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Puppet on a String Theory Captain
Philosophizing Bibliophile
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Posted: Sun Jan 22, 2012 4:25 pm
Welcome to the... Introduction to The League : Gyms/E4/Champion
This thread should contain all the knowledge you'll need before starting the challenge of facing our first League.
Here is the... Table of Contents : How The League Works The Rules Battling System Future Additions The Moderator of The League The Original Gyms, Elite Four, and Champion
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Posted: Sun Jan 22, 2012 4:28 pm
This section is... How The League Works
The League isn't like any normal one, you have to challenge the League in a certain Tiering System. This Tiering System consists of four Tiers [excluding the Champion, and the Elite Four]. You start at Tier One, and move your way up [Currently Inactive].
Champion : Current Champion
Elite Four : RisingDarkness9, Perpetual In5aNiTy, pureiridescence, stray_cat05
Tier Four :
Tier Three :
Tier Two :
Tier One :
The League consists of it's own rules, and then each Gym may add it's own sub rules, as long as they are fair, and sensible [i.e. You can't run a Dragon Type Gym, and ban Ice Types].
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Puppet on a String Theory Captain
Philosophizing Bibliophile
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Puppet on a String Theory Captain
Philosophizing Bibliophile
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Posted: Sun Jan 22, 2012 4:30 pm
This section is...The RulesThe Rules of this League, are to basically, make sure you have read the Introduction to the Guild, which can be found, here, to follow each separate Gym's additional rules, and to be polite to each respective League member [i.e. Say, 'good game', after a battle, even if you lose, learn from your mistakes, and try, try again].
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Posted: Sun Jan 22, 2012 4:33 pm
This section is...Battling SystemHere I'll be telling you about how the battling style of the Guild works. For the most part, our Gyms are Singles, Launcher Off, with Smogon's Standard Clauses and Uber Tiers, though, not all will be [i.e. One Gym could call for Triple Battles, or another allow the Wonder Launcher]. Like previously stated, each Gym may have it's own set of separate rules, make sure you read everything the Gym Leader has to say before putting in your challenge request, there may be some important details in there [i.e. Triple Battles, Generation, et cetera].
Before I break into giving you all the details about Smogon's rules, I'm going to lay down the most important thing of all when battling here, in the League, or anywhere in the Guild. Do not use hacked Pokemon. Some of us do check for signs of hacked Pokemon in every battle we have, and if caught using hacked Pokemon, you could be severely punished. PokeGen'd Pokemon are only allowed if there are no unnatural changes made, if the Pokemon is, and can be, 1OO% legal, then it is fine, but if, say, a Latios comes in using Fusion Flare, we're going to be suspicious. Trust me, we keep track of these things, and you're better off not hacking in the first place.
Here are all the details for Smogon's rules :Smogon's Standard Clauses of Competitive BattlingEvasion ClauseMoves that boost evasion, such as Double Team and Minimize are not allowed. Abilities that boost evasion such as Snow Cloak and Sand Veil are still allowed. The item Bright Powder is also still allowed. The reasoning behind this is simple. If moves like these were allowed, the game play would be overcome with poor accuracy and would essentially turn into a game based solely on luck.Freeze ClauseNo two Pokemon may be frozen at the same time. There is no move as of current time that solely freezes a Pokemon, therefore this Clause cannot be enforced, but is legible once such a move becomes available.One Hit Knock Out ClauseMoves that cause a one hit knock out, such as Sheer Cold and Fissure are not allowed. Similar to the Evasion Clause, luck should not win a battle but rather strategy.Sleep ClauseThe players may not put more than one Pokemon on the opponent's side to Sleep. The move Rest is not affected by this Clause [Self induced Sleep does not count]. If it were not for this clause, Pokemon like Breloom, Butterfree and Darkrai would run rampant putting everything they see to sleep, preventing the player from essentially doing anything, making a battle unfair, at the least.Species ClauseNo two Pokemon of the same species may be used on the same team. For example, two Gardevoir's would violate this clause, but a Gardevoir and a Gallade does not. This is because teams are suited for countering specific Pokemon only once. A team of Zapdos' would essentially require everyone to have a Blissey. It would destroy the balance of the metagame, and just imagine a team of 6 Arceus, for example.Self Knock Out ClauseIf both players have only one Pokemon remaining in battle moves that knock out the user, such as Explosion or Destiny Bond, are not allowed. If a player uses a move that causes recoil damage such as Flare Blitz ends the game in both Pokemon fainting, the player that attacked LAST is announced the winner. This is largely because the player knows full well before hand that a move like Flare Blitz will have the chance of fainting their Pokemon.Hax Item ClauseThe Hax Item Clause bans Items that increase Hax ratio, for example, a Sniper Drapion, holding Scope Lens will sweep very much. Or a Jirachi holding King's Rock. This Clause bans the use of the items listed here, Scope Lens, Bright Powder, Quick Claw, Focus Band, King's RockSmogon's Uber Tier of Competitive BattlingWhich can also be found here Arceus - Multitype Blaziken - Blaze/Speed Boost Darkrai - Bad Dreams Deoxys Normal Forme - Pressure Deoxys Attack Forme - Pressure Deoxys Speed Forme - Pressure Dialga - Pressure/Telepathy Excadrill - Sand Rush/Sand Force/Mold Breaker Giratina - Pressure/Telepathy Giratina Origin Forme - Levitate Groudon - Dought Ho-Oh - Pressure/Regenerate Kyogre - Drizzle Kyurem White - Turboblaze Lugia - Pressure/Multiscale Manaphy - Hydration Mewtwo - Pressure/Unnerve Palkia - Pressure/Telepathy Rayquaza - Air Lock Reshiram - Turboblaze Shaymin Sky Forme - Serene Grace Thundurus - Prankster/Defiant Zekrom - Teravolt
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Puppet on a String Theory Captain
Philosophizing Bibliophile
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Puppet on a String Theory Captain
Philosophizing Bibliophile
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Posted: Sun Jan 22, 2012 4:34 pm
This section is... Future Additions
Here, I'll just be giving a list, with some explanation, of a few suggestions, and ideas that may be later added to the League.
A Tier System This idea is to make the Guild League a bit more complicated, and more organized. Once we get [at least] eight Gym Leaders, we can start making this system. The easier Gyms will be around the first Tier, and so on, the hardest Gyms being towards the last Tiers. We'll have four Tiers, most likely, and you only have to defeat two Leaders in each Tier to move on, but may continue defeating other Tier members, if we have any more than two Leaders per Tier.
A Rival This idea is for the Guild League to be more like it is in the games. We will [if we use this idea] most definitely have a Rival that you have to face after the Gyms, and before the Elite Four. But, to make exchanges that much more challenging, we might add a Rival to face after each Tier [once we get Tiers], and each of the Rival's teams will progressively get harder, and harder, as you progress through the Tiers.
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Posted: Sun Jan 22, 2012 4:36 pm
This section is...The Moderator of The LeagueThe moderator of The League, is RisingDarkness9, he will be, as stated, moderating the SubForum for The League, and be making sure nothing wrong is happening, and if something wrong goes on, he will attempt to solve the problem, or put a stop to it. If RisingDarkness9 cannot solve said issue, he will inform me, and I will solve it, myself. RisingDarkness9 Vice Captain Moderator of The League SubForums, and Guild Tournaments
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Puppet on a String Theory Captain
Philosophizing Bibliophile
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Puppet on a String Theory Captain
Philosophizing Bibliophile
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Posted: Sun Jan 22, 2012 4:39 pm
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