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Posted: Fri Jun 01, 2012 3:54 pm
Ancient storm gale WIND/spellcaster/effect **** Once per turn, you can destroy 1 spell/trap card on your opponent's side of the field. This monster cannot attack the turn you activate this effect. 1500/1200
Ancient storm kite WIND/machine/effect/** Flip: Return up to 3 "ancient storm" monsters with different names from your graveyard to the bottom of your deck in any order. 900/1300
Ancient storm typhoon WIND/aqua/effect/**** Once per turn, you can discard the top 2 cards of your deck to discard 1 random card from your opponent's hand. You cannot special summon the turn you activate this effect. 1800/400
Ancient storm maelstrom WIND/sea-serpent/effect/****** When this card is special summoned, you can special summon 1 "ancient storm maelstrom" from your deck with its effect negated. Skip your next draw phase. 2400/1400
Ancient storm cyclone WIND/winged-beast/effect/*** When this card is sent to the graveyard, you can add 1 "ancient storm" spell/trap card from your graveyard to your hand. That card is banished when it is removed from the field. 500/500
Ancient storm tornado WIND/winged-beast/effect/***** Once per turn, you can pay 1000 life points to destroy 1 set card your opponent controls. 2000/1700
Ancient storm hurricane WIND/sea-serpent/exceed/****** 2 level 6 WIND monsters While this card has at least 1 overlay unit, it cannot be removed from the field by your opponent's card effects. Once per turn, you can activate 1 of the following effects. *Remove 1 overlay unit and banish up to 2 monsters in your graveyard to destroy as many cards on the field as monsters banished by this effect. *Remove 2 overlay units to destroy all cards on the field. 2600/2300
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Ancient storm lightning quick-play spell Negate a monster effect activated by your opponent. Your opponent then takes 500 points of damage.
Ancient storm deluge continuous trap Destroy all equip cards on the field. Monsters cannot be equipped while this card is on the field.
Ancient storm debris Spell Tribute 1 "ancient storm" monster on your side of the field. Draw 2 cards.
Ancient storm cloud formation spell Add 1 "ancient storm" monster from your deck to your hand.
Ancient storm air current field spell Other field spells cannot be activated and this card cannot be removed from the field while there is at least 1 WIND monster on the field. Whenever a player summons a WIND monster, they can look at 1 set card the opponent controls. If the monster summoned is an "ancient storm" monster, the player may instead look at the top card of their deck, then place it on the top or bottom of their deck.
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Posted: Sun Sep 08, 2013 11:06 am
I have a few questions. First off, with kite, where are you returning them from? The grave? The Field? Your hand? You have to be more specific.
Next, why didn't you use yugiohcardmaker.net? You could have set up your cards and have pictures.
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