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Posted: Tue Jan 31, 2012 2:28 pm
Well, I figured it could be fun to make a Stat system, so below I have listed some Ideas in a few posts, browse through them, and tell me what you think would be fun.
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Posted: Tue Jan 31, 2012 2:38 pm
Paragraph System:
In this stat system, roleplayers can grow their characters by putting time and effort into roleplaying them. For every 2 paragraphs this size
~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~ ~~~
They will gain one stat point which they can distribute at will. Categories will include
Ninjutsu Taijutsu Genjutsu Kenjutsu Intellegence Strength Speed Endurance Chakra level Seal strength Kekkei Genkai
And any other categories we see fit to add.
In this system we would have thresholds for your ninja level
ex. Genin: 50 points chunin: 150 jounin: 300 Anbu and Seven swordsmen: 500 Sennin and Kage: 750
In this form, Techniques could potentially also be purchased via stat points.
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Posted: Tue Jan 31, 2012 2:45 pm
Training System:
In this stat system, Roleplayers would gain stats by training at the allotted times. They would be able to train a specific amount each time. For example, each day roleplayer may roll 1 4 sided dice for three different ninja characteristics. Ninjutsu Taijutsu Genjutsu Intellegence Strength Speed Endurance Chakra level Seal strength
So maybe the first day, I raise my Ninjutsu(1), my Chakra Level(3), and my Speed(2). Then the second day I raise Endurance(2), Ninjutsu(4) and Seal Strength(4).
In this system once again you would probably want set levels for the Rankings.
Genin: 50 points chunin: 150 jounin: 300 Anbu and Seven swordsmen: 500 Sennin and Kage: 750
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Posted: Tue Jan 31, 2012 2:57 pm
Crew Allotted System
In this system, at the end of each week, or every 2 weeks, crew members get to grant stats to roleplayers. Same ranking system
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Posted: Tue Jan 31, 2012 3:44 pm
Technique: Flame Dragon Description: User signs the sybols dragon, ox, dragon, then strikes at theit opponent with both hands causing a flaming dragon to launch its head at their opponent. Range, 10 feet. Requirements: Fire elemental, 150 Ninjutsu, Jonin Rank Stat Cost: 3 Stamina Cost: 5 Chakra Cost: 10
Technique: NAme of the technique Description: (describe what happens) Requirements: (Any requirement needed to learn a technique) Stat cost: (how many stats you must use to purchase a technique) SCroll Cost: 30 gold Stamina Cost: (how much of your endurance is used to activate the technique) Chakra cost: (How much of your Chakra supply is drained to use the technique)
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