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▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄▄▄▄▄▄▄▄▄ ▄▄▄▄xTHE ROYAL'S HUNT

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            ● ○ ●The Main Plot

            A group of allied kingdom (5-10) have a long standing tradition before the start of the summer court, all chosen royals are invited to the Royals Hunt. Each participant has a time period (To be decide) in which to capture a member of another Kingdom and bring them back to the home base, declaring themselves as safe and their captive lost.


            ● ○ ●The Kingdoms

            The allied kingdoms come together to form the country of Ithalinne. During the winter the families stay at their respected kingdom until the summer months where 5 members of each kingdom are chosen to become the Kingdoms representative at the Summer Court, where the countries issues are dealt with democraticly. This was done year back to keep peace and avoid any one Kingdom becoming more powerful.
            To be chosen is a great honour as well as fun, while business occurs during the day, the nights are filled with balls, dancing and courting, many marriages occurring to strengthen inter-kingdom relations.


            ● ○ ●The Hunt

            The hunt consists of two stages and takes place at the same place every year, providing a wealth of information to be gain from previous players.
            The first stage is The Gift. The royal are shown their sleeping quarters for their stay, two large rooms, one for the males and one for the females, though married couples are allowed to request their own room for privacy. Each kingdom is also given an attached bathroom and storage/closet room to avoid theft, again one for the males and one for the females. They are given three days to settle in and size up their competition and on the third night a ball is held in their honour where gift's are given to the one they will pursue, though more often than not this isn't the person they end up capturing.
            The second stage is The Hunt. On the fourth day at 12 there is a one hour slot for everyone to spread out, the area is fenced off and manned with guards, with patrols sent out to clear the area every few hours. After that hour is up a bell signifies the start of the game. Players can travel in groups or alone and have three days, may be longer if convinced otherwise, to capture and return to base. At midday a bell is sounded to bring everyone in and dinner is held to present the winner and losers.





So that's all I have so far, everything's totally flexible depending on what people will work best. If someone's willing to work on this with me I'd be very grateful c: