Jutsu Stats
All Jutsu, both those made custom-wise and those available to learn otherwise have several common "stats" that comprise of their making.
...Level:Level determines a lot of things. First of all whenever a Jutsu is created it's "level" is spent like points to buy effects. Essentially the higher level a Jutsu is the more potent the effects it has and the more different effects it may have as well.
...Style:This is what style of Jutsu you choose to use. These may be either Ninjutsu, Genjutsu, or Taijutsu. Eye techniques such as the Sharingan and Byakugan fall under the Ninjutsu category.
...Affinity:As stated above, most techniques may have one or two elemental affinities tied to them. Some may not even have an affinity at all. Depending on which case it may be, affinity primarily helps decide the cost of a Jutsu. It also can also give you an edge over an opponent of a weaker elemental affinity and vice versa.
...Type:All Jutsu are classified as a type of technique, whether that be Passive or Offensive. Offensive techniques however, have sub-categories.
Passive techniques are all that do not deal any type of actual harm/damage but are actually beneficial such as Buffs and Healing techniques.
Offensive techniques are any and all techniques that do some form of Harm to another. This includes De-buffs, Damage and the likes. However, techniques that have damage on them are also sub-categorized into one of six types: Offensive- (Impact, Tearing, Heat, Cold, Mental, or Internal) as to represent which of the six Critical Damage Charts they apply to.
...Accuracy:This adds to your "Seal Speed" stat (for Ninjutsu/Genjutsu) or "Agility" (for Taijutsu) when determining your Power Check(PC) to see your chances of success during Combat. Generally speaking this will always be tied to the Level of a Jutsu. However some may be modified to have more or less accuracy.
Note that the total accuracy gained from buffs or Accuracy+ can never exceed *5 the stat that precedes it. This means your Seal Speed*5 for Ninjutsu and Genjutsu, or your Agility*5 for Taijutsu. If it does exceed this, the excess is not applied....Range:This determines how far your Jutsu can move. If the range is "Self" you can only effect yourself with the Jutsu. If it's "Touch" you can only affect anywhere you could physically reach out and touch (generally melee weapon attacks, punches, kicks, etc are this range). It it's "Ranged" you can generally affect anything at a decent distance (around 200ft). If it's "Sight" you can affect anything within your line of sight.
The further the range the less potent the other effects on the Jutsu will be, but the harder it will be for your opponent to deal with it as a whole.
...Effect:Here you will see the special effects a Jutsu has. This generally covers whether the Jutsu damages your opponent, snares them in place, stuns them, or any other such effect. These can be found in the
Jutsu-Item Creation Thread
...Description:This is the RP description, kind of a broad overview of "what" the Jutsu does exactly.