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Reply { ARCHIVED } ------------------ Four Clans Meta, April 2012
[TRAINING] [PRP] Aksaja's Training

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Manda

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PostPosted: Wed Apr 11, 2012 11:20 am


Day 1
The Stadium:

There is a small stadium for young War Horsemen set up away from the larger training fields, several circles set out for pairs to spar against each other in. A rather rugged looking female stands, dark skinned, light haired, covered in scars and warpaint, her hair unevenly cut in the back to a short length and ridiculously long and braided in the front, wrapped around itself, several feathers tucked into both it and the dark stained fabric, bones from several different types of creatures weaved into jewelry she wears, her wings colored like a golden eagle. On one arm, she has several slashes of paint – what looks like hundreds, trailing down it. After staring too long she finally speaks up:

“There is one for each battle I have won.” She said simply, shifting the pole she held to her other hand before turning to show her other arm, which is spotted with paint of a different color – and much more numerous. “I have one for each battle I have lost as well. To become a true warrior, you must climb your way to the top from the very bottom, and the best place to start is practicing against those who may just be better than you.” She explained, before motioning to one of the circles and an individual that was practicing on their own.

“Go join them.” She says, “If you think you’re ready. If you win, you will be paired up with the winner of another spar. So on, and so forth. After five victories, a break will be allowed for the day.” She says, the only explanation she gives as she hands off a small staff.


Mechanics

There are 5 rounds

Roll 2d8 each post
First dice is how hard you hit
Second dice is how hard the opponent hit
You want to roll higher than your NPC opponent.
If you roll a tie roll a tiebreaker between them (same as the above)

If you lose a match any matches you roll -for fun- afterwards cannot be counted towards points, but you can keep rolling spars!

Please fill in each of your posts with a small summary of how your spar went! It could be more than one hit, despite having only rolled one! Have fun with it!


Horsemen Points Distribution


User Image - Blocked by "Display Image" Settings. Click to show.


[ Horsemen Points Distribution: ] (Select only one option based on your results)

You win one point if you win rounds 1 or 2!

You win two points if you win round 3 or 4!

You win all three points if you win round 5 (or higher if you keep rolling for fun!)
Manda rolled 2 8-sided dice: 3, 8 Total: 11 (2-16)
PostPosted: Wed Apr 11, 2012 11:46 am


Okay, sparring he could do . . . definitely. Aksaja was smiling as he headed down to the ring, though maybe he shouldn't be quite so excited, he still was. Even if the clan members proved to be stronger than he was, it didn't matter. This was what he felt more like he'd been born to do.

Indeed, the very first fight that he got into, Aksaja was almost immediately knocked back halfway across the ring. Head spinning, he forced himself up and darted for his opponent again. They traded blows back and forth several times until finally the dragon ended up on his a** again, almost laughing. He wasn't winning this fight. "Thanks for the spar," he offered, pushing himself up to his feet to go take a break.

Manda

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Manda

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PostPosted: Thu Apr 12, 2012 10:30 pm


Day 2
The Toxic Cave

Sometimes you just end up in places not really… good for scaring. Or just not good for one’s health. Which oddly enough, can be a toxic cave filled with noxious gas. Sent down an elevator, students wait at the bottom as they are sealed in. Even those who can fly find they must go down…to get back up. Several outposts exist in the cavern to make sure that no one ends up dead, horsemen having taken a certain mixture that allows them temporary immunity. A clank and a light purple gas starts to fill the room. The test has begun, so students better start to run!

Quote:
Rules:
-Running out of HP means game over, regardless of any saves you might have
-If your student falls into two or more of the automatic HP reductions, please only apply one! You may ignore the others.
-If you use a save start at the place you left off


Stage 1
RNG 1-3 in your FIRST post. Subtract one to see how many lives you have. (IE get a 2, subtract 1 you have 1 save)


Stage 2

Running, the hall ends in a pit. You need to descend into the thick of the poison haze to go further. But- it’s hard to see where it might be safe. Thick ropes hang from the ceiling and rocks just from the sides. Roll 1 d4 to advance!
1- You grab the rope and slide your way down but ouch! Rope burn! -5 HP
2- You try to go down the walls… and make it! Better move though the gas is thick down here!
3- You jump down… not the best idea. -10 HP
4- You try the walls but miss a step, falling you end up knocked out (Fail)
If your a student that can fly/has wings in any form, you take an automatic -5 HP


Stage 3

Running down yet another hall, you have to dive into a pool of dark water and swim through a tunnel.
Roll 1 d6 to see what happens.

1- You manage to swim quickly and reach the other side just in time!
2- Fish bones dig into you, slowing you down and making you swallow some water! -10 HP
3- Weird. It feels like- Uh oh. You somehow managed to end up at a dead end. No time- you fall back and the gas overtakes you(Fail)
4- Something brushes past your body but lucky enough, you make it to the other side.
5- You try swimming up too soon and bump your head! -5 HP
6- Something bit you, but you can’t tell what, -5 HP
If your student is aquatic, or fire based -5 HP automatically


Stage 4

The path seems to be getting smaller, looks like you’ll have to crawl you way out but- which path do you take? Roll 1 d8.
1 and 3- You run into a spider who bites you for a nasty sting! -10 HP
2 and 4- You end up taking a wrong turn and hit your head! -10 HP
5 and 7- You managed it somehow to crawl you way to the next room, which has yet to be filled with that gas
6 and 8- You get lost and get…sleepy… (fail!)
If your natural form is bigger than that of an average dog, take -5 HP


Stage 5
The last part of the tunnel! You can see light at the end but-
It seems that in order to get there, you’ll have to beat the doors that are closing, trying to trap you in the poison caverns! Just as you make it to the end- the door slams down, leaving you stuck. You’ll have to break your way through!
Roll to attack! For each miss -10 HP, you may keep going until you break free or pass out. You only need to hit the door once.
For year 3, you must subtract 8 versus the normal 6! It seems the horsemen expect a bit more from you.


POINTS DISTRIBUTION


User Image - Blocked by "Display Image" Settings. Click to show.


[ Horsemen Points Distribution: ] (Select only one option based on your results)

TO OBTAIN 1 HORSEMEN POINT: You get to stage 1 or 2 of the cave

TO OBTAIN 2 HORSEMEN POINTS: You get to stage 3 or 4 of the cave

TO OBTAIN 3 HORSEMEN POINTS: You get to stage 5 or PASS the cave



Manda generated a random number between 1 and 3 ... 3!
PostPosted: Thu Apr 12, 2012 10:34 pm


Though he wasn't at all okay with being lowered down into a dark cave, Aksaja figured that there might be a time it would be useful to know how to . . . keep his head in this sort of situation, so he held his wings in close as the elevator descended, trying not to shiver. This wasn't so bad. It really wasn't . . .

(( HP: 40/40
Lives: 2 ))

Manda

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Manda rolled 1 4-sided dice: 2 Total: 2 (1-4)

Manda

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PostPosted: Thu Apr 12, 2012 10:36 pm


At least, it wasn't until the gas started to fill the room and Aksaja truly realized that soon he wouldn't be able to even breathe down here. With an almost panicked sort of noise, the lightning dragon took off running - nearly blindly, not paying too much attention to exactly where he was going.

As such, he pretty much fell into the pit at the end of the hallway before realizing it was there. Flailing wildly, he tried to hold his breath and fly down at the same time, wings smacking into the walls on either side of him. Somehow, though, he made it down without doing too much damage to himself.


(( HP: 35/40
Lives: 2 ))
Manda rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Thu Apr 12, 2012 10:40 pm


Another hallway, gas still seeping in behind him. Glancing back, golden eyes wide in the darkness, Aksaja kept running. He had to get out. Had to get out, before he died down here. Part of his mind knew that they wouldn't really let him die, but most of him wasn't listening to that part just now.

Once again, the dragon more or less fell into the pit at the end of the hall. Except this pit was full of water. Almost instantly sinking to the bottom as he flailed, Aksaja felt something catch at his clothes and tried to yank it off - only ending up getting more tangled. After another moment or two, he managed to get loose, head popping out of the water with a gasp. He managed to get to the other side, coughing up water as he went, and at the same time trying not to breathe too much. Jack!! Who came up with this s**t?!


(( HP: 25/40
Lives: 2 ))

Manda

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Manda rolled 1 8-sided dice: 1 Total: 1 (1-8)

Manda

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PostPosted: Thu Apr 12, 2012 10:48 pm


Oddly enough, the dunking seemed to have cleared his head just a bit, though the gas was starting to make him a bit dizzy. He had to hurry . . . and get out of here.

The path was getting smaller now, though, and that was starting to bring the panic back in full-force. No. No no NO he was going to do this. He could do this, he really - suddenly there was a spider. Aksaja yelped as it darted forward and stung him, feeling the dizziness increase as the spider's poison joined with the gas. Dammit . . .


(( HP: 15/40
Lives: 2 ))
Manda rolled 2 8-sided dice: 1, 3 Total: 4 (2-16)
PostPosted: Thu Apr 12, 2012 10:52 pm


Squinting in the dim light, Aksaja could see brighter light up ahead, kind of swirling and moving oddly back and forth. He felt like he should just . . . lie down and sleep here, but that was wrong. He had to get out first - out of the dark, into that light.

Wait. Why was the light getting dimmer? It was closing off . . . No, no the doors! There were doors there, and they were closing them, locking him in!! "NO!!" the dragon roared, charging forward.


(( HP: 5/40
Lives: 2 ))

Manda

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Manda rolled 2 8-sided dice: 4, 5 Total: 9 (2-16)

Manda

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PostPosted: Thu Apr 12, 2012 10:54 pm


He stumbled, fell, and got back up, dizzier than before, trying to lien up with doors, trying to keep going . . . had to get out, had to get OUT. This time, somehow, he managed to get to the door and slam into them - then through. He was in the light now, out of the caves . . . and Aksaja fell to his knees, taking great gasping breaths. He'd made it . . . Jack. He was never doing that again.

(( HP: 5/40
Lives: 2

PASS! 8D ))
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{ ARCHIVED } ------------------ Four Clans Meta, April 2012

 
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