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Posted: Tue Jan 10, 2012 9:04 pm
The Styles that make up the Best of the Best And Amegakure Tai Customs
Must be a Rain Shinobi to learn or have permission from the Kage to Learn. If there isn't a kage feel free. Just make sure to verify is certain styles have a master to them. Some of the Styles are Customs and such have a Master for them and is needed to learn the Final Stage.
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Posted: Tue Jan 10, 2012 9:07 pm
The Hidden Rain's Mirror Image Taijutsu Attack, Times, Infinite
Style Description: The Hidden Rain Villages Mirror Image Style, This Style is Not often Mastered as it makes use of alot of chakra during battles, Only a few have been said to be able to master this Style and even they have had much trouble in doing Same. The style creates an After image of the user and when you begin attacking the after image will again attack for you allowing you to deal more damage whilst attack in combos and making Combos allot harder to dodge. Although the after image will only mirror you not what your holding.
Style Basis: Hand to Hand
Training Methods: Training is usually done With concentration towards Chakra Control, Using the tree training method and Walking upon water method to train the body into constant chakra usage.
Movement: This Style Can be Different depending on the user so there is really no Significant Movement Type for this Style.
Stage One: No rank requirement
Being able to create a feint after image witch will only add a slight amount of power to your attack. This After image cannot be maintained for long creating more than one during a battle at this stage will be the last thing you do as you will run out of chakra.
Regular Techniques: Side step - Dodging an attack but making your opponent think they hit you but really they hit the after image making a counter easy. Rank D
Special Techniques: Delayed Punch- Attempting to punch opponent at close range and missing on purpurse and then the delayed image will attack.
Stage Two: Genin The user has basic control over the after image creation. And Can create two or Three per battle using the abilities to fool the opponent and deal mass damage if the opponent is not careful.
Regular Techniques: Triple kick - Kick the opponent whilst sliding around the opponent the opponent if hit will be hit three times in different postions. Rank C
Special Techniques: Block and Double Kick- attempting to block an opponents move with a kick witch intrun allows the after images to kick the opponent twice. Rank C
Stage Three: Genin The user is finally able to use this style comfortably being able to create maybe 3 or four after images at a time and maybe twice per battle with ease. The Chakra is now being controlled well making after images easy to create.
Regular Techniques: Rising Punch - A punch that Rises up in succession. Rank C
Special Techniques: Rising repeated Punch - A rising punch with 3 after images each image going higher than the previous one allowing a punch to go about 30ft high. Rank C
Stage Four: Chunin The user could now beat a Lower level Taijutsu user with ease, And beat a genin with no taijutsu experience in a matter of seconds. the user has great control of the abilities and may be able to create many after images but still only two or three per battle.
Regular Techniques: -
Special Techniques:
-
Stage Five: Chunin The After Images When created can be maintained for a long time now
Regular Techniques: N/A
Special Techniques: descending Kicks - Jumping high then Descending down with multiple kicks downward on the opponent.
Stage Six: Jonin By now the User can create multiple images and shows amazing speed and power in the after images and Allowing 3 after images to be held for most of the battle but not all. This stage is usually reached a jounnin level and even then is still hard to maintain.
Regular Techniques: Mutli Tap - Confusing the opponent by circling them with immense speed and leaving after images with him. Good for dodging.
Special Techniques: Multi tap pressure - Whilst running around the opponent vanishing in to attack and attacking pressure points at the Same Time. (not Chakra points Pressure Points are different)
Stage Seven: Sanin The User has now mastered the Style and Can Create After images at will and could easily go a whole battle using after images but would find it hard to cast ninjutsu's Whilst using After images These after images are as powerful as the user where as before they were not and user can delay the time or make the time it takes an after image to hit shorter.
Special Techniques: Omni Combo - The user Concentrates hard them When the Opponent is in the midst of a jutsu creation the user vanishes and attack the opponent 13 times and with 13 after images creating a total of 169 Attacks witch are incredible hard to dodge if the user is hit by one the combo continues this is the ultimate attack in this Style.
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Posted: Tue Jan 10, 2012 9:08 pm
The Way of the Silent Blade [Yaiba no Mokumoku] Speed, Percision, Stealth

This is a ancient style, focusing on speed and accuracy. A good assassin kills in a single blow, and it forced into a confrontation, will seek to end it as quickly as possible. To this end certain weapons are cut out for assassins, but most are not. The most common weapons an assassin uses are short swords of various types, Kunai, shurikans, ect... Oddly enough, even larger swords, such as the Zambatou have found uses among the assassin ranks. The ultimate close range weapon of the Assassin is the Assassins blades. These allow him to make maximum usage of his speed, with blades that are located on all primary striking locations on the body.
Their training in agility is for obvious reasons; accuracy is trained upon so that an Assassin may strike vital locations with ease, furthering their ability to strike down their opponents. Critics of the style argue that because of the lack of training in areas such as Strength and Endurance, if cornered an assassin is at a disadvantage. This, while true, does not hinder the typical assassin, as the shadows are their allies, and most pride themselves on their ability to remain hidden.
Unlike most Taijutsu styles, assassins do not shun other forms of fighting; rather many assassins make use of Genjutsus, as this gives them a much needed edge is hostile territory to bring their opponents down.
Stage 1 Academy
Ichi Taira
This stage primarily teaches a practitioner how to move. Speed is an assassin’s best friend, and the ability to stay out of reach of their opponent saves many an Assassins life. Once they have shown progress in speed, they then begin to learn vital spots on the human body, allowing them to strike with greater accuracy and precision. They also have some basic training in throwing weapons such as Kunai.
Stage 2 Genin
Ni Taira
This stage is focused on helping an Assassins kill. It is an intricate training of accuracy, forcing the assassin in training to learn to hit targets from great distances. It also teaches the assassin where to hit to slow the opponent, as well as instant kill and paralyzing locations. In this stage, the hunter is heavily taught in the study of biology. If the human body is not known inside and out, then the hunter's training ends here.
Techniques: Oshi-Ten Dageki (Pressure Point Strike): The hunter-nin can no longer look at an opponents body regularly. To their eyes, the opponent's body is riddled with the pin point bullseye's of the pressure point targets used in this stage of training. This technique can run from the chuunin level at twenty strikes, to the satsubatsu level of one-hundred and twenty strikes. The strikes begin at the lower parts of the body. Always. This is to ensure that the hunter works his way quickly up the opponents body, striking pressure points in order to not only paralyze limbs (10 Posts), but to rupture blood vessels, and redirect blood flow to different areas of the body to cause massive heart trauma. The pinacle of this technique is the five point heart strike. Initiated around the heart in a pentagram, this causes an individual's heart to literally cease pumping blood and drown itself with it, causing it to literally burst within five minutes (5 posts).
Stage 3 Chuunin
San Taira
This stage is known as the weapons focus stage. The trainee picks from among his used weapons and chooses to specialize in one, taking time to train with it, and it specifically. The other weapons become mere secondary. The assassin applies this weapon, never letting it away from him. For the rest of his life he never puts it down, always seeking to become the perfect wielder of it, a goal that is almost certain to always be just out of their grasp, always propelling them onwards.
Stage 4 Chuunin
Shi Taira
This stage goes back to the good old theory of survival. However, an Assassin who has survived this long has come to realize that sometimes speed and maneuverability will fail you, and sometimes you can’t help but take a few hits. So during this phase of the training, the assassin will not only train his Agility, but also run for long periods of time, pushing his endurance to its limits as well. In addition to this, the hunter-nin undergoes "rice paper training." The hunter is made to train during this stage strictly on rice paper to improve agility, as well as the ability to move silently. The training is effective, and often yields greats results.
Techniques: Seishuku Hokousha (Silent Walker): At this stage in the hunter-nin training, a hunter-nin holds the capability of moving for extended periods of time (ten posts) unheard. No matter what surface they may walk on, their steps are unheard due to strict training.
Stage 5 Jounin
Go Taira
This stage is often known as the Weapon mastery stage. The user has become so in tune with his weapon that it has become a part of him. Every motion is fluid, as if the weapon itself was a part of him. This stage requires no particular training on its own; rather it comes from major experience with the weapon in question. Because of this, few Assassins reach this level of expertise.
Techniques: Hitoshirenu Yaiba Jutsu (Art of the Hidden Blade): This is when the hunter-nin in question is granted the true blades of an assassin. The weapons are hidden and connected under the wrists with a lock spring fro quick and silent release. Is it said that in one fluid motion a true hunter-nin can reveal and kill with his blade in less than a fraction of a second.
Hitoshirenu Yaiba Odori (Hidden Blade Dance): Created strictly for multiple enemies, this dance is one of the most beautiful blade waltzes in all of Yamiagkure, and would be recognized as such across the land if those who saw it lived to tell about it. The dance consists of combining open palmed strikes with the use of the hidden blade by simultaneously bringing out, and putting it back in its fixed position. The arms are left extended during palm strikes, and are brought in when in close enough range for a blade strike. This combination allows for the hunter to keep multiple enemies at bay while attacking one or two simultaneously with the intent to kill.
Stage 6 Anbu Jounin
Roku Taira
Back to the basics, the Assassin realizes that the original training is just as important today as it was back then. Focusing on furthering their speed, they also practice their aim, sharpening their skills to a point beyond most people. Dummies are designed to mimic a human body, so that the assassin can further learn to nail vital organs, or specific points in the spine.
Techniques: Junsei Seishuku Hokousha (Perfect Silent Walker): This is no longer a "technique," so much as apart of the hunter-nin in question. His steps are silent constantly, whether or not in combat. He holds such control over this ability that he can literally cause his steps to be heard in one stride, and not heard in the next in order to confuse the enemy. Few are the shinobi who can even fathom hearing this shinobi's foot steps before deaths silent embrace.
Stage 7 Kage
Shichi Taira The ultimate level of achievement for an assassin, his ability to land killing blows undetected is beyond normal understanding. Almost ethereal, tales of Ghosts sticking down great leaders are often attributing to the more unbelievable victories of assassins. Their abilities to avoid obstacles and traps are famous amongst the higher ups of their respective villages, often earning them great praise. Every movement is precise, and most targets don’t even have a chance.
Techniques: Junsei Kage Hokousha (Perfect Shadow Walker): Being viewed as a literal ghost, it is no wonder this shinobi is granted literal and complere invisibility in the shadows. This hunter can walk through a building, and literally disappear before your eyes the moment his body is immersed in a shadow cast by any object, or jutsu for that matter, making those who use shadow jutsu a threat to themselves in reality.
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Posted: Tue Jan 10, 2012 9:10 pm
Tame Za Kyokudo Extreme, Unforgiving, Savage
Style Description: This style of fighting was derived from boxing, it still holds the formal boxing stance, but as the master of this style became more and more furious with his fighting he began add kicking into his style. This is where Tame Za Kyokudo came from.
Style Basis: Hand to Hand, Reflexes
Training Methods: Rapid repeats of savage attacks, reflexes trained by putting yourself in danger by throwing weapons at yourself, Crushing trees, stones, and people.
Movement: The only real movement that is consistent in Tame Za Kyokudo is keeping one fist close to your body and face for deflecting and countering.
Stance: There is only one stance in the Tame Za Kyokudo style, fist positioned with one up close to the collarbone for blocking, deflecting, or countering, while the other one is extended outward forward, just slightly bent in a diagonal angle inward. The feet will be place just about the same as the fist, but slightly closer.
Stage One: No rank requirement Still being a fresh student to the style the user is only about the same speed as a normal shinobi, and reflexes haven't changed at all.
Regular Techniques: Resu Tame Taibu ~ This is a technique where the user takes the normal stance, once the user does they instantly throw a quick jab with the front fist as the enemy come toward the user, this is just a bluff, or to slightly stun the enemy, as the user throws this fist they will bring their back fist level with their shoulder, and then instantly slam it into the enemy.
Special Techniques: Rosutoai ~ Focusing chakra into just the knuckles of their back fist the user will lean there shoulder into the punch and thrust their fist outward, at the moment of contact, or supposed contact the user will release the chakra resulting in a swirl of wind that even if it doesn't hit it will cut the enemy.
Stage Two: Genin
This stage in the training the users strength has dramatically increased, and is able to put large cracks in oak trees. Reflexes are slightly better, but faced with a greater shinobi the user will be dominated against.
Regular Techniques: Tsuyoi Senkou ~ In the original stance the user will swing his leg upward toward the enemies head with his leg slightly limp at close range, this is to hook the foot around the enemies head and throw him downward with the force behind the kick.
Special Techniques: --
Stage Three: Genin
As in strength the user hasn't really progressed, but the users reflexes have improved to where they can deflect or block a hit easily, but if more than one attack comes at once the user will be hit.
Regular Techniques: Kire Ono ~ In the original stance the user will quickly bring their leg upward over the enemies head and bring it down apon the top of their head with much force, enough to make the enemies head slam into the ground.
Special Techniques: --
Stage Four: Chunin
At this stage the user is able to snap a tree in half with a single blow. The users reflexes are enough to block, deflect, or counter several blows at once.
Regular Techniques: Hyoushi Tentou ~ Catching the enemies punch the user will move the fist to the side of the user and throw their elbow into the enemies head with enough force to knock them off their feet.
Special Techniques: Assai Hiza ~ Rushing at the enemy the user will leap just to the side of the enemy, at the moment they are beside the enemy the will bring their knee up toward the enemy, at the same time the user will slam their palm into the back of the enemies head, the effects of this blow is enough to injure severely if not kill.
Stage Five: Chunin
At this stage the users strength has not changed much, but the reflexes of the user has risen dramatically to where they can block, deflect, or counter the enemies attack the instant it is thrown.
Regular Techniques: Rinten Atemi ~ As the enemy approaches the user, they will slid their forward foot beside the enemies and slid it to the side bringing them off balance, after so the user will with rotate around the enemy and bring their knee up to the back of the enemies head.
Special Techniques: Rokettokobushi ~ Focusing chakra into the users arm the user will rush forward, and just pasted the enemy as the user does they will slam their fist into the enemies stomach and force the chakra out while slinging their arm forward sending the enemy flying back.
Stage Six: Jonin
At this stage if ever achived the user can crush boulders with a single hit, as for the users reflexes the user is able to block, deflect, or counter mulitpule attacks, at the moment they are thrown.
Regular Techniques: Saidohandou ~ In the original stance the use will wait till the enemy is right at them, and swiftly sling their leg at the enemies legs bringing the crashing to the ground, but before the enemy can hit the ground the user will bend downward and kick backwards and up toward the enemies head hitting them into the air.
Special Techniques: Kouki Roketto ~ This attack is like the Rokettokobushi, but different when the user connect to fist they will uppercut the enemy in the stomach and send them into the air. After than the user will leap into the air till they are just beside the enemy and send a kick directly into the back of the enemies head, slamming them into the ground.
Stage Seven: Sanin
This stage is almost unheard of to any shinobi, the only person ever know to achieve this level was Syi Yanshi, the first ever Otokage. At this level the user's speed has increased dramatically, also the strength of the user has greatly increased.
Special Techniques: Tejina Kinpaku ~ With this technique the user will focus chakra through out every part of there body, then making a coating around their body the chakra will combine with their muscles, making the user three times a fast and strong. The only draw back to this technique is afterwards the user is almost completely useless. (Last for five post)
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