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Posted: Tue Apr 10, 2012 6:56 am
 Making a good impression with lower life forms aka etiquette
You find yourself standing in a precisely manicured field, pristine green grass stretching out in front of you for what seems like miles. A gaggle of large flightless birds stand in the shape of a horseshoe, a few of them already engaged by other Amityville students. A horseman of Conquest approaches you, her deep olive hair serving to help camouflage her in the surrounding foliage.
"Greetings. You may call me Rucha. Today you will be working with the adara." She sweeps an arm toward the birds, her long sleeves trailing through the grass at her feet. "On the whole, members of this species have a lot in common with humans as far as temperament and intelligence are concerned, so you should have no trouble getting them to tolerate you." She frowns and looks you up and down. "In theory." Rucha moves to one side, allowing you to step past her.
"Take this," She hands you a list of instructions. "Choose a bird, and make an effort to earn its trust."Instruction One First, you must bow to the adara to show it you mean no harm. Try to at least act sincere.Roll 1d4.1: Your bow is suitably impressive. The adara inclines its head and drops a feather. Perhaps it will be of some use later. 2: The bird screams in terror and pushes you to the ground before running away. You fail. 3: You don't make proper eye contact at first, but soon your adara is nuzzling up to you anyway. It seems you have a natural affinity for dealing with the beasts. A future as a DETH representative might be in the cards. You also obtain one feather. 4: You bow, but it's kind of a weak attempt. Still, your bird responds. It doesn't seem terribly enthusiastic about the whole situation though. You pass. Instruction Two Next you should offer the adara a refreshing drink of water or a salted cracker.Roll 1d6.1: The adara nibbles at your cracker, then turns away and starts to graze on the leaves near its feet. You pass, but not by much. 2: After you've fed your bird its snack, the adara puffs up and begins to gag. You've failed the challenge, but you do obtain a feather as a result of its misery! 3: Your adara drinks its water daintily, then allows you to pet it. You pass and you get a feather! 4: Sadly, after your bird eats your cracker, it quickly moves on to the next student, letting them pet it and collect one of its feathers. The two timer! You pass. Eventually your adara wanders back. 5: The adara in front of you ignores your cracker, but another animal wanders over to eat it instead, giving you one of its feathers in thanks! You pass. 6: You drop your water and crackers, watching in dismay as a passing bird tramples them. You fail. Instruction Three Ask the adara something about itself, listening attentively when it answers, even though you can't understand a word of its reply.Roll 1d6.1: You ask the bird to tell you where it was born and it responds with a happy trill and a long, drawn out bird story. After a while, you begin to get bored. The adara stops mid-chirp, gets up, and waddles away. You fail. 2: The adara looks on in confusion and dismay as you try to stutter out an interesting question. You fail. 3: Your bird is pleased by your question. It sits down and shares a tweety tale of intrigue that you manage to remain bright-eyed and alert for. You pass. 4: Your question frightens the adara and it leaves your vicinity with a shiver. Its shaking causes one of its feathers to fall nearby. You fail. 5: In an effort to seem like you care, you ask your adara a very personal question that it refuses to answer. You fail. 6: You've coincidentally hit on your adara's favorite topic of all time, and even if you can't understand what it's saying, it's still pretty entertaining. You listen as attentively as you can, and are awarded with a feather for your trouble. You pass. Instruction Four Lastly, tell the adara a secret. These animals love to think they're up on the latest gossip.Roll 1d4.1, 2: Your secret is a sad, boring one that nobody cares about. You fail. 3: The adara listens, rapt, as you tell it a little-known tale of intrigue and madness. When you're done, it drops a feather at your feet. You pass. 4: Everybody knows that secret! The adara shakes its head, accidentally dislodging a feather for you to keep. You fail. Horsemen Points For each feather you have (up to three) at the end of this test you may claim a Horsemen Point. Quote: Q: What happens if I fail?You stop. You can try again tomorrow or the next, but once you fail you're done.
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Ice Queen rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Posted: Tue Apr 10, 2012 6:58 am
Quote: 3: You don't make proper eye contact at first, but soon your adara is nuzzling up to you anyway. It seems you have a natural affinity for dealing with the beasts. A future as a DETH representative might be in the cards. You also obtain one feather. He ah, wasn't confident in his skills at etiquette. It had been on his mind all day, and when he'd found out that they offered classes in how to NOT make an a** out of himself, he'd jumped on it. Because, and he'd probably admit it if asked, the last thing Roch wanted to do here was make a complete a** of himself. When he was told he was going to practice on birds, he cheered up immediately. He liked animals! Well, other than scrags and canon cats. But he definitely could like the huge birdies. He headed for one of them, stopping in front of the bird and glancing around to see what the other students were doing. Then he grinned at the bird, and bowed. The fact that he'd looked around might have been bad, but he didn't realize it, because the Adara moved closer, rubbing her head into his hands. "Hello, beautiful," he said quietly. "It's nice to meet you." A feather fell and he picked it up, slipping it into his pocket without stopping the affection.
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Ice Queen rolled 1 6-sided dice:
4
Total: 4 (1-6)
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Posted: Tue Apr 10, 2012 7:16 am
Quote: 4: Sadly, after your bird eats your cracker, it quickly moves on to the next student, letting them pet it and collect one of its feathers. The two timer! You pass. Eventually your adara wanders back. Roch headed for the water and crackers, getting one of each and bringing it back to the bird. The adara pecked down her cracker, then--saw someone prettier than him, he thought with a sigh as she wandered away to get love from another student. Well, he couldn't exactly blame her, he thought as he looked at the ghoul, she probably had a thing for pretty faces. Hell, so did he, he thought. And also, females did this sort of thing to him all the time, he thought dryly as the adara wandered back to him, looking a bit too satisfied with herself.
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Ice Queen rolled 1 6-sided dice:
6
Total: 6 (1-6)
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Posted: Tue Apr 10, 2012 7:19 am
Quote: 6: You've coincidentally hit on your adara's favorite topic of all time, and even if you can't understand what it's saying, it's still pretty entertaining. You listen as attentively as you can, and are awarded with a feather for your trouble. You pass. Okay, he could do this, he thought as the adara came back. "Could you tell me about the music they have here, darkling?" he asked her. "I'm really big on music, you know?" The bird's eyes lit up. He seemed to have picked the perfect topic, because she started speaking a mile a minute, opening her wings once in a while and performing a beautiful little movement that he was positive was dancing. Her tone changed to scolding and he was certain she was talking about a form of music that she did NOT agree with, but seemed to know extremely well. He nodded, listening intently and trying not to laugh as she went on for a very long time. It was entertaining! He had no CLUE what she was saying, but he was enjoying himself. And when she dropped a feather she even bent down and scooped it up, offering it to him. "Thank you," he said as he took it.
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Ice Queen rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Tue Apr 10, 2012 7:22 am
Quote: 1, 2: Your secret is a sad, boring one that nobody cares about. You fail. When she looked at him expectantly Roch thought for a second before shrugging. "Well, y'know, um, I gotta admit, I got no idea how well I'm going to do here. I'm not exactly a classy guy--" And the bird looked at him, then walked away, because clearly he was NOT telling her something interesting at all.
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Posted: Wed Apr 11, 2012 6:38 am
 Dance: Performing Arts
Those who had taken Week 1 of the Clan of Conquest's class might recognize the female seated on the chair in the room; in front of her was a Guzheng. Standing on her left was a horsewoman who was dressed like a servant ghoul holding a Pipa, and on her right stood a horsewoman who looked like she was of the same age as the servant ghoul, but was dressed in clothing that looked more colorful and decorative.
"Welcome. I am Zhang Liulian, but you may address me as Professor Zhang. Traditionally, dancing is an art form reserved for females, but in recent years, even males had taken up this art," She explained, giving you a small smile, "It requires flexibility, a quick reflex... It is not as easy as you think it might be. In fact, it requires years of practice to get dancing down. Here, let my disciple show you." She turned to the ghoul on her right and gave her a nod; immediately, the young ghoul brightened up, moving to the space in front. When Professor Zhang started to play the Guzheng, accompanied by her servant's Pipa, the young ghoul performed a dance so entrancing, it probably kept you captivated.
"Same say that dancing may even lift your spirits and heal your soul... Why don't you find that out for yourself, child?"Quote: Time to dance!-> Roll these in separate posts and RP it out! -> It's more fun with friends. >_> Step 1: Costume : Just describe/post/draw it!-> Keep it CHINESE. -> Not Asian... CHINESE. >| Google it! -> It can be from the Huns as well. As long as CHINA. Step 2: Picking a prop from a "blind box" : 1d41 : Paper fan 2 : Streamers 3 : Nothing 4 : A long strip of thin fabric...? -> Remember to use what you got with the prompt below! Step 3: Now you dance : 1d201 - 6 : You tripped over your costume/foot/flat ground/etc and failed. 7 - 11 : You were a little out of pace with the music, but at least you tried! (1 Horsemen Point!) 12 - 15 : You were one with the music, but... Your dance wasn't exactly that graceful or captivating. In fact, are the Horsewomen giggling at you?! (2 Horsemen Points!) 16 - 20 : You did well for a beginner! It seemed like you had earned a genuine smile from the Horsewomen! (You obtain 3 Horsemen Points!) Horsemen Points - You win 3 horsemen points for completing step 3/ rolling 16 - 20 (after finishing all other steps fully)!
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Posted: Wed Apr 11, 2012 6:47 am
Sure he should have done this with pals, but honestly? Roch SUCKED at dancing, and he knew it better than anyone else. That's why he waited until he didn't recognize anyone and headed for the next training with a suspicious air. He didn't want pictures taken of this one, that was for sure. When he was shown what sort of clothing he could wear, he picked out the most simple ones he could find. And the slippers, he thought, looking at his boots before he kicked them off and pulled the slippers on. No way he would go into a fight with these things. But this wasn't fighting--this was DANCING! He was so screwed.
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Ice Queen rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Wed Apr 11, 2012 6:50 am
He could have sworn the horsemen were snickering as they offered him a box. This was trolling the newcomers, he was positive--or maybe it was just trolling him. He bet if someone like Xiu or Edel came in, they would have been quite happy to help her.
As it was, Roch grabbed the first thing he touched in the box, pulling it out and looking at it blankly. It took him a few minutes to figure out that it was a fan--he wasn't used to fans coming in a form like this, he thought as he opened and closed it a few times just for kicks.
"Wait, I'm supposed to DANCE with this?" he asked belatedly.
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Ice Queen rolled 1 20-sided dice:
1
Total: 1 (1-20)
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Posted: Wed Apr 11, 2012 7:04 am
The punk boil headed out hesitantly for the dance floor, still playing with his fan--and tripped. He barely caught himself as he plummeted to the ground, and the fan went flying off across the floor, leaving him lying on the floor in his strange outfit and feeling like an idiot.
Yeeeeah, dancing was definitely not his thing, he thought as he noticed people looking away from him pointedly.
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Posted: Thu Apr 12, 2012 7:33 am
KUMIKO: While the ceremony of Kodo is a complex one and may take years to master – upwards to 30 being the quoted amount – it seems that the Clan of Conquest has taken it upon themselves to at least bestow a small challenge of observation upon the students in the form of a game that, in theory, is rather simple. One of the younger members of Conquest’s Clan, for the sake of difficulty adjustment, has set up 5 different samples of incense on scentless bamboo squares.
A small demonstration is made as how to smell them – also known as ‘hearing’ the scents, with the square held up to one’s nose and the hand cupped over the square in order to scent it.
With this done, the rest of the explanation is given: Your task is to determine which scents are the same, and which are different! Several scents might match each other, some might not match any of the others. For this task, you are given several different sizes of block.
Using these blocks, you stack them so that a top bar may be put across matching incenses, which will form certain Genji-mon (also called Genji-ko) to denote chapters of the Tale of Genji (a strange tale from the Human World O_O!! )
For example, if the first and the last scents match each other, you would stack your blocks to form the chapter ‘Maboroshi’ (Chapter 41, ‘The Wizard’) with three shorter blocks in the center, and two taller ones on each end with the longer block set across the top of them.
The trickiness comes in that some scents may be very similar to each other, but not the same, and some might be exactly the same just to trick you!
Once you have ‘heard’ each scent and set up your blocks, the individual who set up the challenge will let you know how you did.Mechanics! [ Mechanics: ] You will roll twice for this! In both posts, roll 5d6. In the first post, the dice represent your students ‘guess’ at the scents. Any matching numbers are matching scents! The second post is the Horseman who set up your challenge telling you how you did. However.As there are only 5 blocks, the number 6 is a wildcard! You may alter the number 6 in your roll to be any number of your choosing! How nice! What the numbers are exactly doesn’t matter, it simply matters that numbers repeat in the same places in each roll. Example First Post Invictus rolls 5d6 He gets 33113 That means he guesses that the first two scents and the last one match, as do the third and the fourth one. That means his blocks resemble the chapter ‘Wakana no jo’ (Chapter 34, New Herbs, Part 1). Second Post The Horseman who set up the event rolls 5d6 He gets 44226 This means that because the last number is a 6, it is a wildcard! I can now change this ‘real’ answer’s 6 to a 4, and have the same matching pattern as Invictus had in his guess! Gasp! He got it right! WHY: Horsemen Points: You get points based on your accuracy! (SELECT ONLY ONE)
If you 100% match the Horseman’s set up, take 3 points!
If you were one block off of 100%, take 2 points!
If there are multiple matches and you only get one of the two correct, take 2 points!
If you were one off of the second match, take 1 point!
If you matched the wrong pattern, but there was an existing pattern, take 1 point! 
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Ice Queen rolled 5 6-sided dice:
5, 2, 4, 1, 4
Total: 16 (5-30)
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Posted: Thu Apr 12, 2012 7:34 am
Perfect pitch, Roch thought as he sat down at the table. He had an ear for perfect pitch--and they were "hearing" the scents, right? Plus, he trusted his nose pretty well, he thought as he sniffed each block carefully.
"This one--the third one, and this one, the last," he said quietly, reaching for the blocks and setting them up as they showed him. He felt extremely confident in this, and he leaned back, looking much like a proud little boil.
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Ice Queen rolled 5 6-sided dice:
6, 5, 2, 1, 6
Total: 20 (5-30)
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Posted: Thu Apr 12, 2012 7:35 am
The horsemen nodded. "That is Hana no en, the festival of the cherry blossoms," he explained, looking somewhat pleased.
"Sounds like somethin' I could get into," Roch said, grinning. "Thanks," he said. "Um... it's like this, right?" he said as he stood and bowed slightly before walking away. He'd actually done something right!!
Kumiko - PASS! Perfect score<33 (First 6 becomes 3, second six becomes 2)
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