Wanted Dead or Alive
Xenon Maboroshi
The Nightmare of Oto
Threat Ranking: A
Bounty: Available upon capture.
Crimes: Treason, Murder, and Abandonment of duty.
Known Associate's: Kimiko Momoe
Xenon Maboroshi is to be considered armed a extremely dangerous. He is known to be the possesor of the Blood Marsh Snake Contract, the same utilized by the first Otokage, as well a skillful user of both Genjutsu and Lightning Ninjutsu. He was involved in the defeat of the Group "Shi no Suukasu" Or "Cirus of Death" and is one of the few who have faced "the last laugh" Kyojin, who can claim a victory from the experience. Do not allow yourself to be caught in his genjutsu, or it's a fair bet that you have already lost the battle. ~Character Data~
Name: Xenon Maboroshi (Xen) Alias: The Nightmare of Oto
Village: Village Hidden in the Sound Clan/Bloodline: Maboroshi
Genjutsu 1.3
Taijutsu 0.7
Int 1.2
Str 0.8
Wis 1.1
Con 0.9
Element Affinity: Lightning
Age: 15
Gender:Male
Rank: A-Rank Missing Nin
~Appearance~
Headband: Sewn into the outside his White coat on the left arm
Height: 6"0 feet
Weight: 130
Hair: A dull silver, his hair is something of an enigma, simply because though it appears loose an buoyant, falling down just enough to cover his ears, no matter what abuse it goes through it always manages to regain it’s usual appearance. In a way his hair aides his usual calm persona.
Eyes: Gold, generally giving a dull and inattentive impression, they can also serve as windows to his true intent during brief moments where his intensity shines through.
Physical Description: While slightly tall for his age, he is also reasonably slim. His face is actually moderately handsome behind his thin rimmed circular spectacles, but it’s often put off by his dull lazy demeanor, or indeed sometimes by his creepy smirks. Though his soft smiles are far more common than either of the former since his return from his journey abroad.
Clothing: The clothes he wears are somewhat an extension of his eccentricity, being a light short sleeve shirt that looks to have been stitched together in three sections, under a fitted white long coat very similar to his old Doctors coat, which he was hardly ever seen without in his younger years.
Background:Xenon Maboroshi is a somewhat remarkable individual in the sense that while his past has shaped who he is, he took to the events which made him differently then most might expect. Born in a remote village named Tokotiki within the confines of Rice Countries back woods, he grew up with a sheltered childhood, the son of the village Doctor and his wife. He yearned to follow in his father's foot steps and help others, this desire only surpassed by his love for the happy fairy tales his mother always read to him. Enraptured by this illusionary world were good triumphed and happily ever afters were all but inevitable, the events which shattered this life were all the more harrowing.
Xen's true mindset, that of a Genjutsu master, had in truth always doubted this life, this lie he'd loved and cherished. His mind was not made to be in a child's body, his boundless curiosity and insight forcing him to close his eyes if he wanted to keep this happiness...so he did so...up until the day his eyes were forced open. Do to the accidental manifestation of his bloodline in a terrible moment of tragedy, Xenon destroyed the mind of a fellow child, and spared the life of a witness. The Witness of course rallied the village against him, the villagers arming to bring him to justice.
In the unfortunate events of a single night, Xenon's father was murdered, and his Mother stayed behind to sacrifice herself for him...or so he believed. Xenon himself had at last been forced to open his eyes, and upon once more encountering a Crow he had saved, a former Summon Spirit forsaken by it's Spiritual existence and left an ordinary Crow, he swore on that day to never allow himself to be consumed by illusions again, yet this was not what was so surprising. The boy, even so young, found his logical mind could not condemn those who killed his parents. They had merely acted out of fear, their own convictions, and thus was born was his own creed.
To follow ones heart, and to allow others the same courtesy In this world good and evil were illusions, misinterpreted as absolutes by so many...and thus they led to the persecution and false damning of many lives.
He would only ever follow his own judgment, his own heart, and in turn he would not think evil of those who did the same.
While he was eventually separated from Mokutan by a storm,he was constantly helped along his way by a mysterious figure, who aided him many a time, enigmatically appearing, only to disappear without a word. The Figure grow more scarce when he was at last taken in by Oto, but Xenon would still catch glimpses of them out of the corner of his eye, standing vigil over him like some silent guardian from the shadows... Xenon still does not know their identity.
Academy- During Years at the academy of Oto, Xen remained moderately under the radar of interest. Learning, and maintaining his persona of lazy innocence, to all but one person. This person, his self proclaimed nemesis and later to be rival, was Kimiko Momoe. Oddly enough this strange hero obsessed girl was so amusing to the young Maboroshi, she became "his favorite toy" and the closest thing to best friend he'd ever admit to having for quite some time.
Genin- It was perhaps fate that he, after demonstrating skills on par with some lesser competitors at a CHUUNIN exam, passed the Genin exams and was placed on a squad with Kimiko, to his endless amusement. The other member of his team was Raine Tekkenseisai, a powerful boy with a heavy weight on his shoulders, but a fire in his heart. Together the three were placed under their Sensei, Dash, and after passing the rather up-surd obstacle course their Sensei set up for them, were immediately forced into a B-rank Mission, during which they uncovered a conspiracy, and thwarted Otogakure's potential Destruction. They even encountered, and defeated, the Dangerous psychopath called "3".
After reuniting with the crow Mokutan, Xenon's quest for strength was beginning to be put into perspective. The Boy had already experienced being helpless, having his will which he followed so closely being unable to prevent the events which ended his old life. While he does not regret that transformation, he does not ever wish to feel it again, and so began his quest to become nothing short of the most powerful being in the world. He was certainly not entirely chasing a dream either.
His talents and abilities, along with his teammates, were nothing short of impressive, bringing themselves up to being the strongest Genin team in Oto completely unchallenged, yet this didn't seem enough for Xenon. After a particularly heated Training session, in which he lost his temper and injured his Sensei, Xenon had what some might call an epiphany, and realized how he'd let his emotions skew his pursuit of the power he wanted.
Though this far from ended his quest, it changed it's nature, making it more a passive guiding force in his life, though this didn't prevent him of delving head first into the Labyrinth of Madness which lay at the foot of Mount Oto. Within Xenon faced his inner demons, very near literally as the figments brought his mind seemed strengthened by his own Illusionary talents.After beating the madness within however, the boy recovered an object of power not touched since the Devil of Oto, Orochimaru himself, had lain it before his last apprentice. The Snake Contract.
Earning the trust and Loyalty of two of the Snake spirits, Xenon's life seemed to be going well, finally having come to terms with his Sensei, his teammate Raine against whom he'd slightly clashed personality wise before, and of course with his pursuit of Power, after a long talk with the wise and Immortal Head of the Azan Clan. Though his life was about to take yet another interesting turn...
Time-Skip- Xenon was surprised one day to find himself setting out from Oto, Apprenticed to another Member of the Maboroshi Clan named Crow. Wise, and almost serene in his gentle, if somewhat bored, calm, the man seemed to genuinely care for him as a student, and to Xenon's further surprise he liked the man almost immediately. Their Mission in the turbulent times, aside from Xenon's training, was to travel about the lands as Oto's ear to the ground, acquiring information while not actually having to ruffle any feathers...or at least as few as possible.
Though when the war broke out in Fire Country this became more hazardous, it was nothing that Skilled young man and his powerful Mentor couldn't handle...though things got even more interesting as the two crossed over into Wind Country. Through happenstance, they there met a Boy named Patsu Irathin, and young man with a blazing heart that reminded Xenon of his teammate's, and eyes full of Heroic determination that could sway people's hearts. After a brief misunderstanding, in which Patsu attempted to attack Xenon, it turned out that Patsu was hunting down a man by the name of Itskani, who i turned out was a dangerous Crime boss who dealt in various unscrupulous activities.
To avenge the death's of his family, Patsu sought to bring this man down, and Xenon, in a strange twist of fate, announced that he would like to help him. Crow taking this as a good sign, agreed that they could do so, and that they would have plenty of opportunity to gather info while they assisted, indeed Crow's contacts would be of great help in tracking this man down.
Returning to Fire Country, the three discovered not only another alley in the eccentric money loving bounty hunter Ryoko Masaki, but they also were able to dig up the location of Itskani's main Operations, which lay in the South of Fire Country, away from the fighting. Though their passage still wasn't easy, the four managed to track down one of the Crime lords bases, only to learn the true wrath of his Organization came in the form of the Troop of Missing Nin he employed known by the Shi no Saakasu, (The Circus of Death). It is at their first encounter with this dangerous group that Xenon meets Kyojin.
Like himself in fighting style and skill level, Kyojin was the circus's knife thrower, and indeed may very well have been the second strongest among their number. Cunning, and dangerous, perhaps even mad, Kyojin and Xenon met, and almost immediately felt a growing confrontation between them. Similar, and yet irrevocably different, the two seemed to have a strange respect for one another, yet also destined to clash. When Xenon's group attempted an assault on Itskani's compound only to learn that the crime boss himself was already gone, it was Kyojin who led the present members of the Circus in their dark game of cat and mouse, until Xenon's allies managed to escape with the assistance of the enigmatic Kunoichi Toko's assistance.
Kyojin became Xenon's nemesis, the cheshire grinning knife artist eager to engage the Maboroshi whenever he could seize the chance, attacking them twice more before at last their final confrontation against the Circus and Itskani came.
Amidst this time before the final confrontation however, Xenon found himself locked in battle against their new ally Toko, as he finally learned her true idetity. Having known her as a child, Toko's true name was Sei, and she'd changed her name in memory of their home village in common, the occupants of which had been systematically slaughtered after the incident with Xenon's family.
Sei and Xenon were now the soul survivors of Tokotiki village, and her adopted name was in honor of the now silent town, her goal to take revenge on Xenon, whom she believed to be responsible for the villagers deaths in retribution for his own family.
In the end Sei was not able to kill Xenon, lacking both the skill, and, in the end, the will to do so. She had grown to enjoy her time with their group as she'd been traveling with them, and the reason she had taken so long to act in the first place it seemed, had been because of her growing feelings of friendship with them.
Xenon was able to convince her of his innocence, but not, it seemed, of Crow's. Sei had grown to have strained feelings for the object of her vengeance, so when the opportunity came to turn suspicions on another, she took it gladly. She now believed Crow to be the one responsible for the death's of the villagers, acting in defense of his young Clan mate, but she chose to not do anything about it for the time being, partly for Xenon's sake,and partly because she knows that she could not yet defeat him.
When at last they confronted Itskani, Crow stayed back and to fight off no less than five of the Circus's members, along side the mysterious figure who had protected Xenon since his families death, shattering both Sei and Xenon's theory that they were the same person. As Patsu, Ryoko, Sei and Xenon went on ahead, each found them self matched against an opponent, staying behind while the others went on, Ryoko revealing that her reason for joining them originally was because she held a grudge against one of the members of the circus, who it seemed had killed her mother.
As Sei engaged the Circus's lion tamer, and Ryoko the one she'd hunted, Xenon and Patsu reached the second deepest chamber of Itskani's hidden tunnels...where Kyojin was waiting amidst a room full of water reservoirs. Patsu going on ahead, Xenon and Kyojin held a long discussion about what made them so different, the pair at last reaching their resolution in a final climatic battle. In the end Xenon chose to spare Kyojin's life, leaving him behind as he went ahead to join Patsu.
As each of their group rejoined them, Patsu's losing battle against the Circus's leader Braago ended in his victory, not in the end because he was stronger, but because Braago couldn't bring himself to fight fully against the boy's spirit, Braago himself in the end being the one to kill Itskani. Rallying the members of the Circus that still lived, stating that he held no grudges, Braago and his remaining troop departed to parts unknown...though Kyojin and the twins that often followed him around it seemed, had disappeared.
Their long labor Complete, Xenon and his friends parted ways, Patsu and Ryoko partnering together as Freelance Bounty hunters, while Sei disappeared quietly into the shadows as usual, her final words to Xenon before she vanished a promise that would see him again someday. That done, Crow and Xenon returned to the Village hidden in the sound, where Xenon reunited with his team...and of course, met his self proclaimed one true rival again after a year.
Kimiko Momoe and Xenon Maboroshi had both changed greatly over their time apart, but the only way that they seemed to be able to catch up was in a battle, each of the two fighting to their utmost as in the end the two friends epic show down concluded with a draw.
His home coming complete, Xenon was surprised when his Teammate Raine departed much the same way he had, he and Kimiko alone with Dash over the course of the next year as he dedicated him more closely into medical Study, his fascination with the field revived from when he was a child. Though he of course went on Missions with Kimiko and Dash, the year was spent mostly on down time when compared to his previous, though he did encounter Ryoko and Patsu again.
When at last Raine returned, his journey having strengthened the young boy greatly, the three reunited team Members set off together this time to enter the Chuunin exams...for which they might have been the slightest bit over qualified...
After the reclamation: Joining Kimiko in her efforts to begin a Missing Nin Resistance group against the Otobe, Xenon has stayed by her side, even when she hit her lowest point, just after they had failed to stop the Otobe from invading their home. The two have grown even closer since, and if his somewhat comical teasing remarks on the matter are any indicator, they have finally taken their relationship beyond being merely the closest of friends...not that his dear Kimiko can admit to this without becoming terrible flustered however, but for him that just makes it twice as fun.
Personality:Xenon's personal beliefs strongly influence who he is today, a person who is while at times shrewd, capable of killing without remorse, also rarely does so long as the person in question's motivations appeal to him in some way. A Curious soul by nature, he often comes off as a very scientific sort in methodical and questioning manner, though this impression is often out done by his usual social facades, of which he has two. A Facade being perhaps a strong word, Xenon Maboroshi's usual expression is completely neutral, taking after his Sensei Crow in seeming almost bored, his voice generally smooth and casual in conversation. The other of which is perhaps an expression of his constant amusement of the world around him, is an almost harmless knowing smile. When he drops either facade he generally is wearing a smug smirk, though not a particularly malicious nor arrogant one. Rather one more of a person laughing at a Joke whose punchline completely eludes everyone around him. While he does have the occasional moment where he gives an unmistakable creepy leer, this look is apparently a personal way of entertaining himself, started when his long time friend and Teammate Kimiko told him he was like some kind of mad scientist. In the end Xenon has an extremely flexible personality, capable of both complete altruism, and utter selfishness, depending on his situation at the time. In more recent times with his growing relationships with others, he appears to have softened severely, growing up a bit to become the person that could fulfill the roles of older brother to his little cousin Kina, and...second in command, to his long time partner and closest friend, Kimiko. He now tends to be even MORE cheerful then he used to be, and it is indeed genuine. He often goes out of his way to help those that he likes,or finds some form of a favor with, though he often needs prodding from Kimiko before assisting someone he would find some disfavor for...
Other:He likes observing conflict, though of the heart and mind, rather than physical violence. For this reason he also enjoys manipulating people for fun, albeit light-heartedly, otherwise known and defined as "teasing". He holds a certain interest philosophy as well.
Missions: S:
A:1
B:2
C:6
D:2
Jutsu:Ninjutsu- Bunshin no Jutsu (Clone Technique)
This is a basic technique taught to ninja at an academy. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. These illusory clones will simply disappear if come into contact, and cannot do anything to damage the opponent.
Cp cost: 1 pt. per clone.
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage
Stage I: Chakra Control DC 10 Use your chakra to create a model of yourself. Pay special attention to details so that your clone and yourself will be hard to distinguish apart.
Special: Can create 1 per 5 ranks in Chakra Control. The user numbers each of their clones individually. The attacker does a random number check to see what they hit.
To See Through Clones: d20 + 1/2 the user's int mod + half the user's chk mod vs. d20 + opponent's int. mod. Opponent will target the real ninja among the clones.
Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy.
Cp cost: 2 +1 per post
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the Academy.
Training: 1 stage.
Stage I: Chakra Control DC 10 Gather your chakra and cover yourself with a thin layer of it. Mold the layer of chakra to assume the appearance of anything you choose.
Special: +intelligence modifier to disguise (Craft) checks.
Kakuremino no Jutsu (Cloak of Invisibility Technique)
This technique is where one uses a cloak or a piece of cloth to make oneself blend in with the background, making oneself appear invisible.
Cp cost: 1
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the academy.
Training: 1 stage.
Stage I: Stealth DC 10. Learn to hide and effectively use camouflage, utilising your chakra to enhance the effect.
Special: +2 to your Stealth check when hiding.
Kawarimi no Jutsu (Replacement Technique)
This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack.
Cp cost: 4
Dice Rolls: n/a
Damage: n/a
Requirements: Learn in the academy. Chakra Control 3
Training: 1 stage
Stage I: Chakra Control DC 15 Your sensei will attack you but leave an opening. Use the opening to conceal yourself, quickly replacing yourself with a nearby object. Then you can counterattack!
Special: This attack is considered as having been used during your opponent's turn. (It does not use up your attacks for your turn). Can only be used if all of the opponent's attacks have missed. Allows user to go into hiding. If user wishes to flee, he gets an extra initial roll. If he wishes to attack, his next attack is considered a Sneak Attack.
Jibaku Fuda: Kassei, (Exploding Tag: Activate)
Utilizing chakra, the user is able to activate the explosion mechanism of a distant bomb tag.
Cp cost: 3 per tag
Dice Rolls: 1 Roll
Damage: Exploding tag damage [10-20]
Reflex DC: 8 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Learn in the academy. Chakra Control 2.
Training: 1 stage
Stage I: Chakra Control DC 12 The paper of a bomb tag has been specially infused with a certain chakra that reacts with aggressive chakra. Project your chakra and practise activating them.
Nawanuke no Jutsu (Rope Escape Technique)
A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu.
Cp cost: 1
Dice Rolls: n/a
Damage: N/A
Requirements: Learn in the Academy.
Training: 1 stage
Stage I: Escape Artist DC 10. Get a friend or your sensei to bind your hands together with rope. Using chakra to enhance your movements, practise wriggling out of it.
Special: +2 to your Escape Artist roll when escaping from rope.
Genjutsu Kai (Genjutsu Release)
The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu. You can also use this technique on someone else.
Cp cost: 10
Dice Rolls: 2 Rolls
Damage: N/A
Requirements: Chakra Control 8, Genjutsu 4
Training: 2 stages
Stage I: Genjutsu DC 14 Learn the basics of genjutsu. Learn how they work, and how to escape from it.
Stage II: Chakra Control DC 18 Become in tune with your body's chakra system. You may ask a friend who knows genjutsu to perform one on you so you can practise breaking your chakra circulation and the genjutsu.
Special: +your chakra mod + 2 per 10 ranks in Chakra Control to Will Save. The effect of this technique is stackable, that is if many ninja use it on one person all their bonuses are added.
Shunshin no Jutsu (Body Flicker Technique)
A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported.
Cp cost: 15 or 1 per ft
Dice Rolls: 2 Rolls
Damage: N/A
Requirements: Dexterity 20, Chakra Control 10, Ninjutsu 8
Training: 2 stages
Stage I: Dexterity DC 15 {d20 + dex mod} First of all, a ninja much be able to run fast. Get your speed up to scratch rookie!
Stage II: Chakra Control DC 20 Now practise fielding your chakra towards your leg muscles to enhance their power. If done right, you should move at an accelerated pace with minimal side effects.
Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll. Does not nullify Stealth checks.
Medical Technique: Minor Chakra Heal
http://images1.wikia.nocookie.net/__cb20090806053427/naruto/images/thumb/f/f9/Rin3.jpg/180px-Rin3.jpg
By using one's chakra, a ninja can repair damaged muscles and skin. Through hard studies and continual practice a ninja can master the proteins in a body to help repair these injuries. [no bones can be repaired by this technique.]
Cp Cost: 12 per usage
Dice Rolls: 2
Heals: 1 - 10 + Chakra Mod.
Requirements: Medical Ninjutsu 15, Chakra Control 20
Training:
Stage I: Chakra Control DC 30 Heal a wound of a lesser life form (flower, insect, tiny animal...).
Stage II: Chakra Control DC 32 Increase the radius of a wound and repeat stage I.
Stage III: Medical Ninjutsu DC 27 Heal a wound of a fellow human being.
Special: Heals a small amount of HP on a desired target.
Fukumikuchi Hari (Hidden Mouth Needles)
The user is able to summon forth needles into the mouth and then spit them out at their opponent with precise accuracy.
Cp cost: 2 per needle
Dice Rolls: 4 Rolls
Damage: Total Needle "Senbon" damage + chk mod instead of dex mod
Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Dexterity 20, Chakra Control 12, Ninjutsu 10
Training: 2 stages.
Stage I: Chakra Control DC 22 The technique works by quickly transporting the needles in your pouch or on your body into your mouth. It's hard to get but practise enough and you should do it with negligible injury.
Stage II: Dex DC 18 {d20 + dex mod} Now that you can fill your mouth with needles you'll probably want to get them out. Work on your aim and the speed of your spitting.
Special: You can only spit out an amount of needles equivalent to your ranks in Chakra Control. Eg. you have 12 in Chakra Control, you can only spit out 12 needles and your technique damage is 12 - 13 + chk mod. Of course you must have enough needles in your possession.
Kuchiyose no Jutsu (Summoning Technique)
This technique, using a contract, seal, and the user's blood, binds a being to the user. The type of being is determined by the contract and Seal performed. The blood is used as a signature to make the contract, which can be written on a scroll or tattoo, valid. Once bound, the being can be summoned with a blood sacrifice to perform a task or help the user in battle.
The summon usually is subservient to the summoner. However, the more powerful summons demand respect and loyalty from their summoners. Some may even demand hundreds of live human sacrifices.
Other types of summonings include even powerful objects, such as the Rashōmon gates. For more information, check the "Summoning Contracts" thread.
Cp cost: Varies.
Dice Rolls: 4 Rolls
Damage: Depending on summon's power.
Requirements: Chakra 30, Chakra Control 25, Ninjutsu 25
Training: 4 stages
Stage I: Chakra DC 22 {d20 + chk mod} You need lots of chakra to summon creatures. Train up your chakra supply.
Stage II: Chakra Control DC 35 To summon a creature you call him from his own country. Help him along.
Stage III: Chakra Control DC 40 Work on your Chakra Control as transporting a creature takes a lot of it!
Stage IV: Ninjutsu DC 40 Combine the previously trained elements.
Raiton: Raihappa no Jutsu (Lightning Release: Lightning Blast Technique)
The user creates a lightning bolt out of his chakra and sends it swiftly to his opponent.
Cp cost: 70
Dice Rolls: 4
Damage: 40 – 70 + chk mod
Reflex DC: 15 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Lightning Affinity, Chakra Control 28, Ninjutsu 25
Training: 4 stages
Stage I: Chakra Control DC 38 Convert your chakra to pure lightning.
Stage II: Chakra DC 25 {d20 + chk mod} Fiddle with your created lightning to make it more hot, have a higher voltage, etc.
Stage III: Chakra Control DC 40 Work on the speed of your jutsu.
Stage IV: Ninjutsu DC 37 Combine the previously learned elements.
Kanashibari no Jutsu (Temporary Paralysis Technique)
http://images3.wikia.nocookie.net/__cb20100627194449/naruto/images/thumb/8/82/Temporary_Paralysis_Technique.JPG/300px-Temporary_Paralysis_Technique.JPG
A Ninjutsu technique where the ninja stares down their opponent, causing them to become completely frozen in their tracks. Perfect for escaping a dire situation, or for stalling a target in an assassination, or for creating an opening for a more dangerous attack. The ANBU members are known especially for this technique.
Cp cost: 40
Dice Rolls: 3 Rolls
Damage: N/A
Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu
Will Save DC: 12 + chk mod + 2 per 10 ranks in Intimidation
Requirements: Chakra 25, Chakra Control 20, Ninjutsu 16
Training: 3 stages
Stage I: Intimidate DC 20 Make yourself as assertive and frightening as possible.
Stage II: Ninjutsu DC 28 Use chakra to enhance the effect, eg. by creating a chakra aura around you.
Stage III: Chakra DC 20 {d20 + chk mod} Combine the previously learned elements.
Special: Opponent is rendered completely immobile for one turn. This technique is broken upon impact.
Tobidogu (Projectile Weapons)
http://images1.wikia.nocookie.net/__cb20091110170240/naruto/images/thumb/7/72/Flying_Tool_2.JPG/300px-Flying_Tool_2.JPG
In order to store and use large items or various weapons, the user can unleash them by utilizing summoning scrolls. In this way, the person won't be burdened by carrying weighted artillery when going up against an opponent.
Cp Cost: All numbers are per item stored.
1 [small objects, eg, kunai, shuriken]
5 [medium objects, eg. tanto, books]
15 [in between objects like katana]
25 [large objects, eg. human-sized puppets, kusarigama, nodachi]
50 [huge objects]
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Summoning scroll, Intelligence 20, Ninjutsu 10/15/21/28/36 [depending on the size], Chakra Control 12/17/24/30/38
Training: 1 + 1 stage per size increment
Stage I: Chakra Control DC 17 Learn how to seal and unseal small items.
Stage II: Chakra Control DC 25 Learn how to seal and unseal medium items.
Stage III: Chakra Control DC 34 Learn how to seal and unseal larger items. It's starting to get a bit harder now to push the objects in.
Stage IV: Chakra Control DC 42 Learn how to seal and unseal large items. It now requires a lot of control or brute chakra force to seal the objects into the scroll.
Stage V: Chakra Control DC 53 Learn how to seal and unseal huge items. Even more chakra control is required to manipulate the fine points of the summoning scroll to let the huge object in.
Raiton: Raishindou (Lightning Release: Lightning Surge)
http://images2.wikia.nocookie.net/__cb20100424195418/naruto/images/thumb/7/78/Lighting_surge.jpg/300px-Lighting_surge.jpg
The user slams his hand onto the ground and causes lightning to spread from his hand to underneath all opponents.
Cp Cost: 80 Cp
Dice Rolls: 3
Damage: 55 – 80 + chk mod + 2 per 10 ranks in Ninjutsu
Reflex DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu
Fortitude DC: 12 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Lightning Affinity, Chakra Control 25, Ninjutsu 20, Chakra 26
Training: 3 stages
Stage I: Chakra Control DC 35 Convert your chakra to pure lightning.
Stage II: Chakra DC 18 {d20 + chk mod} Forcing your electric chakra into the ground with as much force as possible.
Stage III: Ninjutsu DC 30 Ensuring a uniform spread around yourself inside the ground.
Special: All opponents and allies must succeed a Reflex save or take full damage from the technique and then have to roll a Fortitude check. If victim fails Fortitude check, he suffers -5 to all movement rolls in his next turn.
Raiton: Rairyu Dageki Dangan (Lightning Release: Lightning Dragon Shock Bullet)
The user begin to channel and attract all the static electricity within the air around them, and from within there bodies in to a small sphere at the front of there open mouths, as well as applying as they do so to strengthen the charge. Once enough static electricity is gathered, it is expelled. The expelled charge of electricity acts like cloud to cloud lightning. The charge seeks out a differing electric potential, other than the user. As it does so, the user shapes the front of this lightning-like charge in to that of a dragon head with his chakra. Because it is seeking out another electric potential this technique rarely misses its target.
Cp cost: 200
Dice Rolls: 4
Damage: 100 - 200 + chakra mod.
Reflex DC: 15 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Lightning affinity, Chakra Control 35, Ninjutsu 33
Training: 4 stages
Stage I: Chakra Control DC 45 Use your chakra to seek and generate static charge around you and into a sphere in your mouth.
Stage II: Chakra DC 28 {d20 + chk mod} Increase the potential difference of your electricity and continue to build up the charge.
Stage III: Chakra Control DC 48 Practise aiming and unleashing the technique accurately on targets.
Stage IV: Ninjutsu DC 48 Combine the previously learned elements.
Special: Add +12 to the Reflex DC for this jutsu.
Raiton: Gian (Lightning Release: False Darkness)
The user emits lightning in the shape of a spear from his mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock, meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies.
Cp Cost: 210 Cp
Dice Rolls: 5
Damage: 125 – 175 + chk mod + 2 per 10 ranks in Ninjutsu
Reflex DC: 15 + chk mod + 2 per 10 ranks in Ninjutsu
Requirements: Lightning Affinity, Chakra Control 35, Ninjutsu 30, Chakra 30
Training: 4 stages
Stage I: Chakra Control DC 45 Use your chakra to seek and generate static charge around you and into a sphere in your mouth.
Stage II: Chakra DC 20 {d20 + chk mod} Increase the charge of electricity in your mouth to greatly destabilize its form.
Stage III: Ninjutsu DC 40 Practise aiming and unleashing the technique towards targets.
Stage IV: Ninjutsu DC 42 Increasing charge as you let the electricity from your mouth flow to the outside to maximize power and piercing.
Special: This technique can target 1 enemy per 10 ranks in Ninjutsu. Succesful hit will cause a Bleeding wound in the target, taking 6 hp damage per turn until it is treated. Critical strikes cause a Bleeding critical wound, target taking 12 hp damage per turn.
Genjutsu- Kuro Ikkou no Jutsu (Black Thought Technique)
This Jutsu, while simplistic, can also act as a reflection of a Genjutsu user's talent. The aim of this genjutsu is primitive, but the effects can be devastating in the hands of a master. While not showing any horrible visions or disrupting the person’s perception directly, it causes the person to think things he or she would normally find unthinkable; murdering their own family, killing their closest friend, betraying their lover. The stronger the user of this jutsu is the more the person is consumed by this terrible thought, and the more it damages their psyche.
Cp Cost: 15 + 5 per turn the technique is continued.
Dice Rolls: 2
Damage: 15 - 30 + int mod
Will Save DC: 10 + int mod + 2 per 10 ranks in Genjutsu
Requirements: Genjutsu 14, Chakra Control 18
Training: 2 stages
Stage I: Chakra Control DC 24
Stage II: Genjutsu DC 22
Owner: The Ghost of Xmas Awesome
Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
This is a genjutsu that reveals the fears that dwell inside people's hearts. Everyone has an image of the one thing they wouldn't want to ever see. This genjutsu is a technique that draws forth such an image from within the heart and has one mistake it for reality. First, an imaginary circle of leaves will spin around and envelop the target, falling away shortly after. After a short period, the illusion will begin. This is to make the illusion more convincing, since the user will likely have moved before the illusion sets in. If the mental image is a gruesome one, the shock will be accordingly great.
Cp cost: 12
Dice Rolls: 2
Damage: 10 - 25 + int mod
Will Save DC: 10 + int mod + 2 per 10 ranks in Genjutsu
Requirements: Genjutsu 8, Chakra Control 10
Training days: 2 stages
Stage I: Chakra Control DC 20
Stage II: Genjutsu DC 18
Magen: Jubaku Satsu (Demonic Illusion: Tree Bind Death)
With this jutsu, the user can make themselves disappear so that they can approach their opponent unnoticed. Once near the desired target, a tree will grow at the target's feet and branches from an illusory tree will bind them from behind so that they are unable to even move or use hand seals. Once the opponent believes that they are captured, the user can then reappear from above the tree and attack.
Cp cost: 60
Dice Rolls: 4
Damage: 100 - 150 + int mod
Will Save DC: 15 + int mod + 2 per 10 ranks in Genjutsu
Requirements: Genjutsu 33, Chakra Control 35
Training: 4 stages
Stage I: Chakra Control DC 45
Stage II: Intelligence DC 25 {d20 + int mod}
Stage III: Chakra Control DC 47
Stage IV: Genjutsu DC 43
Jutsu Name: Shisshin no jutsu (Trance Technique)
Description of Jutsu: The Maboroshi clan's infamous Kekke Genkai, with this Jutsu the Maboroshi are said to be able to use any pendulum like object, from a pocket watch to a wagging finger, to place their audience into a captive trance, lowering their mental defenses and making them susceptible to other, far more dangerous illusions, the user might have in store...
Rank: C
Cp Cost: 45
Dice rolls:3
Damage: N/A
Will Save: User's Level+Int+Chakra+4 per 10 Genjutsu
Requirements: Maboroshi clan, 25+ Genjutsu, 20 int
Training:
Stage I: Genjutsu DC:35 Master untangle the defenses of a basic mind, like that of an animal, lull it into the trance.
Stage II: Int DC: 30 Study the workings of the human minds Genjutsu defenses, and study how the Kekke Genkai circumvents them...
Stage III: Genjutsu DC: 40 Fully activate the Blood line, lulling a human into the Shisshin.
Special: The Target's mind is clouded, sent into almost a haze. Their world becomes softer and blurred at the edges, and any Genjutsu used on them until the end of the user's next turn have the Will save DC increased by 10.
Magen: Kokoni Arazu no Jutsu (Demonic Illusion: False Surroundings Technique)
A rather sophisticated Genjutsu which changes the appearance of a nearby object or climate.
Cp cost: 35 + 8 per turn
Dice Rolls: 3
Damage: N/A
Will Save DC: 12 + int mod + 2 per 10 ranks in Genjutsu
Requirements: Genjutsu 30, Chakra Control 30
Training: 3 stages
Stage I: Chakra Control DC 40
Stage II: Chakra Control DC 42
Stage III: Genjutsu DC 43
Special: Maximum to +8 to certain checks. Effect of jutsu depends upon usage. Consult Crew.
Taijutsu-Sennen Goroshi (One Thousand Years of Death)
A very simple Taijutsu technique with a very over-dramatized name. A technique in the one plunges the user's fingers into the vicinity of the victim's rectal regions. However, the true meaning of the technique was mainly to use a pointed object (usually a kunai), in order to attack the blind spot of the enemy.
Cp cost: ----
Dice Rolls: 2
Damage: Taijutsu damage and -3 MHp
Requirements: Athletics 2
Training: ----
Summoning Contract- Blood Marsh Snake Contract: Snake
~Stats~
LV. 30
Experience: 0229/1550
Hp: 450
Cp: 840
MHp: 540
((All points not specified were obtained via the system reformation, previous training points lopped in with the rest, as per request.))
Strength: 6+12 18 x.8(clan) 14(total) Mod:2
Dexterity: 6+34 40(Total) Mod:15
Constitution:6+18 24x.9(clan) 21(total) Mod: 5
Intelligence:6+42 48x1.2(clan) 57(Total) Mod: 23
Wisdom: 6+20 26x1.1(clan) 27 (total) Mod: 8
Charisma:6+24 30(total) Mod:10
Chakra:6+40 46total) Mod:18
Dodge Bonus: 53
Base Attack Bonus:30/25/20/15/10/5
Attack Melee:32/27/22/17/12/7
Attack Ranged:45/40/35/30/25/20
Base Save Bonus:15
Fort:20
Rex:30
Will:23
~Skills~
Ninja Skills [Mundane] ((Modified By)):Total Skill points 310
Strength+2
Athletics (Str):5
Dexterity:+15
Acrobatics (Dex):10
Escape Artist (Dex):0
Sleight of Hand (Dex):0
Stealth (Dex): 20
Constitution: +5
Concentration (Con): 6
Intelligence: +23
Alchemy (Int):0
Chakra Control (Int):40
Craft (Int): 5
Treat Injury (Int):10
Wisdom: +8
Awareness (Wis):15
Read Lips (Wis):0
Sense Motive (Wis):13
Survival (Wis): 7
Charisma:+10
Diplomacy (Cha):9
Handle Animal (Cha):0
Innuendo (Cha):0
Intimidate (Cha):16
Perform (Cha):0
Seduction (Cha):3
Ninja Skills [Passive] ((No Modifiers)):Ninja Weapons (Melee):0
Ninja Weapons (Ranged)(Senbon):20(total)
Taijutsu:0x0.7(clan)=0
Ninjutsu: 40(total)
Medical Ninjutsu: 35 (total)
Genjutsu: 40x1.3(clan) 49(total)
Fuuin Jutsu:1
Sneak Attack:15
Puppet Play:0
~Possessions~
Money:Ryo:83
Equipment:65 x Senbon
Radio: The short range radio is capable of keeping ninja in contact across several miles. The radio can accept multiple frequencies and is activated to talk by pushing a button on the neck attachment.
ValuablesPocket Watch
Small Black notebook- in which Xenon often takes notes on anything that strikes his attention.
A small poker chip, which he usually seems to have in his coat pocket, though he rarely takes it out.
~Pet Data~
Name: Mokutan
Species: Crow
Size: Small
Element Affinity: Wind
Age: 18
Gender: Male
~Appearance~
Height: 1.6 feet
Weight: 20
Feathers: Black and soft
Eyes: Gold reflective irises
Physical Description: He seems to be a regular crow by all appearances, and even seems to lack the summon spirits powers, but he is at least able to properly talk...though that might be less advantagous for those around him.
Background: Always picked on for being somewhat of a coward and a runt, Mokutan tends to refer to the other crow’s as “A bunch of self important jerks.” Rather unfond of the spirit world, he prefers the human world and when he finally found a way to escape, he was rather pleased… the only price he had to pay was his powers, becoming for all physical purposes an ordinary crow. Yes… perhaps it was a steep price after all.
Xen actually saved the bird three times over the course of his life, first when he was a smaller child, again shortly after his parents death, and again when he they met in Otogakure after Xen became a Genin. It was after this third time that Moku seemed to stick to Xen, and can often be found on the boy’s shoulder or in the near vicinity.
Personality: Moku tends to whine about danger and explain he’d much rather be doing something else, but he’s also incredibly loyal to his master and will do as he’s told once given an order, even if he isn’t happy about it. He grows attached to those who are kind to him, and while he puts up the wall of a run at the first sign of danger turncoat, he’d be the least likely to abandon his friend in trouble. Light hearted and a joker at heart, he’s not so bad over all.
Other: He’s a bit of a flirt, and addresses people he respects as “Chief” and “Boss”. For now the list is rather short.
Jutsu:Ninjutsu- Henge no Jutsu (Transformation Technique)
The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy.
Cp cost: 2 +1 per post
Dice Rolls: 1 Roll
Damage: N/A
Requirements: Learn in the Academy.
Training: 1 stage.
Stage I: Chakra Control DC 10 Gather your chakra and cover yourself with a thin layer of it. Mold the layer of chakra to assume the appearance of anything you choose.
Special: +intelligence modifier to disguise (Craft) checks.
Ningen no Keshin (Human Incarnation)
Description of Jutsu: This Jutsu is only usable by pets and summons, for the simple reason that if a human were to use it, it would have no effect. This technique uses chakra to literally change the users form into that of human, with varying degrees of success, in a similar way a henge might, though the change is more stable. It is said the technique was developed by summon spirits who wished to walk in the human world unnoticed, but it is not entirely certain. The change is much easier for Summon Spirits, who's chakra systems are already similar to a humans, and animals who have been able to preform it in the past have always been nothing less then exceptional, as well as incredibly intelligent.
The Jutsu, if this otherworldly transformation can even be called that, does not allow one to take multiple human forms, as the ninjutsu merely changes the chakra coils and surrounding systems into those of a human, making the form they take what the animal themselves would look like, if they were a human. Though the age depends on the size of the animal, each appearance is as unique as one face is to another.
The only drawback to this technique seems to be that though the transformation is a true change of form, and not temporary, it expends a great deal of chakra, and even a fair amount to return to their original forms. Not a technique for the rabble of the animal kingdom, any who can use it outside the summon spirits are purely the elite.
Rank: B
Cp Cost: 100cp for summons, 300cp for pets, 50 cp to revert form.
Damage: N/A
Requirements: Summons: Int 20 Chakra 20
Non-Summons: 40 Int 35 Chakra
Training:
Stage I DC: 17 chakra
Stage II DC: 20 INT
Stage III: DC: 22 INT
Stage IV: DC: 37 INT and Chakra combined.
Special: Simply put, this jutsu allows something that is not human, to take human form. For Summons, who are already able to use Jutsu, this change is purely superficial, for animals however, this allows them to use simple Jutsu that would otherwise be impossible for their chakra networks to process, as well as Taijutsu that requires hands and feet. Though they will never be as adapt at using the human body as a real human would be, it can still make a seemingly harmless animal, into a suddenly formidable opponent.
Animals, unlike summons for who the change is merely superficial, cannot pick any age they choose. Users stats do not change, Small animals turn into Children, Medium into Teenagers, Large into Adults, and though they may use Justu, this is limited, and determined by their level. It also takes animals twice as long to learn Jutsu, meaning a 5 day Jutsu would take 10, and so on.
Level 1-10 D-rank or below
Level 11-30 C-rank or below
Level 31 and beyond B-rank or below
Animals who cannot already talk will not be able to talk just by changing into human form, unless they already fully comprehended the language, and merely couldn't accurately vocalize it.
Genjutsu- Kuro Ikkou no Jutsu (Black Thought Technique)
This Jutsu, while simplistic, can also act as a reflection of a Genjutsu user's talent. The aim of this genjutsu is primitive, but the effects can be devastating in the hands of a master. While not showing any horrible visions or disrupting the person’s perception directly, it causes the person to think things he or she would normally find unthinkable; murdering their own family, killing their closest friend, betraying their lover. The stronger the user of this jutsu is the more the person is consumed by this terrible thought, and the more it damages their psyche.
Cp Cost: 15 + 5 per turn the technique is continued.
Dice Rolls: 2
Damage: 15 - 30 + int mod per turn.
Will Save DC: 10 + int mod + 2 per 10 ranks in Genjutsu
Requirements: Genjutsu 14, Chakra Control 18
Training: 2 stages
Stage I: Chakra Control DC 24
Stage II: Genjutsu DC 22
Special: If jutsu is maintained for more than 3 turns, the opponent becomes Frightened (-2 to all rolls).
Owner: The Ghost of Xmas Awesome
Taijutsu-~Stats~
LV. 21
Experience: 46/2100
Hp: 273
Cp: 399
MHp: 315
Strength: 10 | mod = 0
Dexterity: 10+10=20 | mod = +5
Constitution: 10+7=17 | mod = +3
Intelligence: 10+30=40 | mod = +15
Wisdom: 10+10 | mod = +5
Charisma: 10+0 | mod = 0
Chakra: 10+30=40 | mod = +15
Dodge Bonus: 25
Base Attack Bonus: 21/16/11/6/1
Attack Melee: 21/16/11/6/1
Attack Ranged: 26/21/16/11/6
Base Save Bonus: 10
Fort: 13
Rex:+15
Will: +15
Damage: 1-3 Talons
~Skills~
Mundane SkillsStr: +0
Athletics: (Str) 10
Dex:+5
Acrobatics: (Dex) 10
Stealth: (Dex) 20
Con: +3
Concentration: (Con) 10
Int: +15
Chakra Control: (Int) 30
Wis: +5
Awareness: (Wis) 10
Sense: (Wis) 20
Survival: (Wis) 20
Track: (Wis) 20
Cha: +0
Diplomacy: (Cha) 10
Intimidate: (Cha) 0
Perform: (Cha) 0
Ninja SkillsNinjutsu: 20
Genjutsu: 30
Taijutsu:
Fuuin Jutsu:
Medical Jutsu:
Sneak Attack: