Agility (歩法, hohō) is used by Shinigami in a variety of ways and forms. There are several techniques of varying skill available to Shinigami.
Hoho is one of many primary tools of combat for Shinigami. Few Shinigami do not use any Hoho techniques because they are so basic in their combat.
Dash - A quick push off of the ground (or air) allows one to effectively move out of the way an incoming attack or close a distance gap between an opponent. This technique only pushes the user about 1 meter (about 3 feet) in the direction they are moving.
Jump - Shinigami are generally more capable of jumping distances that would be considered "superhuman" when they were still alive. The highest a normal Jump can reach is about 5 meters (about 16 feet).
Air Slide - Much like the Dash technique, Air Slide is initiated when the user pushes off of the ground and in a certain direction. However, Air Slide allows one to "glide" across the ground or up a steep surface.
Air Walk - The user collects spirit particles at their feet and is able to remain airborne or gain effective footing when sent flying by an opponent.
Soul Jump - The user collects a fairly large amount of spiritual energy at both of their feet then releases all of it at once, sending them flying at high speeds in a single direction. This is generally used to get a higher vantage point or to get atop of higher buildings. This technique is more effective than Jump because it can send a person 15 meters skyward.
Shunpo - A high-speed movement technique that allows the user to move faster than the eye can follow. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. The user blurs out of sight of a brief moment then reappears wherever it is that they wanted to move. It should be noted that the user of this technique CANNOT pass through matter or high concentrations of spiritual energy.
Idou Senkou - This technique is actually quite simple for those who have conditioned their body for high-speed combat movements and have a decent level of control over their reiryoku. Idou Senkou is a technique that can be used by channeling your reiryoku through a specific part of the body to increase the muscular reaction impulses so that the user may move that part of the body at speeds that rival Shunpo (Flash Step). This technique can be very tiring to the user because constantly increasing your muscle reactions strains those muscles. Even for those who are used to high speed movement find that this technique should only be used if they are having issues landing a hit on their opponent(s).
Senka - While performing a high-speed movement similar to Shunpo, the user slashes at their target. Essentially the attack happens with the unseen movement so it almost always guarantees a hit unless the opponent can avoid the attack by using another appropriate Hoho technique in response.
Seiten - This technique is almost exactly like Senka with the exception for the fact that a Kido is cast instead of the user striking their target with a weapon. So the user casts their kido spell in the instant that they use a high-speed movement similar to the Shunpo technique.
Air Skate - Essentially, this technique is a combination of Air Walk and Shunpo. The user applies air walk to hover over a surface then performs Shunpo. This technique is advanced in comparison to a normal shunpo because unlike shunpo it does not require any steps; therefore, there is no friction in the movement. So Air Skate is actually faster than Shunpo.
Utsusemi - The user moves so fast in a single instant that they leave an afterimage behind. The afterimage may even appear to have taken damage if it is injured. The afterimage may perform one action while it is available.
Rei Senkou - The user moves so fast that they are able to create 2 doppelgangers to fight alongside them for a while (two posts, including the post of activation). The doppelgangers can use anything known by the user while in existence.
Dash - A quick push off of the ground (or air) allows one to effectively move out of the way an incoming attack or close a distance gap between an opponent. This technique only pushes the user about 1 meter (about 3 feet) in the direction they are moving.
Jump - Shinigami are generally more capable of jumping distances that would be considered "superhuman" when they were still alive. The highest a normal Jump can reach is about 5 meters (about 16 feet).
Air Slide - Much like the Dash technique, Air Slide is initiated when the user pushes off of the ground and in a certain direction. However, Air Slide allows one to "glide" across the ground or up a steep surface.
Air Walk - The user collects spirit particles at their feet and is able to remain airborne or gain effective footing when sent flying by an opponent.
Soul Jump - The user collects a fairly large amount of spiritual energy at both of their feet then releases all of it at once, sending them flying at high speeds in a single direction. This is generally used to get a higher vantage point or to get atop of higher buildings. This technique is more effective than Jump because it can send a person 15 meters skyward.
Shunpo - A high-speed movement technique that allows the user to move faster than the eye can follow. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. The user blurs out of sight of a brief moment then reappears wherever it is that they wanted to move. It should be noted that the user of this technique CANNOT pass through matter or high concentrations of spiritual energy.
Idou Senkou - This technique is actually quite simple for those who have conditioned their body for high-speed combat movements and have a decent level of control over their reiryoku. Idou Senkou is a technique that can be used by channeling your reiryoku through a specific part of the body to increase the muscular reaction impulses so that the user may move that part of the body at speeds that rival Shunpo (Flash Step). This technique can be very tiring to the user because constantly increasing your muscle reactions strains those muscles. Even for those who are used to high speed movement find that this technique should only be used if they are having issues landing a hit on their opponent(s).
Senka - While performing a high-speed movement similar to Shunpo, the user slashes at their target. Essentially the attack happens with the unseen movement so it almost always guarantees a hit unless the opponent can avoid the attack by using another appropriate Hoho technique in response.
Seiten - This technique is almost exactly like Senka with the exception for the fact that a Kido is cast instead of the user striking their target with a weapon. So the user casts their kido spell in the instant that they use a high-speed movement similar to the Shunpo technique.
Air Skate - Essentially, this technique is a combination of Air Walk and Shunpo. The user applies air walk to hover over a surface then performs Shunpo. This technique is advanced in comparison to a normal shunpo because unlike shunpo it does not require any steps; therefore, there is no friction in the movement. So Air Skate is actually faster than Shunpo.
Utsusemi - The user moves so fast in a single instant that they leave an afterimage behind. The afterimage may even appear to have taken damage if it is injured. The afterimage may perform one action while it is available.
Rei Senkou - The user moves so fast that they are able to create 2 doppelgangers to fight alongside them for a while (two posts, including the post of activation). The doppelgangers can use anything known by the user while in existence.
Dash - A quick push off of the ground (or air) allows one to effectively move out of the way an incoming attack or close a distance gap between an opponent. This technique only pushes the user about 1 meter (about 3 feet) in the direction they are moving.
Jump - Shinigami are generally more capable of jumping distances that would be considered "superhuman" when they were still alive. The highest a normal Jump can reach is about 5 meters (about 16 feet).
Air Slide - Much like the Dash technique, Air Slide is initiated when the user pushes off of the ground and in a certain direction. However, Air Slide allows one to "glide" across the ground or up a steep surface.
Air Walk - The user collects spirit particles at their feet and is able to remain airborne or gain effective footing when sent flying by an opponent.
Soul Jump - The user collects a fairly large amount of spiritual energy at both of their feet then releases all of it at once, sending them flying at high speeds in a single direction. This is generally used to get a higher vantage point or to get atop of higher buildings. This technique is more effective than Jump because it can send a person 15 meters skyward.
Shunpo - A high-speed movement technique that allows the user to move faster than the eye can follow. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. The user blurs out of sight of a brief moment then reappears wherever it is that they wanted to move. It should be noted that the user of this technique CANNOT pass through matter or high concentrations of spiritual energy.
Idou Senkou - This technique is actually quite simple for those who have conditioned their body for high-speed combat movements and have a decent level of control over their reiryoku. Idou Senkou is a technique that can be used by channeling your reiryoku through a specific part of the body to increase the muscular reaction impulses so that the user may move that part of the body at speeds that rival Shunpo (Flash Step). This technique can be very tiring to the user because constantly increasing your muscle reactions strains those muscles. Even for those who are used to high speed movement find that this technique should only be used if they are having issues landing a hit on their opponent(s).
Senka - While performing a high-speed movement similar to Shunpo, the user slashes at their target. Essentially the attack happens with the unseen movement so it almost always guarantees a hit unless the opponent can avoid the attack by using another appropriate Hoho technique in response.
Seiten - This technique is almost exactly like Senka with the exception for the fact that a Kido is cast instead of the user striking their target with a weapon. So the user casts their kido spell in the instant that they use a high-speed movement similar to the Shunpo technique.
Air Skate - Essentially, this technique is a combination of Air Walk and Shunpo. The user applies air walk to hover over a surface then performs Shunpo. This technique is advanced in comparison to a normal shunpo because unlike shunpo it does not require any steps; therefore, there is no friction in the movement. So Air Skate is actually faster than Shunpo.
Dash - A quick push off of the ground (or air) allows one to effectively move out of the way an incoming attack or close a distance gap between an opponent. This technique only pushes the user about 1 meter (about 3 feet) in the direction they are moving.
Jump - Shinigami are generally more capable of jumping distances that would be considered "superhuman" when they were still alive. The highest a normal Jump can reach is about 5 meters (about 16 feet).
Air Slide - Much like the Dash technique, Air Slide is initiated when the user pushes off of the ground and in a certain direction. However, Air Slide allows one to "glide" across the ground or up a steep surface.
Air Walk - The user collects spirit particles at their feet and is able to remain airborne or gain effective footing when sent flying by an opponent.
Soul Jump - The user collects a fairly large amount of spiritual energy at both of their feet then releases all of it at once, sending them flying at high speeds in a single direction. This is generally used to get a higher vantage point or to get atop of higher buildings. This technique is more effective than Jump because it can send a person 15 meters skyward.
Shunpo - A high-speed movement technique that allows the user to move faster than the eye can follow. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. The user blurs out of sight of a brief moment then reappears wherever it is that they wanted to move. It should be noted that the user of this technique CANNOT pass through matter or high concentrations of spiritual energy.
Idou Senkou - This technique is actually quite simple for those who have conditioned their body for high-speed combat movements and have a decent level of control over their reiryoku. Idou Senkou is a technique that can be used by channeling your reiryoku through a specific part of the body to increase the muscular reaction impulses so that the user may move that part of the body at speeds that rival Shunpo (Flash Step). This technique can be very tiring to the user because constantly increasing your muscle reactions strains those muscles. Even for those who are used to high speed movement find that this technique should only be used if they are having issues landing a hit on their opponent(s).
Dash - A quick push off of the ground (or air) allows one to effectively move out of the way an incoming attack or close a distance gap between an opponent. This technique only pushes the user about 1 meter (about 3 feet) in the direction they are moving.
Jump - Shinigami are generally more capable of jumping distances that would be considered "superhuman" when they were still alive. The highest a normal Jump can reach is about 5 meters (about 16 feet).
Air Slide - Much like the Dash technique, Air Slide is initiated when the user pushes off of the ground and in a certain direction. However, Air Slide allows one to "glide" across the ground or up a steep surface.
Air Walk - The user collects spirit particles at their feet and is able to remain airborne or gain effective footing when sent flying by an opponent.
Soul Jump - The user collects a fairly large amount of spiritual energy at both of their feet then releases all of it at once, sending them flying at high speeds in a single direction. This is generally used to get a higher vantage point or to get atop of higher buildings. This technique is more effective than Jump because it can send a person 15 meters skyward.
Shunpo - A high-speed movement technique that allows the user to move faster than the eye can follow. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. The user blurs out of sight of a brief moment then reappears wherever it is that they wanted to move. It should be noted that the user of this technique CANNOT pass through matter or high concentrations of spiritual energy.
Dash - A quick push off of the ground (or air) allows one to effectively move out of the way an incoming attack or close a distance gap between an opponent. This technique only pushes the user about 1 meter (about 3 feet) in the direction they are moving.
Jump - Shinigami are generally more capable of jumping distances that would be considered "superhuman" when they were still alive. The highest a normal Jump can reach is about 5 meters (about 16 feet).
Air Slide - Much like the Dash technique, Air Slide is initiated when the user pushes off of the ground and in a certain direction. However, Air Slide allows one to "glide" across the ground or up a steep surface.
Air Walk - The user collects spirit particles at their feet and is able to remain airborne or gain effective footing when sent flying by an opponent.
Soul Jump - The user collects a fairly large amount of spiritual energy at both of their feet then releases all of it at once, sending them flying at high speeds in a single direction. This is generally used to get a higher vantage point or to get atop of higher buildings. This technique is more effective than Jump because it can send a person 15 meters skyward.
Hoho is one of many primary tools of combat for Shinigami. Few Shinigami do not use any Hoho techniques because they are so basic in their combat.
Hoho Technique List
Dash - A quick push off of the ground (or air) allows one to effectively move out of the way an incoming attack or close a distance gap between an opponent. This technique only pushes the user about 1 meter (about 3 feet) in the direction they are moving.
Jump - Shinigami are generally more capable of jumping distances that would be considered "superhuman" when they were still alive. The highest a normal Jump can reach is about 5 meters (about 16 feet).
Air Slide - Much like the Dash technique, Air Slide is initiated when the user pushes off of the ground and in a certain direction. However, Air Slide allows one to "glide" across the ground or up a steep surface.
Air Walk - The user collects spirit particles at their feet and is able to remain airborne or gain effective footing when sent flying by an opponent.
Soul Jump - The user collects a fairly large amount of spiritual energy at both of their feet then releases all of it at once, sending them flying at high speeds in a single direction. This is generally used to get a higher vantage point or to get atop of higher buildings. This technique is more effective than Jump because it can send a person 15 meters skyward.
Shunpo - A high-speed movement technique that allows the user to move faster than the eye can follow. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. The user blurs out of sight of a brief moment then reappears wherever it is that they wanted to move. It should be noted that the user of this technique CANNOT pass through matter or high concentrations of spiritual energy.
Idou Senkou - This technique is actually quite simple for those who have conditioned their body for high-speed combat movements and have a decent level of control over their reiryoku. Idou Senkou is a technique that can be used by channeling your reiryoku through a specific part of the body to increase the muscular reaction impulses so that the user may move that part of the body at speeds that rival Shunpo (Flash Step). This technique can be very tiring to the user because constantly increasing your muscle reactions strains those muscles. Even for those who are used to high speed movement find that this technique should only be used if they are having issues landing a hit on their opponent(s).
Senka - While performing a high-speed movement similar to Shunpo, the user slashes at their target. Essentially the attack happens with the unseen movement so it almost always guarantees a hit unless the opponent can avoid the attack by using another appropriate Hoho technique in response.
Seiten - This technique is almost exactly like Senka with the exception for the fact that a Kido is cast instead of the user striking their target with a weapon. So the user casts their kido spell in the instant that they use a high-speed movement similar to the Shunpo technique.
Air Skate - Essentially, this technique is a combination of Air Walk and Shunpo. The user applies air walk to hover over a surface then performs Shunpo. This technique is advanced in comparison to a normal shunpo because unlike shunpo it does not require any steps; therefore, there is no friction in the movement. So Air Skate is actually faster than Shunpo.
Utsusemi - The user moves so fast in a single instant that they leave an afterimage behind. The afterimage may even appear to have taken damage if it is injured. The afterimage may perform one action while it is available.
Rei Senkou - The user moves so fast that they are able to create 2 doppelgangers to fight alongside them for a while (two posts, including the post of activation). The doppelgangers can use anything known by the user while in existence.
Ranked Hoho
Royal Guard
Dash - A quick push off of the ground (or air) allows one to effectively move out of the way an incoming attack or close a distance gap between an opponent. This technique only pushes the user about 1 meter (about 3 feet) in the direction they are moving.
Jump - Shinigami are generally more capable of jumping distances that would be considered "superhuman" when they were still alive. The highest a normal Jump can reach is about 5 meters (about 16 feet).
Air Slide - Much like the Dash technique, Air Slide is initiated when the user pushes off of the ground and in a certain direction. However, Air Slide allows one to "glide" across the ground or up a steep surface.
Air Walk - The user collects spirit particles at their feet and is able to remain airborne or gain effective footing when sent flying by an opponent.
Soul Jump - The user collects a fairly large amount of spiritual energy at both of their feet then releases all of it at once, sending them flying at high speeds in a single direction. This is generally used to get a higher vantage point or to get atop of higher buildings. This technique is more effective than Jump because it can send a person 15 meters skyward.
Shunpo - A high-speed movement technique that allows the user to move faster than the eye can follow. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. The user blurs out of sight of a brief moment then reappears wherever it is that they wanted to move. It should be noted that the user of this technique CANNOT pass through matter or high concentrations of spiritual energy.
Idou Senkou - This technique is actually quite simple for those who have conditioned their body for high-speed combat movements and have a decent level of control over their reiryoku. Idou Senkou is a technique that can be used by channeling your reiryoku through a specific part of the body to increase the muscular reaction impulses so that the user may move that part of the body at speeds that rival Shunpo (Flash Step). This technique can be very tiring to the user because constantly increasing your muscle reactions strains those muscles. Even for those who are used to high speed movement find that this technique should only be used if they are having issues landing a hit on their opponent(s).
Senka - While performing a high-speed movement similar to Shunpo, the user slashes at their target. Essentially the attack happens with the unseen movement so it almost always guarantees a hit unless the opponent can avoid the attack by using another appropriate Hoho technique in response.
Seiten - This technique is almost exactly like Senka with the exception for the fact that a Kido is cast instead of the user striking their target with a weapon. So the user casts their kido spell in the instant that they use a high-speed movement similar to the Shunpo technique.
Air Skate - Essentially, this technique is a combination of Air Walk and Shunpo. The user applies air walk to hover over a surface then performs Shunpo. This technique is advanced in comparison to a normal shunpo because unlike shunpo it does not require any steps; therefore, there is no friction in the movement. So Air Skate is actually faster than Shunpo.
Utsusemi - The user moves so fast in a single instant that they leave an afterimage behind. The afterimage may even appear to have taken damage if it is injured. The afterimage may perform one action while it is available.
Rei Senkou - The user moves so fast that they are able to create 2 doppelgangers to fight alongside them for a while (two posts, including the post of activation). The doppelgangers can use anything known by the user while in existence.
Captains
Dash - A quick push off of the ground (or air) allows one to effectively move out of the way an incoming attack or close a distance gap between an opponent. This technique only pushes the user about 1 meter (about 3 feet) in the direction they are moving.
Jump - Shinigami are generally more capable of jumping distances that would be considered "superhuman" when they were still alive. The highest a normal Jump can reach is about 5 meters (about 16 feet).
Air Slide - Much like the Dash technique, Air Slide is initiated when the user pushes off of the ground and in a certain direction. However, Air Slide allows one to "glide" across the ground or up a steep surface.
Air Walk - The user collects spirit particles at their feet and is able to remain airborne or gain effective footing when sent flying by an opponent.
Soul Jump - The user collects a fairly large amount of spiritual energy at both of their feet then releases all of it at once, sending them flying at high speeds in a single direction. This is generally used to get a higher vantage point or to get atop of higher buildings. This technique is more effective than Jump because it can send a person 15 meters skyward.
Shunpo - A high-speed movement technique that allows the user to move faster than the eye can follow. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. The user blurs out of sight of a brief moment then reappears wherever it is that they wanted to move. It should be noted that the user of this technique CANNOT pass through matter or high concentrations of spiritual energy.
Idou Senkou - This technique is actually quite simple for those who have conditioned their body for high-speed combat movements and have a decent level of control over their reiryoku. Idou Senkou is a technique that can be used by channeling your reiryoku through a specific part of the body to increase the muscular reaction impulses so that the user may move that part of the body at speeds that rival Shunpo (Flash Step). This technique can be very tiring to the user because constantly increasing your muscle reactions strains those muscles. Even for those who are used to high speed movement find that this technique should only be used if they are having issues landing a hit on their opponent(s).
Senka - While performing a high-speed movement similar to Shunpo, the user slashes at their target. Essentially the attack happens with the unseen movement so it almost always guarantees a hit unless the opponent can avoid the attack by using another appropriate Hoho technique in response.
Seiten - This technique is almost exactly like Senka with the exception for the fact that a Kido is cast instead of the user striking their target with a weapon. So the user casts their kido spell in the instant that they use a high-speed movement similar to the Shunpo technique.
Air Skate - Essentially, this technique is a combination of Air Walk and Shunpo. The user applies air walk to hover over a surface then performs Shunpo. This technique is advanced in comparison to a normal shunpo because unlike shunpo it does not require any steps; therefore, there is no friction in the movement. So Air Skate is actually faster than Shunpo.
Lieutenants
Dash - A quick push off of the ground (or air) allows one to effectively move out of the way an incoming attack or close a distance gap between an opponent. This technique only pushes the user about 1 meter (about 3 feet) in the direction they are moving.
Jump - Shinigami are generally more capable of jumping distances that would be considered "superhuman" when they were still alive. The highest a normal Jump can reach is about 5 meters (about 16 feet).
Air Slide - Much like the Dash technique, Air Slide is initiated when the user pushes off of the ground and in a certain direction. However, Air Slide allows one to "glide" across the ground or up a steep surface.
Air Walk - The user collects spirit particles at their feet and is able to remain airborne or gain effective footing when sent flying by an opponent.
Soul Jump - The user collects a fairly large amount of spiritual energy at both of their feet then releases all of it at once, sending them flying at high speeds in a single direction. This is generally used to get a higher vantage point or to get atop of higher buildings. This technique is more effective than Jump because it can send a person 15 meters skyward.
Shunpo - A high-speed movement technique that allows the user to move faster than the eye can follow. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. The user blurs out of sight of a brief moment then reappears wherever it is that they wanted to move. It should be noted that the user of this technique CANNOT pass through matter or high concentrations of spiritual energy.
Idou Senkou - This technique is actually quite simple for those who have conditioned their body for high-speed combat movements and have a decent level of control over their reiryoku. Idou Senkou is a technique that can be used by channeling your reiryoku through a specific part of the body to increase the muscular reaction impulses so that the user may move that part of the body at speeds that rival Shunpo (Flash Step). This technique can be very tiring to the user because constantly increasing your muscle reactions strains those muscles. Even for those who are used to high speed movement find that this technique should only be used if they are having issues landing a hit on their opponent(s).
Officers
Dash - A quick push off of the ground (or air) allows one to effectively move out of the way an incoming attack or close a distance gap between an opponent. This technique only pushes the user about 1 meter (about 3 feet) in the direction they are moving.
Jump - Shinigami are generally more capable of jumping distances that would be considered "superhuman" when they were still alive. The highest a normal Jump can reach is about 5 meters (about 16 feet).
Air Slide - Much like the Dash technique, Air Slide is initiated when the user pushes off of the ground and in a certain direction. However, Air Slide allows one to "glide" across the ground or up a steep surface.
Air Walk - The user collects spirit particles at their feet and is able to remain airborne or gain effective footing when sent flying by an opponent.
Soul Jump - The user collects a fairly large amount of spiritual energy at both of their feet then releases all of it at once, sending them flying at high speeds in a single direction. This is generally used to get a higher vantage point or to get atop of higher buildings. This technique is more effective than Jump because it can send a person 15 meters skyward.
Shunpo - A high-speed movement technique that allows the user to move faster than the eye can follow. As speed is the main point of the technique the method is best characterized by how fast one can get from point A to point B in the least amount of steps. The user blurs out of sight of a brief moment then reappears wherever it is that they wanted to move. It should be noted that the user of this technique CANNOT pass through matter or high concentrations of spiritual energy.
Unseated
Dash - A quick push off of the ground (or air) allows one to effectively move out of the way an incoming attack or close a distance gap between an opponent. This technique only pushes the user about 1 meter (about 3 feet) in the direction they are moving.
Jump - Shinigami are generally more capable of jumping distances that would be considered "superhuman" when they were still alive. The highest a normal Jump can reach is about 5 meters (about 16 feet).
Air Slide - Much like the Dash technique, Air Slide is initiated when the user pushes off of the ground and in a certain direction. However, Air Slide allows one to "glide" across the ground or up a steep surface.
Air Walk - The user collects spirit particles at their feet and is able to remain airborne or gain effective footing when sent flying by an opponent.
Soul Jump - The user collects a fairly large amount of spiritual energy at both of their feet then releases all of it at once, sending them flying at high speeds in a single direction. This is generally used to get a higher vantage point or to get atop of higher buildings. This technique is more effective than Jump because it can send a person 15 meters skyward.