|
|
|
|
|
|
Posted: Sat Apr 21, 2012 5:02 pm
Domestic Animals
Nesting Fowl - colorful, not unlike parrots with thick bills and long claws, they fly rather like a hurled bag of produce. They are loud and generally unpleasant to deal with because they can be curiously smart, which means that they will make great efforts to conceal the location of their eggs. This being the case they are raised primarily by the lower classes who can not afford to ignore the search for the large eggs they produce, and are willing at times to deal with the chase needed to serve one for dinner.
Surefut - Long shaggy coats with slightly curled fur and heavy curling horns are some of the most immediately noticeable traits of the goat like creatures that serve not only as livestock but as mounts, particularly to the lower classes who can not afford to train the omnivorous ‘Lochear’, They provide milk, meat, shearings for fabrics, skin, and even strong bones for weapons. Surefut have three toes on each foot and the soft almost spongy undersides to their ‘hooves’ make them capable climbers even on steep slopes and icy surfaces.
Longharn - Shaggy thick wiry coats, heavy bodies, broad heads and thick horns mark these simple minded creatures who give good milk suitable to make cheese. In the cold the poorer classes may even bring them into their houses because they produce a great deal of body heat. Clumsy and rather stupid they are kept mostly for their meat, and milk. Their fur, while less desirable for weaving, still makes good lining for boots and sometimes coats for those who can not afford better.
Lochear - These are the riding beats of the more well to do, upper-middle class to the nobles, who can afford to keep these wide pawed creatures. While they lack the spongy hooves of the Surefut, they have enormous paws and thick tearing claws that help them traverse steep pathways. They can move faster than Surefuts as their thick paw pads enable them to run atop the snow rather than through it even with a rider on their back. (Their appearance is something of a cross between a large cat, a polar bear and a snowshoe hare.)
Wulfkind – The closest thing the world has to domestic dogs. The creatures are found in all ranks of society, pups sometimes gifted to even peasants who have pleased their lords and ladies. Standing roughly 4 foot at the shoulder these wolfish hounds follow a single master for life, often lying down to die if their master falls. These hounds are sometimes used for messengers within the city, a job sometimes given to enterprising youths or people of small stature as they can ride the large hounds from place to place to deliver important missives.
Kassen – No one can ever say they own one of these strange little beasts, but they area at least useful to have around. They catch small vermin even if they do sometimes harass the roosting birds of whatever house they may have chosen to take up residence in.
Kassenhawk – Something between a vulture and a barn owl. This creature has a long flexible neck; thick body and soft rounded wings make this a fierce eyed predator on silent wings. Its feathers can range from very light browns mixed with grey to mottled black, both of which help it hide in the forest. Its eyes are almost always black as coals, but occasionally one will breed with a bright green reminiscent of the strangest places in the forest.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sat Apr 21, 2012 5:07 pm
Wild Animals
‘The Marwyn’ - Considered some of the most dangerous animals in the forest, ‘The Marwyn’, though they normally appear to hunt alone, the fact that it is exceptionally fast leads some to question this is true, or if they works in perfectly coordinated packs. Many hunters have lost their lives to these creatures, and in truth only Royals are ‘allowed’ to hunt these animals for fur. Their pelts are some of the most luxurious to be found in the Blackwood. A heavy white undercoat with a patterned pelt of beautiful blues like the thickest ice at the foot of the mountains mingled with a clear cold sky. Besides their speed they are well known for their intelligence. Some say that those lost to the forest in search of the ‘Old Gods’ become the Marwyn, cursed and having lost their humanity forever to become the most elegant and dangerous beasts known to the Kingdom. Long, thick, heavy tails give them balance. Their teeth are well designed for tearing, sabre like in length. Their belly fur is long and serves to help turn their wide pawed, shallow tracks into what seems little more than wind swept snow. Only an experienced hunter would be able to pick out with any ease the signs of their large paws. Their claws when unsheathed are said to be as sharp as, or perhaps sharper than even Cleinstone, though only royals and the royal surgeons are allowed to use these claws to any end.
Grussbhar – Omnivorous creatures, anyone in the woods should be careful hunting them, while they are hard to find they can be a handful. They may seem to lumber as they search the woods for anything that they can sink their teeth into, but they can pick up good speed if one of them is angered. Best if a hunter wants to kill one, to be sure their strike will hold true, the last thing even a professional hunter might see is an angry Grussbhar bearing down on them.
Vharcet – roughly the same size as wulfkind, these large predatory animals sport short tails but enormous wide feet and long wavy hair the color of mountain stones. They are a plague upon the farmers who raise Longharn, even when they can prey on Lochear and those who ride them. Their faces are wide and flat which gives them an odd appearance, but the wide noses give evidence of their tremendous sense of smell.
Brachenbau - Mid-sized tree dwellers, their quickness can make them a challenge to hunt. A hunter would want to hone their climbing and jumping skills to gain a true advantage in catching them, but if they do they are a rich dark meat and a tasty catch. They are skittish and cautious, but can be dangerous when cornered, their nails [while not exceptionally long] are blunt and wide, capable of ripping into the lighter armor that tree specializing hunters would likely opt to wear.
Hernbrau - Wide branching antlers make these creatures a force to be reckoned with, particularly during the mating season. They are prolific, breeding quickly, and fleet of foot they outstrip the predators who would feast on them. A leaner ‘cut’ to be sure, and gamey, but this is the most common meat that any lower to middle towns man would enjoy.
Audenheir - Hard to see in the snow, the best hope of catching one of these small white creatures is to lay snares, else, to dare drawing close to the strange areas of bright green towards the heart of the woods. Their fur is soft and fine and makes for excellent trades. They are very lean, and anyone who tried to live on their meat alone would find himself suffering for it. If nothing else is added by way of meat a man will starve even if he gorges himself. This curious effect is said to be caused by the fact that the Audenheir are brave enough to venture into ‘the green’ and may in fact eat the strange vegetation. The stories say that a man would gain the hunger of the Audenheir if the only meat he ate was theirs. Some say the risk is worth it however, if for no other reason than the velvety quality of their pelt.
Nachtenwar - Scavenging birds who can be found around fresh kills, some hunters use the Nachtenwar to find fallen comrades; others say that if you find a kill that lacks Nachtenwar that it is a sure sign that the beast or man found was prey of The Marwyn. Old myths suggest that the Nachtenwar are the eyes of the spirits, carrying with them lost souls to be consumed by the woods. The best to be hoped for off of these birds is to sell their fine dark feathers.
Riverhund- slick skinned creatures with feathery gills and black beady eyes that rise out of the mud of the river every spring. The river fish will not eat them because they have a terrible bitter taste in their skins, however this skin, when boiled down makes an excellent pain killer, using too much however can result in an addiction to it.
Svhel – they follow the river every summer chasing the seasonal fish. Their skins are invaluable for those who work the caves for farming because they are resistant to water. Baby Svhel are a very downy grey or white to blend in with the stones and muddy edges of the river. Adults are a soft brown with darker mottled spots and large button eyes. The meat is rich and fatty; even the eyes are considered a delicious treat and are given to children lucky enough to be present at the catching of one of these creatures. They are quite swift in the water but more or less lumber on land.
Skhal – fish that swarm up the river in the early spring, a time of great bounty for the city as a whole. The fish travel the river to lay spawn, their scales are bright and colorful and not only that, but beyond a tasty meal their skins are excellent for common rain gear, favored because of their bright colors. Some even grind the scales for pigment for everything from inks to dying clothing, they make up some of the more exotic colors because they are only available once a year and the fact they can be used as rain-gear put the skins in great demand.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Sat Apr 21, 2012 5:09 pm
Plants
Molds and Fungi - a large portion of the diet of the whole city, molds and fungi are some of the easiest and most varied flavors capable of being cultivated in the extensive cave networks that have been established. They serve to help produce everything from flour for baking to the ‘yeast’ that makes it rise. While the middle to upper classes of the culture can afford to be selective in what ‘flavors’ of fungi they prefer to be set in their dinner spreads no one could ever hope to remove molds and mushrooms from their dinner table all together without suffering malnutrition. Different molds are sources of dye for anything from simple brown to vibrant purples and blues, far more acceptable in fabric than they are for skin or hair to be sure.
Roots - roots, tubers and reeds are as common among the classes as molds and fungi, they provide a wide variety of fibrous, starchy, crunchy and sometimes exceptionally bitter ingredients to be added to stews, dinner plates and baking. Some of them like Lochtail are poisonous unless roasted, but if left uncooked are sources of dyes for clothing. Others create pastes that help cure animal skins or treat wood for use.
Sweetwater - In the deeper pools in the cave systems sometimes branching growths capable of producing soft sweet growths with a fair degree of regularity will sprout up. These are the seeds of the sweetwater bush; their bioluminescent, slightly-leathery-skinned growths are sweet to the taste and are one of the most common ‘fruits’ available to the diets of city dwellers. Their skin is slightly leathery and in the low light of the caverns, when the oil lamps are dimmed, the bushes themselves provide a soft green glow. The particular minerals of given caves are said to influence the flavor of each sweetwater: some may be tangy, others may even be bitter, some sweet enough to reduce someone to tears depending on where it grew and how long it was allowed to ripen.
Creeping Vine - another fruit producing plant that grows in the deeper waters, they are harder to locate because they need flowing water in order to thrive. The smaller berries are sweeter and their juice can be refined into a solid to be used in baking, saved for the winter periods of slow growth or simply savored as a sweetener. The sweeter the berry the closer it is to a feeder tributary that stems somewhere within the great forest. That fact alone makes them not only a treasure but a warning that you draw near to water that might mark you forever.
Wasserberry - enormous fruits that grow only in strong tributaries that are nearly undiluted feeds from the forest. They are as such nearly impossible to deliberately cultivate and most people will never eat one of these strange fruit. Few know that it is not uncommon to see one of them sliced as a delicacy on the royal tables.
Patty-greens – a simply named plant that looks not so dissimilar to what we might call a short cattail, but it produces clusters of fat grey ‘seeds’ that when boiled make a bland but filling mash.
|
 |
 |
|
|
|
|
|
|
 |
|
|
|
|
|