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Reply { ARCHIVED } ------------------ Four Clans Meta, April 2012
[TRAINING][PRP] Morrigan

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Meeki

Apocalyptic Girl

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PostPosted: Wed Apr 11, 2012 6:47 am


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TRAINING FIELDS:

As your student walks along the various charted districts, they notice several large areas with signs marked on them: training fields. Each one seems to have a certain set of instructions of how to pass them, but promises a rather impressive boost to the ego for anyone who dares to surpass the challenge.

OOC

[ HOW TO PLAY: ]

- Your students can now participate in the TRAINING FIELD EXERCISES.
- EACH DAY (once every 24 hours), your student can choose one of the training field exercises (as seen from the post below) and try it out! You will need to create a NEW THREAD for it in this subforum titled [TRAINING] [PRP] NAME HERE
- You can participate in this SOLO or IN A GROUP WITH OTHERS. IN A GROUP still follows the SAME MECHANICS as SOLO, but you can competitively rp and gloat with ICly with other characters as you wish.
- When 24 hours have passed you can REUSE YOUR SOLO/GROUP THREAD to post AGAIN for the next day. Try not to make new threads if possible. If your GROUP people are MIA in a GROUP THREAD, it is okay, you can just roll on your own, that is fine too.

[ REDEEMING IN POINTS: ]

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- After you have completed the exercise ie: rolled the number of times you have asked, tally up the number of HORSEMEN POINTS you have obtained
- You can now redeem them for FREE RAFFLE TICKETS OR MINIPETS PRIZES
PostPosted: Wed Apr 11, 2012 6:50 am


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ETIQUETTE:

You find yourself standing in a precisely manicured field, pristine green grass stretching out in front of you for what seems like miles. A gaggle of large flightless birds stand in the shape of a horseshoe, a few of them already engaged by other students. A horseman of Conquest approaches you, her deep olive hair serving to help camouflage her against the surrounding grasses.

"Greetings. You may call me Rucha. Today you will be working with the adara." She sweeps an arm toward the birds, her long sleeves trailing through the grass at her feet. "On the whole, members of this species have a lot in common with humans as far as temperament and intelligence are concerned, so you should have no trouble getting them to tolerate you." She frowns and looks you up and down. "In theory." Rucha moves to one side, allowing you to step past her.

"Take this," She hands you a list of instructions. "Choose a bird, and make an effort to earn its trust."


Instruction One
Begin by bowing to the adara to show it you mean no harm. Try to at least act sincere.

Roll 1d4.
1: Your bow is suitably impressive. The adara inclines its head and drops a feather. Perhaps it will be of some use later. Go on to the next instruction.

2: The bird screams in terror and pushes you to the ground before running away. You fail and may not continue further today.

3: You don't make proper eye contact at first, but soon your adara is nuzzling up to you anyway. It seems you have a natural affinity for dealing with the beasts, at least at the moment. A future as a DETH representative might be in the cards. You obtain one feather and may go on to the next instruction.

4: You bow, but it's kind of a weak attempt. Still, your bird responds. It doesn't seem terribly enthusiastic about the whole situation though. You may go on to the next instruction, but you have not earned a feather.


Instruction Two
Next you should offer the adara a refreshing drink of water or a salted cracker.

Roll 1d6.
1: The adara nibbles at your cracker, then turns away and starts to graze on the leaves near its feet. You pass, but not by much. You may move on to the next instruction.

2: After you've fed your bird its snack, the adara puffs up and begins to gag. You've failed the challenge, but you do obtain a feather as a result of its misery! You may not continue further today.

3: Your adara drinks its water daintily, then allows you to pet it. You pass and you get a feather! You may move on to the next instruction.

4: Sadly, after your bird eats your cracker, it quickly moves on to the next student, letting them pet it and collect one of its feathers. The two timer! Eventually your adara wanders back. You pass and may move on to the next instruction.

5: The adara in front of you ignores your cracker, but another animal wanders over to eat it instead, giving you one of its feathers in thanks! You pass and may move on to the next instruction.

6: You drop your water and crackers, watching in dismay as a passing bird tramples them. You fail and may not continue further today.


Instruction Three
Ask the adara something about itself, listening attentively when it answers, even though you can't understand a word of its reply.

Roll 1d6.
1: You ask the bird to tell you where it was born and it responds with a happy trill and a long, drawn out bird story. After a while, you begin to get bored. The adara stops mid-chirp, gets up, and waddles away. You fail and may not continue further today.

2: The adara looks on in confusion and dismay as you try to stutter out an interesting question. You fail and may not continue further today.

3: Your bird is pleased by your question. It sits down and shares a tweety tale of intrigue that you manage to remain bright-eyed and alert for. You pass and may move on to the next instruction.

4: Your question frightens the adara and it leaves your vicinity with a shiver. Its shaking causes one of its feathers to fall nearby. You fail and may not continue further today.

5: In an effort to seem like you care, you ask your adara a very personal question that it refuses to answer. You fail and may not continue further today.

6: You've coincidentally hit on your adara's favorite topic of all time, and even if you can't understand what it's saying, it's still pretty entertaining. You listen as attentively as you can, and are awarded with a feather for your trouble. You pass and may move on to the next instruction.


Instruction Four
Lastly, tell the adara a secret. These animals love to think they're up on the latest gossip.

Roll 1d4.
1, 2: Your secret is a sad, boring one that nobody cares about. You fail.

3: The adara listens, rapt, as you tell it a little-known tale of intrigue and madness. When you're done, it drops a feather at your feet. You pass.

4: Everybody knows that secret! The adara shakes its head, accidentally dislodging a feather for you to keep. You fail.


Horsemen Points

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For each feather you have (up to three) at the end of this test you may claim a Horsemen Point.


Quote:

Q: What happens if I fail?
You stop. You can try again tomorrow or the next, but once you fail you're done.

Meeki

Apocalyptic Girl

21,875 Points
  • Fantastic Fifteen 100
  • Hellraiser 500
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Meeki rolled 1 4-sided dice: 1 Total: 1 (1-4)

Meeki

Apocalyptic Girl

21,875 Points
  • Fantastic Fifteen 100
  • Hellraiser 500
  • Married 100
PostPosted: Wed Apr 11, 2012 6:51 am


Training Day One
Quote:
1: Your bow is suitably impressive. The adara inclines its head and drops a feather. Perhaps it will be of some use later. Go on to the next instruction.


When she decided to take the etiquette training, this was not exactly what she had in mind. She ended up having to work with birds? Adara they were called? Still, it was interesting and she loved all the new things she was experiencing here. When the horseman of Conquest was finished giving instructions, Morrigan nodded and approached the nearest Adara. She kept her face as content as possible, despite being nervous, and looked the bird in the eye. After a brief pause, she lowered her body into a bow, never breaking eye contact.

The bird seemed to turn his head slightly but dropped a feather. She wasn't sure at first but she walked tentatively over to it and picked it up. "Thank you," she whispered.
Meeki rolled 1 6-sided dice: 4 Total: 4 (1-6)
PostPosted: Wed Apr 11, 2012 6:56 am


Quote:
4: Sadly, after your bird eats your cracker, it quickly moves on to the next student, letting them pet it and collect one of its feathers. The two timer! Eventually your adara wanders back. You pass and may move on to the next instruction.


So far, so good. Keeping the same calming and content expression on her face, she bent down to offer the Adara a cracker. When the bird snatched it right out of her hand and gobbled it down, she couldn't help but smile. "What a good bir--," she started only to fumble the last of what she was going to say. Her bird just turned and left. He left! He was going to another student of all things.. and he gave the student a feather! What had she done that was so wrong? She was about to give up and tell the horsemen of Conquest that she failed when the Adara wandered back. "Oh, I see how it is," Morrigan half grumbled, half teased before bending down to pet the bird. Maybe she had done something he didn't like, but at least he had come back.

Meeki

Apocalyptic Girl

21,875 Points
  • Fantastic Fifteen 100
  • Hellraiser 500
  • Married 100
Meeki rolled 1 6-sided dice: 6 Total: 6 (1-6)

Meeki

Apocalyptic Girl

21,875 Points
  • Fantastic Fifteen 100
  • Hellraiser 500
  • Married 100
PostPosted: Wed Apr 11, 2012 7:00 am


Quote:
6: You've coincidentally hit on your adara's favorite topic of all time, and even if you can't understand what it's saying, it's still pretty entertaining. You listen as attentively as you can, and are awarded with a feather for your trouble. You pass and may move on to the next instruction.


"You really are a beautiful bird," she complimented, continuing to pet the creature. It might be flightless, but it was intelligent. In many ways, he was reminding her of herself. She had wins but could not fly, something she constantly struggled with. "Does it ever bother you that you cannot fly? Sometimes it bothers me," she asked the bird, wondering what compelled her to admit such a weakness. To her surprise, he started jabbering something in bird speak, as if he understood her, sympathized with her and was even trying to give her advice! Oh, how she wished she could understand this adorable creature. Though she couldn't understand, she gave him her complete attention. When he was done, he dropped another feather at her feet. She truly felt honored.
Meeki rolled 1 4-sided dice: 3 Total: 3 (1-4)
PostPosted: Wed Apr 11, 2012 7:03 am


Quote:
3: The adara listens, rapt, as you tell it a little-known tale of intrigue and madness. When you're done, it drops a feather at your feet. You pass.

"You know, I don't have many friends. I suppose I'm scared of them, I feel different.. less. I feel like I have more in common than you than most of the kids I go to school with. Sometimes I try to be so strong but in the end, I think I'm afraid. I wish I could be as sure of myself as you seem to be." Here she was, talking to the Adara as if it was a perfectly normal thing to do. Yet, it seemed normal. It felt normal. It felt right. She liked this little flightless bird, felt he was a kindred soul. When she was done, he dropped another feather at her feet. That's three, three wonderful feathers from a bird that could not fly. Somehow, that made it all the more special. "Thank you for listening to me."

As she stood up, she bowed once more to the magnificent creature and went to report to the instructor on how well she did. Three feathers!


End of Training Result: 3 feathers!

Meeki

Apocalyptic Girl

21,875 Points
  • Fantastic Fifteen 100
  • Hellraiser 500
  • Married 100
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{ ARCHIVED } ------------------ Four Clans Meta, April 2012

 
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