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This is Halloween Crossroads 

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Reply { ARCHIVED } ------------------ Four Clans Meta, April 2012
[TRAINING] [PRP] VAITH HERE WE GOOO~ Goto Page: [] [<] 1 2 3

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revenant aria generated a random number between 1 and 3 ... 3!

revenant aria

PostPosted: Sat Apr 14, 2012 12:20 pm




User Image gaia_star ISLE OF WAR :: VAITH'S TRAINING
DAY FIVE TRAINING
ROUND: RNG LIVES
RESULT: +2 EXTRA LIFE

Vaith rolled the dice.

Stage 1
RNG 1-3 in your FIRST post. Subtract one to see how many lives you have. (IE get a 2, subtract 1 you have 1 save)


revenant aria rolled 1 4-sided dice: 3 Total: 3 (1-4)
PostPosted: Sat Apr 14, 2012 12:24 pm




User Image gaia_star ISLE OF WAR :: VAITH'S TRAINING
DAY FIVE TRAINING; ROUND TWO
RESULT: - 10HP + -5HP
HP: 25/40

SERIOUSLY, AGAIN?

Stage 2

Running, the hall ends in a pit. You need to descend into the thick of the poison haze to go further. But- it’s hard to see where it might be safe. Thick ropes hang from the ceiling and rocks just from the sides. Roll 1 d4 to advance!
1- You grab the rope and slide your way down but ouch! Rope burn! -5 HP
2- You try to go down the walls… and make it! Better move though the gas is thick down here!
3- You jump down… not the best idea. -10 HP
4- You try the walls but miss a step, falling you end up knocked out (Fail)
If your a student that can fly/has wings in any form, you take an automatic -5 HP



revenant aria

revenant aria rolled 1 6-sided dice: 2 Total: 2 (1-6)

revenant aria

PostPosted: Sat Apr 14, 2012 12:26 pm




User Image gaia_star ISLE OF WAR :: VAITH'S TRAINING
DAY FIVE TRAINING; ROUND THREE
RESULT: -10 HP
HP: 15/40

Vaith couldnt stand fish, in or out of the water. Much less this water.

Stage 3

Running down yet another hall, you have to dive into a pool of dark water and swim through a tunnel.
Roll 1 d6 to see what happens.

1- You manage to swim quickly and reach the other side just in time!
2- Fish bones dig into you, slowing you down and making you swallow some water! -10 HP
3- Weird. It feels like- Uh oh. You somehow managed to end up at a dead end. No time- you fall back and the gas overtakes you(Fail)
4- Something brushes past your body but lucky enough, you make it to the other side.
5- You try swimming up too soon and bump your head! -5 HP
6- Something bit you, but you can’t tell what, -5 HP
If your student is aquatic, or fire based -5 HP automatically



revenant aria rolled 1 8-sided dice: 7 Total: 7 (1-8)
PostPosted: Sat Apr 14, 2012 12:30 pm




User Image gaia_star ISLE OF WAR :: VAITH'S TRAINING
DAY FIVE TRAINING; ROUND FOUR
RESULT: -5 HP + PASS
HP: 15/40

He went through this once. He could do it again .. probably.

Stage 4

The path seems to be getting smaller, looks like you’ll have to crawl you way out but- which path do you take? Roll 1 d8.
1 and 3- You run into a spider who bites you for a nasty sting! -10 HP
2 and 4- You end up taking a wrong turn and hit your head! -10 HP
5 and 7- You managed it somehow to crawl you way to the next room, which has yet to be filled with that gas
6 and 8- You get lost and get…sleepy… (fail!)
If your natural form is bigger than that of an average dog, take -5 HP


revenant aria

revenant aria rolled 2 8-sided dice: 6, 5 Total: 11 (2-16)

revenant aria

PostPosted: Sat Apr 14, 2012 12:31 pm




User Image gaia_star ISLE OF WAR :: VAITH'S TRAINING
DAY 2 TRAINING; ROUND FIVE
RESULT: 2D8: 6 + 5 - 6 = 5 -> HIT AND PASS
HP: 15/40

Vaith could do this once more! He was steadily improving!


Stage 5
The last part of the tunnel! You can see light at the end but-
It seems that in order to get there, you’ll have to beat the doors that are closing, trying to trap you in the poison caverns! Just as you make it to the end- the door slams down, leaving you stuck. You’ll have to break your way through!
Roll to attack! For each miss -10 HP, you may keep going until you break free or pass out. You only need to hit the door once.
For year 3, you must subtract 8 versus the normal 6! It seems the horsemen expect a bit more from you.




POINTS DISTRIBUTION


User Image - Blocked by "Display Image" Settings. Click to show.

TO OBTAIN 3 HORSEMEN POINTS: You get to stage 5 or PASS the cave


PostPosted: Sun Apr 15, 2012 2:22 am


User Image - Blocked by "Display Image" Settings. Click to show.


Weapon Crafting

While the Horsemen of War can summon their Clan weapon to them at any point, many take pride in mastering a variety of mundane weaponry as well, both combat and manufacture - no sense in limiting oneself to only one mode of battle, after all! Even 'decorative' weapons bear a brutal edge.

The Crafters' Den is a sheltered platform halfway up a massive pine, with all the materials one might want, other than metal. The head Crafter, a sharp-eyed older Horsewoman, carefully watches all students under her care to ensure a.) nothing goes missing and b.) nobody gets stupid. "You can have enough to make one knife," she grumbles. "And don't waste it, either!"

Can you impress her with your craftsmanship? ... Probably not. But it's worth a try.

revenant aria

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{ ARCHIVED } ------------------ Four Clans Meta, April 2012

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