense +25%. [Medium-Level]
Wall - SP:15 - Casts Tetrakarn at the start of the skirmish. [High-Level]
Barrier - SP:16 - Casts Makarakarn at the start of the skirmish. [High-Level]
Strengthen - SP:10 - Neutralizes all elemental weaknesses within the team. [High-Level]
Ban Phys - SP:15 - Cancels the first Physical attack during the skirmish. [High-Level]
Ban Fire - SP:8 - Cancels the first Fire attack during the skirmish. [High-Level]
Ban Ice - SP:8 - Cancels the first Ice attack during the skirmish. [High-Level]
Ban Elec - SP:8 - Cancels the first Elec attack during the skirmish. [High-Level]
Ban Wind - SP:8 -Cancels the first Wind attack during the skirmish. [High-Level]
Ban Water - SP:8 - Cancels the first Water attack during the skirmish. [High-Level]
Ban Earth - SP:8 - Cancels the first Earth attack during the skirmish. [High-Level]
Ban Nuclear - SP:8 - Cancels the first Nuclear attack during the skirmish. [High-Level]
Rage Soul - SP:6 - Doubles damage output, but normal attack can only be selected. [Medium-Level]

Full Might - SP:10 - Casts Might Call at the start of the skirmish. [Very High-Level]
Marksman - Physical attacks cannot miss. [Medium-Level]
Grimoire + - Team members gain Grimoire. [Low-Level]
Desperation - Team gains speed advantage, but cannot get Extra Turns. [Low-Level]
Null Auto - Prevents enemy Auto Skills from activating. [Very High-Level]
Battle Aura - SP:10 - Blocks all attacks that do less than Medium damage. (resisted Medium attacks included) [High Level]
Endure + - SP:10 - Team members gain Endure. [High-Level]
Magic Yang - MP costs for both teams halved. [High-Level]
Magic Yin - SP:16 - Magic damage by team +50%, but MP costs are doubled and Physical attacks cannot be made. [High-Level]
Health Save - HP costs for both teams reduced by 75%. [High-Level]
Alter Pain - Team members regenerate MP according to how much damage they have taken. [Medium-Level]
Healing - SP:20 - Casts Media at the start of the skirmish if any team members are injured. [Medium-Level]
Rejuvenate - SP:12 - Casts Diarahan on an injured team member at the start of the skirmish. [Medium-Level]

[Unapproved Skills]
Race-O - Damage done to an opponent of the same race as the character +50%. [Medium-level]
Race-D - Damage taken from an opponent of the same race as the character -50%. [Medium-level]
Ban Gravity - SP:8 - Cancels the first Gravity attack during the skirmish. [High-Level]

New Light Skills:
Kouha - SP:4 - Weak Light damage to 1 foe. [Low-level]
Kouga - SP:8 - Medium Light damage to 1 foe. [Medium-Level]
Kougaon - SP:12 - High Light damage to 1 foe. [High-level]
Makouha - SP:10 - Weak Light damage to all foes. [Low-level] (AKA: Holy Light)
Makouga - SP:16 - Medium Light damage to all foes. [Medium-Level] (AKA: Nirvana)
Makougaon - SP:22 - High Light damage to all foes. [High-level]
Divine Judgement - SP:48 - Reduce 1 foe's HP by 50%. [High-level]

New Dark Skills:
Eiha - SP:4 - Weak Dark damage to 1 foe. [Low-level]
Eiga - SP:8 - Medium Dark damage to 1 foe. [Medium-Level]
Eigaon - SP:12 - High Dark damage to 1 foe. [High-level]
Maeiha - SP:10 - Weak Dark damage to all foes. [Low-level] (AKA: Dark Call)
Maeiga - SP:16 - Medium Dark damage to all foes. [Medium-Level] (AKA: Curse of Words)
Maeigaon - SP:22 - High Dark damage to all foes. [High-level]
Demonic Decree - SP:48 - Reduce 1 foe's HP by 50%. [High-level]

[Pending New Element]
Gun
Snap - HP:9% - Medium Gun Damage to 1 Foe [Medium-Level]
One-Shot Kill - HP:17% - Severe Gun Damage to 1 Foe, High Critical Rate [Very High-Level]
Triple Down - HP:16% HP - 3 Hits of Low Gun Damage to All Enemies [Medium-Level]
Riot Gun - HP:24% - Severe Gun Damage to All Enemies [Very High-level]


[Pending New Element]
Psi - SP:4 - Weak Psy Damage to 1 Foe [Low-level]
Psio - SP:8 - Medium Psy Damage to 1 Foe [Medium-level]
Psiodyne - SP:12 - High Psy Damage to 1 Foe [High-level]
Mapsi - SP:10 - Weak Psy Damage to all enemies [Low-level]
Mapsio - SP:16 - Medium Psy Damage to All enemies [Medium-level]
Psi Breath - SP:18 - Heavy Psy damage to Random Enemies [High-level]
Psi Dance - SP:23 - Medium Psy Damage to Random Enemies. Hits 2-5 times total, max 3 times on one enemy. [High-level]
Mapsiodyne - SP:22 - High Psy Damage to All enemies [High-level]
Psi Sword - SP:5 - Imbues weapon with Psy element for 2 posts [Low-level]
Psychic Blade - SP:10 - Imbues weapon with Psy element for 5 posts [Medium-level]
Psychokinetic Killer - SP:15 - Imbues weapon with Psy element for 10 posts [High-level]
Psychokinesis - SP:48 - Very High Psy Damage to 1 Foe [Very High-level]
Psycho Force - SP:60 - Severe Psy damage to All Enemies [Very High-level]

Psy Wall - Gain Resistance against Psy attacks for 3 turns. [Medium-level]
Psy Break - Cancel Psy Resistance on target for 3 turns. [Medium-level]

Resist Psy - Reduce Psy Damage. [Medium-level]
Null Psy - Null All Psy Damage. [High-level]
Repel Psy - Reflect Psy attacks to Enemies. [High-level]
Absorb Psy - Absorb Psy attacks. [Very High-level] (AKA: Drain Psy)

Psy Boost - Increase Psy damage by 25%. [Medium-level]
High Psy Boost - Increase Psy damage by 50%. [High-level] (AKA: Psy Amp)

Evade Psy - Increase Evade in Psy Attacks. [Medium-level]
True Evade Psy - High Evade in Psy Attacks. [High-level]




Quote:
About the Arcana: Each Persona is given the attribute of one of the many Arcana, each of which has its own symbols. Canon characters already have a chosen one; new characters should have their Arcana chosen based on what most closely matches their personality.

NOTE: The Fool, The World, and The Universe are special Arcana, and as such are unable to be chosen freely.


0: The Fool

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The Fool represents, innocence, divine inspiration, madness, freedom, spontaneity, inexperience, chaos, and creativity.


I: The Magician

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The Magician Arcana is commonly associated with action, initiative, self-confidence, manipulation, and power; more specifically, the power to harness one's talents.


II: The Priestess

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The Priestess Arcana is a symbol of hidden knowledge or other untapped power, wisdom, female mystery and magic.


III: The Empress

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The Empress represents prosperity, creativity, sexuality, abundance, fertility and comfort, most often in helping maintain peace around them like an ideal mother would.


IV: The Emperor

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The Emperor symbolizes the desire to control one's surroundings, and its appearance could suggest that one is trying too hard to achieve this, possibly causing trouble for others; some elements in life are just not controllable.


V: The Hierophant

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The Hierophant is a symbol of education, authority, conservatism, obedience to rules and relationship with the divine.


VI: The Lovers

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The Lovers Arcana initially represented two paths life could lead to, and thus a symbol of standing at a crossroad and needing to make a decision. Today, however, it is portrayed more of a symbol of love and romantic relationships, although it can also be a symbol of finding agreement with an ordinary friend or even two conflicting elements within.


VII: The Chariot

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The Chariot Arcana is a symbol of victory, conquest, self-assertion, control, war and command.


VIII: The Justice

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The Justice Arcana symbolizes a strict allegory of justice, objectivity, rationality and analysis.


IX: The Hermit

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The Hermit is associated with wisdom, introspection, solitude, retreat and philosophical searches.


X: The Fortune

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The Fortune Arcana symbolizes of fate and varying luck, fortunes and opportunities.


XI: Strength

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The Strength Arcana symbolizes an imagery beyond the Beast and Beauty, and is associated with the morality about the stronger power of self-control, gentleness, courage and virtue over brute force.


XII: The Hanged Man

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The Hanged Man Arcana is associated with self-sacrifice for the sake of enlightenment, and the bindings that makes one free, paradoxes and hanging between heaven and earth.


XIII: Death

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The Death Arcana symbolizes metamorphosis and deep change, regeneration and cycles.


XIV: Temperance

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The Temperance Arcana is a symbol of synthesis, prudence, harmony, and the merging of opposites.


XV: The Devil

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The Devil Arcana represents a healthy bond or commitment. The negative aspect of the Devil Arcana represents the urge to do selfish, impulsive, violent things and be slave to ones' own impulse and feelings. Occasionally, it is also portrayed as a symbol of temptation.


XVI: The Tower

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The Tower Arcana is commonly associated to overly arrogant, prejudiced and authoritarian organization, which walk to their own ironic demise. Furthermore, it is also more generically used as an omen of doom and disaster.


XVII: The Star

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The Star Arcana is associated with hope, self-confidence, faith, altruism, luck, generosity, peace and joy.


XVIII: The Moon

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The Moon Arcana is associated with creativity, inspiration, dreams, madness, illusions, fear, fantasy, the subconscious, and trickery.


XIX: The Sun

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The Sun symbolizes happiness, joy, energy, optimism, and accomplishment. Occasionally, it is also associated with one's initial happiness.


XX: Judgement

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The Judgement Arcana is commonly associated with a balance of Light and Darkness.


XX: Aeon

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The Aeon arcana replaces the Judgment in some decks.


XXI: The World

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The World Arcana is a representation of the world, the totality of it, symbol of fulfillment, wholeness, harmony.


XXI: The Universe
The Universe Arcana replaces The World in some decks, and represents both an end and a new beginning.