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Posted: Mon Feb 20, 2012 9:41 am
Summons will be receiving major work, being made fair and more user friendly. Keep in mind that most of these things will be changed.
Summoning
Summons can be as simple as a messenger bird or as devastating as the forces of nature themselves. They take many forms in this world and tend to pick who they allow to wield them. Not everyone is cut out to be a summoner. But those that are chosen to wield the raw power of these forms tend to be quite powerful.
Summoning chakra costs: Elder summon: S rank Boss summon: S rank Normal summon: A rank Apprentice summon: B
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Posted: Mon Feb 20, 2012 10:35 am
Toads
Summon Description: Toads (??, Gama) are the most recurring summons to be seen in the series due to some of the main characters, Naruto Uzumaki, Jiraiya, and the Fourth Hokage being able to summon them. They reside on Mount Myoboku. Toads possess a wide range of abilities, being able to spit water or oil from their mouths and occasionally utilizing weapons in battle. What is most unusual is that they are one of the few species able to do ninjutsu, and the only animal thus far capable of hand signs.

Elder Summon: Shima and Fukasaku Known to the ninja world as the Two Great Sage Toads, Shima and Fukasaku are the great assistance and protectors of the Great Toad Sage These two behold powers greater then most of friends that can be summoned and won't bothered to show you. These two are considered old and wise, and is greatly respected by all who know them well enough. However in reality they are constantly arguing over little things when they should be focusing on the bigger picture... Like the Battle. When used in battle you can either summon Shima by herself or her loving husband Fukasaku alone. Although these two work very well together. They can save you chakra alone and battle just as good. With Shima holding the elements Wind and Fire and her controlling wind and water. These two can hold a battle by themselves if truly needed.
Summon Techniques
Demonic Illusion: Toad Confrontation Singing This is a sound-based genjutsu passed down on Mount Myoboku. Because learning it requires many long years of training, only the Two Great Sage Toads, Fukasaku and Shima, have the skills to perform it. It is said to be the most powerful genjutsu in their arsenal. It is immensely powerful and only has to reach the target's sense of hearing to be a success. Even if there are several hundred targets, they are completely disconnected from each other. Inside the genjutsu world, the targets are surrounded from all sides by four toad samurai, with their mind and body completely sealed between their hands in an illusionary cube of water. The four unmoving toads won't lift the complete binding until the user gives the order. All that is left to do is to strike the finishing blow in the real world, with Mount Myoboku's secret stone swords (??, Ishiken) which are driven into the targets' hearts like a wedge. Despite this technique's great power, it takes some time for the users to synchronize melodies, and since it uses sound, it gives away their location, allowing opponents to attack them while it is being prepared. It also makes Shima and Fukasaku's throats dry, meaning it cannot be used repeatedly. Rank A
Sage Art: Goemon The Sage Art: Goemon jutsu is a collaboration jutsu used by Jiraiya with Shima and Fukasaku. After having driven the enemy into a corner, for instance indoors or in a pit, Then on Shima's command Jiraiya creates a large volume of oil, followed by Fukasaku performing a large Wind Release technique and Shima performing a large Fire Release technique. Within an instant, that area will be filled with oil burning at temperatures of thousands of degrees. The super heated oil, creates an inferno of such magnitude that, within an instant, the target and the surrounding area will be reduced to cinders. Rank C
Sage Art: Frog Call After focusing Senjutsu chakra to their throats, both Fukasaku and Shima sing, releasing large, loud, and immensely powerful sound waves that effectively annoy, distract, and temporarily paralyze the target completely. Rank C
Senpou • Kawazu Naki (Hermit Art • Frog Croak) A ninjutsu technique used by the Toad Sages Fukasaku and Shima. After focusing Senjutsu chakra to their throats, the toad sages will emit a paralyzing sound to momentarily stun their foes. Rank C
Senpou • Kebari Senbon (Hermit Art • Thousand Hair Needles) A combo attack used by Jiraiya and the mother and father toad in their combined “Sennin” mode. After entering Sennin mode, Jiraiya will harden his hair and launch it towards his opponent as a torrent of needles. This jutsu is Jiraiya’s fastest over a wide field of attacks. Rank B
Senpou • Ryousei no Jutsu (Hermit Art • Amphibian Technique) Senpou • Ryousei no Jutsu is a combination jutsu used to maximize usage of natural energy. Because a ninja can only gather natural energy while not moving, it makes it almost impossible to use in battle. To avoid this drawback, Senjutsu practitioners Jiraiya and Naruto learned to combine with their toad contract allies Fukasaku and Shima. After forming the needed hand seals, the toad is able to join their body to that of the host ninja. This allows one of the Sennin to remain at rest and gather natural energy while the other combined users are in battle. Due to the Kyuubi within Naruto, he was unable to complete the joining as the Bijuu rejected the toad presence. This forced Naruto to look for an alternate means to gather natural energy. Rank B
Sage Art: Wind Release Dust Cloud Sage Art: Wind Release Dust Cloud is a Ninjutsu technique utilizing the Wind Element. After generating Wind within her lungs, Shima will use the additional power of natural energy to emit a large cloud of blinding dust. The dust cloud is large enough to hide a summon as large as Gamabunta. Rank B
Sage Art: Zessenzan (War of Worlds Decapitation) Sage Art: Wind Release Dust Cloud is a Ninjutsu technique utilizing the Wind Element. After generating Wind within her lungs, Shima will use the additional power of natural energy to emit a large cloud of blinding dust. The dust cloud is large enough to hide a summon as large as Gamabunta. Rank B

Boss Summon: Gamabunta Gamabunta is a grumpy and highly apathetic toad. He doesn't like to take orders from anyone, unless the summoner is highly talented and earns his respect. He uses some Japanese words that only a yakuza gangster would use, but he is portrayed as an ultimately powerful and positive force. He is fiercely protective of his kin, and he hates to be underestimated by anyone, both of which take precedence over his normal apathy.
Summon Techniques
Gamayu Endan (Toad Oil Fireball) Done in partneship with Gamabunta, Jiraiya will stand atop Gamabunta's head and form the seals for a Katon jutsu. Gamabunta will draw oil within his gullet and then expel a jet of it. When the fire of Jiraiya's katon hits the oil, it ignites into a huge flaming fireball. Rank B
Gamayudan (Toad Oil Bullet) The user converts their chakra into an extremely sticky oil and spits this out as a huge mass. The Users has the power to either make the oil hot or cold depending on what it's getting used for. This Oil is able to be combined with many different element to enhance it's power and abilities. When used with other Toads, this jutsu is usually the base jutsu. Rank C
Gamadosuzan (Toad Sword Beheading) This jutsu involves Gamabunta using his huge dosu (Yakuza sword) to attack his opponent. The force of the swing is enough to sever one of Gaara's arms when he is fully transformed. Rank C
Suiton: Teppodama (Water Release: gunshot) - Gamabunta gathers a large amount of water in his mouth and then shoots it out as multiple spherical projectiles. This gun ball shots are large and powerful. They're able to make small crater and surely put an amount of pain on any person's body. Rank C

Normal Summon: Gamaken: Gamaken is a large attack and defense-type toad. He regards himself as slow of mind but shows his strength in battle. For that reason Jiraiya summoned him when he squared off against his former student Pain. Gamaken was able to defend against many of Pain's giant summons, but his slow-mind kept him from picking up on Pain's strange fighting style.
Summon Techniques
Kekkai - Tenkai Houjin (Barrier - Dome Method Formation) Kekkai • Tengai Houjin is a Ninjutsu barrier technique. After clacking his feet together, Jiraiya can extend a sensory barrier to detect the movements of a hidden foe. Should the field touch his opponent, he will know their position immediately. Rank B

Normal Summon: Gamahiro Gamahiro is another Toad Summons seen in the naruto series. He appeared to be the same size as his father; Gamabunta but lack his abilities. It hasn't been many details about this Toad but his skills in Skill Style moves and great size and strength that was able to stop an monstrous snake in it's tracks.
Summon Techniques
Kuchiyose: Yatai Kuzuzhi no Jutsu (Bring Down the House Jutsu) Ninpou: Kuchiyose • Yatai Kuzushi no Jutsu is a Ninjutsu summoning technique utilized by the Sannin Jiraiya. Using the size of the summon to his advantage, Jiraiya summons a gigantic toad on top of his target, totally crushing them. This is a speed jutsu that summons the toad within seconds to any place within the summoners control. Rank B

Apprentice Summon: Gamakiri Gamarikiis a male toad summon. He dresses as a woman and acts like one, however, making him the toad equivalent to a Drag Queen. Curiously, he more closely resembles a frog than a toad. Do not let his appearance fool you. This cross dresser holds power of the element water and has study the element as best as he could. He flirts with any male but once mad he will try to hurt you in the kindest way and then play it off as an joke.
Summon Techniques
Water Release: Water Pistol The Water Release: Water Pistol is demonstrated as being both a technique on its own and as a two-way collaboration jutsu between Gamariki and Jiraiya. Using this technique, Gamariki can blast off a wave of high speed water from his mouth of such precision that it can pierce through any object. When combined with another person's chakra, this technique becomes a two-way collaboration water jutsu that can slice the target into multiple fine-carved pieces Rank C

Apprentice Summon: Gamakichi and Gamatatsu Gamakichi is rather funny, and has the mannerisms of a smart-alec. He is also often very condescending as well as light-hearted in most situations, preferring the levity of talk to the seriousness of battle. He is intelligent enough to be aware of the situation around him, and to realize when it is time to flee. After he is summoned he tends to greet people by saying, "Yo." Gamakichi seems to have a considerable large amount of knowledge when it comes to human-toad combination jutsus and nature energy.
Gamatatsu is portrayed as being even more simple and stupid than Naruto is or ever was. From his first appearance, Gamatatsu showed that he would choose snacks over someone's life. Gamatatsu seems to lack a sense of danger. Whilst being naive and childishly stupid, he does sometimes make use of his natural curiosity to help People solve puzzles when he actually focus on the situation. Gamatatsu's obsession with snacks is so great that he waited a year since his first summon for the snack he had been promised, even though he still didn't get it. He is always hungry and asking his summoner for snacks, and often gets confused by unusual predicaments, in which he counts on his "big brother Gamakichi" to help him with.
Summon Techniques
Wind Release: Toad Oil Flame Bullet The Wind Release: Toad Oil Flame Bullet jutsu is a three-way synchronized collaboration jutsu between Naruto, Gamatatsu, and Gamakichi. It is an expansion on the Wind Release: Toad Oil Bullet technique. After Naruto enhances Gamatatsu's Toad Oil Bullet with his wind-natured chakra, Gamakichi steps in and uses his Fire Release: Flame Bullet technique to ignite the oil. The wind not only improves the oil's coverage and distance, but also adds power to the flame. Is Jutsu is able to push a Demon back a couple of steps and set forests on fire. Rank A
Shrinking Technique Gamatatsu and Gamakichi can use this technique to shrink back to the size they had when they were seen in part I. This can be used for a number of useful things such as sneaking and being carried if too tired to go somewhere on their own.
Gamayu Endan (Toad Oil Fireball) The Fire Release: Flame Bullet technique resembles the Fire Release: Great Fireball Technique; but it is more of a stream than a ball. The technique is executed by user gathering oil in their mouth, spits it out, and ignites it, sending a streaming fireball to the enemy. No Oil is used to create this jutsu however, like many others jutsus. [Gamakichi] Rank C
Water Release: Water Pistol The Water Release: Water Pistol is demonstrated as being both a technique on its own and as a two-way collaboration jutsu between Gamatatsu and Naruto. Using this technique, Gamatatsu can blast off a wave of high speed water from his mouth of such precision that it can pierce through any object. When combined with another person's chakra, this technique becomes a two-way collaboration water jutsu that can slice the target into multiple fine-carved pieces. Rank C
Wind Release: Toad Gun The Wind Release: Toad Gun technique is a two-way collaboration jutsu, a synchronized jutsu between Naruto and Gamatatsu. It is a wind-upgraded version of the Water Release: Water Pistol technique. This technique creates a powerful and fast stream of water, which eventually spreads to cover a much larger area, but maintaining a powerful striking force due to the wind chakra. Rank C
Wind Release: Toad Oil Bullet The Wind Release: Toad Oil Bullet technique is a two-way synchronized collaboration jutsu between Naruto and Gamatatsu. It is a wind-natured upgrade of the Toad Oil Bullet technique, similar in practice to the Water Release: Water Pistol. It was ad-libbed from Naruto's and Gamatatsu's Wind Release: Toad Gun technique. This technique creating a powerful and fast stream of toad oil, which spreads to cover a much larger area but maintaining a powerful striking force due to the wind chakra. Rank B
Gama Daira Kage Ayatsuri no Jutsu (Toad Flat Shadow Control Technique) Gama Daira Kage Ayatsuri no Jutsu is a Ninjutsu technique that allows Jiraiya to merge into the shadow of subdued foe. Jiraiya can then fully control the victim from within their shadow, allowing him to more easily infiltrate foreign territories. If he has to use his other jutsu, he must emerge from the shadow. Once he fully emerges, the hold over his victim is broken and they regain control of their body. Rank B
Gamagakure no jutsu (Hiding in a Toad Technique) Gamagakure no jutsu is a Ninjutsu technique used by Jiraiya. Taking advantage of his summoning contract with toads, Jiraiya can use their space/time transportation ability to "travel" inside a toad and then emerge at a location. This hidden means of transportation makes it an excellent jutsu for infiltration, as a mere toad can go where a highly renowned ninja can not. Rank C
Original Summoner ✤ Contract Signers •
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Posted: Mon Feb 20, 2012 10:38 am
Canine Swift, Vicious, Tracking
Summon Description: These canines can be summoned for many purposes, from attack to defense. They are more suited to working together in a pack, as is the nature of most canines, as apposed to alone. Tracking is there expertise, and for that purpose, no other summons is better suited.
Kuchiyose - Tsuiga no Jutsu (Tracking Fang Technique) Utilizing the Earth element. The user will withdraw the tracking scroll from the pouch on his/her vest and wipe the blood of the one he/she wants tracked on it. After forming the needed handseals, he/she will slam the scroll onto the ground. This will release his/her nin dogs into the earth to follow their excellent sense of smell to track the targets blood. This allows the user to track his short range target, even when he/she can not see them. After finding their target the dogs will emerge from the ground to bite and pin down their target.

Elder Summon: Chakra: 1600 Aoiyasha Considered the most revered summons, she is the most prestigious summons in the canine's Pack. Aoiyasha was, and still is, considered equal to the greatest warriors of all time; she destroyed her opponents with ease using her sword. It's a rare thing indeed for a canine to use a weapon, but even more rare for one to wield it with Aoiyasha's skill, but this is only part of what makes her so revered. Aoiyasha is the only other canine, other than Pakkun, who can speak the common tongue. She is known to be a caring, yet stern, individual; considered by most to have a mother-like relationship with the summoner. She is superior in strength and speed to all the other canines, and can rival even the most knowledgeable scholar. The majestic Aoiyasha stands at four feet tall at the shoulder on all fours, and has a beautiful snow-white coat that makes her vivid; jewel-red, eyes stand out. Must be Konin to Summon
Summon Techniques:
Getsueikai (Moon Cut) Using her blade between her jaws, Aoiyasha can generate chakra to a bright white aura along her blade, slashing it outward she can release a crescent shaped slash. This slash can cut through most trees and wall, but when hitting a human, or something harder it simply cuts about two inches into the skin. Rank C
Kiremetensattou (Break Point Rush) Focusing charka throughout her body, Aoiyasha can quickly unleash it behind her, and shoot forward with intense speeds. Capable of creating after images of herself while doing this. Aoiyasha can easily slash her sword while coming at an enemy for an attack. Rank D
Senkoutentou (Flash Point Freeze) Focusing her chakra throughout the area around her, Aoiyasha is able to instantly freeze the ground, and some of the air around her creating a flutter effect of ice particles. This is a equally beautiful attack, and powerful. Any enemies within the area of the attack are froze with a thin layer all over there body, along with there feet being froze to the ground. Rank A
Aisusattou (Ice Flutter) Gamagakure no jutsu is a Ninjutsu technique used by Jiraiya. After using Senkoutentou, the fluttering ice around her can be used for an attack. Generating the sharp blades of ice outwards, Aoiyasha can attack with them, or stop attacks. These small ice blades are capable of cutting through flesh about three or four inches in. Rank A

Boss Summon: Chakra: 1400 Pakkun Pakkun is the boss of the canines, below only Aoiyasha, he thinks of himself as slightly better than others, but has been known to quickly become friends with his summoner. Despite his size, just the size of a normal dog, making him the smallest in the pack; he is the best tracker in the pack. Pakkun has been known to track some targets for days on end without tiring. He is also the only canine that can speak the common tongue other than Aoiyasha herself. As such, he is the canine to go to if one wishes to be taught the path of the Canine Sage. Will not listen to anyone below Jounin Rank
Summon Techniques
Torakkingu no Waza (Act of Tracking) Rank C Using his chakra control, Pakkun has the ability to smell things that have long gone by, the smallest of remnants of scent could be of help. Pakkun is even capable of tracking scents in water, a feat practically impossible by a normal canine. Additionally, Pakkun is able to see things very clearly, including any evidence of a person's passage through an area. His sense of hearing is twice as strong as other canines, with this jutsu, Pakkun is the perfect tracking machine. As a final added benefit, Pakkun's senses can't be overloaded, even in the harshest of environments.
Hazumu ashi (Bouncy Paws) Rank: A Pakkun will lift his paw and show someone his paw pads. He will then start telling the intended victim how soft and bouncy his paw pads are, while doing this, he will infuse his voice with chakra, which will cause the victim to go into a trance-like state as they stare at Pakkun's paw. This leaves his victim/s open for attack from Pakkun's allies. This genjutsu is active as long as Pakkun continues talking.

Dijitaru Chakra: 1200 Said to have existed since before time itself, Dijitaru is an ancient creature. As such, he sees himself superior to almost everyone, bowing only to Pakkun and Aoiyasha because they have bested him in various tests. Though his power was nearly halved when he was turned into a summons, a skill long since forgotten, he is still a formidable opponent not to be taken lightly. Dijitaru is a grey and white wolf with what appears to be tribal markings naturally throughout his fur. He stands at eight feet tall at the shoulder, which makes him the second tallest canine in the pack.
Summon Techniques
Kamofurāju (Camouflage) Rank A Using this ability, Dijitaru is able to merge seamlessly with any object. Once he has done this Dijitaru is impervious to any attack for four posts. The summoner is capable of this technique if they perform the needed hand signs in unison with Dijitaru. However, the summoner is incapable of using any form of jutsu while merged with an object in this way. (Only able to release the merge.)
Zetsubō no Hauru (Howl of Despair) Rank A Dijitaru puts his chakra into his vocal cords and releases a howl filled with the most heart wrenching, tear-jerking, sound. The victim/s caught in this sound will begin to see what appears to be digital code, once the howl is heard and the code is seen, the victim/s begin to 'dematerialize' into the ancient code. They will feel nothing, all emotions, senses and feelings vanish until they believe they are nothing.

Cerberus Chakra: 1000 Cerberus is the legendary three-headed dog that guards the Gates of the Underworld. what the legends don't explain is that each head has control over a separate element, Katon (Fire), Fuuton (Wind) and Raiton (Lightning). As such, he is capable of using all jutsu of his three elements up to A rank. In terms of size Cerberus is the same size as Gamabunta, aiding in his terrifying appearance that the flames coming off his jet black fur give him.
Summon Techniques
Raitoningufan'neru (Lightning Funnel) Rank A The head that controls lightning will open his maw and roar. With this roar, a funnel of pure, raw, lightning will spew forth and form a horizontal cyclone that is meant to trap the victim/s. If trapped the victim/s will begin to suffer burns (up to 3rd degree) and mild to severe paralysis. This lasts for three posts.
Herufaiyāreijingu (Raging Hell Fire) Rank A Cerberus' three heads fire off a massive blast of fire, wind and lightning. The wind boosts the efficiency and strength/heat of the flames, and the lightning wraps around and through it all. The lightning/fire combo can, if caught in it, cause 2nd-3rd degree burns and electrocution damage to the body; leaving the victim unable to move without near debilitating pain. This blast only moves in a straight line, but is nearly twenty (20) feet wide, making it difficult, but not impossible, to dodge. If caught, lasts for three posts.
Kazeshini (Death Wind) Rank A The head that controls wind will howl, this will cause a massive whirlwind to form. This whirlwind will fly toward to victim/s at incredible speeds, if caught the wind will surround the victim/s and cut them endlessly all over the body. If left in the vortex for the full duration of three posts the victim/s will need immediate medical attention to avoid bleeding out. (5 posts before full bleed-out)

Konpeki Chakra: 800 Konpeki is a fox-like creature that draws his chakra directly from nature, and controls shadows in a similar manner to the Nara Clan. Though he he has nearly mastered the use of shadows, Konpeki only shows a fraction of his power when summoned. He is capable of using any jutsu with the word Kage or kuro in the name, ranks A and under. He is fur is so dark it seems to be made of the very shadows he controls, with a few white markings here and there. He has deep blue eyes, and stands at seven feet tall at the shoulders, giving him a commanding appearance.
Summon Techniques
Kuroshikon (Dark Fang) Rank C-A Using his own shadow, Konpeki will tranfer it to his mouth; how far he opens his jaws determines the strength of the jutsu. Konpeki will then rush his victim and will attempt to snap his jaws on some part of their body. If this does take place, the shadows will disintegrate the flesh in his jaws. Konpeki can also use this skill in a defensive manner. He will transfer his shadow like normal, but will snap his jaws closed on air, rather than a victim. This will cause the shadows to form a perfect sphere around him that can deflect all attacks up to it's own rank. Kageisou (Shadow Transfer) Rank C Konpeki will use this jutsu to sink into the shadows below him with ease and disappear from sight, this includes his chakra signature. Konpeki can use this to reappear in a different shadow, or escape from battle altogether.
Kageenchuu (Shadow Column) Rank A Focusing on the shadows in the area, Konpeki will use his chakra to make them disappear from their original spots and reappear in random places throughout the area. The shadows will then rise from the ground in the form of pillars that take on a grid-like pattern. The purpose of the grid isn't determinable until an attack is made or an object is thrown. The attack, or object, will pass through one pillar and out of another at random. Konpeki is the only one with knowledge of how the pillars are connected and where each one goes. This means he can easily direct the summoner to the best angle of attack via pillar.

Kaen Chakra: 600 Kaen is something of a stereotypical pup. He has a very spastic personality and is easily excitable. Despite his age, he is actually bigger than Pakkun and Aoiyasha, standing at six feet tall at the shoulders. Kaen has soot black fur with a white patch on the chest, and a fire-colored ridge of fur along his spine that merges into his tail. This fire colored fur is capable of heating up and becoming flames capable of second degree burns. He uses his speed to dart in and attack his opponents, making his style of fighting as unpredictable as his flames. Kaen has access to Katon jutsu up to B rank.
Summon Techniques
Honookassha (Blaze Tackle) Rank C Kaen will use his control over his Katon element and set himself on fire, once he's done this Kaen will rush forward. This will leave a trail of flames behind him that can still harm the unwary. Kaen can use this to endlessly attack his opponents back to back. These flames are so hot that, after four attacks (four posts) the oxygen in the air will actually begin to burn away, making it nearly impossible for the victim to breathe.
Enkoutsume (Flaming Claw) Rank A Kaen generates chakra in his paws, this creates intense flames around his paws, mainly focused on his claws. These flames are so hot that they can cut through most metals like a hot knife through butter.
Original Summoner ✤ Nariomi Senju (Azeiel The Risen) Contract Signers •✤ •
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Posted: Mon Feb 20, 2012 10:56 am
Monkey Unpredictable, Agile,Human-like

Summon Description: The Ape family is known for their great strength, intelligence, agilty and taijutsu prowess. Being the closest, physically; and even genetically, to humans; this pact is well known for working amazingly well with their summoners.
Elder Summon: Enma Chakra: 1600 Enma is the King of the Monkeys, and leads his people with great wisdom, power and insight. The best of the moneys in stealth, and close combat, he is also known for his incredible speed. He is capable of using all Doton up to S rank. If the summoner can impress Enma, he will teach them Sage Mode. Enma stands at just over eight feet tall.
Summon Techniques
Henge • Kongounyoi (Transform • Diamond-Like Hardness) Enma transforms himself into a diamond-hard staff, while in this form he can extend and retract the length of his body, which effects the staff identically. One of the only things that can harm Enma in this form is a Kusinagi sword. Rank A
Henge • Adamantan Keimusho (Transform • Adamantine Prison) Enma transforms his body into a prison composed of diamond hard staffs. This is near impossible to break out of. This can also be used defensively, keeping things out as well. Rank A
Enma no Monkīkatasutorofu (Enma's Monkey Catastrophe) Enma first changes his fists into a diamond-hard material, then attacks with them. This can cause devastating damage when directly attacking, or Enma can take his fists and slam them onto the ground and send a surge of chakra through the earth, this will send a volley of large rocks flying toward the target. Rank S
 Yaioko Chakra: 1400 Yaioko is equal in strength to Enma, and just as skilled in combat, yet has differed Kingship to Enma out of respect and Loyalty. He is the only monkey summons to defeat Jinji in combat. Yaioko combines his vast intelligence with his immense strength to obliterate his enemies. His true strength lies in Taijutsu, Bukijutsu, and deception, though he is skilled in Doton up to A rank. Yaioko is actually the same size as Enma, standing at eight feet tall.
Summon Techniques
Doton: Kurifusaidobaria (Earth Release: Cliff-side Barrier) Yaioko places his palms on the ground and erects a massive, arching, barrier of rock around his opponent, this defends him from all attacks up to A rank. He then leaps over the barrier, the force of his landing causes an earthquake. This earthquake causes the ground on the opposite side of the barrier to split apart into a chasm. This severely limits the target's movements. This can also be used completely defensively if needed. Rank A
Bō sutaffu jisuberi (Bo-Staff Landslide) Yaioko extends the bottom of his bo-staff when parrying a blow. This causes the earth behind and below Yaioko to rise and push forward, like a rock slide. This can be used at any time to put Yaioko at an advantage. He can jump off of the peak of the rock slide to make a tsunami of earth and stone crash down on his opponent. Rank B
Chikyū wa saruken o mage (Earth Bending Ape Fist) Yaioko can use this at any time to bend the earth to his will. He is capable of coating his body in armor made directly from the earth itself, or direct the earth into attacks to enhance his taijutsu. Rank S

Jinji Chakra: 1200 Jinji is the Prince of the Monkeys, and next in line to be King after Enma. Jinji differs from his father in that he prefers using a sword, rather than the staff his father favors. He is a master of his sword, though he is still skilled in using the staff. Jinji is one of the fastest monkeys, and can change shapes depending on his emotions. He also has access to all sword styles up to A rank. He stands at five feet tall.
Summon Techniques
Nogishino One of the fastest attacks in the shinobi world, second only to the Flying Raijin, Jinji will jump into the air, then lunges diagonally down towards his opponent in less than a second's time. Jinji usually lands behind his target, having already used his sword on them. Rank A
Soku Transformation When this technique is used to transform both Jinji and his sword, Soku; the end result heavily depends on Jinji's emotions at the time of activation. This transformation lasts for twelve posts maximum, and can only be used once per battle.
Happy - Used at the beginning of the battle, when the user is uninjured. Jinji will transform into a powerful O-dachi for the summoner to wield.
Sad - Accessible halfway through a battle, when the user has been injured and begins to suffer fatigue. Jinji transforms into a small dagger. This dagger heals the summoner's wounds, and restores stamina and chakra, all by fifty percent total. Rank S

Henjico Chakra: 1000 Henjico is the head General of King Enma's army, and is very skilled in strategy. He is known for his ruthless fury in battle and will often not listen to his summoner if he flies into a rage. He is skilled in all taijutsu styles and can use each style up to A rank. Henjico stands at seven feet tall and is heavily muscled, though he appears to be lean.
Summon Techniques
Ippan no Reiji (General's Rage) Henico can only perform this move once per battle, and only when he loses all control of his temper. He pounds on his chest with his fists in challenge, then roars for all to hear. His roar alone has enough power to cause rock slides and en earthquake to knock the opponent off balance. He then lunges and seems to attempt to grab the opponent. In truth, this is all a genjutsu activated by his roar. The target sees him lunging directly for them, but he's moved behind them for an attempt at a deadly strike to the back of the target's head. Rank S
Fu~yūrī no ken (Fists of Fury) Henjico will jump high into the sky, this is most effective if he is jumping into a bright sunny sky, in an attempt to blind his opponent. He then does a controlled fall just behind the target and begins to pummel his opponent into the ground. If he catches his target this way, he will pummel them into unconsciousness, then into a coma. Rank S

Grog Chakra: 800 Grog is a young ape, who's strength lies in his ninjutsu. As such, he lacks a little in physical strength when compared to any of the other monkeys. Grog is the third fastest of the monkeys, behind Jinji and Reiko. He stands at six feet tall and can access Fuuton jutsu up to A rank.
Summon Techniques
Fuuton: Setsujo kazaguruma (Wind Release: Excising Windmill) Grog focuses wind into his wrists to create a spinning windmill around each hand. He can either throw these, or use them in close combat. Lasts for 4 posts. Rank B
Fuuton: Batorukurai (Wind Release: Battle Cry) Grog inhales deeply, then releases a ferocious battle cry while beating his chest. The battle cry is a massive blast of wind, powerful enough to deforest an area and deafen ears for two posts. Grog can get carried away when performing this jutsu and begin to spin, causing a windmill effect to the blast. Spinning increases the range and power, giving it 360 degree coverage, however, the summoner can now be hit as well. Rank A

Reiko Chakra: 600 Reiko is the son of General Henjico, but is adamant that he doesn't want to follow in his father's footsteps. Reiko has no desire to lead an army, he is lazy and much prefers the simple life. Reiko is a master theif, much to Henjico's chagrin, and uses his razor sharp claws to appropriate anything he desires. While calm, Reiko will listen to his summoner without question; but if he becomes enraged; similar to his father, he becomes brutal and listens to no one.
Summon Techniques
Magukappu (Mug) Reiko steals all of his target's weapons and tools (kuni, tags, seals, senbon etc.) and then disappears. Rank D
Original Summoner ✤ Contract Signers • •
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Posted: Mon Feb 20, 2012 11:21 am
Bears Powerful,Huge,Noble
Summon Description: The Bears are known for their size, strength, and familial bond they share with their summoners. Their size allows for amazing feats of strength, though not always the best known for speed. These creatures are very down to earth and grounded, hard to deceive, and tend to crush those that attempt to deceive them. Earn your way into their hearts, and you have family for life.

Elder Summon: Nanaoko Chakra: 1600 Nanaoko is a gigantic Kodiak bear, almost twice the size of Kuminji, this makes her one of the largest summons of any of the Pacts, and she boasts the strength to back up her size. She is the Queen of the bears, and shares her throne with Kuminji in a very close relationship. Nanaoko is a very fierce taijutsu and bukijutsu user, as well as a Mokuton specialist. She is capable of using all Tai and bukijutsu styles up to S rank.
Summon Techniques
Mokuton: Locking Interval Nanaoko will corner her opponent and then using Mokuton trap the opponent in ten interlocking wooden boxes. Each box when broken by Nanaoko releases a special attack at random that is very deadly to the opponent. (Random number 1-5 each time you break a box.) 1. Nerve toxin paralyzes opponent for one post and inhibits muscle communication for three posts. 2. Wood shards reform into four wooden walls and slam the opponent from all four directions with three tons of force. 3. Wood shards hover around the opponent forming various shinobi tools and attacking constantly for five posts. 4. Wood Shards increase their weight to five tons and fall instantly from their place embedding in the opponents body to tear their flesh and slow them down like weights. 5. Wood shards turn into poisonous leaves which burst spraying the targets body with acid. (Burns for 5 posts) Rank A
Bear Fist: Knives from Heaven Nanaoko will first rush the opponent with her paws out in front and release a massive forceful push at the opponent likely crushing their ribs. Then, she will appear again behind them with an uppercut to send them up in the air. Next, Nanaoko applies a technique similar to the Dancing Shadow Leaf to get below her opponent. As he comes down she will perform several powerful Taijutsu strikes to keep him up in the air and end with a strike to the spine sending the target up further in the air. She will appear for the final time above the opponent and grasp him in a bear hug similar to a seismic toss. As both drive down towards the earth like the Renge Lotus she will release the opponent and use and expansion technique on her claws and send them down from above her head as the opponent hits the ground and crash her claws with the full force of her strength and gravity into the opponent like knives falling from the heavens. This attack will kill if every move hits and severely damage if more than one hit reaches the opponent, it leaves a massive crater where the opponents final resting place is, a much suitable grave. Rank S
Bear Fist: Geki no Jinkei! (Translation: Lets Play Mercy!) Using her fast control of Mokuton after rushing or trapping the opponent Nanaoko will create a wood prison sealed on all four sides. She will then meld through the wood and execute Taijutsu attacks upon the opponent repeatedly as the wooden box shrinks. Once this becomes too taxing for her she will meld back through the wood box and using her chakra she will attack from the outside using the boxes wood and Mokuton to launch attacks in the box till it shrinks to nothing and causes the opponent to burst into a bloody mess if they haven't already died. Rank S
 Kuminji Chakra: 1400 Kuminji is the King of Bears, a Red Panda equal in size and strength to Mande, Gamabunta and Lady Katsuyu. With each step Kuminji takes, he causes earth tremors in his wake. The Bear king also wields a giant sword made of the hardest, densest, bamboo. Kuminji is a master of sword-based bukijutsu styles up to S rank, and all Doton up to S rank.
Summon Techniques
Slash of the Bamboo Sword This sword can either be used against the summoner, or against an enemy. If Kuminji hits the summoner with this sword, it heals all wounds and replenishes an A-rank amount of chakra. If used against an enemy it does the exact opposite, it saps an A-rank amount of chakra, and causes great damage. The healing portion of this skill can only be used once per battle. Rank A
Earthquake Clap With a simple clap of his paws, Kuminji creates a tremor in the ground. This tremor will send details to Kuminji,then the summoner, of things happening in the area. Such as chakra levels and even techniques about to be used. Lasts for one post. Rank A
Panda Arts: Density of The Bamboo Staff Kuminji begins his attack by using a sword hilt, that sprouts a bamboo cane. This cane easily matches the strength of the strongest sword to to the density of the bamboo and where the bamboo is from (The same place the summons are from). When this staff hits the ground, a dense forest of bamboo, roughly five square meters wide) sprouts. This staff causes great damage when hitting a target. Rank S

Aioko Chakra: 1200 Aioko is the second strongest (technically third when including Nanaoko) bear that a ninja can summon, and is the son of Kuminji. Standing at eight feet tall, he is smaller than his father, but he uses his size to his advantage, since he's smaller, he's faster, and has better agility than Kuminji. Aioko uses this in to his advantage with his duel-sword style of fighting. He is capable of using all sword styles up to A-Rank, though he obviously prefers the duel-wielding styles.
Summon Techniques
X- Slash Bamboo Forest As Aioko begins his close rankged attack, a bamboo forest sprouts to life behind the target, preventing them from moving backwards. If the target moves into the forest, Aioko can vanish into the bamboo, he then lunges for the target at high speeds and slashes a giant X shape with his twin katanas. Rank A

Yahcule Chakra: 1000 Yahcule is a massive grizzly bear, his is known for his strength and skill in taijutsu, due to this, he is often paired with Aioko for deadly combinations. Yahcule stands at twelve feet tall and is nearly unstoppable in physical combat, but he can't use ninjutsu as skillfully.
Summon Techniques
Doton: Rampart Smashing Yahcule slaps both paws together and slams them into the ground, then charges into battle with his Bear Fist style. Once he has his opponents on the run, he will slam his paws together; giant fists will rise from the ground, either in a wide area on on top of each other in a towering fashion. This usually catches the target off guard, and has enough force to easily break bones in the body upon impact. Rank A
Bear Fist: Fist Push; Skull Crush Yahcule erects two massive walls of stone, roughly twenty meters wide and ten meters tall, then pushes the target between the walls and slaps his paws together. This causes both walls to slam together and crush the opponent. The stone walls then fall apart and Yahcule falls from above with his paws clasped together in a downward arm hammer to the target's skull; just in case the attack missed or the target was still alive. Rank S

Rin, Tin and Jin Chakra: 800 Rin, Tin, and Jin are yound red panda cubs that are roughly the size of a human toddler; but they are quite useful for various combat situations. They tend to tire easily, so can't stay summoned long, but they more than make up for this lack of time with their speed and power. They are so fast that they can match a fully trained ANBU in speed, and are the best trackers of the entire Bear family.
Summon Techniques
Underworld Retaliation Using their speed to gain on a retreating target (or to enact a counter before said target can regroup) Rin, Tin and Jin slap their fore-paws onto the ground simultaneously. The triplets erect a large earth dome over the target. Inside the dome, the target is forced to continually dodge large earthen spikes that rise up from the ground at random. This can be useful even if the target is not hit by the spikes, as they expend their stamina in an effort to not take damage. This leaves them tired and vulnerable to further attack. Rank B
Original Summoner ✤ Valbjorn [ Iwao Hanako, Sunagakure ] Contract Signers •✤ •
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Posted: Mon Feb 20, 2012 11:26 am
Birds Flying, Silent, Quick
Summon Description: Throughout history, humanity has been fascinated with birds. Majestic, wise and free, birds have brought both mystery and fear into the hearts of men. These birds are known for their fast strikes and high intelligence.

Elder Summon: Aquilla Chakra: 1600 Aquilla is a massive humanoid bird; known as a Garuda, he has four arms, the talons on his feet and hands, and the head of a Kite. He is the King of all birds, and the sworn enemy of all snakes. He has such a severe hatred of the reptile in question, that he is known to ignore all commands when one is on the field in his pursuit to destroy them. He is capable of human speech, and is very regal in his bearing, since he is as old as Ishiyama from the Cats, he has very little patience for those who are weak, or whine and complain; often times even going so far as smacking his summoner into shape if he thinks they are being too pathetic. Aquilla has access and impeccable control of all Raiton and Fuuton jutsu up to S rank.
Summon Techniques Kōdokuso (Antivenom) Aquilla is known for his ability to negate all but the strongest of venoms. He can actually protect his summoner, and up to 4 other people (5 total) from being poisoned for 6 posts. If his summoner is already poisoned, he can prevent the spread of it for 6 posts, though not remove it fully. Rank A
Kaze no ran'nā (Wind Runner) Aquilla is so fast that he mocks the speed of wind when he flies. He flies so fast that he can cause sonic booms when he breaks the sound barrier. This lasts for 5 posts. Rank A
Suchīru tsume (Steel Claws) Aquilla focuses his chakra into his claws to increase their rending power, making them hard as chakra steel and capable of cutting through stone as if it were nothing. Lasts for 5 posts. Rank B

Boss Summon: Karu Chakra: 1400 Karu is the boss summons of the birds, younger only than Aquilla. He is a wise old owl that possesses amazing chakra control. Karu is loyal only to the original summoner of the Birds, as such; anyone else who attempts to summon him will be lucky if he decides to show up at all. Karu stands at thirteen feet tall and sees himself superior to all the other birds in the avian pact. He is capable of using all Fuuton jutsu up to S rank.
Summon Techniques
Erementarufu~yūrī (Elemental Fury) Karu will use his natural affinity for fuuton and combine it with his summoner's elemental attacks. Rank A
Fezākasukēdo (Feather Cascade) Karu applies a shadow clone-esque technique to his feathers, then sends them down onto his target. By using his control over wind, these feathers have the force to pierce as if they were senbon. Rank B
Daun-wa (Down Feathers) This is a simple genjutsu, related to "Temple of Nirvana". Karu will fluff up the feathers on the back of his wings, this releases the softer down feathers under the flight feathers; these down feathers drift about in the air. Everyone within the area of the falling feathers will be lulled to sleep, including the summoner. Takes four (4) posts ti be fully put to sleep. Rank B
Narihibiku shisen (Blaring Gaze) Karu fully opens his eyes and emits a brighter than bright floodlight from them. This light is so bright that it illuminates the most pitch black darkness. Lasts for two posts. Rank C

Kenachi Chakra: 1200 Kenachi is a phoenix, and as such, controls fire. Just as hotheaded as the flames he controls, Kenachi often dives head first into a battle without thought. He can shoot fireballs with a single flap of his wings and even spit streams of fire. Kenachi is most often used for stopping large numbers of enemies, or for distraction purposes; which he's very good at. He stands at ten feet tall.
Summon Techniques
Saundosukurīchi (Sound Screech) A deafening screech heard by all but the deaf and dead, this makes opponents who hear it unable to attack for two posts. The afflicted maintains mobility, but becomes disoriented. Rank C
Kasai no seigyo u~ingu (Fire Controlling Wing) Kenachi can shoot fire from his wings, and increase the effects of fire jutsu the summoner casts (Turning a simple fireball into a raging inferno ect.) Rank A

Tenchi Chakra: 1000 Tenchi, standing at twelve feet tall, is the Falcon of Earth, and as such has access to all Doton skill up to A rank. He is one of the calmest of the birds, almost never showing surprise of any kind. Being one of the largest birds, Tenchi is best used for defense. He is capable of numerous feats of defensive prowess, such as stamping his talons on the ground and causing walls, standing at thirty meters tall and 100 meters wide, to form. Tenchi can form solid stone domes and turn his body hard as stone and reflect chunnin level jutsu and stop Jounin levels. He can't, however, react to faster attacks as well.
Summon Techniques
Rokku no seigyo u~ingu (Rock Controlling Wing) Tenchi can shoot rock and dirt from his wings, this also increases the effects of all Doton jutsu the summoner casts (turning an earth wall into a three sided fort ect.) Rank A

Anukha Chakra: 800 Anukha is a beautiful swan, that stands at six feet tall, who is known for her serene attitude and her love for all under her care. She has access to all healing jutsu up to A rank. Anukha is strickly a healer, to the point of being unable to defend herself from attacks. As a last resort she is capable of transforming her body into a puddle of water, while in this form nothing can attack her, but she can't heal either.
Summon Techniques
Hīringuu~ōtā (Healing Water) Anukha will flap her wings to produce a thick mist, which is used for healing. When this mist encases someone all minor wounds are healed within minutes (same post). Major wounds take roughly an hour (2-3 posts depending on severity), and life threatening wounds take the longest (3-5 posts depending on how life threatening). Rank C
Suterusuu~ōtā (Stealth Water) An ability unique to Anukha, she pushes water chakra out of her body to sit just on the surface of it. The chakra then becomes one with the nature surrounding her, acting like camouflage. This renders Anukha invisible to the untrained eye. Anukha can wrap her wings around her summoner to hide them as well. However, if one were to stare directly at where Anukha is, they would notice what looked like heat waves circling a single spot. Lasts for four posts. Rank C
Mizu no seigyo u~ingu (Water Controlling Wing) Anukha can shoot water and form mist with a flap of her wings. This increases the effectiveness of water based jutsu cast by the summoner. (A single wave can become a Tsunami Etc.) Rank A

Raidan Chakra: 600 An Impundulu, or lightning bird, Raidan is the quickest thinker, and the most playful of the birds. He has a constant supply of electricity emitting from his body, though he can't use this offensively, if touched he can deliver a nasty shock. (10,000 volts if touched directly) Raidan stands at at eight feet tall, and is an expert in close range combat.
Summon Techniques
Raitoningu no seigyo tsubasa (Electric Controlling Wing) Raidan can flap his wings and shoot thunderbolts. This also increases the effectiveness of all raiton jutsu cast by the summoner. (Turning a simple electric kuni into something that can pierce solid stone etc.) Rank A
Original Summoner ✤ Contract Signers ✤ ✤
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Posted: Mon Feb 20, 2012 11:31 am
Slugs Healing, Slimy, Multiplication

___Summon Description: Compared to Gamabunta and Manda, the summons of Jiraiya and Orochimaru respectively, Katsuyu is quiet and more subservient to her master. She addresses Tsunade with the highly respectful honorific "-sama", and, in the English versions, calls her Mistress or Milady. Katsuyu tends to also use honorifics like "-kun" and "-san" on other villagers. Sakura and Shizune show her considerable respect, addressing her as "Katsuyu-sama." In the English dub, she is referred to as "Lady Katsuyu."
Slug Great Division Compared to Gamabunta and Manda, Katsuyu is rather subtle. With her Slug Great Division, Katsuyu can divide herself into smaller slugs to evade attacks or to serve small scale functions, and is able to quickly reform herself if need be. These smaller slugs are also able to attach themselves to injured people, allowing Tsunade to channel healing chakra through Katsuyu to the injured person. Unlike other types of clones, though, Katsuyu's divisions can share information without having to be dispelled. She can also spit acid for her Tongue Tooth Sticky Acid, which is strong enough to melt through rock with ease.
Furthermore, Katsuyu has been shown to be extremely resistant to deadly attacks, as seen during Invasion of Pain arc, not just when her smaller clones took the power of a large-scale Shinra Tensei head on, but also when a palm-sized version of herself survived Nagato's Chibaku Tensei and the corrosive chakra of Naruto's eight-tailed form.

___Boss Summon: ___Katsuyu ___ This summon is the queen of slugs, extremely polite and respectful. She is especially good at healing. If attacked, Katsuyu can split into thousands of tiny copies, and reform. Katsuyu is giant, maybe a little smaller than Gamabunta. She can also spit acid, which can burn through rock. Katsuyu is able to speak the common tongue and is also sometimes a little afraid in battle, but is very powerful. Katsuyu can be summoned once per battle, and only for 8 Posts.
Summon Techniques
Acidic Spit Rank S Description: Katsuyu can spit vast amounts of highly acidic liquids quickly, which can melt even rock if left untreated passed the first post. If skin is affected, it will eat away in seconds, causing great pain, burns, & tenderness.
Split x 100 Rank A Description: Katsuyu transforms into a hundred smaller versions of herself, which can be used to drain chakra from opponents or channel your own chakra through to heal allies. Create or cure wounds... a very useful ability. Limited to an A-ranked amount per post, maximum overall.
Chakra Transfer Technique Rank B Description: Allows the summoner--or Katsuyu--to transfer their chakra to whomever Katsuyu comes into contact with. This can be normal chakra to replenish chakra reserves, or healing chakra to stem blood flows. Limited to a B-ranked amount per post.

___Tanoko ___ This summon is the Kings of Snails and a close friend of Katsuyu. He is the exact same size as Katsuyu and the second boss summon of the Gastropod summoning contract. He is extremely powerful in defense and his size allows him to protect a large group of people at once. His elemental affinity is Raiton and he holds quite a few powerful electrical jutsu at his disposal during combat. Can last for 8 posts
Summon Techniques
Acid Lightning Rank S Description: Tanoko charges electricity atop his shell and builds acid in his mouth. He then releases the electricity and acid combining both into a massive tidal wave of electrically charge acid that will wash over the opponent.
Shell Barrier Rank A Description: Tanoko retracts inside his shell and produces a strong magnetic barrier of several kilometers in diameter, though it can be adjusted if needed be. It protects against all Doton, Raiton and shinobi tools and weapons. It can withstand up to A rank of all other jutsu and can defend for three posts.

___Tsuki ___ Being born in the Star Village, she was exposed to the chakra radiation, and is a master of the Star Peacock style. She is the only slug who can fly, due to it. She uses strange poisons in her attacks and acts very differently to the other slugs, having a short temper and not obeying most who summon her. Can last for 4 posts.
Summon Techniques
Mystic Slug peacock technique Rank A Description: The slug's version of the Mystic Peacock attack, a huge array of purple chakra leaves the slug and it forms many different shapes and can be manipulated to form attacks. Flight is allowed.

___Izumi ___ This is the smallest daughter of Katsuyu. Izumi is a master of water jutsu. She can track people easily via scent, and is exceedingly fast. (faster than the average shinobi) Often used with one of her siblings, she can be a good backup. Can last for 4 posts.
Summon Techniques
Water Taihou Rank B Description: A water cannon jutsu slightly different than normal, Izumi fires up to ten smaller shots. The water jutsu is also fused with a tiny bit of acidic spit that will go unnoticed for 2 posts, at which time the acid will start to corrode whatever it is coating.
Slime Koutai [ Slime Shift ] Rank: E :: Simple Description: An extremely simple yet vital technique in any ninja’s arsenal. Mastery of this action allows the user to make pin point shift and drift movements. (no chakra drain for simple techniques)

___Raiko ___ Raiko is a distant relative to Katsuyu and a fellow gastropod of their genus. Raiko is a snail, though much larger than the average snail, he is about the size of the human foot and about 2 feet high. He has an extremely sturdy shell and can also use Raiton Ninjutsu. Can last for 4 posts.
Summon Techniques
Raiton: Raikou Eisou Rank B Description: By charging electric chakra between his eye stalks Raiko can create a large spear of electricity and fire it at his opponent. The attack will electrify anything it hits for one post and it will explode in a magnetic field that will burn anything in the surrounding area of a meter.
Youjitsuba [ Spitting Toothpick ] Rank: E :: Simple Description: A Taijutsu technique where the ninja spits a toothpick out of their mouth. Attacking in this manner, while the enemy is normally focusing on the hands, provides a small element of surprise, but with much more effectiveness when used following a distraction. ( No chakra drain for simple techniques. )
Original Summoner ✤ [Princess Sana-Chan] Kazuhiko Sennin - Konin Contract Signers •✤ •
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Posted: Mon Feb 20, 2012 11:34 am
Snakes Fast Strikes,Bind,Temped
Summon Description: Snakes (蛇, Hebi), more commonly known as Kyodaija (巨大蛇; Literally meaning "Giant Snakes"), are known for their many sizes and less than kind attitudes, and are also known for their speed, deceptions, and their poisons. Most of these snakes, sometimes referred to as dragons, will obey their summoner without question, others; not so much. Snakes do not work well with others, and will sometimes even attempt to eat the summoner for daring to summon them when other summon types are in the area.

Elder Summon: Jormungandr Chakra: 1600 The mythical middle child of the God Loki and a Giantess, he is said to be large enough to encircle the world and grasp his own tail in his mouth. When summoned he is actually twice the size of Manda, and fully capable of bringing the King of snakes to heel. Jormungandr is well known for his cruelty and love of destruction and battle, as well as his surprising striking speed. He often enjoys slowly strangling his prey and eating them alive. He has the ability to control Doton and Suiton up to S rank.
Summon Techniques
Tēru Taberu Doragon no Banrinochōjō (Great Wall of the Tail-eating Dragon) Jormunandr gathers his chakra and holds it in his mouth before he spits both elements in front of both himself and his summoner. This forms a massive; just under fifty (50) foot tall wall of mud that dries into stone. This wall protects those behind it from jutsu up to S rank. Can only be used twice per battle.
Rank S
Tsuchi Ryū no Kiba (Earthen Dragon Fang) Jormungandr will push his chakra into his fangs, then open his jaw wide and bite into the earth. The earth will then rise up around the target, like a snake's mouth, and attempt to crush them and swallow the crushed body. Rank A
Sunēkukoiru (Snake Coil) Like Manda's skill of the same name, Jormungandr wraps himself around his victim with surprising speed. If the victim is caught, Jormungandr will squeeze his victim until the last breath leaves their body. RankS

Boss Summon: Manda Chakra: 1400 Manda is the boss summons for the snakes, below only Jormungandr in rank, and is a very proud creature. He believes himself superior in every way to everyone, including his summoner. He will only listen to those who can defeat him in battle, but he will still turn on his summoner if given the opportunity to do so. When summoned he demands compensation, generally one hundred human sacrifices. Manda had mutual animosity for Gamabunta. Manda has access to all Katon jutsu up to S rank.
Summon Techniques
Hifu no Tekunikku o Atemasu (Shed Skin Technique) A substitution technique in which Manda sheds his skin to avoid a devastating attack. The more it's used, however, the more susceptible Manda becomes to further attack, since he has less and less protective skin layers with each use. Rank C
Kussaku Gijutsu (Drilling Technique) This allows Manda to dig tunnels through the earth with ease. While underground Manda has the ability to track the movements of others above and below ground. Rank C
Sunēkukoiru (Snake Coil) Manda utilizes his speed and wraps around his target, then proceeds to squeeze the life out of his prey. Manda has been known to eat his victims whole. RankC

Yamata no Orochi Chakra: 1200 Yamata no Orochi (八岐の大蛇?, lit. "8-branched giant snake") is a legendary dragon said to have been defeated by the Storm Goddess Susanoo. Larger than Manda, but smaller than Jormungandr, he is a force to be reckoned with. Yamata, or Orochi, is capable of accessing all of the summoner's jutsu, and all Maruton up to A rank.
Summon Techniques
Yamata no Jutsu (Eight Branches Technique) The summoner will be absorbed by Orochi, when using this technique the summoner can actually emerge from any of the serpent's heads and use their weapon against any enemy. This combined creature is so strong that it can wipe out entire clan compounds on it's belly alone. Rank S
Kyodaija Chakra: 1000 The most often called upon of the snakes, Kyodaija is roughly the size of an adult human; at six feet long. Mostly used for transportation and distraction purposes, not for battle, he is not to be dismissed as useless and non-dangerous. Kyodaija is able to use Maruton and Doton up to A rank.
Summon Techniques
Sunēku wa Basshu (Snake Bash) Kyodaija charges at an opponent or object, if contact is made, he has enough force to knock down a solid wall, or shatter bones. Rank B
Jazetsu Sutoraiku (Snake Tongue Strike) Kyodaija opens his mouth and fires his tongue like a harpoon at his target in an attempt to pierce them, then reel them in. Rank A

Oroiki Chakra: 800 Oroiki is a large snake, around fifteen feet in length, that commands the Katon element. But don't let his size fool you, he is the fastest of the snakes, capable of moving just under 65mph. Excellent for quick attacks or surprise maneuvers, his large body enhances his climbing abilities. Oroiki can access all Katon jutsu up to A rank.
Summon Techniques
Kasai Kiba (Fire Fangs) Using his affinity for for Katon, Oroiki sets his fangs on fire, which increases their size and strength, then rushes his target with the intent to bite. Rank B
Netsu Koiru (Heat Coil) Oroiki surrounds his summoner with his coils, then uses his resistance to fire to absorb al Katon jutsu up to A rank, protecting his summoner. Rank A

Rayne Chakra: 600 Rayne is unique, as she has a symbiotic relationship with her summoner. Upon being summoned, she merges with said summoner to maximize her potential, becoming something similar to a coat of armor. While combined, they can cast jutsu without hand signs, but this adds a chakra cost of half the original cost to the jutsu. (Ex. In using a B rank, 40 chakra, you would pay 40+1/2, or 40+20=60 chakra. A rank would be 80+40 etc.)
Summon Techniques
Mandara no Jin (Myriad Snake Net Formation) The summoner will release a torrent of snakes from their mouth, this wave of snakes can open their mouths and extend copies of the summoner's weapon(s) and attack. However, a powerful enough wave of chakra can destroy this network. Rank B
Senei Ta Jashu (Multiple Hidden Shadow Snake Hands) This jutsu allows the summoner to manifest a torrent of snakes from the sleeves or mouth, used to extend from the summoner and wrap around the target. The snakes will bite into the target to hold them in place. Rank B
Original Summoner ✤ Contract Signers ✤ ✤
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Posted: Mon Feb 20, 2012 1:59 pm
Wild Cats Stealthy, Hard to see, Quick
Summon Description: Wild Cats are known for their loyalty, stealth, and speed. They are a proud group and will not bow down to anyone. As such, when dealing with these sometimes massive creatures the potential summoner should be respectful. Each species has it's specialty, and as such, there are many different potential situations they can assist with.

Elder Summon: Ishiyama Senshi Chakra: 1400 Ishiyama is the two foot tall Elder summons of the Wild Cats. He has been alive longer than all the other summons in this group. Though he doesn't specify his exact age, it is known that he is older than the oldest clans. As such, he has seen much in his time, and it shows in his "I don't care about you or your dreams" attitude. He will only allow those that he thinks has potential to summon him. He is a Master of Doton and his massive Claymore. He can use all Doton jutsu up to S rank, and can use all sword styles listed in the Bukijutsu listing, though he prefers the two handed styles. This is the Summons that teaches Sage mode for the Cat Sage.
Summon Techniques:
Neko-Fu (Cat-Fu): Mostly used in training potential sages, this is used mostly to anger the victim in an effort to make them lose focus. He will taunt his opponent, and dart in and out and often times just whack them with the sheath of his sword, or the flat of the blade. Ishiyama rarely uses his full strength when performing this, but if he were, he could easily brake bones with a single swing.
Īe tame (Because No): Ishiyama infuses his chakra into the blade of his claymore and uses this to negate incoming ninjutsu up to S rank. The chakra used for this can be held in the blade indefinitely, or until used to block a jutsu. However, due to the strength of this jutsu, it is only able to be used once per battle.

Boss Summon: Toragetsu Chakra: 1200 Toragetsu is the King of all the Wild Cats summons. His abilities include lightning and speed, including lightning-based static that can and will cause mild paralysis in those not versed in raiton jutsu. He is able to use all jutsu up to S rank. As the King of the Wild Cats, he is large and in charge, the size of a bijuu, and a proud individual. Hint: DO NOT INSULT HIM. Sage Mode required to Summon Toragetsu.
Summon Techniques
Lion's Roar This Roar boosts the enemy summon's adrenaline production, which increases power and speed. But because of that increase, the enemy summon is dismissed two posts faster, only usable once per battle, and only against another summon. Rank S
Thunder Clap Toragetsu roars tremendously, this distracts his opponents. While they are distracted, he claps his massive paws on the ground; this will cause a huge bolt of lightning to charge towards the opponent and cause tremendous damage. Rank A
Tiger Art: Double Raiton Cannon This is Toragetsu's most powerful technique. He let's out a roar that boosts the summoner's chakra enough to assist with the jutsu. Toragetsu will open his mouth wide, as will the summoner, and they will each charge a massive ball of lightning in their mouths. These lightning balls are fast as light and large enough to destroy mountains. Rank S
Frost Chakra: 1000 Frost is a Snow Leopard that stands six feet tall at the shoulders and can run as fast as Flash the Cheetah. She has access to all suiton techniques up to A rank, and is the best tracker among the cats. However, she is also well known for being very tempermental, so should be treated with respect when summoned by a Jounin.
Summon Techniques
Frost Bite A chakra infused bite, at first it is extremely painful for one post, then the bitten area goes numb in the second post. The pain is gone, but with it goes the use of the affected area (usually arms or legs) lasts for five posts. Rank A
Chales Chakra: 800 A lion known for his sense of direction, this makes him good at tracking ninja due to his heightened sense of smell. At 420 pounds and nine feet long, he is a large lion, which makes his taijutsu fearsome. But he is also known for his his medical jutsu. Able to use all the taijutsu styles and medical jutsu up to B rank. He sees himself above Genin and chunnin, so will not listen to anyone other than Jounin and up.
Summon Techniques
Healing Purr Heals minor wounds and stops most bleeding Rank B

Yin and Yang Chakra: 600 White tiger cubs that are larger than the average tiger cub, at roughly half the size of an adult, they are well known for their mischievous ways and their ability to find ways into seemingly inaccessible spaces. These two are capable of using water and earth jutsu up to B rank.
Summon Techniques
Mud Increase Increase The Power of all Water and Earth Techniques by one Rank Rank B
Flash Chakra: 400 A cheetah that stands at one foot tall at the shoulders. She is capable of the unique ability to contort her body into anything and combine it into an attack using her incredible speed. (Capable of speeds around 90 miles per hour.)
Summon Techniques
Max Rollout Flash contorts into a ball while running then uses her Doton affinity to p***k out her fur making herself into a 90 mile per hour saw blade chasing down her enemy. Rank B
Original Summoner ✤ Kaori Hanako (Nyx_Nightshade_7656) Contract Signers •✤ •
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Posted: Sun Jul 22, 2012 6:45 pm
Aquatic Fast , Quick , Perfect In Water
Summon Description: The aquatic summonings are the most useful for ninja that are around water or use water jutsu. Used correctly, they can be used for fast attacking or deadly surprise attacks.
Elder Summon: Abhainn Chakra: 1600 Abhainn is a centuries old Leviathan that has hidden from the eyes of humans in the Earth's seas. As large as Jormundgandr from the Snake Summons, He is fierce, but loyal to his summoner. Abhainn is capable of accessing all suiton jutsu up to S rank, and is fluent in many languages, the common human tongue being one of them. He can't speak as such, rather he speaks directly into the mind of those he wishes to communicate with. Sage Mode is required to summon Abhainn.

Boss Summon: Mercadia Chakra: 1400 Mercadia is one of the few remaining merlionesses, and is a beautiful representation of her species. She bares a mermaid-like tail, various ornamental fins along her back and arms, and a pair of long, sharp, antennae that are used for both stabbing and sensing prey. Her power lies in her ability to manipulate Suiton to her whims, creating water heavy mists for better movement being her signature ability. She is also able to use all Suiton up to A rank. This is the Summons you learn Sage Mode from.
Summon Techniques
Kiri no Sakusei (Mist Creation) Mercadia will wave one hand and generate a medium sized amount of mist (about 15 feet worth). A water-heavy mist, yet rather easy to see through, it's purpose is for the ease of movement and the summoning of the other aquatic summons. Rank C
Tsukisashimasu (Impale) Mercadia will use her antennae in an attempt to stab her target. Each antennae can stretch up to 5 yards. Rank B
Shinpi (Mystify) Mercadia will use her antennae to wrap around her target and hold them in place. If she is successful in catching her prey, she will pump high quantities of water into their skull. This will cause disorientation, confusion, and eventual brain damage if caught for the full 6 post duration. Rank A
Umi no kiba (Sea's Fangs) Mercadia will dive deep into the water and swim in circles at rapid speed. These speeds, over two posts, forms a whirlpool. After the two formation posts, Mercadia will leap up from the center of and glide over the water using her ornamental fins. This guides the whirlpool to the intended target. A large existing body of water is required for this jutsu. Rank A

Gargantua Chakra: 1200 Gargantua is a massive, roughly the size of a semi truck, man-eating Great White shark. Unlike the average of his species, Gargantua is capable of breathing both salt and fresh water. He has access to all Suiton jutsu up to B rank.
Summon Techniques
Hōsuihō (Water Cannon) Gargantua will fire a torso-sized sphere of water from his mouth with great speed. The sheer destructive power this causes is comparable, if not a complete mirrior, to a cannonball. Rank B
Gochisō (Feast) Gargantua will dive deep into the water, then will charge up at top speed under the target. He will attempt to catch his target this way, then eat them. Rank A
Raikoi Chakra: 1000 One of the few of his kind, Raikoi is an arm sized electrical carp capable of very fast swimming speeds. Raikoi has been known to swim at top speeds of 50 mph. He is capable of accessing Raiton jutsu up to B rank.
Summon Techniques
Sandāshokku (Thunder Shock) Raikoi generates and electrical barrier around himself, then attempts to ram into his target. If successful, the target suffers mild paralysis and numbness in the afflicted area. Effects last 3 posts. Rank C
Sandākurasshu (Thunder Crash) Raikoi wil generate electricity, which spreads throughout the mist he was summoned in. The summoner will then assist Raikoi with added chakra (+10 chakra) to move this, now electrified, cloud to ram into the target at top speed. Same effects as Thunder Shock, but lasts for 5 posts. Rank B
Saikōsai Sandā (Supreme Thunder) Raikoi extends his feelers to the sky and calls down a crackling bolt of lightning on top of an opponent. Note: Lightning called forth this way can only hit areas of water. Rank B

Tsukino Chakra: 800 A medium sized, roughly the size of a human foot, flying fish that is said to descend from the moon. Tsukino is known for his healing abilities and his ability to leap from the water and "fly" for brief periods of time. Tsukino can access all healing jutsu up to B rank.
Summon Techniques
Tobimasu (Fly) Tsukino will jump from either water or mist, and hover in the air for a short time (3 posts) Tsukino can use all his skills while hovering in this way. Rank D
Iyashino kisu (Kiss of Healing) Tsukino will go to the wound and press his lips to it. If it is a minor wound (Meaning no surgery is required to heal properly) the kiss will heal the wound over a period of time. (5 posts to heal completely) This can only be used three times, at max, per battle. Rank C
Gisei shi (Sacrificial Death) The ast act Tsukino can perform for his summoner, he will hover over a vein in his summoner's arm and kiss it, as if to heal it. But instead of healing, Tsukino will slowly draw the poison out of the summoner and into himself. This process takes three posts to complete and results in Tsukino's death. Rank A

Piranha School Chakra: 600 A school of flesh rending fish. They have a rather high swim speed, but low stamina.
Summon Techniques
Chakra Rend The Piranha swarm the chosen target and begin to feast on the target's chakra. This leaves the target unable to mold and access their chakra for four posts. Rank C
Kessen (Blood Bath) The Piranha swarm the chosen target and begin to devour their prey alive, bite by bite, ripping the flesh from bone. This causes severe wounds that need to be seen to very quickly. Rank C
Original Summoner ✤ Contract Signers •✤ •
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