Creatures of Ellana:

are extra characters that anyone can play as
if they arent playing their main character in another thread
or have died in battle
but as an extra character,
a good thing about playing creature roles are
you can come right back and be a different creature
after dieing in battle
but they must go by
stage requirments
and the
~standard dice set up~



S.atk -> Special Attack
S.eft -> Special Effect
all pictures in links presented, i have no copyrights of,
nor do i try to claim any, they are
just here for a soul purpose of representation, a visual stigma

=======================================================

Start off as a~

Normal hit = 5
High hit = 25
Critical = 40
x
wolf
(die 25 times to advance)
HP80
S.eft Keen Senses: never misses an attack (possible to dodge though)
(1-3 normal, 4-5 high, 6-critical)
x
gaint piranha
(die 25 times to advance)
HP80
S.eft Keen Senses: never misses an attack (possible to dodge though)
(1-3 normal, 4-5 high, 6-critical)

- - - - - - - - - - - - - - - - - - - - - - - -

Beginner~

Normal hit = 10
High hit = 30
Critical = 50
x
siren
(die 12 times to advance)
HP110
S.atk- Lullaby- puts foe to sleep
(1-2miss,3-4 surprised ne round,5-6:3rounds)
~wait 3 turns for next use~
x
ghost
(die 18 times to advance)
HP80
cant be harmed by physical attacks**
S.atk- possession:
take over an enemy who cares a weapon 1 time during battle
x
harpie
(die 15 times to advance)
HP95
S.atk- Lullaby- puts foe to sleep
(1-2miss,3-4 surprised ne round,5-6:3rounds)
~ wait 3 turns for next use~
x
spriggan
(die 10 times to advance)
HP150
S.atk- Poison (-10 hp each round)
(1-4miss, 5-6:6rounds)
x
human bandit
(die 10 times to advance)
HP150
S.atk- shotgun: hits two enemies at once
(2-3high,4-6critical)
x
goblin
(die 3 times to advance to armor)
(die 2 more times to advance)
HP250
armored-450
S.atk- kamikaze: nxt move will be quadrupled, but life is taken
=======================================================

Novice~

Normal hit = 15
High hit = 30
Critical = 70
x
shapeshifter
(die 8 times to advance)
(die 4 times after successful transfomation to advance )
HP140
S.atk- Shapeshift
1-3 failed
4- creature with 500hp or under
5- creature with 800 or under
6- creature with 1200 or under
x
Orc
(die 1 times to advance to armor)
(die 4 more times to advance)
HP500
armored-650
S.eft- Rage: melee attacks are more powerful (+20dmg)
x
minotaur
(die 3 times to advance to armor)
(die 2 more times to advance)
HP550
armored-700
S.eft Abuser:
opposite sex of characters gender gets 30 extra dmg
x
troll
(die 3 times to advance to armor)
(die 2 more times to advance)
HP500
armored-750
S.eft Abuser:
opposite sex of characters gender gets 30 extra dmg
x
cyclops
(die 3 times to advance to armor)
(die 1 more times to advance)
HP500
armored-750
S.atk- Boulder Blast (1-3miss,4-6critical~180atk)
x y
giant bear/monkey
(die 3 times to advance to armor)
(die 1 more times to advance)
HP550
armored-750
S.eft Wild Strength:
normal-35,high-55,critical-100
x
treeman
(die 5 times to advance)
HP1000
S.atk- Life Sapping- takes 30hp with a successful hit, even after full heal
=======================================================

Intermediate~

Normal hit = 25
High hit = 50
Critical = 85
x
undead
(die 3 times to advance, if possible)
Steel of Heart: HP400
Apprentice of the Tree: HP250
Eye of the Hawk: HP300
One with the Moon: HP350
Temple of the Mountain: HP600
x
vampire knight
(die 3 times to advance, if possible)
HP1000
S.eft- Drain:
sucks life out of an opponent with any successful melee hit
(normal-35hp,high-55hp,critical-75hp)
x
werewolf(wolf form)
die 3 times to advance if possible)
HP1200
S.eft Keen Senses: never misses an attack (possible to dodge though)
(1-3 normal, 4-5 high, 6-critical)
S.eft Wild Strength:
normal-35,high-55,critical-100
x
giant snake
(die 3 times to advance, if possible)
HP1150
S.atk Coil-
enemy and snake cannot attack, enemy takes 20dmg for 4 rounds
x
giant spider
(die 3 times to advance, if possible)
HP1200
S.atk- Web Spew:
enemy is blind and poisoned for 3 rounds
taking 30 dmg each round
and dice set up for the enemy becomes
(1-4miss,5-normalhit,6-critical)
=======================================================

Advanced~

Normal hit = 40
High hit = 80
Critical = 110
x
daemon
(die 4 times to advance, if possible)
HP800
just like a mage but powers are 3x as powerful
if 3 highs or criticals are successfully executed in a row
effects of magik will last 4 rounds
(sleep, frozen, burn, paralysis, blind, slow, confusion)
S.atk- Puppet
enemy player must choose fellowship members to attack for 3 turns
~ wait 3 turns for next use ~
x
golem
(die 2 times to advance, if possible)
HP2250
-10 physicaldmg taken
S.atk- Boulder Blast (1-3miss,4-6critical~180atk)
=======================================================

DragonTamer~

Normal hit = 60
High hit = 95
Critical = 130
x
gryffin
(die 2 times to advance, if possible)
HP1500
S.atk- Grapple: (3 chances during 1 battle)
an enemy will be taken to the skies
and the gryffin and the enemy will roll the dice
against one another
if the enemys roll is higher than the gryffins
they are dropped safely
but if after 5 rounds he is still unsuccessful
he is dropped from the heavens
plummeting to his death
x
chimera
(die 2 times to advance, if possible)
HP1550
S.atk- Two Heads are Better than One:
attacks two players at the same time
S.atk Coil-
enemy and snake head cannot attack, enemy takes 10dmg for 4 rounds
~ wait 2 turns for next use ~
=======================================================

DragonMaster~

Normal hit = 85
High hit = 110
Critical = 150
x
giant land dragon (lizard)
HP2500
* no elemental powers *
S.atk- Sweep: all enemies are damaged by the tail if successful with hit
x
hydra
HP2400
S.atk- Grapple: (3 chances during 1 battle)
an enemy will be taken to the depths
and the hydra and the enemy will roll the dice
against one another
if the enemys roll is higher than the hydra
they are let free and can swim to back to shore
but if after 5 rounds they are still unsuccessful
they shall drown
x y z
dragon
HP2500
Spray: hits 3 enemies at once everytime you attack
depending what stage youre playing in
determines what kind of dragon you can choose to be
and depending what dragon you are determinds
the effect of your attack
3 successful high and criticals in a row
will make one of the enemies hit (of your choosing)
(frozen, paralyzed, burned)
=======================================================

***Like a Boss***

when/if boss rank has been made by a player
all other creature players will stop fighting
and the original four players of fellowship
will come back to life for the final match

Normal hit = 100
High hit = 200
Critical = 450

Elder Dragon
HP12500
x
Spray: hits 3 enemies at once everytime you attack
depending what stage youre playing in
determines what kind of dragon you can choose to be
and depending what dragon you are determines
the effect of your attack
3 successful high and criticals in a row
will make one of the enemies hit (of your choosing)
(frozen, paralyzed, burned)

S.atk- Grapple: (3 chances during 1 battle)
an enemy will be taken to the skies
and the gryffin and the enemy will roll the dice
against one another
if the enemys roll is higher than the gryffins
they are dropped safely
but if after 5 rounds he is still unsuccessful
he is dropped from the heavens
plummeting to his death

S.atk- Sweep: all enemies are damaged by the tail
~ wait 2 turns for next use~

S.atk- Scaled Hammer:
bringing down your tail you will crush your foe to his end
(1-5miss, 6-DEAD)
~wait 8 turns for next use~

======

Normal hit = 80
High hit = 150
Critical = 500

Spider Queen
HP10000
x
S.atk- Web of Sorrow:
Traps all but one foe in her trap
for 5 turns they are trapped and get the life sucked out of them
(each member gives 30hp to the spider queen)

S.atk- Stalker:
climbs up the cave walls for a better view and snatches a victim
(now creature player rolls a second dice to roll out the captured victim)
(if victim does not successfully roll out Speeder queen in 4 turns, spider food~)
(first dice is for attacking other players)

S.atk- Web Spew:
enemy is blind and poisoned for 3 rounds
taking 30 dmg each round
and dice set up for the enemy becomes
(1-4miss,5-normalhit,6-critical)


======

Normal hit = 95
High hit = 410
Critical = 500
x
The Three Headed Serpent (fire, ice, lightning)

(HP)Head1:6000,Head2:5000,Head3:5000
(choose two fellow creature players to be the other two heads!)

S.atk- THREE! Heads are Better than One:
attacks Three players at the same time

3 successful high and criticals in a row
will make one of the enemies hit (of your choosing)
(frozen, paralyzed, burned)

S.atk- Sweep: all enemies are damaged by the tail
~ wait 2 turns for next use~

S.atk- Scaled Hammer:
bringing down your tail you will crush your foe to his end
(1-5miss, 6-DEAD)
~wait 8 turns for next use~

======

Normal hit = 200
High hit = 400
Critical = 666
x
The Great Daemon
HP10800

S.eft- darkaura:
nullifies any ailments

S.eft- reaper:
any successful critical gives 100hp back
(not from the enemies life. it just replenishes your own)

======

Normal hit = 200
High hit = 400
Critical = 600
x
Diety Lilica**
HP25000

S.eft- holyaura:
nullifies any ailments

S.eft- reaper:
any successful critical gives 100hp back
(not from the enemies life. it just replenishes your own)

S.atk- Godlike Pressure:
slows entire enemy party for 4 turns
~wait for 2 turns for next use~

S.atk- Honorable Soul Blade sad 750dmg)
forged by the wicked and corrupt souls of
passed soldiers a blade slices through
the enemies party
~ wait for 2 turns for next use~

S.atk- Disgusted Stomp sad 500dmg)
pummels an enemy player into the ground
keeping them in place for 3 turns

S.atk- (Notso-)Holy Fire Reign:
if Lilica survives with less than 10hp she can unleash
a devestating attack to wipe the entire enemy party out of exsistance
(kills enemy party)