░▒▓█♠Personal Information♠█▓▒░
User Image

Full Name: Benkei Uzumaki
Nickname: Crimson Flash

Age: 25
Height: 5ft 11in
Weight: 175 lbs

Hair Color: Blond
Eye Color: Blue

Build: lean/toned
Tattoos/Scars/Birthmarks: None
Description:
Sexual Orientation: Heterosexual

Personality: Benkei is vary laid back and chill. He's usually found drinking sake along with whatever else he happens to be doing at the time. He advocates relaxation and is often found doing just that. He's also a pervert and loves being around women. He loves his little sister unconditionally as is devoted to her care. While he may be the lazy charismatic joke box, he is also a great leader and capable fighter with renowned Kenjutsu ability. He is decisive and merciless when it comes to battle, and he is also quite strategically skilled for a swordsman.
Personal Goals: To get married and have kids.
Relationship Status: Single
Personal Skills: Benkei is a jack of all trades, some would say he could do everything. He cooks, cleans, sews, decorates, designs, etc.

╞═♣Shinobi Information♣═╡
Shinobi Class: Kenjutsu
Shinobi Rank: S-Rank

Element
• Wind
• Water

Chakra Pool: 400

Shinobi Fighting Style: Benkei is highly offensive and quick. He uses the Suiken Fist style and a 10 ninja-to fighting style.
Nindo: Heh, we all gotta die from somethin.

Shinobi Skills:
1. Warrior-Learns Kenjutsu 3 posts faster.
2. Uzumaki Blood: +15 Barriers and Seals / +5 Ninjutsu
3.

Weapons
• White Ninja To
• White Ninja To

TABTABWeapon Locations on the Body
TABTAB• Secured to his left arm in a weapon seal tattoo
TABTAB• Secured to his right arm in a weapon seal tattoo
TABTAB• <3rd Weapon location>
Standard Pack: Standard medical Kit, Weapon scroll containing several swords.

Village: Konohagakure
Headband Location: Forehead
Headband Color: Black

Goals as a Shinobi: To destroy the Akatsuki
Current Title: Konoha's Azure Flash
Great Title: Konoha's Azure Flash

▌▬♦Speciality Information♦▬▐
Demons:
Cursed Mark:
Summon
Implants:
Custom Weapons:
Kekkei Genkai/Clan: Uzumaki Clan

■►Missions◄■ ((Empty when first made))
SS- Ranked:
S- Ranked: 0
A- Ranked: 0
B- Ranked: 0
C- Ranked: 0
D- Ranked: 0

○◙♥Background♥◙○
Family History: Parents are deceased, little sister lives with Hokage.
Family Members
• Mother: Makoto Uzumaki
• Father: Ukenze Uzumaki
• Siblings: Hiromi Uzumaki
History: Benkei was eleven years old before his parents were killed by the Akatsuki. He had already graduated the academy a year before so he made enough to take care of himself and his sister. He has always loved his sister dearly but he would often grow too busy to take care of his infant sister with all the movement he had to make. It was for this reason that she has been taken care of and practically raised by the Hokage. Benkei was a very diligent and skilled shinobi showing prodigal prowess in the art of the sword. So much so that he completed the creation of his own sword style before he became a member of the ANBU Black Ops five years after his parent's deaths. As an ANBU he was mainly tasked with assassination, it is another skill that he did excel at. He was an exquisite assassin right from the start, and he only ever failed an assassination once and it almost cost him his life. He has the scar across the front of his torso to prove it. After the death of the previous Commander, Benkei was chosen by his peers to take his place. He has held this position happily for 9 years and to this day he is still the ANBU Commander.
Traumas: Benkei was extremely close to his parents. Their untimely deaths are the reason he started drinking.
Theme Song:


▼→Jutsu List←▼
Elemental
D- Rank
• Kaze Bunshin (Wind Clone)
Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked.

Kaze Fuuchuufuyuu (Wind Levitation)
Description: Utilising and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependant upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object, so while a person with only 5 control would be slow to raise a rock the size of a persons head, someone with a control of 40 could lift enormous boulders without showing significant sign of slowing. Only inanimate objects can be levitated.

Yadama Furooseigyo (Projectile Control Skill)
Description: A basic skill for those learning to master the art of wind control. With the ability to control air currents the user can utilize them to their advantage when throwing projectiles such as kunai or shuriken, using the wind to aid the speed and trajectory of their weapon. Someone with a 5 in control would only be able to give it a slight boost in power, while someone with a control of 40 could make them fly twice as fast.

Hanpatsu Kaze no Jutsu (Retrieving Wind Technique)
Description: Creating a small gust of wind, the user utilizes it to push towards them instead of away, specifically to push nearby objects towards them. Those with a 5 or so in Power will only be able to push small objects about the size of a kunai or shuriken towards them, while someone with a 40 in Power can push large animals and even people.

•Mizu no Waruasobi (Trick of Water) Description: A very simple technique which involves a simple flick of one's hands and a muster of sweat in the fingers. A precise flick comes from of the hands or even a shake can be made as if trying to get something off one's hands. The water streaks from the hand of the user and towards the enemy's eye. This unexpected irritation can blur their vision.

Mizu Kagami no Jutsu (Water Mirror Technique) Description: A simple jutsu that allows the user to turn a quantity of water as small as a drop and as large as a small puddle into a mirrored surface. This can allow the user to see behind himself, and around corners with careful application of the technique.

Uo Tsuba (Fish Spit)
Description: A simple jet of water shot from the mouth. It can hit with enough force to stun you if it hits properly. It can be done up to 5 times in succession, or one jet can be shot. To give an example of its power, Mist academy students usually use this technique to play a game much like tag.

Mizu Bunshin no Jutsu (Water Clone Technique)
Description: Creates one or multiple identical copies of the original out of water. More similar to Kage Bunshin then a regular Bunshin, water clones are capable of attacking, except each clone is roughly 1/10 the power of the original. The water clone can perform one jutsu that the user also knows once. It must be a water elemental jutsu. One solid hit will destroy the clone.

Mizu Soujuu (Water Manipulation)
Description: Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) A Kage level jutsu always requires a water source, even if the Mist-nin in question creates it first.


C- Rank
• Boufuu Kyouzuu no Jutsu (Gale Surge)
Description: A defensive jutsu at best. The user distils the air around him or her with his or her chakra and at the exact moment of attack releases a large burst of air. The blast of wind goes out three feet and knocks a victim back at least five feet and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction however, and a cool down period of three posts is required before it can be used again.

• Okuridashi Kaze (Propelling Winds)
Description: Loosing a short blast of air from their hands, the user is able to propel themselves in the opposite direction with considerable force. This jutsu is ideally suited to Wind ninjutsu specialists, who often tend to favour avoidance of attacks rather than powerful defences, and can be used to either move very quickly to the side, or even propel themselves quite high into the air.

• Kaze no Yoroi (Armor of Wind)
Description: The user utilizes his chakra and the wind around him to create a whirlwind around himself. The wind forms a circle around the user, five feet in radius, so ten feet in diameter. The wind picks up debris and acts as armour for the user. The wind armour lasts for five posts. Debris on the ground strengthens the armour and projectiles thrown towards the wind also become part of the armour. A taijutsu user is useless against the armour. A genin who gets caught in the wind will become part of the armour, Chuunin will be knocked back five feet, and a Jounin will be knocked back two feet. An elemental jutsu is useless against the armour, but if one is used against the armour it weakens it greatly. Two posts after an elemental jutsu is used against the Kaze no Yoroi the armour is dispelled.

• Suiton: Abura Bushin no Jutsu (Water Release: Oil Clone Technique)
Description: Oil Clone Technique is a variation of the Genjutsu; Mist Servant Technique. It creates a whole bunch of clones, which won't disappear like normal illution clones when they're hit. The hit will only go right through them. The only known way to defeat them is to send a fire justu at them.

• Mizu Peretto (Water Pellet)
Description: An enhanced Uo Tsuba, instead of a stream, it is a bullet that impacts the enemy at high speed (though with blunt force,) and it is roughly about the size of a fist.

• Mizutamari no Jutsu (Water Puddle Technique)
Description: By altering personal body shape, the user can melt into a puddle of water on the ground. This allows the user to hide and set up an ambush, or lose inexperienced trackers.

• Suiton: Mizu Shuriken no Jutsu (Water Release: Water Shuriken Technique)
Description: Through the use of water manipulation, the user can create multiple small shuriken comprised of water and launch them towards the target. After hitting and/or cutting a solid surface, they revert to water. It is important to note that these shuriken can be physically launched (by hand) or launched as they are created.

B- Rank
• Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill)
Description: An ability which allows the user to transport from one area to another in a gust of wind. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended.

• Daikamaitachi no Jutsu (Grand Slashing Wind Skill) Description: A much stronger form of Kamaitachi No Jutsu that creates a much larger gust of wind. This jutsu, because of its severity, has the power to be both an offensive and defensive move all at once. A much larger tornado is shot forth horizontally and instead of cutting mere branches down it has the capability of ripping the greatest of trees to shreds. As seen by Temari using this technique, the Daikamaitachi has the ability to blow chakra waves away.

• Fuuton: Tei Hakusha (Wind Release: Air Riding)
Description: As wind ninjutsu is typically more focused on ranged combat rather than close combat such as what taijutsu specialists favour, it was necessary to create jutsu’s that made them as hard to hit as possible, as a result, the wind riding technique was created. The technique in essence has the user form a ball of rapidly swirling air beneath their feet, upon which they typically sit (some with exceptional balance may choose to stand). As a result the user is left hovering several feet above the ground, and is able to control the ball to move quickly in any direction, essentially allowing the user a high degree of speed and agility while they remain on the ball, and due to the hovering nature of the ball combined with its speed, it is quite natural for users of this technique to move across walls and ceilings. All of this makes this an excellent jutsu for wind ninjutsu users when forced into a corner, or even can be used when scouting is necessary. Additionally the user can use a platform of sorts to help keep their balance, such as a large fan.

• Fuuton: Tatsumaki Wana (Wind Release: Tornado Trap)
Description: The user creates a large tornado about ten feet high directly around their enemy wide enough so that they have little room to move. The opponent will find themselves trapped inside the eye of this tornado, unharmed by the winds but unable to move without touching the tornado. If they attempt to escape they will find the swirling winds will push them back inside the center, with several cuts and scratches due to the ferocity of the winds. However just as what’s inside cannot leave what is outside cannot enter; any attacks or projectiles will simply be deflected back out. The tornado lasts for two posts and has a three post cool down time.

• Kaze no Yaiba (Wind Sword)
Description: The user summons a violent gust of wind, moving so fast that if caught within the blast an enemy will suffer blade like wounds from the wind slashing them so strongly. Due to it’s nature it’s difficult to block but can be avoided. The injuries look very much like that of a sword wound, which is where the name originated.

• Mizutamari Yusuo no Jutsu (Water Puddle Transportation)
Requirements: Mizutamari no Jutsu
Description: The normal Mizutamari Technique must be learned before you can use this technique, since it requires Mizutamari to be used in conjunction with it. If a user uses the Mizutamari while standing on top of a lake or river or any other water source, he/she can materialize himself/herself back anywhere he/she wants within the area of the water source (maximum range, 1/2 a mile.) That way the user can surprise the enemy from behind or even from below.

• Mizukaisou Bunshin no Jutsu (Water Reflection Clone Technique)
Description: A jutsu that makes the user's reflection in water step out of the reflection and attack as a physical body. This type of water clone is an improvement over the Mizu Bunshin, possessing Chakra, Intelligence, and Physical abilities equivalent to 1/3 the user's. Each clone can be destroyed with a solid blow.

• Kirigakure: Shunshin no Jutsu (Hidden Mist: Instantaneous Body Skill)
Description: An ability which allows the user to transport from one area to another in a spray of fine mist. The user has to have been to the area before and the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used if the shinobi is attacking or has been attacked.

• Suimenka no Kisoku ( Breathing underwater Technique)
Description: The art of breathing underwater using chakra to remove oxygen from water has been a long handed down secret of the Mist. The length of time and the depth that the diver can go under depends on the ability of the user. This technique typically activates whenever the shinobi breathes in water and requires no handseals.

• Kirigakure no Jutsu (Hidden Mist Technique)
Description: A highly effective cover technique which blankets an area in a thick mist, confusing the senses of the enemy. Unless the user is trained to fight without the use of his vision, or has learned the technique to see through the mist, this doesn't not provide a significant combat advantage. The mist swirls about, confusing vision and distorting sound. Visibility is cut down to three feet. The mist lasts for 3 posts, plus an additional post for every 10 points in Reserves the user has. It is important to note that this mist is non-natural, and obstructs the view of even those using low level techniques (stage 3 or lower) to attempt to see through it.

A- Rank
• Fuuton: Kyoushu no Tosshin (Wind Release: Assassin’s Rush) Description: Expelling a great deal of chakra, the user forces a vast amount of wind out behind them. This blast of wind has two effects, first, anything behind the user will likely be knocked over by the blast, secondly it propels the user extremely quickly in their desired direction, and the user may use the wind to make continual adjustments to their trajectory during this short dash. The dash lasts for barely a second, but in that time the user can cover considerable distance, making this an excellent assassination jutsu as the name implies. After use the user must wait three posts before using it again.

• Kuchiyose: Kirikiri no Mai (Summoning: Execution Whirl)
Description: After the user wipes their own blood on the area in front of them or on the offensive weapon they intend to use for the attack, Daikamaitachi No Jutsu is prepared as normal. But instead, when the wind is released, a large summoned weasel, as well as a long pole, two short sickles and a container becomes shaped out of the wind. This is a much more intensified gust of wind that is able to chop down trees with ease.



S- Rank
• Fuuton: Reppusho (Wind Release: Violent Wind Palm) Description: A simple technique that sends a gust of concentrated wind at the opponent. When used with a weapon such as a shuriken the weapon can become fatal. Also if the technique is combined with another elemental ninjutsu such as fire, it becomes deadly.

• Kouseitan Kawa (Element Skin)
Description: A jutsu that allows the user to transform their skin into one of the users elements. The user takes a fourth of their elemental chakra and stores it all over there body. However, this must be the useres main element inorder to do it.

SS- Rank
• Suiton: Suiryuudan no Jutsu (Water Release: Water Dragon Blast Technique) Description: A powerful attack that creates a huge current of water in the shape of a dragon, which is then sent towards the opponent. Essentially a devastating single target attack, few are the shinobi who can suffer a hit from this technique and continue to fight.

Ninjutsu ((Starting Ninjutsu do not count towards Cap))
D- Rank
• Kawarimi no Jutsu (Subsitution Jutsu)
• Henge no Jutsu (Transformation Jutsu)
Anrokku no Jutsu (Unlocking Technique)
Description: A relatively easy-to-perform jutsu used mostly on stealth missions and when stealing. By concentrating chakra on a basic lock such as a door lock or on a safe, the user can force the mechanism to unlock even without the key or knowing the code. Nothing about the lock will have changed other than it will open once before it locks up again. This skill leaves no signs of tampering.

Nawanuke No Jutsu (Rope Untying Technique)
Description: A basic skill that lets the user invest chakra into a rope or chain to push the knot in it in the right way, so it loosens. This is used to escape from a rope binding.

C- Rank
• Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique)

Kyou Masukingu No Jutsu (Sound Masking Technique)
Description: This ninjutsu helps to cover up any sounds the user makes if they are on a mission that requires stealth. The user sends some chakra to the target’s ears and performs the needed hand seals. Any natural sounds in the area (running water, crickets, wind, ect…) are magnified slightly to mask any soft sounds that the user may make.


B- Rank
• Nioi Ue Fuku no Jutsu (Smell Covering Technique)
Description: This jutsu basically creates a layer of chakra that seals in scents. The user coats himself in a thin layer of chakra, creating an air tight seal that doesn’t allow any scents to escape. If they touch anything a scent is not left behind. (As if they are wearing chakra gloves.) This starts to take up a lot of chakra if used for long periods since a new coating must be applied every few minutes to keep it effective. The user cannot use this jutsu on other people.

Suimen Hokou no Gyou (The Art of Water Walking)
Prerequisites: Kinobori no Jutsu
Description: A technique that enables the user to walk on the surface of water by concentrating chakra into the feet. It is also used for training; it allows an individual to learn how to control the release of chakra.

A- Rank
• Kage Bunshin No Jutsu (Shadow Clone Technique)
Description: A forbidden jutsu that creates clones - which are not just plain illusions (like the normal Bunshin no Jutsu). Each clone is an exact replica of the user, capable of attacking. A direct hit causes the clone to disappear. Chakra is divided evenly between every clone and the original, so creating three clones would leave the user with one-fourth of his remaining chakra. These kage bunshin are also capable of using any jutsu the original shinobi knows (except Kuchiyose and bunshin jutsu), and each kage bunshin may use one jutsu.

Tenkuu Hokou no Gyou (The Art of Walking on Air)
Description: The art of walking on water and trees has long been known to many shinobi. However, although many have aspired to walk on the last frontier, the air itself, all but a handful of ninja have failed at doing such a thing. The first recorded instance of Tenkuu Hokou no Gyou was recorded long ago, in the Country of Wind, ironically. There, a famous ninja had discovered that by focusing his chakra into his feet and propelling it outward with utmost control, he could perform a sort of double-jump while airborne. This enabled him to jump almost twice as high as he normally could and in addition, it gave him utmost control of his body while airborne, making him a superb fighter. The technique was passed down through that fighter's family for years. The secret was well-kept and guarded carefully. However, the family's devotion with which they protected this secret ultimately led to their downfall. They were captured by a rival country and tortured endlessly in order to attain the secret technique. Nobody spoke and they were killed; their assailants figured that if they couldn't have the secret technique, nobody could. For awhile, the art of Tenkuu Hokou no Gyou was lost. Just recently, a resurgence of this forgotten art has been seen. A few grandmaster shinobi, having remembered stories of the ancient art, have learned to perform the art on their own. In addition, two scrolls containing information on the art have been dug up and been in circulation on the black market for several months, although most who have read the scrolls have been unable to learn the art. As of now, there are very few who know anything about the art and even fewer who can use it effectively. While airborne, the user can focus his chakra into his feet in order to make a sort of invisible stepping stone to push off of again. This can be used as a sort of double-jump commonly seen from, say, Mario, or be used to push off and change directions in midair. This technique can only be used once per jump, and the strength of the second jump is no greater than the strength of a normal jump. For instance, if your character has a five foot vertical leap, using this technique he could conceivably jump ten feet into the air.

Rasengan (Spiraling Sphere)
Description: Developed by Yondaime Hokage and later adopted by Uzumaki Naruto as one of his signature techniques, Rasengan forms a spiral sphere of compact chakra in the palm of the user’s hand. It does not look like much, but it packs a tremendously uber punch, capable of blowing out holes in metal and blasting enemies through most surfaces, whether they be walls, ceilings, or rocks. In addition to the severe knockback power this possesses, the Rasengan is capable of dealing internal damage, making it a very valuable jutsu.

S- Rank
• Shuriken Kage Bunshin No Jutsu (Shuriken Shadow Clone Technique)
Prerequisites: Kage Bunshin + Ninpou Kawara Shuriken
Description: Similar to Kage Bunshin no Jutsu except that it is used on projectiles and makes more copy of them during mid-flight.

Bakuretsu Kage Bunshin No Jutsu (Exploding Shadow Clone Technique)
Prerequisites: Kage Bunshin
Description: A Ninjutsu technique where the ninja creates a suicidal Kage Bunshin (shadow clone). After creating it, the ninja can cause the clone to remotely detonate and explode in combat, taking anyone immediately surrounding it out. When used in close combat, without the enemy noticing, this technique can be quite deadly. This technique requires the user not just to evenly distribute his chakra, but to give a chakra edge to the exploding clone. For almost everybody, this costs so much it puts the user in a dangerous situation, so that one hit to them can be lethal if chakra isn't molded to perfection...

Ōdama Rasengan(Great Ball Spiraling Sphere)
Prerequisites: Kage Bunshin no jutsu(Shadow Clone Jutsu, Rasengan(Spiraling Sphere)
Description: This is simply a larger and more powerful version of the Spiraling Sphere, but also more unstable. The user needs a clone to form and control the energy.

SS- Rank
• Fūton: Rasenshuriken(Wind Release: Spiraling Shuriken)
Prerequisites:Rasengan(Spiraling Sphere)
Description: A variation on the Wind Release: Spiraling Sphere, this jutsu reshapes the wind chakra used in the technique into a large, four-pointed shuriken. The sphere in the center remains intact. The technique is unstable, dissipating a few seconds after it is formed. Additionally, despite its shape, it can't be thrown like a shuriken. It has to be used against the opponent at point-blank range to work. If used successfully, however, it traps its victim in a swirling dome of wind chakra that tears the victim apart, leaving a huge crater in its wake. Even Sharingan-enhanced vision is incapable of tracking the number of times the technique cuts the victim.

Taijutsu
Styles
• Muay Thai
• Suiken Fist
D- Rank

C- Rank

B- Rank

A- Rank

S- Rank

SS- Rank


Kenjutsu
Styles
• Ninjitsu Style Sword
D- Rank

C- Rank

B- Rank

A- Rank

S- Rank

SS- Rank


Bloodline
D- Rank
• Negative Emotions Sensing
-Description: A supplementary technique that, once learned, helps the Uzamaki decipher and feel negative of evil intent. It is why this Clan holds such upstanding ability against evil, as they learn to feel and acknowledge the evil that resides in the hearts of those that surrounds them.
C- Rank

B- Rank
• Contract Seal
-Description: When the user implements this fūinjutsu on a summoner, it temporarily removes any control the summoner has over their summoned creature. This does not mean that the user of this technique gains control over the summoned creature. Close contact and the summoner's blood appears to be required for the implementation of the seal.

• Chakra Chains:
-Description: A technique used by Kushina Uzumaki. The user is able to mold their special chakra into chains which can restrain targets. With it, they are able to restrain others. Chains can be broken by higher amounts of chakra in opponent. A B-Rank Taijutsu technique will break the chains.

A-Rank
• Fuuinka (Fire Sealing)
Description: Yet another form of fire mastery, this particular technique was originally developed and mastered by the Sannin Jiraiya. Sometimes seen as the jutsu within a jutsu, this one
has properties that only the most talented of shinobi will ever master. Unleashing a scroll usually readied in advance, the user tosses it in front of them and then performs the necessary
seals. At once the scroll absorbs almost any incoming Katon and stores it within the scroll for later use or even study. However, much unlike Jiraiya, no other ninja within the Leaf or
anywhere else was ever able to bring this technique to his level. Because of that, it has particular limitations that the Sannin himself was not obliged to adhere to.

• Fuuinsui (Water Sealing)
Description: Yet another form of water mastery. Sometimes seen as the jutsu within a jutsu, this one has properties that only the most talented of shinobi will ever master. Unleashing a scroll usually readied in advance, the user tosses it in front of them and then performs the necessary seals. At once the scroll absorbs almost any incoming Suiton and stores it within the scroll for later use or even study.

• Fuuindo (Earth Sealing)
Description: Yet another form of earth mastery. Sometimes seen as the jutsu within a jutsu, this one has properties that only the most talented of shinobi will ever master. Unleashing a scroll usually readied in advance, the user tosses it in front of them and then performs the necessary seals. At once the scroll absorbs almost any incoming doton and stores it within the scroll for later use or even study.

• Fuuinrai (Lightning Sealing)
Description: Yet another form of lightning mastery. Sometimes seen as the jutsu within a jutsu, this one has properties that only the most talented of shinobi will ever master. Unleashing a scroll usually readied in advance, the user tosses it in front of them and then performs the necessary seals. At once the scroll absorbs almost any incoming Raiton and stores it within the scroll for later use or even study.

• Fuuinkaze (Wind Sealing)
Description: Yet another form of wind mastery. Sometimes seen as the jutsu within a jutsu, this one has properties that only the most talented of shinobi will ever master. Unleashing a scroll usually readied in advance, the user tosses it in front of them and then performs the necessary seals. At once the scroll absorbs almost any incoming Fuuton and stores it within the scroll for later use or even study.

S- Rank
• Chakra Barrier:
-Description: Using the chakra chains,the Uzamaki Clansmen can erect a barrier that is strong enough prevent anything from entering or leaving a perimeter defined by the chains. The chains are extremely resilient and have been known to keep a rampaging Bijuu in their place.

• Flying Wind God Technique: The Flying Wind God Technique
-Description: Was a jutsu created by Minato Namikaze-Uzumaki, allowing the user to transport himself to another location in the blink of an eye. Although it is often compared with the Body Flicker Technique, the speed and range of this jutsu are much greater. In principle, this jutsu is similar to the Summoning Technique, as it revolves around manipulation of time and space rather than accelerated movement, but instead of bringing something to users, it sends them somewhere. The seal of the Uzamaki must be placed on the item, usually a weapon in order for the teleportation technique to work. You may only have 5 sealed weapons or items present at one time and can only transport within the forum.((Must learn from Clan Head or Hokage))

• Four Symbols Seal:Shishō Fūin
-Description: This is a sealing technique based on the the fūinjutsu of Uzushiogakure. The sealing formula is carved into a human body or an object, and is mainly used when a giant enemy or evil spirit needs to be sealed. To use it, it is necessary for the user to have great ability.

• Eight Trigrams Sealing Style:Hakk e no Fūin Shiki
-Description: The Eight Trigrams Sealing Style, consisting of two Four Symbols Seals, was used by Minato Namikaze to help Naruto Uzumaki access the chakra of the Nine-Tailed Demon Fox sealed within him. To perform the technique, the user must first summon a ceremonial throne and place the target on it. Putting a seal upon the target and the target that is to be sealed. The will of the targeted must be low, or be extremely hindered in movement before they can be sealed up. This technique is mostly to seal Bijuu but if utilized on a person, all of the powers that are compatible to the person that will have the other sealed within them, will be given to them. A deadly an powerful jutsu of the legendary Uzamaki Clan.
SS- Rank


Barriers and Seals
D- Rank

C- Rank

B- Rank

A- Rank

S- Rank
• Gogyou Fuuin - Five Elements Seal

Gogyou Fuuin is a Fuuinjutsu technique used by the Sannin Orochimaru. Orochimaru forms an elemental seal on each of his fingers, one for each of the following five "elements": water, metal, earth, fire and wood. He used this odd numbered seal to disrupt the affects of the even numbered Shishou Fuuin placed on Naruto's stomach by the Fourth Hokage. The Gogyou Fuuin would disrupt the Shishou Fuuin's ability to let the Kyuubi's chakra blend into Naruto's chakra.


Gogyou Kaiin - Five Elements Unseal

Gogyou Kaiin is a Fuuinjutsu technique used by the Leaf Sannin Jiraiya. Jiraiya forms an elemental unseal on each of his fingers, one for each of the follwoing five "elements": water, metal, earth, fire and wood. He then applies his hand with force to the Gogyou Fuuin to remove it.

Shiki Fuujin - Corpse Spirit Sealing Method

Shiki Fuujin is a Fuuinjutsu technique developed by the Fourth Hokage. A variation of this technique was used to seal the Kyuubi within Naruto. The technique was taught to the Third Hokage who later used it in battle. After calling forth the Shinigami (Death God) with the proper handseals, the user will hand over their soul in exchange for the Death God removing the soul from his target. The ultimate sacrificial jutsu, this technique can be used by a Kage Bunshin, but the Death God will still remove the original caster's soul.

With the jutsu activated, a spectral form of the caster will appear in front of the Death God. The Death God will push his arm through this spectral body, and the arm will extend from the chest of the real caster. This forces the caster to be close or grasping his target. The arm will reach out into the body of the target, and draw their soul from their body. If the Death God is unable to remove the whole soul because of the near death of the caster, it can remove it's knife and merely slice off a portion of the spectral form's soul to consume. This will render the targets corresponding body part dead and useless. The soul portion removed will then be sealed within the chest of the caster. Both the soul of the target and the caster will never pass into the afterlife. They will be condemned to suffer in the Death God's stomach for all eternity, locked in a hated combat, never to escape.
Rank: S

SS- Rank





[color=royalblue][size=18]Benkei Uzumaki[/size]

[img]http://i250.photobucket.com/albums/gg279/soryuju_hyuuga/Decorated images/Uzumaki_Naruto_4.jpg[/img]
[u]Konoha's ANBU Commander[/u]
[i]Konoha's Azure Flash[/i][/color]