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Posted: Sun Oct 16, 2011 1:10 am
-Captain-Yasumeh Uratigi (Dark Bunny Lord) -Lieutenant-Masanori Natsuki (Zavits - W) -Seats:-3rd: Yuu Shouhei (Earl of Trancy) 4th: Crelian Fratele (Hane Fratele) 5th: 6th: 7th 8th:
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Posted: Sun Oct 16, 2011 1:12 am
Character Information Name- Yasumeh Uratigi Nickname- Old Man Age (Appearance)- 30 Actual Age- 661 Birth-date- 1320 (Living Date) / 1350 AD (Death Date) Squad- 6th Rank- Captain Reitsu Color- Orange
Appearance Eye Color- Bright Green Hair Color- Brown Hair Description- Long and unkempt or tied back into a tight pony tail. Height- 6'2 Weight- 162lbs Markings- None Description- Yasumeh is of average male height and slightly slender especially for his age. Covered in lean muscle he is well built but far from what one would consider beefy. He has long shaggy brown hair that often dangles in front of his face or, in more formal situations, pulled back tightly in a pony tail. He wears a rather awkward one sleeved outfit, the sleeve covering his left arm while the right, and half his chest, are bare other than a few random bandages from training injuries. The tunic stretches down into an open hang over the right side leaving his left, and some of his right leg covered with standard loose fitting black Gi pants that cut off around his ankles. His feet are often bare, preferring to feel the earth beneath him claiming it gives a tactical advantage, though his closest friends suggest he's just to lazy to bother putting on shoes. When he does wear footwear it often comes in the form of Geta, raised sandals sitting on two thin blocks as old traditional Japanese footwear. At least two sake gourds usually hang loosely from a cloth belt around his waist, if not held in his hand at the most inopportune moments. Shaving seems to be a chore often ignored by Yasumeh leaving him with an almost perpetual five 0 clock shadow, never letting the gristle get much further but rarely seen clean shaven. Despite his somewhat messy appearance however he has a set of dazzling green eyes that reveal a deep intellect and wisdom to the most observant whilst his mannerisms hide it from others. It is whispered by some that know him well that his appearance, much like his fighting style, is nothing more than an elaborate trap to throw opposition off guard. A trap well maintained daily as if always expecting some sort of assault, social or otherwise. Extra- A bottle of sake and a wide brimmed rice pickers hat.
Personality Relationships- None Description- Yasumeh is a calm if not somewhat lazy individual. A genious tactician that is well aware of his capabilities and limits. His own mood of wishing to sleep or get drunk rather than do his job is what made his promotion to such a position controversial... but one can't argue with the results when it truly mattered in the past. Yasumeh can be serious when needs be, and the sudden shift in personality can be scary making some think his normal attitude is simply a mask to keep others off guard and assume to much. Likes- • Alcohol • Grim Humor • Inappropriate naps • Strategy Games such as Chess and Shogi • Warm Baths Dislikes- • Overly Aggressive Attitudes • Seafood • Strictness • The Willfully Ignorant • Those with no sense of Calm • Workaholics
Zanpakuto Spirit's Name- Yotteiru (Drunkard) Sealed Appearance- A simple wooden (yet surprisingly tough) training katana of little to no harm, that is... when used conventionally. Spirit's Description- Yotteiru appears to be a wiry old man with a disheveled appearance. A long bear hangs from his face and longer white hair from his head. The man walks with a permanent slouch and caries a small crooked wooden cane. Speaking only in riddles and insults the spirit is cryptic and rarely helpful to those without the wit to de-scramble it's words yet it does none the less care deeply for Yasumeh. Secretly taking the lost memory of his caretaker that raised him whilst his parents where busy with ruling the kingdom and thusly responsible for the intellect that hides behind the mask of a drunk. Shikai Release Phrase- "Wake, Ojiisan" Shikai Description- A set of large black prayer beads. Abilities- •Bakuzen (曖昧: Obscure) - A thirty foot area becomes covered in a fine warm mist. The mist is difficult to see through and laced with spirtual energy making vision through it difficult. Within the mist a skin contact alcohol absorbs it's way into the skin of those trapped within it's depths slowly degrading the senses of those not resilient to the effects of excessive drinking. •Sen Nen Kobushi (千の握りこぶし: Thousand fists) - Large specteral images of the users fists hover in front of there own, each about three times the size of their target projection and follow the users own movements with their hands with not only increased area but strength. This is somewhat taxing on reiatsu but the increase in physical strength is a frightening thing. •Doragon Kokyuu (ドラゴンの呼吸: Dragon Breath) - Yasumeh's mouth opens a blows forth a large gout of flame. The flame does not burn normal flammable substances but instead uses reiatsu as it's fuel source making it more capable and destructive to those having used, or currently using, much of the spiritual energy. This can have blowback however if Yasumeh is not careful and has been expending large amounts of energy himself and thus is rarely used late into a fight. •Ekitai Ugoki (流動動き: Fluid Movement) - Yasumeh's body becomes much more fluid allowing his bones to contort in ways nearly impossible, his muscles to stretch to points that would tear under any other situation, etc. This allows him to not only dodge far better but also to seemingly roll impacts off his flesh with far less of a damaging effect than should normaly occur. Bankai Release Phase- "Mutsumajii Doutai"(調和したボディ: Harmonious Body) Bankai Description- A small ornate sake gourd with a red string strap tied around Yasumeh's right wrist. As well as several other gourds hanging half hazardly around him by similar cords such as around his left leg, strapped to his back, two one one waist, another off his right bicep, etc. Abilities- •Firu dzuki za tsuba(縁に満たされる: Filled to the brim) - Every time Yasumeh strikes a foe his gourd fills with a single swig of Sake by draining precious reiatsu from the struck victim. This effect not only harms the foe by draining away their spiritual energy, but drinking the sake increases his strength, speed, and other physical attributes by fifty percent of it's original value. The trade off is that the initial activation does nothing, only after he has successfully landed several strategic punches can his power increase exponentially by sapping off his opponents reiatsu and making the power unique in rather than straining the body over a period of time it instead makes it stronger the longer it's active. Of course even the most aged of drinkers has their limit to how much alcohol ones body can actually hold, frighteningly however this limit is only after an experienced Drunken boxer would obtain monstrous power.
Abilities As a powerfully trained Drunken Boxer Yasumeh can punch with a whopping 3,000 pounds per square inch (PSI). This is a full force punch however and his average hits tend to be around 2,000, slighlty less in the case of head butts and slightly more for things like wide sweeping punches or kicks. When his Shikai is active his sword channels it's destructive force into him, increasing this much as a swung weapon would by about 200% or in other words 6,000 PSI on heavy hits, or 4,000 on average hits. In Bankai he gains one more boost of power releasing the full strength hitting around 12,000 - 8,000 PSI. Given the ability of his Bankai a single hit can raise this up to 18,000 - 12,000 which is easily enough to shatter concrete let alone decimate bones and turn muscle tissue into hamburger. Further drinks can bring this to a frighteningly dangerous level. Yasumeh's combat style demands fluidity of movement and he has trained as such to garner the most from the effects of alcohol on his physical demeanor whilst retaining his mental wit by hardening his mind to it's effects. This makes his body less rigid and thus able to distribute force from blows very efficently by just rolling with the blows. When combined with his sharp mind and battle planning he is known to set up opponents with blows, purposely throwing ones they can avoid only to draw them into position for a devastating strike to the throat or genitals. Yasumeh knows there is no such thing as fighting fair, merely fighting to win. Yasumeh has developed the "shuttering strike" which by all means can take the appearance of nearly any strike with a blunt object. The force however is not delivered in a solid blow, instead the strike involves rapdidly shaking the object or limb striking at an extremely high vibration rate. This disperses the kinetic energy into waves, cracking bones, popping blood vessels and causing havoc on a foes organs whilst leaving the outside appearance to look mostly unharmed. Lastly Yasumeh has developed his own version of the shunpo, not quite as fast as the standard variation but quite effective none the less. This "drunken" shunpo as many have named it involves vanishing in a series of flails, as if accidental, then grabbing the foe and grappling their body and mass with the shunpo, using it's high speed and movement ability to create centrifugal force, before releasing them and throwing them. This is usually followed by reappearing before them with a foot in their face or hand in their Gut. The combined force of his already powerful punches combined with the lightning speed of the foe's body flying towards him in the air the strikes can often end fights by shattering every bone in the foes body.
History Human World- Yasumeh was born into a lords household 1320 Feudal Japan. He learned the art of swordsmen ship, law, and honor from his father and those that tended to him from a young age, eventually achieving taking his fathers throne. A wise leader Yasumeh was not given a peaceful life during his rule, enemies whom had feared his father attempted to seize his land upon Yasumeh taking the throne when his father passed away. Not through military might but rather careful deployment and patience did he continually win the day eventually residing some semblance of peace over his lands once more. Unfortunately even the best of leaders have those who despise their power. Despite the peace won through strategic military campaigns where lives where spared as much as possible on both sides one lord in particular still hated Yasumeh with a passion. The rumor went that Yasumehs father had been unfaithful and through a night of sin did he impregnate the unmarried queen of a neighboring land... if it hadn't been for Yasumeh's birth shortly before the lands would rightfully be her sons. So it went that a message as sent to Yasumeh drawing him along with his personal guard out with lies of a peace agreement between the neighboring lords land that had never moved before but wished to seize their continued peace in writing. Spies infiltrated the Uratigi household while he was away and disposed of all within including Yasumeh's young wife and twin daughters. Yasumeh returned distraught and in a fit of rage abandoned his throne, faking his death to disappear into the chronicles of history to his people. He returned to the lands of his illicit half brother and scared his own face so as to walk amoungst the poor unnoticed, becoming a lean and unfamiliar man to the lord that had betrayed him. It took a year before he could finally get close enough... close enough to take his brothers wifes breath before taking his own... only then did he see the face of the lord's youngest daughter cowering in the corner with tears streaming down her face and a silent yell caught in her throat. Knife in hand he felt himself paralyzed, something staying his carefully matriculated revenge. The guards of the house found him, and while standing staring at the young girls fear whom he could not seem to bring himself to end... he felt the blade pass through his throat, his vision sailing across the room as his body fell limp behind him... his last thoughts those of regret for being born a lords son. Early Soul Society- Upon reaching soul society Yasumeh was plagued with nightmares and often found the only remedy to drown himself away in alcohol. It was through this strange comfort, and lack of money, that he learned to fight in a different way, one unsuited to any respectable style he had learned in the life that now eluded him. It was through this method that he would build a new life when the Captain of the 6th squad saw him fight off several men while seemingly smashed so bad that most men could hardly open a door let alone put up their fists to fight in such a condition. In the 13 Court Guard Squads After seeing Yasumeh fight the captain of the sixth squad was not able to turn down such raw talent the Captain helped Yasumeh get into the school for shinigami assuring him that focus and mastery if his reiatsu could some day permanently quell his night terrors. He rose through the ranks sloppily, his methods scorned and often abhorred by others but none the less seen to be not only extremely effective but often alluding to careful planning even if done through a rather crude appearing non-traditional manner. Countless hollow where slain as Yasumeh was put in charge of small tactical groups, developing keen traps and methods that set the field to serve as minimal losses where others said such missions where suicide. His strategies seemed to be minimalistic by appearance, forgoing raw force for minute movements and traps allowing enemies to defeat themselves where capable. Alas nothing seemed to stop the nightmares, but with the comradery that came with the squad he found he could enjoy the day only to quell the nightmares at night by continuing his ritual of passing out from excessive drinking, the aspect of death from poisoning no longer a concern. After many years within the order Yasumeh found himself as it's head, a controversial decision but one few dared challenge do to his exploits in the field.
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Posted: Fri Oct 21, 2011 1:34 pm
¢ н α я α ¢ т є яx ι η ƒ σ я м α т ι σ η n a m e // Yuu Shouhei n i c k n a m e // "That Damn Brat" a g e x( a p p e a r a n c e ) // 10 a c t u a lx a g e // Roughly around 200-something. b i r t h - d a t e // December 17th s q u a d // 6 r a n k // Third Seat r e i t s ux c o l o r // Midnight Blue α ρ ρ є α я α η ¢ є e y ex c o l o r // Deep Blue h a i rx c o l o r // Dull Blue h a i rx d e s c r i p t i o n // His hair is a bit too long, showing he is in need of a haircut; it's relatively short, however, so it does not touch his shoulders, but it has a tendency of hanging in his face when he tilts his head a certain way. h e i g h t // 4'9" w e i g h t // 89 m a r k i n g s // The child has a peculiar etching within his right eye, which has rendered the eye completely blind; it looks as if someone physically took a knife and carved a pentagram within the surface, leaving permanent scarring and damaging the vision within that eye. d e s c r i p t i o n // Yuu is small, and leaning a bit on the fragile side; he has slightly shaggy, steely blue hair, and eyes of a similar hue. Although rather adamant that he is tall and on par with those who try to mock him, it is quite obvious that he is but a child. His eyes are a bit large, like any child's, and his eyelashes are long and thick, their color as blue as the silken hair that sprouts from his scalp. His skin is a bit on the pale side, and bruises show up easily upon the flesh, so when he bumps into things it tends to be rather obvious. He usually wears a bandage over his right eye to conceal the scar there, but sometimes will wear a normal eyepatch, if he feels so inclined to do so. His expression is almost always grim, with a soft frown and slightly sad eyes. The only other facial expressions he has are rage, irritation, disdain, and arrogance, so you'll rarely see a smile gracing his features. [ x ]e x t r a // He is allergic to cats, and has mild asthma (which is considered to be in remission). Also, he has yet to be able to use his bankai, as he has not quite bullied his zanpakutou into submission yet. ρ є я ѕ σ η α ℓ ι т у r e l a t i o n s h i p s // No relationships whatsoever. d e s c r i p t i o n // Yuu is a very strict and proud boy, with a cold outlook on life. Before his parents died, Yuu had the normal outlook as a child; when his parents were burned alive, however, the boy went into hiding his emotions and his smile to everyone. He is punctilious on orders as he expects those of lower stature to complete them accordingly. Yuu is competitive, in which he acknowledges it himself; he is not appeased by draws, instead persisting upon continuing until there is an absolute victor. However, if he is fairly defeated, he would accept it. Yuu is arrogant and extremely confident in his skills to the extent that he has the viewpoint of 'there's no way I can ever lose'. Within the boy, however, there is a deep sadness.. he is but a child, after all. Although difficult to befriend and even harder to earn the trust of, if you manage to get under the boy's skin, he can be misguided. Even more childish of him, Yuu is impulsive to an extent, and if he is angered, he will lash out, regardless of who the person is that has offended him. l i k e s // Yuu enjoys playing board games pertaining to tactics, such as chess; due to his calculating personality, he finds these games to be relatively simple, and takes joy in defeating an opponent with a few taps of ebony against a checkered board. He is rather fond of tea, as well--but he despises Asian teas. Rather, he prefers things that were more popular in England, such as Earl Gray. That being said, he is also a lover of sweets, as are most children--nine times out of ten, he would choose cake over actual sustenance, and will even go out of his way to obtain something sugary if it seems worth the trouble (i.e. going on a quest to steal a cake from another squad's captain). d i s l i k e s // Yuu hates to be overpowered or outsmarted. It makes him feel inferior, which he certainly knows he isn't, and it causes him to lose his temper. Though he tries to act calm and collected, he certainly isn't, which leads us to our second dislike--he hates it when people push his buttons. He can't stand it when he's purposefully irked and insulted. He despises being touched in any way, shape, or form, and has been known to strike people for being to fond or friendly with him. z α η ρ α к υ т σ s p i r i t ' sx n a m e // Ao-Oni s e a l e dx a p p e a r a n c e // [ x ]s p i r i t ' sx d e s c r i p t i o n // The spirit is, basically, just like its wielder; well, the damn thing would be just like Yuu if it was just as defensively cold. Unfortunately, it reflects the darker side of the child, being sadistic and disregarding of human life, and trying to dredge its master's thoughts in darkness and depravity. It even goes so far as to make the male's release phrase "I submit," just for the sake of tweaking his arrogant streak. The creature is male, with short, choppy black hair and skin of an almost ivory hue; his eyes are mahogany, and his teeth are slightly sharper than normal. He is usually clad in ragged black attire, which appears to be open-chest at the top and loincloth-like at the bottom, along with knee-high black boots with harshly spiked heels. He has a long, gray tail with a spiked tip, and smoke-gray wings like a raven's jutting from his back. [ x ]s h i k a ix r e l e a s ex p h r a s e //"I submit to you, Ao-Oni." s h i k a ix d e s c r i p t i o n // He is capable of manipulating nearby shadows by brushing against them with his fingertips, and using them to create solid masses, such as spears, swords, thorns, etc. In his first release, the blade turns into a saber of sorts, with a pitch black blade and a silver handle, which has a thin handguard upon the outside. The blade is slightly curved, for reasons unknown. It is 4.3 feet long, and 3 inches across at its widest point. [ x ]a b i l i t i e s // Mudana Fuan [ 無駄な不安, Futile Unrest ] : { Offensive Ability } Shadows swirl about his figure, and form into a jagged line of thorns; these thorns he then shoots at his opponent, to mercilessly lash at them, until he either grows bored or the attack is overwhelmed. Zetsubō No Baria [ 絶望のバリア, Barrier of Despair ] : { Defensive Ability } Shadows create a solid wall around Yuu, that spins and lashes out with deathly spines at anyone who dares attempt to touch it. He uses this sparingly, mostly during a barrage of attacks by an opponent, when he needs a moment to think and contemplate his next move. Shi No Manto [ 死のマント, Death's Cloak ] : { Offensive Ability } Shadows form into a small orb behind him, accumulating as he brushes against more and more shadows, thusly gaining them, and when the opponent least expects it, he shoots said orb at them. It coats their entire figure, and binds them down temporarily, so that he can either deliver the final blow or stand over them and gloat. b a n k a ix r e l e a s ex p h a s e //"What are you doing, sitting here stagnant? Come out, and serve your master." b a n k a ix d e s c r i p t i o n // It grows to 5 ft. 6 in. long, and the width moves to 4 in. Yuu no longer has to touch shadows to gain control of them, merely will them to his direction. His speed increases greatly, and he becomes far more agile, due to his need to capture the opponent's shadow, to deliver the final blow, and somesuch. The opponent's shadow is the only thing that he cannot summon without touching it; and even when he DOES touch it, he also has to manage some sort of nick upon the opponents flesh, to get some of his matter and toss it onto the figure once it comes under his command. The blade is reddish-tinted, with a much more ornate, black-wrapped hilt, and silver carvings upon the pommel and base. [ x ]a b i l i t i e s // Akuma No Sakebi [ 悪魔の叫び, Demon's Cry ] : { Offensive Ability } Yuu manipulates the shadows into covering the entire room (which can be difficult, if there is little shadow), and thusly envelopes the room in darkness, which he can effectively use to his advantage. He strikes out at his opponent in the dark, and, more often then not, gets lucky and actually lands a blow. This attack is childishly simple, but mostly effective, so he cares little for other's opinion of it. Rengoku Kura [ 煉獄暗, Dark Purgatory ] : { Defensive/Offensive Ability } Shadows curve around Yuu's free hand, like a glove, and shoot out to bind the other by the hand, as well. If the two are bound, Yuu can easily do one of three things; he could rip the bound limb off, simply fling the opponent around like a yo-yo, or, the most difficult of all, send spines of shadows shooting into the opponent's arm, and immobilize the limb, for the time being. Jinrui No Pāji [ 人類のパージ, Purge of Humanity ] : { Offensive Ability, "Final Blow" } Finally taking control of the opponent's shadow, he takes the bit of matter/blood from the edge of his blade, slashing it across the shadow as it seeps towards him--the blood merges with the shadows, and hence, it morphs it into an exact clone of the opponent (only, of course, all black). Yuu uses the puppet to mimic the other's movements, and effectively distract and fight his opponent, so that he can sneak behind and deliver a final, piercing blow, usually by driving his sword through the other's stomach, and leaving it there until the opponent effectively dies and/or collapses off of it. α в ι ℓ ι т ι є ѕ He is unfamiliar with Japanese styles of fighting, but is a master at fencing, and uses such skills in his fighting tactics. He is also a decent hand-to-hand combatant, though usually he is on the defense, rather than the offense. He is rather adept at flash step, and is particularly agile, what with his zanpakuto being used to manipulate shadows and whatnot. Though he has little tolerance for pain, his durability in battle is outstanding, due merely to his stubborn arrogance, and his refusal to go down easily. He's one prideful b*****d, he is. н ι ѕ т σ я у h u m a nx w o r l d // Yuu was born in England, during the Victorian era; however, when he was nine, his parents were killed in a fire, and he was kidnapped and sold into slavery. Somehow, he ended up being shipped to Japan. There, he fell into the care of a man who remains unnamed, who beat him so severely that he forgot his identity. When Yuu turned ten, and was therefore 'too old to be in his care,' he attempted to sell the boy once again. However, when he was trying to place the boy in another crate to be shipped elsewhere, Yuu lashed out at him, and tried to flee. However, his 'master' shot him, and thus, he died. e a r l yx s o u lx s o c i e t y // When he woke up, he was in the Soul Society. Most would think that he would be all cheerful to be in a better life, right? Wrong. He became secluded, cold, and hateful to the entirety of mankind. Regardless of the person, he trusted no one, unless they truly earned his trust. In the time he came there, he decided to make up a name for himself. Considering that most of the people around him were Japanese, he decided that he would have a Japanese name, as well. And thus, Yuu Shouhei was born. Roughly around the time that he chose his identity, he also took the exam to get into the Soul Reaper Academy, and passed with flying colors. At the academy, he trained, soon becoming top of his class, and thus, developing a stubborn arrogance due to the wealthy and slightly cruel-hearted students that he "befriended." i nx t h ex 1 3x c o u r tx g u a r dx s q u a d s // Yuu was accepted into the Soul Society soon after he finished his schooling; there was a bit of a wait, and a few people had qualms with his size and his appearance, but eventually it all worked out fine for the child, and he was placed into Squad 6. .
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Posted: Thu Oct 27, 2011 8:12 am
Name- Crelian FrateleNickname- Mimic, Desert Wolf, SageTheme Song- "Welcome to the Masquerade" by Thousand Foot KrutchAge (Appearance)- 30 yearsActual Age- Unknown, somewhere between 1500 and 2500 yearsSquad- Squad 6Rank- Reitsu Color- Sapphire BlueAppearanceEye Color- Deep Emerald GreenHair Color- Striking Forest GreenHair Description- Spiked, hanging down his back. Stopping mid-back, its full and frames Cre’s mask nicely. Height-5’4”Weight-134 PoundsMarkings- Cre has never been seen without his peculiar mask covering his face. The mask is white with a purple lightning bolt on the right hand side of the mask. An emotionless slit serves as a mouth, in battle the mask serves to intimidate Cre’s opponent… Description- Cre is very unimposing, standing at a very short 5’4”. Usually seen with his Captain’s Haiori covering a dark crystal suit of armor. The same crystal covers Cre’s upper and lower legs as well as his forearms, over the top of his Shinigami’s Gei.PersonalityRelationships- None pendingDescription- Happy-Go-Lucky, unexpectedly bright and friendly despite the lack of emotion of his maskLikes- Saki, friendly people, sparingDislikes- arrogance, rudeness, disrespectZanpaktouSpirit's Name- Musai Koutetsu (Silent Steel)Sealed Appearance- Spirit's Description- Shikai Release Phrase- Raise Your Head Musai Koutetsu and Howl to the Moon Shikai Description- Musei Koutetsu looks like sand floating in a sword shaped area starting from the hilt. it has the ability to dissolve and reform into a blade almost at will. It is blockable but only if you catch it right before it hits its target. if its blocked before that it will flow around that sandblasting anything in its wayAbilities- Shikai 1: Suna Itadaki (sand spire): A spear of rock or sand explodes from the ground at the opponent. This spear is fixed to the ground but can be thrust at any angle. This attack can also be used to block incoming attacks with a pillar of solid rock, stone or sand that is thrust straight up from the ground. Cre can control 3 pillars and/or spires at any given moment in time. Shikai 2: Ishi Tanken (Stone dagger): Holding out his hand 5 small stone spheres gather and rotate around in a circle, controlled by Cre’s spiritual pressure. With a flick of the wrist Cre throws the spheres at the opponent. Each sphere can change shape once (ex. ~Cre flicks the sphere at his opponent, hurtling it at the target dummy standing square in the middle of the meadow 150 feet away. In flight the sphere twists and changes into a katana. Cre made some last second changes to the trajectory, veering a millimeter to the right. The stone katana impales the target dummy straight where its heart would be~) and can change direction once. Shikai 3: Sunaarashi Itadaki (sandstorm spire) Drawing Musai Koutetsu, the blade disappears into a cloud of sand. Controlled by Cre’s spiritual pressure, this small cloud of sand covers a 300 foot area. On command Cre can summon up to 10 spires that are created from the sand itself. These spire can come from any direction (ex: below the opponent, above the opponent, or even in front of or behind the opponent) as long as it is within the sandstorm. The sandstorm also greatly reduces visibility and speed of everyone inside (except Cre for he controls the storm with his spiritual pressure). Given the nature of a sandstorm Cre’s attack also gains a small sandblasting effect to any uncovered skin (except Cre’s for he controls the storm with his spiritual pressure)Bankai Release Phase- Raise Your Head Tessa Musai Koutetsu and Devour the World Bankai Description- Due to the nature of Tessa Musai Koutetsu, it does not have any defined shape in this stateAbilities- Bankai 1: Suna Iryoku Genkotsu (Sand Titan Fist): Cre stands in a ready position with his hands empty. Swinging his fists two giant fists of sand will burst from the ground and will engulf everything in sand. Cre can grab, lift, throw, and crush objects with ease. Bankai 2: Sando kuro-n (Sand Clone): Cre splits into two, each with matching abilities. Both have the full originals mobility and sword-play skill, as well as the ability to use all Shikai and Kido. Special AbilitiesUsing his Zanpaktou, Cre may change his appearance for short amounts of time, including clothing and gender. Cre has complete control over the surrounding sand formations, able to call almost any earthly material into small weapons, Cre’s favored weapon is his Sand, Glass and Crystal Daggers.Cre is skilled in Shunko NOTE: Crelian's Glass has a rather strong reflective property, able to reflect all but the strongest reiatsu based attacks. NOTE: Crelian's Crystal has a small but noticable absorbtion property to them, absorbing and trapping any energy based attack excluding Crelian's own energy. HistoryHuman World- As a child, Cre was raised normally as a human, with normal human life. At the age of 23 he met his future wife. Together they lived happily ever after... at least i wish that was true... 3 years and a daughter later, he and his wife was out at a movie. Cre stepped away from his wife when she was pulled into a dark alleyway. After an exchange of words it was apparent that the man's goal was to rape Cre's wife. She struggled and Cre found the man and his wife, after a struggle Cre managed to stab the man with a broken bottle off the street, but as the man died he pulled out a gun and shot Cre. He bled out within 30 seconds as his wife watched him die. Early Soul Society- Cre grew up in the Rucon district 3 one of the poorest districts of the soul society. One day the Captain of Squad 7 visited the area and somehow Cre managed to steal the Captains Haiori. After the Captain finally caught Cre, He saw Cre's potential and sent him to train in the academy. Before long Cre caught the eye of the Head Captain Yamamoto, and then for the next several decades Cre studies all forms of warfare under the legendary man. In the 13 Court Guard Squads Cre was picked up as the Vice Captain of Squad 2 200 years after his entry into the Soul Reaper Academy, Cre was chosen to join Squad 6 100 years after that.
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Posted: Sat Oct 29, 2011 1:19 pm
Character Information Name- Masanori Natsuki Nickname- Natsu-Chan Age (Appearance)- 19 Actual Age- 484 Birth-date- 1527AD Death- 1546AD Squad- 6th Rank- Lieutenant Reitsu Color- Red with blue outline Appearance Eye Color- Violet Hair Color- Black Hair Description- Short and bobbed Height- 5'4" Weight- 115 lbs. Markings- Arrow wound scar entering from between her shoulder blades and exiting above her left breast. Description- It's quite common to see Natsuki in the standard garb of Division 6. She has a fair complexion in regards to her nationality and a fairly athletic build in terms of muscular tone. Though few know them her three measurements are 33-29-38. Her short bobbed hair is often kept out of her eyes with a hairband that there seems to be many different colored ones as she is rarely seen wearing a hairband of the same color on a day to day bases. Extra- Varying colored hairbands. Personality Relationships- None Description- A calm spirit she tends to take the time to think out her words before speaking, she has a ridiculous sense of honor and justice and make sure people stay within the boundaries of rules set or takes up the slack where others fall behind. She has no issues with large workloads and hardly complains about her duties. Likes- Relaxing teas Games of strategy such as shogi and chess baths steady work walks Dislikes-disruptive people those without a sense of honor warlords Zanpakuto Spirit's Name- Gijouhei(Guard of honor) Sealed Appearance- A rather simple black lacquered tanto blade with sheath. the handle and sheath hold ornate white flowers along the sides. Spirit's Description- An armor clad samurai who's face is veiled behind a steel mask, his yellow eyes glow through the slots in the mask unnaturally. Shikai Release Phrase- Strive forth, GijouheiShikai Description- The Tanto becomes a pair of ornate black fans embossed with intricate ivory flowers. Abilities- Gijouhei is a rare zanpakuto that is almost entirely focused into kidou during shikai. The design holds the secret behind its power as when waved through the air sharp petals form which can easily cut and embed into flesh where they release a toxin that saps at one's motor functions. These petals can be controlled by Natsuki through even the smallest motions of the fans. Bankai- Achieved Bankai Release Phase- Zenshou(complete victory)Bankai Description- Gijouhei takes a drastic turn in bankai becoming a pair of gauntlets that ride up the arms till just under the biceps. the ornate black lacquered coloring stays through and the white flowers stretch past the gauntlets and cover all the black parts of her uniform in the intriguing design. Abilities- the gauntlets are entirely useless in utilizing kidou becoming powerful armored weapons. Reitsu is compacted into the gauntlets making them unable to be cut by other zanpakuto of equal caliber. The gauntlets can grip and pull, sometimes breaking, kidou and reiatsu that are used as seals and barriers. the gauntlets seem to augment Natsuki's speed as well making her already speedy strikes even more frightening as she seems to be in a perpetual state of flash step when moving. the hardness of the gauntlets allow her to grab and deflect other zanpakuto with relative ease. They are considered the ultimate in defensive categories of zanpakuto. Abilities Natsuki is an expert in most forms of Kidou and has practiced and mastered Aikido, jujitsu and many variants that are designed to combat armed foes. She has mastered traditional Hapkido. Though she is well versed in most Kidou her strength lies in the restrainment kidous that are available and often fuses them making it difficult to escape any restraints she sets forth. She also excels in combat strategy and tactics and has been used in many missions to devise plans. Her reiatsu is extremely high making her unsuppressed levels rivaling that of a Captain in spiritual pressure. She has unparalleled spiritual control. History Human World- Natsuki had the unfortunate luck to be born in a time where wars were quite common in Japan. A simple farmer in life she developed a studious work habit in the fields ensuring her village would have at least some food for the winter seasons. As fate would have it the war that had been ongoing had reached her village's doorstep. While escorting other villagers, namely children, to safety she was hit in the back from a stray arrow as an army had marched through the village. Falling to the ground she saw the children she tried to rescue escape safely through the fields before her vision went black. Early Soul Society- Once in soul society she met a similar life to that of her former. She tilled the fields and harvested crops for the many residents of the society. Her reiatsu level was noticed while fending off some rather unsavory spirits who had been tormenting others, clearly not able to let their past lives go. striking them down caught the attention of the 13 court guard and she was taken in for training, a rare privilege for 'common' souls. While training she excelled in Kidou and tactics and was quickly assigned a seat in the 6th division. In the 13 Court Guard Squads- Once in the 6th Division she gained a solid record for completing many tasks and upon gaining Shikai with her zanpakuto became a lieutenant under Captain Yasumeh Uratigi easily making the 6th squad a formidable force in the 13 court guards. Their calm yet clashing personalities did wonders for the structure of the 6th Division and it is likely well respected in soul society.
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