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A Engaging Roleplay Guild based on the Expansive Naruto Universe 

Tags: Naruto, Shippuden, D100, Custom, System 

Reply [ Rice Field Country ]
(Market) Shop of Horrors

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ssAntonio
Captain

PostPosted: Mon Oct 31, 2011 1:37 pm


Welcome to the Shop of Horrors.
You will find the best of the best that the Rice Field Country can provide within these streets.


Rules
1) When buying, selling or crafting an item you must RP out at least some interaction of doing so.
2) Fighting in this forum is not prohibited but will cause NPCs to come faster.
3) Each Market has different crafting costs, please note which market you came from in your updates.
4) Half of the Ryo spent will be added to the Country's Funds
5) Upgrades are always 15 Ryo more then the base cost.
6) When an item moves up an increment of 100 in levels their base cost is increased by 20. (Ie- If an item effect cost 50 from levels 1 to 100, it will cost 70 from levels 101 to 200)
7) When selling an item you will only gain 25 Ryo back per level
8 ) An Item's Level is determined the same way as a Jutsu, the amount of points placed into it.
9) Using effects like Inaccuracy, Charge Up, etc... that give extra points allow you to pay the earliest effects for free and not effect the jutsu's level scaling. The level is based upon the points actually paid for.




Items For Sale

1750 Ryo
Name: Bells
---Level: 35
---Style: Taijutsu
---Type: Passive
---Accuracy: 35
---Range: Touch
---Uses: 10/10
---Effect: Uses sad 5pts)(+10) / Buff-Damage:Genjutsu(30pts)(+1,500)
---Description: Though they resemble normal bells, they possesses unique qualites. As an attack, needles can be launched that have wire and a bell attached. Using the wire, A Shinobi can shake the needle and cause the bell to vibrate. These bells emit a special frequency that then cause the inner ear of the target to vibrate, resulting in hallucinations.


Crafting
Welcome to the crafting area. Here you may craft your own custom items for personal usage. Below is a list of prices for various effects that are available at this market.

15 Ryo per 1 - Refilling Uses

Ranges
0 Ryo - Self (Grants 20 Free Points)
0 Ryo - Touch (Initial Range - All items start here)
1010 Ryo per 10pts - Ranged
2510 Ryo per 20pts - Sight

Effects
65 Ryo per 1pt - Accuracy+
0 Ryo - Inaccuracy
75 Ryo per 1 pt - Damage
3,360 Ryo - Defend
75 Ryo per 1 pt - Defensive Damage
65 Ryo per 1 pt - Protection
345 Ryo per 5 pts - Radius
3,160 Ryo - AoE
0 Ryo - Required Offensive / Defensive
165 Ryo per 2 pts - Split Effect
80 Ryo per 3 pts - Snare
60 Ryo per 1 pt - Uses
230 Ryo per 10 pts - Jutsu Deck(Requires Perk)

Ally Items
2160 Ryo - Ally Item (Base Cost)
560 Ryo - Ally Item (Base Jutsu)
560 Ryo - Ally Item (Base Item)
70 Ryo per 1pt - Ally Item (Stat Buff)


Puppet(Requires Perk)
3,310 Ryo - Puppet (Base Cost)
465 Ryo - Puppet (Base Item)


Buffs
60 Ryo per 1 pt - Accuracy
40 Ryo per 1 pt - Awareness
80 Ryo per 1 pt - Disarm
55 Ryo per 1 pt - Dodge
95 Ryo per 1 pt - Flee
40 Ryo per 1 pt - Medicate
40 Ryo per 1 pt - Potency
45 Ryo per 1 pt - Resistance
80 Ryo per 1 pt - Stealth
105 Ryo per 1 pt - Damage


Debuff
60 Ryo per 1 pt - Accuracy
55 Ryo per 1 pt - Awareness
40 Ryo per 1 pt - Damage
75 Ryo per 1 pt - Disarm
65 Ryo per 1 pt - Flee
105 Ryo per 1 pt - Medicate
95 Ryo per 1 pt - Resistance
90 Ryo per 1 pt - Stealth

 
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[ Rice Field Country ]

 
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