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Posted: Wed Oct 05, 2011 8:27 pm
Table of Contents
Elika Sorios
Neira Baccucio
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Posted: Wed Oct 05, 2011 8:34 pm
~Character Data~
Appearance

Personal Information
Name: Elika Sorios Age: 330 Gender: Female Sexuality: Heterosexual Species: Shinigami Ethnicity: Chinese Division: 13 Seat: Lieutenant Zanpakuto: Kironjio Reiatsu Color: Indigo Reiatsu Appearance: Wash of dead material Personality: Elika is by nature a deviant and a bully, with an overactive imagination and not enough common sense. She's a capricious trickster who enjoys getting a reaction from others, mostly negative. All of this outward ferocity is a defense which she enforces relentlessly to shield her insecurity and fragile ego, and she does so in such excess that most are lead to believe she's nothing but an incorrigable brat or even a sociopath.Though she's not lacking in intelligence, occaisionaly Sorio's perceptions of the world around her utterly fail to match up to reality. This in turn might be part of her defensiveness, although she's not so self-aware as to realize it.
In fights Sorios is reckless and highly agressive, taking advantage of any opportunity she sees. Occaisionally she becomes much more violent than necessary, capable of acts of extreme cruelty. She typically disregards her own safety in exchange for delivering a blow, and it's rare for her to leave a fight without some kind of injury, often serious ones.
When it comes to looking after herself in most ways she's completely hopeless, but will always refuse to ask for help. Those who offer her gifts will find them ill-received, and overtures of friendship met with suspicion and sarcasm or lies and false acting.
~Background~
Height: 5'6 Weight:114lbs Hair: Short cut bangs. Long and black Eyes: Dark Brown Clothing: (It's obvious) Physical Appearance: Skinny Past Divisions: none History: For the past 500 years, the name of Sorios had been reduced to the memories of just a few individuals who had known her, or cared to remember. Sorios Yuico- once the Vice Captain of the 12th Division - lived and died in that distant time, her seemingly meaningless end coming at the hands of a Vizard moments before the conclusion of Seireitei's civil war.
Now, a girl who seems much the same but washed of her memories and calling herself Elika Sorios appeared in Rukongai. Scruffy, unkempt, barely able to speak japanese, the girl seemed purely like Sorios Yuico had once been - as if her existence were rewound and started over again. Word of this mysterious apparition from the past reached the ears of the Soutaichou, the man who had once been Sorios's captain. With breakneck swiftness he pulled her from Rukongai and pushed her through the Academy, giving her a rank in the first division.
Reunited with her zanpakutou, fragment's of Sorios's past threaten to break the surface, but she is afraid and resisting against it at the same time. The Soutaichou seems determined to make her into the captain she should have been 500 years ago, despite Sorios's immaturity and lack of experiences, he announced her appointment to lead the 12th Division in the midst of a meeting while the Senzaikyuu was breached.
Extra Weapons or Items: Gigai Appearance: Hobbies: Favourite Food: Favourite Drink: Least Favourite Food: Likes: Dislikes: Relatives:
~Zanpakuto Information ~
Zanpakuto Name: Kironjio Zanpakuto Type: Katana Zanpakuto Sealed Appearance:
Spirit Appearance: Kironjio Kironjio takes the form of a gigantic, skeletal man. His face is covered by a rounded white mask the only detail of which is two circular eye holes. Behind the holes no eyes can be seen, only gory holes bored into Kironjio's decayed head. Reddish matter dripping down from the openings has stained tear-like streaks down the front of the mask. What remains of the face underneath is unknown. Unkempt, straw like hair juts out at angles from underneath bandages encircling his head.
His body is no better off, resembling a corpse in an advanced state of decay. His limbs and torso are wound around with bandages, attempting to hold his remaining flesh in place while it is ravaged by a horde of maggots and beetles. Bits and pieces drop off of him in a constant shower. One of his legs has been replaced by a prosthetic made of wood and iron, which bears a resemblance to the sword's sheath. A pair of ragged, bony structures protrude from his back, resembling something which could have been wings at some point. Spirit Personality: Sometimes referred to as Sampo by Sorios, he has overall a foul personality although he seems to be deeply protective of his owner. His attempts to shelter her are often extreme, to the extent that he will say anything to keep her from putting her trust in anyone but himself. Spirit Relationship: See Spirit Personality Spirit Inner World: (Describe your inner world)
Shikai Appearance: Elika Shikai Shikai Release Command: "Deterioate" Shikai Release Appearance: When released, Kirjokansi lights up with bright blue electromagnetic energy which fades away again in the shape of birds as the sword changes itself into a naginata type weapon, with a 34" blade on one end of the pole and a sharp gaff-like hook on the other. Four spikes protrude outward around the hook, and a fifth extends past the curved upper surface, like a fireplace poker. Shikai Ability: First Ability: The pole can rapidly retract and extend at Sorios's will from one foot to a base maximum of twelve feet. For every boost of reiatsu, the maximum length increases by one foot, with a maximum range of 50 feet.
Second Ability: Kironjio continues to shed maggots from the blade, like it does when in its sealed state. The quantity which emerge relates to both Sorio's connection and Kironjio's state of agitation - while she has no control over the larvae herself, Kironjio seems to be able to force them out on his whims and even direct them. If the maggots come into contact with an open wound (or eyes, mouth, nose, etc) they will attempt to burrow in, causing pain and itching, and slowing down any kind of healing or regeneration process on the affected wound.
Dead Touch - Allows Elika an ability that allows her to access control over materials dead materials such as hair, nails, skin, bone, etc. Anything dead within her zanpakuto's vicinity becomes subjugated to her power. Through these materials, she is able to shape out various attacks and weapons such as armors and shields to use against her opponent. The secondary ability to this power is that she also holds the ability to cause decay upon direct contact with whatever she is targeting, causing it to slowly rot away with each oncoming blow. Any dead skin cells that may fall from the opponent, or loose hair that may fall from the opponent may also succumb to Elika's power the moment it is disconnected from their bodies. This power is also much stronger should Elika may direct contact with the person, causing her direct access to whatever dead materials that may be on that person.
Shikai Attacks:
Rotting Mist - A rotting mist Elika is able to create from her reshi, causing slow but progressive decay in whatever it comes in contact with. The decay destroys objects slowly, able to cause a slow and painful death if lingered in too long
Bankai Appearance: Elika Bankai Bankai Release Appearance: Bankai Ability: Herääminen Kironjio [Awakening Kironjio] - Keeping the general shape of the naginata from Sorios's Shikai, the weapon loses its ability to shrink and grow, instead becoming fixed at a massive sixteen foot scale. The pole resembles a lamp post in thickness and the blade is a monstrous five feet long, one foot wide, thick and emblazoned with eye-like designs along the centre. The hooked end becomes double-pronged and jagged, able to snap shut like the jaws of an insect.
Necrokinesis - Any manner of tissue, flesh, bone, hair, bodies and the like not imbued with the quality which defines it as living (i.e, dead stuff) present within a 100 foot radius becomes subject to Sorios's complete manipulation. This would also include any necrotic tissue still attached to a living body. This matter can be gathered together and compressed, laced with reiatsu to a considerable strength and resilience and molded to any shape, however the ability is clearly limited by the scarcity of the necessary component. It also depends on the opponent's rank as well.
Tartantua (Infection) - The maggots emerging from Kironjio are much stronger and faster moving in Bankai. Each larva is bolstered by the power of the reiatsu consumed in the attack, making them difficult to burn or crush. Hurled in masses from the edge of the blade, they can rapidly burrow into living flesh, or more easily into wounds, and especially aiming for the eyes. Anyone afflicted by these parasites will find healing kidou or abilities no longer functional, and regeneration impossible. Due to sheer numbers, the maggots cannot simply be brushed away or easily avoided.
Within each swarm are five special half inch long black maggots, the Kiranji. Hidden among their more ordinary brethren, they too will seek out any point at which they can burrow into an opponent, with specialized jaws capable of piercing through clothing or even armor. Once they become situated in the target's body, they latch into the flesh by extending thin tendrils from their exterior, reaching out into a radius of 5 inches.
Second Bankai Ability: Once the Kiranji is lodged in such a way, the infected flesh becomes susceptible to Sorios's Necrokinesis to a degree which depends on the opponent's reiatsu level. Victims of less than half Sorios's strength may have the section of infected flesh forcibly torn from their body, or else be dragged around by the effect, especially when multiple Kiranji are present. Opponents within strong reiatsu will struggle to resist against the pull of Necrokinesis and may be thrown off balance or temporarily pinned in place, for example. Opponents with 2x or more reiatsu than Sorios's are only affected if all five Kiranji have entered their body. If all five enter a weaker opponent, they temporarily become a zombie like version of their former self and will attack their own allies against their will.
Final Bankai Ability: Mutation; Raise the Dead - Sorios will spin her weapon through the air and stab it into the ground. When this happens, a horde of zombies will raise up around her to assist her against her opponent. Each of them with her reiatsu divided amongst them in equal portions. While this technique isn't used to completely destroy the opponent, most of the time she uses it to overwhelm foes or temporarily hold them back while she plans another attack. The longer the fight drags, the more Elika is able to extract dead materials from both the opponent and the environment. By taking these loose particles such as bone, skin, hair, skin, or whatever dead materials she may be extracting, Elika is able to lace this material together to create zombie like wraths. Each of these creatures are mindless, and only share Elika's thoughts, making them totally obedient and loyal to her thoughts. Should one of these zombies be destroyed , Elika can reshape their loss pieces back into form with an initial cost of the same amount of reiatsu she used to form them. Elika is also able to summon forth higher manifestations of these creatures by injecting initial amounts of reiatsu and material, resulting in sometimes behemoth sized monsters which can be used to slaughter multiple groups of opponents.
Bankai Attacks:
~Destructive Arts~
Bakudo: (Way of Binding, just list numbers learned.)
1, 3, 5, 7, 8, 9, 34, 36, 50
Hado: (Way of Destruction, Just list numbers learned.)
1, 2, 3, 5, 7, 8 ,9, 10, 20, 25, 30, 35, 38, 51
Chiyudo: (Way of Healing, Just list numbers learned. ) - - - -
~Spiritual Arts~
Zanjutsu: (Swordsmanship Techniques)
Hitotsume: Nadegiri "The First: Killing Stroke") - This basic technique allows for a precision cut of extreme force and speed, it can casually slice through large, multi-story high opponents protected by steel skin. The opponent can be killed with one swift slash so precise, that they aren't even aware of until after it has taken place.
Agitowari ("chin/jaw splitting") - a sword technique where a single sword attack cuts an opponent in half from the jaw down the length of the body until the target is bi-sectioned.
Suikawari ("Watermelon Splitting") - a technique where Hiyori comes down with her sword upon the head of a hollow with enough sport to cleanly cut down through the head and mask with ease.
Senmaioroshi ("Thousand-Page Wholesale"): a technique where multiple blade movements take place so fast that they can literally shred a target into pieces.
Kendō ("Way of The Sword") is a modern Japanese martial art of sword-fighting based on traditional samurai swordsmanship.
Ryōdan ("Bisection") a two-handed sword technique that has the practitioner bring the sword down with enough force that it can cut an opponent in half right down the middle.
Hakuda: (Hand to Hand Combat Techniques) - - - - Hoho: (Step Method Techniques)
Shunpo (Flash steps) a movement technique that allows the user to move faster than the eye can follow. The focal point that determines the basis of this technique is speed. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. Training and skill are what determines how fast a user of Shunpo can move; those of little skill in the technique or those who haven't used it an extended amount of time would obviously be out of practice, causing those individuals to be considerably slower, which requires the use of more steps to move the same distance and become winded far easier in a shorter amount of time. The Arrancar variation of Shunpo is Sonído and the Quincy variation of is Hirenkyaku.
Senka (Flash Blossom): a special Shunpo technique where one moves to their opponents back. Directly attacking and sealing one's "Saketsu (鎖結, Chain Binding)" and "Hakusui (鎖結, Soul Sleep)" in one strike. The movement is so fast that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are.
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Posted: Wed Oct 05, 2011 8:35 pm
~Character Data~
Appearance

Personal Information
Name: Neira Baccucio Nick Name Actual Age: 130 Age Appearance: 20 Gender: Female Sexuality: Heterosexual Zanpakuto: Sommbra Reiatsu Color: Orange Reiatsu Appearance: Thin Orientation: Eximo Espada Sexta Personality: Neira is a liar at heart. There may be no treachery meant by her fallacious ways or her falsities, but she is loathe to tell the truth to anyone but Sommbra, who is, herself, a sort of twisted physical lie. It is this complete devotion to keeping the truth of her nature hidden that actually created the unique form of Sommbra; the living Zanpakuto. The fact that the two are identical helps her complete her Aspect of Death, and Sommbra's personality is crafted to be more than willing to help with this never-ending task of trickery and falsehood. Using teamwork, the two Espada fool everyone from enemies to would-be allies in thousands of small ways. Because there is no reliable way to tell the two apart, most of these small lies have to do with switching out Neira for Sommbra in social settings, creating awkward situations and confusion. The true showing of this personality compulsion is the simple fact that few, if any, know that the two entities are essentially one full being. This secret is kept closely guarded by the two. Nevertheless, Sommbra is as much a thinking individual as Neira, despite being a manifestation of the latter's sword. They both think, have real emotions, have their own machinations, and they've even been known to argue about things as opinionated as ethics and philosophy. This has lead many people to believe that the two are fundamental entities, which further helps with their disguise. Where it matters, the two never argue, and in battle they're always out to protect one another. Even though Neira's death would be more catastrophic than Sommbra being destroyed - as a Zanpakuto, she could be reformed over time - the two don't seem to recognize this fact. They protect each other equally. If one of the two is insulted, the other steps in to defend their honor. It's a bond that transcends that of most other duos. Their situation makes their relationship rather unique. Aspect of Death: Treason
~Background~
Mask Remnant: White skull halves around the back of their head, just above their short black hair. A white spinal chord dangles from the center of these mask fragments like gruesome braided ponytails. Hollow Hole: Right side of chest Numero Location: Under collar Height: 5'5 Weight: 138lbs Hair: Black while edges are outlined in dim orange Eyes: Blue Physical Appearance: Neira, a young Espada that looks like a teenager taken straight from the tumultuous years of high school, is rarely seen alone. Outside of specific circumstances she can always be found alongside the 10th Espada, Sommbra; another Arrancar who appears to be her identical twin. The truth, however, is that Sommbra is Neira's sealed Zanpakuto. This unique and dangerous form of power is kept secret from all but the most important Arrancar, so to the majority of onlookers they just seem to be sisters of some kind. Both of the two girls stand just over five feet tall and weigh about a hundred pounds each. Following a trend in the human world, Neira has straightened both her and Sommbra's black hair, cut the backs short, and dyed portions of their sweeping bangs orange; a color that contrasts quite well with their sea-blue eyes. A moderate application of eyeshadow makes their eyes pop even more. Black plugs roughly the size of small coins are in each of their earlobes. All of these alterations to their physical appearances would make them the ideal of teenage beauty if it weren't for the way they disregard others. For the most part, Neira is never seen without Sommbra at her side. This is actually because of their Zanpakuto-Arrancar relationship, but most outsiders see it as a binding kinship far too powerful to allow others to intercede. It has created a sort of socially untouchable aura around the two. As of yet, neither Neira nor Sommbra have taken the time or effort to correct these misconceptions. Nevertheless, they are rarely seen apart from each other, and when they are it's usually a part of some plot to fool some poor soul. Because of their completely identical looks, not a single individual can tell the two apart from looks alone. Only those who can sense the difference between an Arrancar and a Zanpakuto can tell which one is which, and even then it seems that the boundaries are thinner than with most. Both of the "twins" have mask fragments that look like white skull halves around the back of their head, just above their short black hair. A white spinal chord dangles from the center of these mask fragments like gruesome braided ponytails. The "9" and "10" tattoos are both located on Neira and Sommbra's chests, respectively.
Like with their general looks, both Neira and Sommbra own and wear identical uniforms, making them virtually impossible to tell apart by looks alone. The jackets of their white uniforms are shoulder-less, long-sleeved, and have high neck-collars that wrap around the back of their heads. These collars stop just under their mask fragments - they don't touch the spinal chords. The black line of the uniform runs right down the middle of both jackets, allowing the two to unfold their high collars and reveal their Espada numbers to those few enemies they think worthy of seeing them. The black sashes of the Arrancar outfits are wrapped tightly around their thin waists. For their hakama, the two identical Espada have altered the fabric so that the garments appear thinner and wrap closely to their toned legs, unlike the normal size and style. This was done to help both their appearance and their mobility, since they utilize fighting styles that require as little excess fabric in their outfits as possible. The normal sandles of the Arrancar have been discarded for footwear far more similar to thin sneakers than anything else. There are no laces, but the white shoes are designed to allow for quick running and the intertwined movements that encompass Neira and Sommbra's fighting styles. Because Sommbra is Neira 's sealed Zanpakuto, neither of them carry a legitimate Zanpakuto of their own. They do, however, carry katanas that are fashioned to look like two identical Zanpakuto. These weapons are made of incredibly strong, spiritually strengthened material, and are meant to fool others into thinking that both of the two Espada have releases of their own. This act of duplicity is a prime example of how Neira's Aspect of Death chooses to play itself out on each and every action she takes. Many unsuspecting enemies have found out too late that breaking Sommbra's blade is nothing more than irony. History:
Hobbies: Likes: Dislikes: Relatives:
~Zanpakuto Information~
Zanpakuto Appearance: Sommbra is Neira's Zanpakuto, although both of them carry decoy katanas to trick others into thinking differently. These fake Zanpakuto are regular-length katanas with orange pommels, circular blue tsuba, and deep black sheathes. Zanpakuto Name: Sommbra Zanpakuto Type: Katana
Resurrecion Appearance: To release her Resurreccion, Neira must risk showing her true relationship with Sommbra; an act she would never do if she didn't believe that she could win the fight or die otherwise. This hesitation is, in part, due to her Aspect of Death, but otherwise it stems from true feeling of companionship with Sommbra. If the situation calls for it, Neira and Sommbra clear the area so that they aren't interrupted during their release. Sommbra then kneels down in front of Neira ; the first absolutely positive sign of which individual is which. Neira then says, "Vanish. Sommbra." With what looks like an expression of sorrow, Neira kisses Sommbra on the forehead, releasing the spiritual energy trapped within her humanoid form. For a moment, Sommbra looks up at Neira and they lock eyes, but then she dissipates into orange-white powder and blows away in the wind, leaving only one "twin" standing. The torrent of white dust quickly becomes a sandstorm, whether or not the duo had been fighting in the sands of Hueco Mundo. Neira steps back and vanishes into the torrential storm. Those with good eyesight can see her silhouette quickly grow and twist until the formerly small teenager is nearly ten feet tall. Some of the dust comes together and hardens into armor plating nearly a foot thick. This plating covers Neira's entire enlarged form; a sign of how close to an un-ascended Hollow she was before removing her mask. A fearsome, thick skull mask is across her ambiguous face. The rest of her form is covered in orange tribal markings, as if she were a painted toy from the Pacific Islands with a skull motif. The spinal chord portion of her mask fragments breaks off and grows into a thick pole nearly fifteen feet tall. Three enormous skulls grow from the tip of the pole down to the halfway point, one on top of another. These 2-foot tall unique skulls are reminiscent of a gruesome totem pole. Each one of them has an ability of its own that Neira can activate at any time. Each one can also bite. They scream, cry, and chatter constantly in a maddening cacophony of sorrow and madness. Resurrecion Release Command: "Vanish Sommbra" Resurrecion Abilities: Resurrecion Attacks: Las Lágrimas del Padre (Tears of the Father): The bottom skull on Neira's polearm weapon is constantly crying and sobbing. Orange trails of liquid fall from its empty eye sockets and drip down onto the ground, where they evaporate into the constant storm of dust that surrounds the Resurreccion. Should Neira find herself fighting an opponent who is willing to enter the eye of the storm, she can command the bottom skull to launch a fearsome spray of orange tears at her opponent. These tears, unlike the normal ones dropped through the constant crying, are incredibly acidic and bond to whatever material they touch, making them almost impossible to remove by purely physical means. Rubbing, washing, or scratching will only cause the acid to bond more, causing most enemies to ensure their demise. Those with higher levels of spiritual power, however, can simply ignore the binding effect of the spray, causing it to be removable by normal means, however painful it might be before the real damage is avoided. Because of this fact, Neira usually uses this attack to take out inanimate objects that cannot otherwise defend themselves, such as building supports, strategic emplacements, or defensive objects. Weaker enemies who find themselves unable to avoid the binding properties of the tears are the real organic targets that Neira will focus this ability on. Stronger enemies are usually taken on by her other two abilities or pure physical force.
Cómo Llora de la Madre (Wails of the Mother): The middle skull of Neira's polearm weapon is constantly screaming and wailing. The sound is halfway deafening to those who hear it normally, even with the ambient sound of the constant sandstorm, but that's before she actually activates its associated ability. If an opponent is far too strong for the Las Lágrimas del Padre technique, Neira will release a horrible scream from the middle skull. This wail is so powerful that it creates a literal fissure of force to shoot like a cannonball through the orange-white sandstorm. While this gives away her position, anyone caught by the wail is subjected to a deafening force capable of shattering any regular building. The shriek alone can launch a car across a few city blocks - Neira can command the skull to release these attacks in a rapid-fire manner. When this happens, it sounds as if a hyperventilating woman is screaming madly at an incredible volume. While this ability is a major offensive technique that Neira can easily employ, the downside of revealing her position makes her loathe to use it if she has tactical advantage. If the cover isn't doing anything, however, she'll make use of this technique more than any other. Abilities and objects that alter sonic properties can affect this ability. A sound dampening field, for instance, would nullify the concussive ability of this technique. Meanwhile, if Neira were to utilize it underwater, the blast would act more like a cone than a solid orb of force.
Charla de los Niños (Chattering of the Children): The top skull of Neira's polearm weapon is constantly chattering and talking in the voices of a half dozen separate child-like entities. None of the words are truly audible, which can be maddening on its own, but those few words an individual is able to catch are usually gruesome, like "corpse, entrails, horror, blood" and other dark terms. Even when recorded, the voices can never be fully intelligible, even with the help of the most advanced audio work and the most talented engineers. Should an enemy be immune to the physical attacks of the first two skulls, Neira will often turn to the final skull - the third technique - to try and take care of them. By channeling her Reiryoku into the top skull, she can increase the speed and the volume of the chattering. This increase doesn't just make the words more unbearable; it adds a true mind-affecting quality to the noise. Anyone without extremely advanced mental awareness or a very high level of Reiatsu risks finding themselves suffering from extreme feelings of abandonment, loneliness, and depression the likes of which no sane mind could endure. This can cause immediate psychosis in unprotected, weak individuals, leaving them completely defenseless and sometimes even suicidal. As one might expect, insane individuals are completely immune to this form of mental suggestion. Changes in normal brain patterns causes the technique to be useless, or, even worse, a boon to the psychosis of the target. It can make the sane mad and the mad sane. Because of this potential circumstance, Neira never uses the final skull on enemies who she believes can benefit from the madness.
Segunda Etapa Appearance: none Segunda Etapa Abilities: n/a Segunda Etapa Attacks: n/a
Hollow/Arrancar Techniques: (Cero, Bala, Sonido, Negacion, etc)
Abilities Both Neira and Sommbra have the same level of Reiryoku and identical talents in all forms of self-defense. Because of their trans-physical link, they are most adept at Hakuda and Zanjutsu, placing almost all of their talents in both areas of physical excellence. Both are in peak physical shape. Although they appear to be normal teenagers, once Reiryoku starts flowing through their bodies, one can see that their muscles are tone. They each boast six-pack abdominals and incredibly well-sculpted arms and legs. These enhancements to their visual appearance are only noticeable once they release their internal energy supplies. Until then, they appear to be normal teenage girls. In the areas of Sonido, both Neira and Sommbra are moderately talented. They can outpace and outmaneuver normal Arrancar, but relatively quick Espada are more than a match for their speed. For the most part, the two only use Sonido to confuse their opponents by switching positions with each other. Each of the two is capable of both Cero and Bala, although neither of them particularly astound with their talents. Neira and Sommbra both release their orange Cero from their palms. A unique ability the duo has is called the Cero --- (Dual-Sister Cero). This ability is activated by the two holding hands, then pointing their two free hands towards their opponent(s). The two beams of orange energy are fired, just like their normal Cero, but along the way to their target they begin vanishing and reappearing randomly along the same flight path. This makes the technique particularly hard to predict, but it doesn't increase the power. It has the same strength as two normal Arrancar Cero.
Because Neira and Sommbra are linked through their Arrancar-Zanpakuto relationship, they are each aware of each other at all times, even through thought and unspoken words. They can theoretically see through the eyes of one another. This telepathic link allows for the pair to be incredibly adept at coordinating attacks, strategies, and even pranks to the point of perfect teamwork. They trust each other without a sliver of a doubt, allowing them to put incredible risks into their tactics that would otherwise be beyond any normal team. Their Hakuda and Zanjutsu fighting styles show this, as well as the reasons behind their hakama and shoe fashion choices. Because of their link, the two are often intertwined during combat, using each other as gymnastic spring-boards or pivots for close-up strikes. This style is somewhat akin to teamwork in the mortal style of Capoiera, but there are distinct differences. There are times when one of the two will actually throw they other like a projectile. Very few onlookers can fully understand the trust and the link between Neira and Sommbra, but it's obvious by the way they fight that they have a supreme, unbreakable level of teamwork when it comes down to the reality of fighting. The down side this link is that, should a mind-affecting ability be used on one of the two, it will likely transfer to the other. This doesn't include things like blinding light or screeching sound, but mental commands, forced telepathy, or any direct hit to the mind will cross over the link. To combat this, neither Neira nor Sommbra is ever willing to consciously fight a mentally-based opponent without the others permission to do so. They share a link that requires teamwork, even in such delicate manners. - Cero - Bala - Negacion - Sonido - Prequisa
~Former Hollow Information~ (*optional. only if "not" starting as an arrancar. you are allowed to start off as a regular hollow and remove mask later to become an arrancar. must have permission from mod to be a vasto lorde or former vasto lorde)
Former Hollow Appearance: (Former appearance before mask removal) Former Hollow Class: (Recent Hollow stage before becoming arrancar. Gillian, Adjuchas, Vasta Lorde) Former Hollow Abilities: Former Hollow Attacks:
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