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Talwin Sane Hawkins

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PostPosted: Thu Oct 06, 2011 10:01 pm


Gaia User Name:
[-Talwin sane Hawkins-]

① ② ③ ④ ⑤ ⑥ ⑦ ⑧ ⑨ ⑩ ⑪ ⑫ ⑬

══════════════════════════════════════════════════════╗
User Image
Name: Yosuke Ichimaru

Age: [Actual:250] [Looks:19]


Height:5.9

Weight:190

Body Type: Athletic

Hair Color: Black/White

Eye Color: Orange

Gender: Male

Sexuality: Straight

Personality:He has a dark aura about him and most mistake him for being cruel or cold-blooded but in reality he is a gentle, outgoing and seemingly fun person to have as a friend. Though if he dislikes you, he has no problem in letting you know.

Race: Shinigami

Species:Human


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Division
══════════════════════════════════════════════════════╗
Division: 13

Seat:Soldier

Squad Ability:Squad 13 members are able to call forth their zanpakuto spirit or the spirit/being they represent to fight for them.


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Spells
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[Hado]
4. Byakurai (白雷, Pale Lightning) = low
32. Ōkasen (黄火閃, Yellow Fire Flash) = low
2. Beniikazuchi (Crimson Thunder) = low

[Bakudo]
10. Hōrin (Disintegrating Circle) = low
30. Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam) = low

[Jokou]
10. Doragon no Hifu = low

[Chiyudo]



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Shinigami Abilities
══════════════════════════════════════════════════════╗


~Dashing~
A most basic technique that allows the user to throw him/herself to a certain direction using a certain angle of which way the the stance is directed and executed. Based on an individual's atributes, dashing can be quite a moderately fast move instead of running. Also depending on the distance, dashing can be quite useful if in closer range to the opponent. This technique is basically for all ranks.


~Senkaimon~
(穿界門, World Penetration Gate) is the dimensional gateway which Shinigami use to enter and leave Soul Society by unlocking it. When guided by a Jigokuchō, the Senkaimon takes the form of a waiting room entered through a sliding door. Humans can also use such a gate through the use of Reishihenkanki (霊子変換機, Spirit Exchangers), which convert solid matter into spirit particles.

The Tenkai Kecchu (転界結柱, World-Shifting Binding-Posts) is a variant on this gate by using four linked points to create one spiritual unit of area radius that swaps something that it encircles with something else in Soul Society.

~Furikkā (Flicker step)~
This technique was created by soldiers and officers after seeing how lieutenants and captains had a technique that allows them to move faster than the eye can follow, after studying Shunpo the soldiers and officers came up with this technique similar to Shunpo but different from it as well. Similar to Shunpo, a movement technique that allows the user to move faster than the eye can follow. This technique requires a very high level of training, thus a most difficult one to obtain. One, who is of a high soldier ranking, must be able to possess Furikkā. Furthermore, not like Shunpo this technique is only for short-range but none the less it is a speed known to be the exceeding ability than dashing. For soldiers it is nearly mastered, yet not perfect. Therefore, a soldier can only move 1-3 feet with this step. For officers Furikkā is fully perfected and move 1-6 feet with this step. Once lieutenant rank they loose this ability and gain Shunpo.


~Garganta~
Through out researching the gateway that Arrancars and Hollows use to leave and enter Hueco Mundo, Shinigamis and Vizards came up and made their own version that is similar to the original in every way but before they can open the gate an incantation must be said before hand, the incantation is: "My right hand is the stone that bridges worlds. My left hand is the blade that binds reality. The black-haired shepherd is hung from a chair. Stratus clouds come, and I strike down the ibis". If you want more info on this just visit Arrancar Skeleton (New) and look under "Hollow Abilities".








══════════════════════════════════════════════════════╝
Zanpakuto
══════════════════════════════════════════════════════╗
Zanpakuto Size: (Length:28In weight:3P width:5In thickness:3In


Zanpakuto Sealed (Sword) Form:User Image

Zanpakuto Type: Dark

Zanpakuto Name: [Name:Kurai] [Meaning biggrin ark]

Zanpakuto Spirit: User Image

Spirit’s Biography: Though there is no real history behind this spirit it is believed he had been sealed away many ages ago. How he was able to get free also remains unknown. The only real truth was that he found Yosuke and has remained with him since.

Inner World:
User Image

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┫
Shikai
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┫

Shinkai Form: Yosuke is enveloped in a dark barely visible aura taking the shape of Kuarai's armor.

Shikai Release Phrase: Darkness envelop my rivals.

Shikai Ability: Yosukes is able to endure significant more damage then usual as well as an over all increase to nearly all of his attributes.

Shikai Attack One:

Unholy Judgment
By compressing a large amount of energy in the palm of his hand, he is able to form a powerful close range technique. Upon
Impact the opponent is consumed in a sphere of unholy energy for a couple seconds followed by an explosion of black flames, searing his opponent the flames however quickly die out.
The downfall of this technique is the sheer weight of the orb incredibly decreases his speed and his target must be either extremely close or immobile For a successful impact. Yosuke will also suffer recoil damage to his right arm


Shikai Attack Two:

Unholy Descent
Yosuke traps his opponent in a hallucination; they see nothing but pitch black and are tortured repeatedly by having their body ripped to shreds by unknown
Creature with razor sharp claws among other things they might see. There greatest horrors will manifest and attempt to break them both mentally and physically. In order for this attack to be, successful Yosuke must have direct eye contact with his opponent and keep it. If for any reason he is distracted or his eyes blocked the technique immediately ends. Due to the amount of energy, it takes to sustain this technique he can only hold it at the most
Five minutes.Can be used in conjunction with Unholy judgement but the sheer energy it takes to perform both attacks will most likely leave Yosuke in an Unconscious or extremely weakened state.
[50/50 Chance of sucess determined by a number roll]



Shikai Attack Three:

Unholy Guardian
Yosuke will use this technique on an ally in order to protect them from any damage. However instead of his ally taking the damage Yosuke will
take the blow in full and suffer any side effects of the his enemies technique.This abilitiy can be activated almost Instantaneously. He can sustain the technique for a few minutes or untill he can no longer take damage.]



━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┫
Bankai
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┫




Bankai Name: uchitoru Kurai

Bankai Form: Kurai's armor will form around Yosuke in a complete physical form
User Image (Just Remove the skulls and add a black Aura)

Bankai Size:Length:32In weight:4P width:6In thickness:4In


Bankai Release Phrase: Instill terror in our enemies! Uchitoru Kurai!


Bankai Ability:
Yosuke Defense is increased significantly
A further increase in all of his attributes.
If his weapon comes into contact with his enemy. Yosuke's opponent will be poisoned causing any ability they use to cost double then they orginally would need.
(Poison will take affect after 3 posts. "Chance" Rule will come in effect and the poison will last for 5 posts "Chance" Rule will come into effect each turn until cured or time runs out.)

Bankai Attack One:

Unholy Ascension
Yosuke will initiate this technique by holding an arm out stretched above his head the palm of his hand directly facing the sky. He will shoot six spheres of dark energy into the sky. Moments later a rain of dark energy spheres will rain down around Yosuke in a large area. upon impact of an object they will explode sending out shards about five inches long and three inches wide in a two yard radius Capable of pierce damage. This is an area of effect attack though the point of impact is random
[Min-30
Max-50
Range: 80 X 80]

Bankai Attack Two:

Unholy Aegis of the Damned
Yosuke will create a large dome of black energy if his opponents are caught in it they will be taken into a hallucination phase. The effects are the same as that of Unholy Descent though this time he is not restricted and is able to move freely within the dome. However, he can only sustain this ability for five minutes before having to cancel it.
[50/50 chance of success determined by a random number]
══════════════════════════════════════════════════════╝
Other
══════════════════════════════════════════════════════╗
Items:
-Cigarettes
-Zippo
-Hunting Knife

Misc:

Black Flame
During meditation he is able to enter the inner world. As he does a black flame will form in a circle around him and slowly recover his energy

Keen Intellect
Yosuke is able to remember large amounts of information once heard or read. And through this same tactic he is able to decipher hidden messages in his enemy and form a Physiological profile by there stance, Speech and combat style.

Katana Style- Kujiro
After mastering many different kinds of Katana style combat. Yosuke produced his own style of combat unique to him and named it Kujiro.
It is an exceptional sword style utilzing your speed and strength in combination to perform brutal attacks.



══════════════════════════════════════════════════════╝
Biography
══════════════════════════════════════════════════════╗
Yosuke suddenly appeared one day found unconscious with the woods, He had no recollection of who he was or how he came to be there. He spent most of his time looking for clues but to no no avail. Almost like, he never existed at all. Yosuke eventually gave up on figuring out his past and decided to name himself Yosuke Ichimaru. He was not sure how he had come up with it but he felt in his heart this must have been his real name though there was no way to prove it, He spent most of his time practicing with his katana and quickly made a reputation for himself after countless spars. Yosuke was cruel and cold blooded by the way he dispatched his opponents. He let the rumors make a name for himself even if it was far from the truth. In reality he was rather gentle with a light personality and smiled often but only anyone who did not fear him stayed around him long enough to become his true friend. He based his life on one simple rule to protect anyone and anything he held dear to him without fail, With that single mission he mind he continued to hone his skills in hopes of never coming across a situation where he faced defeat at the hands of his enemies.

-Will add more as the story progresses-

══════════════════════════════════════════════════════╝
PostPosted: Thu Oct 06, 2011 10:02 pm


Feel free to shoot me feedback on anything~

Talwin Sane Hawkins

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PostPosted: Thu Oct 06, 2011 11:01 pm


You may go ahead and post the squad's ability in your profile. Just be certain that you post an application into the squad. I rarely turn down applications into my squad unless there is a good and viable reason for it. Let's just say..I accept everyone 99.9% of the time. ^_^
PostPosted: Fri Oct 07, 2011 9:47 pm


I'm so sorry I didn't get to this Earlier.

First off, Everyone in the guild has both Garganta and Senkaimon. The reason I believe is in the thread that you find the Abilities in, but I could be wrong there


The first Shikai attack, for Clearifaction, the flames burn correct?

The second Attack is tech. and Illusion based attack and must follow the Illusion rules of having a 50% chance of being able to not be caught in it.

As for the Bankai not being filled out, the reason we normally ask for it to be filled out, even if you are a Soldier is because we would have to rejudge the RPC again for every higher rank. If you still do not wish to fill it out, then you have been warned on the rejudging. They will take the whole RPC also, not just the bankai.


The Black flame is touchy subject, but as long as it does not heal you, it does not break the rules.

Youroka Kage
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PostPosted: Fri Oct 07, 2011 10:05 pm


It's ok ^.^
I will go ahead and finish my Bankai within the hour then and have it done with.

added a 50/50 chance onto my second tech

The first Shikai has a burn affect yes. But do to the unatural flames they will die out quickly and will not expand in any way. When I say quickly within 30 seconds or so. But my opponent will basically be engulfed in flames during that time.

No, Black Flame will not heal any physical wounds but I will recover stamina at a faster pace as opposed to eating/sleeping/resting n such.
PostPosted: Sat Oct 08, 2011 2:22 pm


Ok, I have looked over it again.

The only really bad thing that I can not allow is for you to drain a person's Reaistu. We have had problems with stuff like that before and I would rather not start them again.

The only other thing is that I need to know the exact number of Spheres that rain from the sky.

Youroka Kage
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PostPosted: Sat Oct 08, 2011 2:32 pm


Ok, Can I add a poison effect instead? The poison will disrupt my opponents Reaistu and any abilities they cast will have a larger toll on them then usual?

As for the spheres I would say 30 spheres minimum.

If this is to your liking I will edit them in immediately ^,^
PostPosted: Sat Oct 08, 2011 5:41 pm


I'm going to give you a quote from our rules. If you agree to it, I'll allow it, but you must state it in your RPC.

Rules for Indirect Attacks
n the guild there have been people that have possessed shikai, bankai, or just release effects that cause an instant poisoning, blinding, burning, stunning, and over all just causing an auto hit type move onto a person.

Auto Hit Effects - As stated in rules above, Auto Hits are illegal, this goes with some attacks that indirectly damage as well. This rule only apply to poisoning, paralyzing and illusions.

Now we will be allowing "chance" effects for a small amount of time unless it is viewed as something we do not wish to apply into the guild. This does not apply to any effect in which instantly kills, and or hurts a character instantly. It will mainly revolve around some of the indirect attacks that will be listed.

The way how "chance" work is that, ether a 6-sided Dice or a Random Number from 1-100 must be placed in order that has an exact 50/50 chance. If the number is even that means the person was able to resist or delay it depending on the indirect attack but if it is odd that means the person wasn't able to resist or delay the indirect attack.

Poison - All poisoning that comes from a zanpakuto must be long term meaning that once the poison makes contact it has to take time before the poison can take effect, for example: "Once the poison has entered into a persons body, it will take five minutes before the poison will take effect."

Once the poison takes effect a person is able to use the "chance" rule, if a person gets a even number that means they delay the poison for a minute. The person after once the poison take effect must keep on doing the "chance" rule until they are cured with an antidote or the time limit of the poison has been meet.

Illusion - Unlike the poison, if a person is hit with an illusion the person only has one shot with the "chance" rule meaning that if a person is able to resist and break the illusion the person is unaffected by that illusion attack until another illusion attack hits them and they need to make another "chance" to see if they resist but if a person wasn't able to resist the illusion that person is stuck in the illusion until the illusion has reached its time limit.

Paralysis - Unlike stun that is a weaker version and it only stays in effect for a few seconds, paralysis is very strong indirect attacks that a person can get because it causes the whole body to freeze and shut down so a person is not able to react that is why a person can only be paralyze for only a minute. A person is able to resist paralysis that is why with the "chance" rule if a person is able to resist the paralysis they are not paralyze but if they fail that means the person is paralyze.


I was asking for maximum.

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PostPosted: Sat Oct 08, 2011 6:09 pm


Youroka Kage
I'm going to give you a quote from our rules. If you agree to it, I'll allow it, but you must state it in your RPC.

Rules for Indirect Attacks
n the guild there have been people that have possessed shikai, bankai, or just release effects that cause an instant poisoning, blinding, burning, stunning, and over all just causing an auto hit type move onto a person.

Auto Hit Effects - As stated in rules above, Auto Hits are illegal, this goes with some attacks that indirectly damage as well. This rule only apply to poisoning, paralyzing and illusions.

Now we will be allowing "chance" effects for a small amount of time unless it is viewed as something we do not wish to apply into the guild. This does not apply to any effect in which instantly kills, and or hurts a character instantly. It will mainly revolve around some of the indirect attacks that will be listed.

The way how "chance" work is that, ether a 6-sided Dice or a Random Number from 1-100 must be placed in order that has an exact 50/50 chance. If the number is even that means the person was able to resist or delay it depending on the indirect attack but if it is odd that means the person wasn't able to resist or delay the indirect attack.

Poison - All poisoning that comes from a zanpakuto must be long term meaning that once the poison makes contact it has to take time before the poison can take effect, for example: "Once the poison has entered into a persons body, it will take five minutes before the poison will take effect."

Once the poison takes effect a person is able to use the "chance" rule, if a person gets a even number that means they delay the poison for a minute. The person after once the poison take effect must keep on doing the "chance" rule until they are cured with an antidote or the time limit of the poison has been meet.

Illusion - Unlike the poison, if a person is hit with an illusion the person only has one shot with the "chance" rule meaning that if a person is able to resist and break the illusion the person is unaffected by that illusion attack until another illusion attack hits them and they need to make another "chance" to see if they resist but if a person wasn't able to resist the illusion that person is stuck in the illusion until the illusion has reached its time limit.

Paralysis - Unlike stun that is a weaker version and it only stays in effect for a few seconds, paralysis is very strong indirect attacks that a person can get because it causes the whole body to freeze and shut down so a person is not able to react that is why a person can only be paralyze for only a minute. A person is able to resist paralysis that is why with the "chance" rule if a person is able to resist the paralysis they are not paralyze but if they fail that means the person is paralyze.


I was asking for maximum.


Agreed.

Min-30
Max-50
Range: 80 X 80 yards In a Circle around Yosuke.
PostPosted: Sat Oct 08, 2011 6:19 pm


I agree to it then. Make the changes and I will Accept your RPC

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PostPosted: Sat Oct 08, 2011 6:50 pm


Youroka Kage
I agree to it then. Make the changes and I will Accept your RPC


Changes have been made ^.^
PostPosted: Sat Oct 08, 2011 7:12 pm


Talwin Sane Hawkins
Youroka Kage
I agree to it then. Make the changes and I will Accept your RPC


Changes have been made ^.^


Accepted

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Reply
Accepted RCPS~

 
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