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Psychic and Mutant Abilities

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Wanderer Ankh
Crew

Heroic Shapeshifter

19,250 Points
  • Hero 100
  • Seasoned Warrior 250
  • Survivor 150
PostPosted: Fri May 18, 2012 5:48 pm


Psychic

Power manipulation
Users have the ability to alter the energies in all beings, even superpowers. Users of this ability may change a targets energies. This is considered one of the most powerful abilities, as it is an Almighty Power, has power over all other abilities, and can make new or erase powers from existence

Power bestowal
Ability to bestow powers or jump-start latent powers.

Power mimicry
Ability to copy another's powers when that power is used against you. With this ability only one power may be mimicked at a time.

Acid generation
Ability to generate acid, can be manifested through touch or as a spray.

Animal mimicry
Ability to take on the abilities of certain animals.

Omni-lingual
Ability to understand any form of language. This can be accomplished in various ways.

Omniscience
Ability to know anything and everything.

Superhuman intelligence
Ability to have intelligence far above genius level.

Astral projection
Ability to separate and control one's astral body. Sometimes accomplished by use of telepathy or magic.

Clairvoyance
Ability to perceive events that are taking place elsewhere or sense places that are not in view.

Cross-dimensional awareness
Ability to detect actions and events in other dimensions. This is occasionally used in comics as an awareness of the fourth wall between the characters and the artist or audience.

Empathy
Ability to read or sense the emotions or feelings of others.

Mediumship
Ability to see and communicate with the dead (ghosts).

Precognition
Ability to perceive the future. It may be expressed in vague dreams while asleep, other times it can be clear and can occur at will. It may also be used as a form of "Danger sense" to show the user that they are being threatened and from what direction it is coming from.

Psychometry
Ability to relate details about the past or future condition of an object, person or location, usually by being in close contact with it.

Telepathy
Ability to read the thoughts of, or to mentally communicate with others.

Domination and mind control
The ability to alter the perceptions of others and control the actions or reasoning of another with the mind.

Astral trapping
Ability to cause an astral projection to stay on the astral plane, usually in one specific place.

Possession
Main article: Spiritual possession
Ability to take control of another person’s body via astral projection or mind transfer.

Psionic blast
Ability to overload another's mind causing pain, memory loss, loss of consciousness, vegetative state or death after having created a psionic link into that person's mind.

Psychic weapons
Ability to create a weapon of psionic energy that can harm mentally and not physically.

Manipulation
These powers may be manifested by various methods, including: by some method of molecular control; by access to, or partially or fully shifting to another dimension; by manipulating the geometric dimensions of time or space; or by some other unnamed method.

Animation
Ability to bring inanimate objects to life or to free a person from petrification.

Density control
Ability to increase the natural density of an object or one's self.

Disintegration
Ability to disintegrate matter through touch.

Elemental transmutation
Ability to alter chemical elements, changing them from one substance to another. May be limited to self-transmutation. (Also known as alchemy)

Gravity manipulation
Ability to manipulate or generate gravitons, or other types of gravitational interactions.

Mass manipulation
Ability to increase or decrease mass in an object or person.

Probability manipulation
Ability to alter probability, causing unlikely things to happen or likely things to not happen. This can be described in terms of blessings and curses.

Radiation manipulation
Ability to generate, manipulate or have immunity to toxic radiation.

Reality warping
Ability to change or manipulate reality itself.

Psychokinesis
Ability to mentally manipulate molecules and objects on a molecular level.

Sonokinesis
Ability to manipulate sound waves.

Umbrakinesis
Ability to manipulate darkness, often by mentally accessing a dimension of dark energy and manipulating it. A character with this power may use it for various purposes.

Magnetokinesis
Ability to control magnetic fields.

Aerokinesis
Ability to control, generate, or absorb air or wind.

Cryokinesis
Ability to reduce the kinetic energy of atoms and thus reduce temperature, can be used to control or absorb ice.

Geokinesis
Ability to control earth; sand, stone, rock, lava, dirt, or minerals.

Electrokinesis
Ability to control or absorb electrical fields.

Pyrokinesis
Ability to control the kinetic energy of atoms to control or absorb fire.

Chlorokinesis
Ability to accelerate the growth of, control or animate plant life.

Hydrokinesis
Ability to control or absorb water.

Chronokinesis
Ability to affect the flow of time, slowing, accelerating or even stopping it.

Atmokinesis
Ability to control or mentally affect the weather. This includes the ability to generate various natural phenomena (rain, tornadoes, lightning, etc.) or control the intensity of the weather.

Photokinesis
Ability to control or absorb photons (particles of light).

Thermokinesis:
The character possesses the ability to manipulate the heat and temperature within his/her surrounding environment. They are able to manipulate the heat and temperature within the air or within or on any objects or beings around them, etc.

Energy manipulation
These powers deal with energy generation, conversion and manipulation. In addition to generic energy, versions of these powers exist that deal with such things as light, sound, electricity, nuclear energy, and "darkforce".

Concussion beams
Ability to generate or transform various forms of energy into a "solid" or concussive beam of energy.

Energy blasts
Ability to expel various forms of energy from the body.

Energy constructs
Ability to create complex shapes (such as giant boxing gloves or cages) or even functional machinery (such as fire extinguishers or laser rifles) out of solid energy.

Force field generation
Ability to generate a shield of energy produced as a form of protection.

Dimensional transportation
Ability to create wormholes, portation "discs" or other spatial portals for transport between two non-adjacent locations

Electrical transportation
Ability to travel through electrical conduits (such as power lines, or telephone lines). Can enter through devices such as televisions, electrical poles or computers.

Summoning
Ability to summon objects or beings for assistance.

Teleportation
Ability to move from one place to another without occupying the space in between.

Time travel
Ability to travel back and forth through time.

Levitation
Ability to use the mind or another gravitional repulsion/negation method to lift off a few feet off the ground.

Solar flare
enable a person to absorb solar and other radiation to generate the process of ionized matter (usually air) through a mentally-triggered biochemical process so that it is converted to plasma, the superheated state of matter. Plasma is the state in which matter making up the sun exists; hence,they can sheath their body in flame.

Telekinetic power
the ability to manipulate and control objects with the mind without physically touching them, especially over long distances. Depending on the user's skill and power, they may be able to levitate themselves and other objects (including heavy objects), and form protective shields. A common use for telekinesis is immobilizing an opponent telekinetically, thus preventing any physical attacks while freely attacking his/her opponent. This is an effective move in combat however it should be noted that characters with sufficient physical strength can break free of this control, as they can generate more physical force than the psychokinetic force that the telekinesis user generate

Thermo-chemical reaction control
the ability to bodily generate thermo-chemical energy and release it from their skin. This energy is used as thrust to cause their body to be propelled through the air like a rocket, at great heights and speeds with considerable maneuverability. They can control their speed and direction through sheer act of will, to a wide variety of effects. This energy also manifests itself as an impenetrable and virtually indestructible "blast field" that protects them from bodily harm. They can use this blast-field for the following effects: to function as a personal shield or extending it to encompass others, to shape the field around another person to imprison them, or to absorb outside kinetic impact into their own energy supply, enabling them to increase the bludgeoning power of their blows or to create explosive shock waves upon impact.

Weather Control
the psionic ability to control all forms of weather over vast areas. She has been able to control both Earthly and extraterrestrial ecosystems on several occasions. She can control the temperature of the environment, control all forms of precipitation, humidity and moisture (at a molecular level), generate lightning and other electromagnetic atmospheric phenomena, and has demonstrated excellent control over atmospheric pressure. She can incite all forms of meteorological tempests, such as tornadoes, thunderstorms, blizzards, and hurricanes, as well as mist. She can dissipate such weather to form clear skies as well.

Firestorm:
The ability to summon a firestorm that can cover great distances, from an acre to over a fifty thousand-mile radius.
PostPosted: Sun May 20, 2012 1:58 am


Mutant Abilities

Accelerated healing
Ability to heal rapidly from any injury; the rate of recovery varies from character to character.

Fire Breath:
A character can project his/her fire from his/her mouth by breathing and exhaling at will, like a dragon.

Spontaneous combustion:
The ability to spontaneously combust and/or engulf any portion of or all of oneself in fiery plasma without harm to oneself whatsoever.

Sublimation:
Ability to transform into a gaseous, mist, or fog-like form.

Liquification:
Ability to turn partially or completely into a liquid.

Elasticity:
Ability to stretch, deform, expand and contract one's body into any form they can imagine.

Metamorph (limited to human forms, unable to change mass)

Polymorph (assume any form, size, mass and appearance at will)

Illusion
Ability to alter or deceive the perceptions of another. Can be visual, it may be a light-based effect, a sound-based effect, a mind-affecting effect or any other effect that causes one to perceive things that are not necessarily real.

Sonic repulsion field
the ability to redirect and deflect solid objects in motion with a wall of sound at certain frequencies and ranges. this ability is limited in length of direction and power of the user.

Insectoid form
The ability to transform any part of the body (or the entire body) into insect appendages, this includes wings

superhuman speed
Ability to move at speeds faster than a normal human.

Power absortion
Abillity to absorb the powers and skills of another by touch. The person with this power can't touch another person without hurting them. It is recommended that you absorb no more than 5 powers at once, more than that and the controller of this ability may go insane or power hungry.

Power negation
Ability to cancel the superpowers of others.

Power sensing
Ability to sense or recognize superhuman powers.

Personal physical powers
Powers which affect a physical person's body.

Body part substitution
Ability to replace one's limbs or other body parts with those of another.

Bone manipulation
Ability to manipulate the bones in ones own body. This includes, but is not limited to, the generation of new bone mass, projecting bones out from the skin or rearranging one's own bones.

Invisibility
Ability to render the user unseen to the naked eye.

Kinetic absorption
Ability to absorb forms of kinetic energy into oneself and convert it into physical strength

Invulnerability
Ability to be immune to one or more forms of physical damage or injury.

Matter ingestion
Ability to consume any sort of matter without any ill effects on the user.

Merge
Ability to temporarily merge two beings into a single being, which results in a completely new and stronger being. The mutants are normally sisters or brothers

Cloning
Ability to create physical clones of oneself.

Pheromone manipulation
Ability to generate and control pheromones which may have various effects.

Photographic reflexes
Ability to mimic any athletic or martial arts movement after seeing it once.

Echolocation
Ability to determine location of items in the environment by use of reflected sound waves, whether generated by the character or ambient sound, (Also known as Sonar Sense).

Poison
Ability to assault others with one or more varieties of toxins, with widely disparate effects.

Reactive adaptation/evolution
Ability to develop a resistance or immunity to whatever they were injured by or exposed to. This effect can be permanent or temporary.

Self-detonation or explosion
Ability to explode one's body mass and reform.

Sonic scream
Ability to generate vocal sounds of a higher amplitude than a normal human.

Superhuman physical resistance
Ability to have a higher resistance to one or more forms of damage before being injured. (BE SPECIFIC OF WHAT FORM OF DAMAGE YOU POCESS RESISTANCE TO)

Superhuman reflexes
Ability to react faster than a normal human.

Superhuman senses
Ability to see, smell, taste, touch, or hear more than a normal human.

Night vision
Ability to see clearly in darkness.

X-ray vision
Ability to see through solid objects.

Superhuman strength
Ability to be stronger than a normal human.

Undersea adaptation
Ability to adapt to conditions underwater (underwater breathing, resistance to cold and pressure).

Wallcrawling
Ability cling to objects or surfaces by a variety of means.

Immortality
Ability to live forever. This may be complete immortality in which the character cannot be killed in any way; the character appears to die but is resurrected somehow; or simply an inability to age normally; or even only be killed in specific ways.

Intangibility or phasing
Ability to phase through solid matter without harm.

Energy Charging
Ability to charge inanimate objects with explosive kinetic energy

Energy conversion
Ability to absorb one form of energy and convert it into another form of energy.

Omnipresence
Ability to be present anywhere and everywhere.

Wings

Avian (feathered wings)

Bat-winged

Dragon wings

Insect/Faerie wings

Wanderer Ankh
Crew

Heroic Shapeshifter

19,250 Points
  • Hero 100
  • Seasoned Warrior 250
  • Survivor 150

Wanderer Ankh
Crew

Heroic Shapeshifter

19,250 Points
  • Hero 100
  • Seasoned Warrior 250
  • Survivor 150
PostPosted: Wed May 30, 2012 2:53 pm


Character Levels

If you plan to play a psychic or mutant, there are five levels in which to be categorized.

Level 1 - May have any of the abilities, but the amount of force put behind each is nearly negligible. The ability is generally only able to be summoned in moments of extreme passion or duress.

Level 2 - The person knows about their powers and abilities, but either has nominal control or no control. This is mainly applied to kinetic powers (cryokinesis, hydrokinesis, etc.) as the person is unable to generate the necessary component from the mind.

Level 3 - The person has relative control over his or her abilities. Generally at this level, the person has more than one power or ability, however, any powers/abilities beyond the obvious may be hidden and would need much practice to find. From here, depending on hidden abilities, the person may have been misclassified.

Level 4 - The person has great control over the abilities he or she possesses.

Level 5 - Very rare. The person has multiple abilities that make him or her nearly invulnerable. With much practice, the person has mastered all the abilities available to him or her.
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