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Races of Krygeria

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Draco Magnius
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PostPosted: Thu Dec 01, 2011 3:32 pm


These are the races of Krygeria. I will put some information on certain races, excluding those we already should know. For example I shouldn’t need to tell you what a human is. If there is a race you would like to play send me a pm with the race and a breif description and I'll put it here for you.
Playable Races


Humans

Elves

Dwarves: Dwarves are broken up into 3 categories, Mountain Dwarves, Hill Dwarves, and Gully Dwarves. I will explain all 3 here, however Gully Dwarves are a Non-playable race.
Mountain: Mountain Dwarves live in the mountainous city of Hammerfell. mountain dwarves are the tallest of the race standing at 5 feet tall.
Hill: Live in other cities as adventurers, craftsmen (and women), and mercenaries
Gully: the smallest dwarf standing at their tallest they are 3'9". Gully Dwarves are filthy creatures that aren't very bright and enjoy eating rats. Other dwarves refuse to admit they are actually dwarves.


Kender: Kender are a small race of people standing at their tallest 4'5" feet. Kender are very curious people they like to examine everything that interests them and sometimes absentmindedly pocket them leading to many misunderstanding. Famous Kender excuses are "It must have fallen into my pouch, Is this yours? I found it on the ground. You’re lucky it was me and not some thief, and This was my [insert family member] gave this to me." Kender live in the city of Kendermore. However since most Kender take up adventuring the only Kenders in the city are families, the elderly, and the ruler. The Kender are unable to feel fear and see everything as a new experience. The only thing that causes a Kender to feel fear is an oppressive fear aura from something like a death knight or shadow wight. The only words that don't exist in the Kender vocabulary are hush and shush. Kender like to tell stories some true while others are tall tales. Kender adventurers usually carry a staff known as a Hopak Staff that can be used as a large sling shot.

The Kreela: Kreela or translated from their language to common "Spirit Children" are a race recently discovered in the world of Krygeria. By most 'civilized' people they are seen as barbarians. There are 4 different tribes of Kreela that live independent of each other, but they share one thing in common. They have two souls in their bodies that alter them to look similar to animals. The base soul and their Guardian Spirit each tribe has its own coming of age ritual that reveals the children's Guardian Spirit to them.
Kenku: The Kenku Tribe have a raven Guardian Spirit and as such have pitch black feathered wings. they like shiny things, but they aren't dumb as you might think. They just don't understand the concept of currency because in their culture giving someone shiny is a sign of affection. The coming of age ritual is finding their holy relic, a gold statue of Renaxe their Goddess. They live in Valenwood Village just outside of Solace. Some people of Solace see them as a nuisance, stopping everyone from entering the village to take their shiny things and food. Where others realize how much of a good thing it is they are there. Solace doesn't have an army so raiders could come and take everything, but with the Kenku there they won't be able to make it to Solace. Those kind enough leave out food and shiny things out for them as a thanks. Kenku are the most agile Kreela and are usually thieves taking food and shiny objects for their collection. Like the people of Solace their houses are located in the tops of the mighty Valenwood Trees.
Dragonborn: The most civilized of the Spirit Children. Some have even joined the different knights. They look like dragonoid humans without wings. They come in many different colors and can breathe fire, ice, lightning, poison, and acid like dragons. The Dragonborn of the City of Dragoth worship Baladine and have joined the Knights of Kethnica where the Dragonborn of Drazul have joined the Knights of Takimit. The Dragonborn of Drazul have attacked the Kenku on numerous occasions due to the fact the Kenku have valuable things mixed with their shiny objects and because of that the two tribes hate each other. The Dragonborn of Dragoth are in somewhat of an alliance as long as the Kenku don't steal from them. The coming of Age ritual for Dragoth is finding the Sword of Baladine and for Drazul it's to find the different colored scales of Takimit. Their Guardian Spirits are dragons of the same color as they are.
Usura: Usura are the most Barbaric of the Kreela, but are also the most physically strong. They eat raw meat, only wear loincloths, and don't mate for life. women raise their children alone until the child is old enough to take the coming of age ritual which is to survive in the wild alone till you see your Guardian Spirit or don't come home. Due to their physical strength and idiotic nature the Knights of Takimit have tried to make them slaves; however they have yet been able to best them in combat. The Usura live in Uskoff and worship Sargon. They look like they are half bear half human.
Kitsune: Are the most childish and love to play tricks. They worship Keton and live in Spiritwood fairly close to Valenwood Village; however their village is not in the Valenwood trees, but under them in the giant roots of the trees. Their coming of age ritual is finding the staff of Keton and realize that it doesn't exist.


Harpies: Bird people closely related to the Kenku, but they understand the value of currency. They are sometimes known to mate with their Kenku cousins. The Harpies have a similar lifestyle to the Kenku with the only difference being they are all women. In harpies it is very rare for a boy to be born hence why sometimes they breed with Kenku.

Goblins

Orcs

Minotaur

Ogres

Magic incarnation: A person who has fused his body, mind, and soul with forbidden magic, this is normally done when the person is on the verge of death, due to injury or age, the person fuses with the magic and turns young again, and does not age, however it causes mutations.

Espers: A family relative to the magic incarnates. These are beings who sacrifice their very soul in exchange for raw power. Side effects of obtaining these powers vary on the intention of using the acquired strength. One of the most horrific side effects that ever occurred is becoming a ghost, forever doomed to roam the earth.

Slithers: A rare race, that mainly lives within bodies of water and each different place they live affected the Slithers in different way. Slithers are rare becuase there are so few of them, they are not violent or hold any interest in wealth, they are a calm race, who age slower then humans so they take there time.
Their bodys are simple for them to control and alter but not alot is known of how there bodies work, but what is know is that there bodys are stretchy and squishy, allowing them to swallow large prey or to fit in very small places.

Demi-God: Demi Gods have one parent that is a God or Goddess. Though they are part God this doesn't make them all powerful, however it gives them unique features that most mortals of their other bloodline would not such, as being much taller, having a larger muscular build, or having an 'unatural' eye or hair color. Some Demi-Gods have more then one of the different traits depending on which deity is their parent . This particular race is very rare as one might think though they usually live longer then most mortals of the other bloodline.

Chromatic Dragons: Red, Blue, Green, White and Black Dragons worship Takimit. All can transform into a human form.
Red: Destruction happy, live in mountainous regions, and breath fire
Blue: Loyal , used by the knights of Takimit, and breath lightning. In the wild live in caves near the sea.
Green: Very deceitful, live in forests, and breath poisonous gas.
White: The dumbest of the dragons, like to live in cold areas, and breath ice.
Black: Live in dense forests and dark swamps, breath acid, and look out only for themselves.


Metallic Dragons: Gold, Iron, Bronze, Silver and Copper Dragons worship Baladine. All can transform into a human form.
Gold: Breath fire, live in the plains or rolling hills, and are the most honest.
Iron: Breath lightning, Like to live in low hills or deep forests, are deceptive and like to attack from the shadows.
Bronze: Breath poison gas, like to live near the shore, and are duty-bound and honorable.
Silver: Breath ice, like to live in colder climates, but travel a lot, and are used by the Knights of Kethenica
Copper: Breath acid, the most soical dragons, live in dry mountainous areas.
PostPosted: Thu Dec 01, 2011 11:12 pm


Non-Playable Races


These are all the sentient beings of Krygeria (that aren't a playable race)

Gully Dwarves

Gnomes: Gnomes are slightly larger then kender, but very different. These small people have a tendency to talk so fast their sentences become more of jumbled up words or word. Gnomes love inventing things more then anything else in the world and whereas the kender would be interested in obtaining a device to look at it and marvel the gnome would want to break it open to see how it works.

Sahuagins: Sahuagins are a more violent race of sea creature that are closely related to sharks. They usually raid costal cities in the dead of night.

Treants: Large tree warriors whose sole mission in life is to protect the forest.

Spriggans: Female tree people that can use some magic. (amateur level) Like Treants they protect the forests from being taken over by followers of Huma. They used to be female elves until they used the little magic they knew to fuse their bodies to trees.

Fairies

Zombies

Ghosts

Death Knight: Death Knights are former knights that died dishonorably and were cursed by Vormosh to walk the world forever.

Shadow Wight: Shadow Wights take the appearance of their opponent in a fight and slowly convince them they are worthless and nothing until they are. Once they have succeeded no one remembers knowing the defeated person. The only way to beat a shadow wight are fire and light spells. They follow Noax without question.

Daemon: Daemon are created from the void of space by Noax. If a living being were to touch one their hand would go numb and become useless forever. Unlike Shadow Wights they can be killed with weapons, but as soon as the weapon is thrust into them it breaks. They can also be killed with fire and light magic and follow Noax without question.

Fire Dragon: Fire dragons are dragons whose flesh is stone and their blood lava. They breathe a poisonous gas and are also a servant of Noax.

Draco Magnius
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Desirable Lunatic

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