Welcome to Gaia! ::

The Sith Empire

Back to Guilds

You do not know the power of the Dark Side of the Force... 

Tags: Star Wars, Sith, Empire, Evil, Sith Empire 

Reply Sith Lore
Outlaw's Guide to the Galaxy, Fury's copy

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Darth Fury
Vice Captain

PostPosted: Mon May 07, 2012 11:48 pm


This is the Outlaw's Guide to the Galaxy, copied over from the Galactic Empire: The Official Star Wars Guild. I love this forum, and the creativity put forward by guild members past and present, so in an effort to preserve their good works, I've taken it upon myself to copy it over here. Just in case...

Also, since this is my copy of the book, I reserve the right to leave little blue notes in the margins, highlight important sections, etc.


Sol Walker
The Outlaw's Guide to the Galaxy
User Image

Hey there fellow spacers. Im Cale Darksun. Outlaw, Pirate, Bounty Hunter, Smuggler, yeah, you could say Ive done it all. Ive seen quite a few things in my jorneys across the galaxy. Learned some stuff too, and for your benifit Here's gonna be a repository of my vast and infinite knowledge. If you want to survive in the galaxy far, far away, you better listen good, cause you don't want to learn the hard way. Believe me.

However, this need not be just my Info posted here. I may be an old hand in the seedier sides of the galaxy, but theres still some things I don't know. Any of you spacers out there who want to pass on your Knowledge to the rest of us are free to tap something in. Weather its how to fly backwards through an Imperial Blockade((Been there, done that. the ship I flew didn't make out entirely though.)) or where to find the best restraunt on Ortoolan((Not an easy thing to do. Most Ortoolans are master gourmands(sp?). )) You can post it here. But No one liners please.
Just follow this simple pattern when ya post and it'll be all green.
Entry No sad (either follow the entry numbers I write, or make up your own. No order is necessary))
Subject sad (this is where you put your topic name so others can get an idea about what you're blabbing about.
Status: ((this is where you put the canonicity of the article. Canon, Fanon and GM (guild made) ))
Capsule sad (the meat of the entry))
I recomend you put the entry number and subject in Bold lettering. just easier to see that way.

Cale Darksun
From time to time, an entry might appear with one of these in it. In this box, I'll have additional info and a general oppinion on the quality of the article. Why? because I can. Anyone caught deleating or modifying these Cale Quotes will be banned from adding any new entries and be severely repremanded.


Also, from now on, if you have an entry, place it here for me to approve before posting it in the guide:
http://www.gaiaonline.com/guilds/viewtopic.php?t=5989277

And so without further ado, I geive you the Outlaw's Guide to the Galaxy.
((hey, the Hitchhikers have one. why shouldn't we?))

Entry Contributers:

Me, of course. mrgreen
Nospai Deathous
Nelowulf
Darkened Angel
Missing nin Itatchi
FrozenPhoenix32
NickCPointless
Uber_Bunny
Lord of the Demon Hunters
PaulTheWolf5575
Angelic Celestia
ElladanKenet
stellarmagic
Shinn Matsunaga

Tale of Contents
(In order of entry apearance)

Page One: The Kessel Run, Invading and Claiming a planet, Space and the Universe, Base Delta Zero, Caught Red Handed, Jedi Mind Tricks for the Force Impared, Acting Like an Outlaw Parts 1 and 2, Dying, Presden Mallow, StormTroopers, Death Star, StarForge Station, E-11 part 1

Page Two: An Outlaw's View of Lightsabers, Detonite Tape, Mos Eisely Special, Weapon Varieties, Jedi, E-11 part 2, Fusion Cutter Ect, DL-44, The Force, Tie Fighter, Jabba the Hutt, T-65, B1 Battle Droids, A-wing, Flying Paragraphs

Page Three: Boba Fett, HK-47, Booze of the Galaxy, IG-88, Falthorn Hallok,
Honor among Thieves, Merr-Sonn M18 Blaster Carbine, BlasTech SO-19, Golan Arms MB-2, Blockade Running, A parsec... in lame mans terms, getting parts, Protocol droids, Cor-sec, Storm commandos

Page Four: The Pangalactic Gargleblaster, Sith Lords, Pod Racers and Swoop Bikes, Sharba the Hutt, Space Pirates, BlasTech SO-27, Galactic Empire: The Official Star Wars Guild, I-7 Howlrunner, Holographic imagers, Spacial Paranormal activities, A-9 Vigilance Interceptor, Why don't Outlaws pay taxes?, Mandelorean Iron, Corellian Corvette, Ord Mantell

Page Five: Hoth, Garos IV, Light Shields, Collapsable Missle Tube, Alderaan-(well, whats left of it), Delaya, New Alderaan, XG-33 Spear, Twin Suns Squadron, Vergresso Shadowport, Disruptors, Corellia, Chandrilla, AT-AT, Y-wing

Page Six: Lancer Frigate, Nebulon-B Frigate, Incom T-47 "Snowspeeder", Tie Defender, Cover, Slang Sampler, Dac(Mon Calamari), Borleias, CEC's Yz-775 medium transport, Prax Arms LG-5 Laser Gauntlet, Accelerated Charged Particle repeater gun, ACP Array Gun, LJ-50 Concussion Rifle, LS-150 heavy ACP repeater, Kyle Katarn

Page Seven: Echuu Shen-jon, Yt-1300, Plo-koon, Kai-Adi-Mundi, Kit Fisto, Obi-wan Kenobi, Lightsaber Form I: Shii-Cho, Lightsaber Form II: Makashi, Lightsaber Form III: Soresu, Lightsaber Form IV: Ataru, Lightsaber Form V: Shien and Djem So, Lightsaber Form VI: Niman, Lightsaber Form VII: Juyo and Vaapad, Unofficial Lightsaber Forms, Sector Rangers

Page Eight: Selkisto Jendon Hothun, Zeltrons, Blastech DC-15, CEC YT-2400 Light freighter, Sentinel-class landing craft, Blastech DT-57 Annihilator, The Cheese Star, The Millenium Falcon, Barabels, The Outrider, Rudimentary Imperial Fleet Tactics; Star Fighters I, Y-Class Corvette, VT-49 Decimator, Cambot, Light Corvette

Page Nine: Customs Frigate, Guardian 344-class Light Cruiser, Gallofree AA-12 Transport, Clone Commandos, Open Circle Fleet, Spice, Tibanna Gas, Rhen Var, Nebulon Ranger, Darth Maul, KDY Class 100 Cruiser, Sith species, LaserHone Razor Vibrocutlass, Merr-Sonn Munitions Z-6 Rotary Blaster Cannon, Merr-Sonn Munitions Reciprocating quad blaster

Page Ten: Incom T-70 Assault Wing Starfighter, Blastech DC-17a, Phase 1 Clone Armor, Phase 2 Clone Armor, Hutt Battle Armor, Armorweave, Corona class Frigate, Defender Starfighter, The Blazing Claw, Echani, Mando'ade, Corellians, Brentaal, Cale Darksun, (Pre CotGCW Bio), Government Information Tape #12: How not to be Seen.

Page Eleven: Rain Starwind, Seperatist Comandos, Nebula-class Star Destroyer, Republic-class Star Destroyer, DE-10 Heavy Pistol, Miraluka, The Galactic Liberation Front, Acclamantor-class Assault Ship Mark III, ARC-9965 Blaster, Predator-class Fighter, Imperial Star Destroyer (User Manual), General overview of energy pistols, Idiots guide to Chiss names, Victory-class IV Star Destroyer

Page Twelve: Pellaeon-class Super Star Destroyer, Rapora, Koensayr BTS-A2 Long-Range Strike Fighter/Bomber, Sorosuub Preybird-class Starfighter, Wayland, Advanced Recon Commandos, Noghri, Sevid'nak, X-wing Starfighters, Medpacs, Action IX Medium Transport, Gladius-class Star Frigate, Wombat II-class Star Frigate, Stalwarth-class Star Destroyer, Revenge II-class Star Cruiser

Page Thirteen: Shield Systems, Canderous-class Frigate, Nemesis-class Star Destroyer, LT Transverter, Jorus and Joruus C'baoth, Force-ability: Dominate Mind, Imperator Series of Star Destroyers, Golan Arms G-3HJ, Blas-tech E-54, Scythe-class main Battle Cruiser, Incom CF9 Crossfire starfighter, Ship Classification – Star Corvettes and above

Page Fourteen: Jedi Master Zao, Lightfoils and Saber Rakes, Form XII: Firestorm, Rail Detonator, Echani (Fanon), Starwind Staryards I-CC7 "Sparrow" Starfighter, Verp-corp T-wing Assault Starfighter, Nubian Shipyards LS-67 "Rocket-sled" Interceptor, Kuat Drive Yards All Terrain-Combat Transport, Talon Light Fighter, Aratech HT-74 Military Hovertruck, Kuat Drive Yards All Terrain Infantry Walker, Rothana Heavy engineering 32-K Main Battle Tank, Starwind Shipyards MN-9G "Vynock" Combat Airspeeder, T-97 Epsilon Bomber,

Page Fifteen: Crix Madine, KDY All Terrain-Armored Dreadnaught, Blastech Infantry Support Emplaced Laser, Krupix Works AA Quad Turbolaser turret, Krupix Works Ground Defense Dual Turbolaser turret, Amorioncorp AC-T37 Daedalus
PostPosted: Mon May 07, 2012 11:49 pm


Sol Walker
Entry No:1
Subject: The Kessel Run
Status:Canon
Capsule:
User Image
Everyone's heard of the Kessel Run, and every Smuggler worth his salt claims he's got the fastest time. what is it exactly? Its a relay race to catch up to and unload cargo onto Container ships moving up and down the Kessel trade corridor. Run cargo to them all before they leave Kessel space and youve done it. usually theres six or so of these big ships moving in completely different directions.

Before you make any attempts at this, you need a few things.
1:you need a fast ship. and I mean a bootlegger fast ship.
2:you need to be a good pilot. You'll know if you're a good pilot if you survive the run. thats a small number. Half end up in Imperial prisons mining spice, the other half haven't been heard of since.
3:you need to be sober. you'd be suprised how often this rule is broken.
4:you need to be familiar with Kessel space. I recomend shipping a few legitimate cargoes through the area so you get a feal for it.

Now, the problem with the Kessel Run is that its widely known as a Drug run. ships often hide illegal spice from Kessel on their ship while they go on the run, seeing it as a way to disquise their activities. Trouble is, the Imps all know this. Customs ships will be all over the place and will run you down and pull you over. If you resist they blast you to atoms. if you run they blast you to atoms. so heres where smuggling comes in. If you've hidden the stash good enough and the imp inspecting you is bribable or lazy, you got nothing to fear. But half those Customs agents are hard asses and have no trouble on trumping up false charges against you. Even if you aren't hauling spice they'll pull your a** over and search you. If you keep your ship squeeky clean and if you suck up to them enough, they'll just get frustrated and leave. But if they so mutch as find one gram of Glit, you'll be mining the stuff till the Maw collapses on itself.
hey, thems the breaks.

Han's record is 12 Parsecs but anything under 18 will get you famous. But what made the Falcon the record holder is that Han skimmed near the Maw's black holes, distorting time and space. DO NOT TRY THIS. Han isn't the first one to try and cheat reality by skimming the holes, but its near guarenteed suicide. get too close and its bye bye.

Hope that clears things up for ya. Until next time, Clear skies spacers.

Darth Fury
Vice Captain


Darth Fury
Vice Captain

PostPosted: Mon May 07, 2012 11:51 pm


Nospai Deathous
Entry No: 1943
Subject: Invading and Claiming a Planet
Status: Comical
Capsule:User Image

Invading a planet can be easy or hard. For instance, if you were to invade the planet of Dantooine, you'd need only to land, step foot on the ground, stomp on it, place a flag of your choosing, and shout "It's mine now! So ******** off!"

However, to invade a planet like, say, Coruscant, you'd need a lot of what we in the military strategy, smuggling, bounty hunter, and beef grilling industries call "firepower." It's good to have a few hundred capital ships, a good 250,000 dropships, some 750,000 fighters, and about 2 million troops.

Now's the moment where you say, "Screw that! I'm going to Dantooine!" That's a good idea. However, if you're an up-and-coming government who wants a real seat of power, Coruscant is a must. Y'know. A reputation booster and all. I mean, really, it has no other use than that. It's smoggy, and crowded, and the sunsets suck a**. Plus, the locals tend to be unfriendly.

Anyway, first you need to take down the planetary shield. You can try ignoring this step, but if you do, it's wise to bring many, many waves of the aforementioned forces (oh, another thing, bring some backup that'll come in only at the last second, and only when all hope seems lost- for dramatic effect). This can be done in many ways, but some are rather painful, and all require a good supply of Ibuprofane and "Who's that Squib" re-runs on a portable holoprojector. You need to infiltrate the planet and de-activate the shield. Now, this is rather difficult, but as long as you have a main character or jedi doing the job, it's a safe bet that you can't fail. Make them take out long-range sensors and communications while they're at it, too.

Now, set your capital ships up for an orbital bombardment. You'll need to remove any defense sattelites, fighter squads, and defensive batteries and such before that can happen, though (hope you read through this before attempting that). Those can be removed through long-range means. When they're in orbit, blast the planet.

BLAST THE ******** TO SMITHEREENS!!!
MWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!

*ahem* Go in with dropships/fighter escorts and deposit troops while eliminating resistance. One, two, three, you own coruscant!

These steps can be applied in varying degrees of severity, depending on the defensive measures around the planet.

(OGG is not responsible for failed invasions, but if you do mount a successful invasion, don't forget to send a bit of 'thank you' credits to your pals here at the OGG publishing offices)

UPDTATE:
Dantooine has been so overrun by outlaws claiming the planet, it's now necessary to bring at least 7 armed guards and a well armed medium-sized spaceship to ensure a successful invasion.
PostPosted: Mon May 07, 2012 11:52 pm


Nelowulf
Entry No:2
Subject:Space and the universe
Capsule:
User Image
In the beginning, the universe was created. This has been widely reguarded as a bad move. However, the universe is big, Really BIG! You won't believe how vastely hugely mindbogglingly big it is! I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to space. To be fair though, when confronted by teh sheer enormity of the distances between the stars, better minds than the one responsible for the Guide's introduction have faltered. Soem invite you to consider for a moment a peanut in Reading and a small walnut in Johannesburg, and other such dizzying concepts.

The simple truth is that interstellar diestances will not fit into the human imangination. Even light, which travels so fast that it takes most races thouusands of years to realize that it travels at all, takes time to journey between the stars. It takes eight minutes to journey from the star Sol to to the place where Earth used to be, and four years more to arrive at Sol's nearest stellar neighbor, Alpha Proxima.

For light to reah the other side of the Galaxy, for it to reach Damogran, for instance, takes rather longer: five hundred thousand yearas.

The record for hitchhiking this distance is just under five eyars, but you don't get to see much on teh way. However, in the SW Universe, the quickest one may possibly do a run from one end of the galaxy to the other is strictly undefined, as such systems are numerous, and traveling from system to system depends on how fast your ship may be and you're ability to determine the correct path of which way to go.

Darth Fury
Vice Captain


Darth Fury
Vice Captain

PostPosted: Tue Jun 12, 2012 11:14 am


Sol Walker
Entry No: 1945
Subject: Base Delta Zero
Status: Canon
Capsule:
User Image
Every person in the Empire fears this code. its the one Imperial battle code that never changes when they shift their encryption. And ist the one reason why every world in the galaxy fears the ISD.
The Battle code Is the order to wipe life off the surface of the world through orbital bombardment, and a single ISD can do this on a normal sized planet in a week at most. This is the way the empire punishes worlds that put up a resistance against them. Fortunately, this tactic is rarely employed. The only Time I know of it is when It was ordered unscucessfully against Nar Shadda. But I can guarantee you that most Base Delta Zero operations never officially happened. meaning that they were kept secret from the galaxy. If anyone ever encounters the Imps using the phrase Base Delta Zero in any comn chatter or comunication, Its a good Idea to head for the stars before they Blockade the planet.
PostPosted: Tue Jun 12, 2012 11:15 am


Nospai Deathous
Entry No: 27
Subject: Caught Red-handed
Capsule:
User Image
A common situation for an outlaw is that in which he's caught red handed. Such activities to be doing whilst being caught red handed are killing, maiming, mauling, stealing, mugging, destroying property, or inhaling illegal substances. When this happens, you should clear your mind and sharpen it immediately, except in the last case, where all hope is lost.

First, start by acting surprised. Red-hand-catchers like this. They feed off of it, somehow. We're working on figuring that out at the moment. If you're the jumpy type, this shouldn't be too hard.

Now for the hard part: resist the urge to run away like an Ewok with its a** on fire. If you're sitting, or lying down, or are in an odd sexual position, casually stand up. Face your captor, stare them in the eyes, and, using you best acting skills, break out in tears.

Make up some s**t about being raised in a broken home with a drunken father and a prostitute for a mother. Then explain your life's story to them, every stinking detail (exaggerate wherever you want). Make sure you get lots of snot all over their shoulder. Wait a little while of hyperventilated breathing, then calm down and say that you're sorry.

If this doesn't work, shoot them and run.

Darth Fury
Vice Captain


Darth Fury
Vice Captain

PostPosted: Tue Jun 12, 2012 11:17 am


Sol Walker
Entry No: 23
Topic: Jedi Mindtricks for the Force impared
Capsule:
User Image
You don't need the Force to mess with people's heads. Heres a useful trick that'll get somone to do what you want them to do for a short while. Gotta warn you, while this trick will work on even creatures imune to jedi mind tricks, its a one shot. ((The Zeltrons are masters of this kind of mental persuasion, so be careful when dealing with them.))

Step 1: Gain your target's trust: Listen closely to the target as they talk to you, making note of their speach patterns. begin to imagine what it would be like to be his clone, to be just like him.
Step 2: Make your subject feel safe: Do not do anything threating and make small talk. you know, ask him about himself. maintain an open and friendly manner. Smile and maintain eye contact((depends on the alien you want to coerce. these might not be accemptable to beings of other cultures))
Step 3: Match your target exactly in his tone, speech patterns and breathing: self explanitory but don't make it obvious.
Step 4: Begin to Mirror your oponent's behavior: also self explanatory. imagine yourself as a mirror image or clone of your target and mimic his vocabulary and movements. Subtly is key here as well.
Step 5: Attempt to Lead your opponents behavior: Begin to take control. subtly lead his movements, breathing and vocabulary. take note that he's mimicking you now. Now, Insist confidently what you want of your target. Ex: you don't need to see our Identification, or Let me through those doors. If this dosent work, try being more passive in your aporach.

keep in mind that you must stay flexible. You're sneaking into the target's subconcious and must be careful. the trick works well when your taget is expressing a heightened emotional state. believe it or not, this trick even works on jedi. Often times they believe themselfves imune to such trickery, and that confidence is their Death Star exaust vent.
Reply
Sith Lore

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum