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Manda rolled 3 10-sided dice:
5, 4, 4
Total: 13 (3-30)
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Posted: Thu Apr 05, 2012 4:56 pm
Quote: 5 - Human’s tears (-2) 4 - Dried human’s blood (+2) Heading back up to the tables, Aksaja looked at the antidote ingredients, then carefully picked out a couple of things. One looked like some other kind of dried blood and the other was a kind of clear fluid. But he hesitated a moment before picking the third . . . Poison Score: +5 Antidote Score: 0
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Manda rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Thu Apr 05, 2012 4:58 pm
Finally, he just picked something else that looked like blood, but not dried. After all, the blood seemed to have been a good choice the last time! Right?Poison Score: +5 Antidote Score: +1
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Manda rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Thu Apr 05, 2012 5:01 pm
Quote: 1- You end up with a thick tar like substance. (+4 to your antidote!) Hmn, seemed like filtering was really the key here. The antidote ended up turning into something that looked like really thick tar. Again, not something he'd want to eat. But well . . . Aksaja guessed that if he got told it was an antidote to poison, he would eat anything. Maybe.Poison Score: +5 Antidote Score: +5
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Posted: Thu Apr 05, 2012 5:06 pm
Now, it was time to test them. Heading up to the tanks, Aksaja caught a Miced Tea minipet and proceeded to quickly dump the poison into the tea. He didn't really know if that would work (if the minipet was dumb enough to drink glowing tea) but . . . okay, apparently it was. And oh Jack. Oh, that was . . . it looked really sick now. Black, almost like it was rotting in front of him. Or burned. Or something.
Quickly, he dumped the antidote in next. The minipet instantly changed colors again. Then kept on changing. "Uh. Is it supposed to do that?" he asked no one in particular. Though apparently it was because no one came by to scold him or stare disapprovingly. Still, he didn't end up with any actual points. Damn.
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Posted: Fri Apr 06, 2012 11:24 am
Day 5 NestingBeing able to build a safe camp for the night is a useful skill to have when moving around, and when little is around to be used, you make do. In an effort to try and teach students about how to make their own basic ‘camp’, they are going to have them make a mock camp in the form of a nest. A few of the clan youngsters will also be doing this as they must learn as well, though you probably shouldn’t get too close to their set up…Stage One Your student is given 4 places in which they might begin to build their nest. But there isn’t much space in the limited area so they’ll have to go to the first open spot they see! Roll 1 d4 to figure out where your student manages to find a spot! 1- Back to Back: You find a spot next to a younger member of the clan by the dried reeds. They don’t look to happy, but hey, it’s not a bad spot. 2- Stolen spot: You manage to get a spot on some loose dirt but it seems you have stolen it from a clan youth. Better keep an eye out! 3- Sandy patch: The center of the area, it’s just a basic sand flat. Not much else. A few bugs scurry around you now and again… 4- Rocky outcropping: The jagged rocks provide a small protection from the elements yet it doesn’t really help in terms of being comfortable. Each section provides certain bonuses on certain stages. These bonuses are one time use/consumable. If you fail and have a bonus, you start at the stage you failed at. Stage Two Okay, you have staked you claim now… to get some materials! Roll 3 d12 to see what you get 1- Thick dried branches (+1 if Sandy patch) 2- Dried reeds (+1 if Stolen Spot) 3- Fresh long grass (+1 if Rocky outcropping) 4- Twine (+1 if Back to back) 5- Large leaves (+1 if Back to back) 6- Fist sized rocks (+1 if stolen spot) 7- A torn mat (+1 if Rocky outcropping) 8- Bones of some large animal (+1 if sandy patch) 9- A jar of water (+1 if Stolen spot ) 10- Plank of wood (+1 if Rocky outcropping) 11- Worn out sheet (+1 if Sandy patch) 12- A bucket of water (+1 if Back to back) If you get doubles you may pick a different material from the same section, (IE: one back to back bonus item can only be traded for a different back to back bonus item) Stage 3 You need to work on bedding first of all…simple enough. Roll 1d20 to determine how comfy you bed is. 1-5: Wow, pretty painful. You’re not sure you’d be able to sleep at all! (fail) 6-10: Not the best, you’d probably wake up in pain the next morning. (pass) 11-15: Not bad, you’re pretty sure you’d be fine sleeping here (pass) 16-20: The clan member overseeing the work gives your bedding a nod of approval (pass) Stage 4 Bedding done now to- Hey wait! It seems a clan youth wants your spot and is saying you stole it, (well did you?). They seem to be pretty weak though… you can try to fight them or… steal their materials, (Just make sure not to get caught!). OPTION A) Fight them off! Roll to attack BUT, rather than -6, subtract the same type of dice you rolled. (IE: y1: -6, y2:-8, y3: -10) If you managed a hit, you have driven them off, (jerkface). OPTION B) Steal their stuff! Roll 2d100 to determine what you’re stealing and… if you get caught! The first dice determines what you get. 1-25: Any material that helps Stolen spot 26-50: Any material that helps Sandy patch 51-75: Any material that helps Back to Back 76-100: Any material that helps Rocky outcropping The second dice MUST be over 50 to not get caught, otherwise it’s a fail! (NOTE: You DO NOT gain a bonus from getting a new item) Stage Five Okay wow, close call. Now to work on your defenses. After all something might come up upon you at night… Roll 1d100 to determine if you manage to make a good defense for your nest. 1-25 Not enough materials! (fail) 26-75 You managed it…somehow. (pass) 76-100 Wow it looks a little…okay it just is not intimidating at all. (fail) Stage 6 Looks like it’s inspection time! Better see if your nest is up snuff. Simply roll a 1 d100. Rolling less than a 50 will result in the one overseeing the ‘class’ to come and wreck all you hard work. Probably give you a lecture as well… POINTS DISTRIBUTION [ Horsemen Points Distribution: ] (Select only one option based on your results) TO OBTAIN 3 HORSEMEN POINTS YOU MUST HAVE PASSED ALL ROUNDS TO OBTAIN 2 HORSEMEN POINTS YOU MUST HAVE EITHER PASSED ROUND 4 OR 5 TO OBTAIN 1 HORSEMEN POINT YOU MUST HAVE EITHER PASSED ROUND 2 OR 3
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Manda rolled 1 4-sided dice:
4
Total: 4 (1-4)
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Posted: Fri Apr 06, 2012 11:25 am
Quote: 4- Rocky outcropping: The jagged rocks provide a small protection from the elements yet it doesn’t really help in terms of being comfortable. Aksaja looked around the area with a slight frown, then headed straight for a sort of jagged-looking rocky outcropping. Oddly enough, it reminded him a little of home. This shouldn't be too hard in that respect.
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Manda rolled 3 12-sided dice:
11, 7, 4
Total: 22 (3-36)
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Posted: Fri Apr 06, 2012 11:26 am
Quote: 11 - Worn out sheet (+1 if Sandy patch) 7 - A torn mat (+1 if Rocky outcropping) 4 - Twine (+1 if Back to back) All right, now materials. Aksaja made sure it was pretty clear the pile of rocks was his, then headed back over and grabbed up a few things he thought might be useful.
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Manda rolled 1 20-sided dice:
14
Total: 14 (1-20)
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Posted: Fri Apr 06, 2012 11:28 am
Quote: 11-15: Not bad, you’re pretty sure you’d be fine sleeping here (pass) Time to get set up! First, Aksaja laid out the torn mat on the ground, folding it over as much as possible to make more padding. Then he used the sheet and and the twine to make a sort of windbreak/tent, tying the twine off on various small shrubs and the like and then draping the sheet over it. That done, he tucked all the loose ends of the sheet under the mat so they couldn't blow around in the wind.
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Manda rolled 2 8-sided dice:
5, 8
Total: 13 (2-16)
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Posted: Fri Apr 06, 2012 11:30 am
Quote: Attacking! -- Driven off, whee~ Just as he was finishing up the bed, one of the ever-present clan youths came swaggering up to him. Aksaja looked the intruder up and down for a moment. "This was mine. You stole it," the newcomer claimed. Aksaja stared, then shrugged. "I didn't see your name on it or anything. Get out of here." Then, with a growl, he aimed a kick at the youth's midsection.
It hit, and with an 'oof' and a lot of muttering and cursing, the other went away.
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Manda rolled 1 100-sided dice:
50
Total: 50 (1-100)
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Posted: Fri Apr 06, 2012 11:30 am
Quote: 26-75 You managed it…somehow. (pass) After that little encounter, Aksaja figured he'd better make it pretty damn clear this was his. And also maybe do something about possible predators and so on. Hmn, he still had some twine left. With a quick grin, the lightning dragon tied off various trip lines around the area, some higher and some lower - mostly concealed by rocks. That should work.
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Manda rolled 1 100-sided dice:
65
Total: 65 (1-100)
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Posted: Fri Apr 06, 2012 11:31 am
Standing back a bit, Aksaja eyed his creation with his hands on his hips. Looked pretty damn good to him. Glancing around, he waited there until the instructor came around. There was some humming and a few nods, then he was given a more definite nod, and the Clan member moved on. Did that mean he passed . . . ? Looking down, he saw three tokens on the ground where the instructor had been standing. Yes!
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