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Posted: Thu Sep 29, 2011 1:32 pm
 T.O.C. oo1. You are here oo2. Bio oo3. Magic oo4. Relationships oo5. RP Log oo6. Playlist oo7. Extras o15. Credits
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Posted: Thu Sep 29, 2011 1:43 pm
 ↩~~~Name: Masika ↩~~~Behind the Name: Swahili, born during the rains ↩~~~Age: 24 ↩~~~Gender: Female ↩~~~Sexuality: Heterosexual... Unless she wants to use you, then she's whatever you want her to be. ↩~~~Race: Majin ↩~~~Height: 5' 6" ↩~~~Hair: Soft pink and greens, morphing into the heads of snakes. ↩~~~Eyes: Green. ↩~~~Likes: Gold, gemstones, compliments, apples, sweets, reptiles ↩~~~Dislikes: Spicy food, cats, anyone prettier than her, ugly things, nature ↩~~~Personality: ..........∳Charming - Masika has a knack for laying complements on thick with those she interacts with. She tends to be on the flirtatious side when it comes to her humor and comments, but many simply laugh it off. She has an air of positivity around her that tends to draw others in, conjured from laughter and easy banter that she has no problems exchanging with others. ..........∳Empathetic - It is easy for her to pick up on the emotions of others via body language or even tone of voice. Due to this she can easily adapt socially to volatile or delicate situations. It also allows her to show more sincerity when she offers sympathy to others or advice. ..........∳Cunning - Masika always weighs every action she does or every move she makes as if it is some form of elaborate game of chess. She always strives to come out on top, always choosing actions that would, via domino affect, benefit her the most. Whether it is the words she speaks during a conversation or the way she looks at someone, usually it is all part of some plan. ..........∳Manipulative - People are typically only viewed as objects by Masika. They are tools that she can manipulate to benefit her in some form or fashion. She doesn't care if she hurts their physical beings, let alone their feelings, so long as they can be of use to her. She doesn't mind using empty promises or her own sex appeal to lure people in to her web of deceit. ..........∳Selfish - Everything she does she does for herself. Masika believes that sharing isn't an option, let alone something she would do freely. In fact sometimes she will go into fits of rage if someone touches or takes something that belongs to her. When like this she can be rather volatile vocally as well as physically, and has no qualms about killing to get back that which is hers. ↩~~~Aspirations: To become the richest and most beautiful witch in existence. Magical power would be nice as well. ↩~~~History: Not much is known about Masika's past considering that she left her family and family name behind her long ago. However many say that her story began when she was born to a wealthy model after the father ran off with another woman. Due to this her mother harbored a large amount of bitterness towards her young daughter, along with a certain sorrow born from true love lost.
As she grew, the hunger began to grow in her, something dark that she had difficulty understanding fully due to her young age. Eventually Masika was sent to Makai, where her mother would not have to look at her, as she so politely put it. There she learned how to safely siphon energy off the witches around her, all of which she learned while also learning how to use her charm to get what she wanted, all thanks to her mother.
Upon graduating she returned home to a mother that drank heavily, bouncing from man to man so frequently Masika couldn't keep up. It seemed as if every night there was a different man with her, each charming her with sweet words that made her giggle. Each one seemed to break her mother's heart and send her into another downward spiral of drinking. As this went on she grew more and more bitter towards the woman that had given birth to her, hating how out of control she was with her life.
Finally her new life began when her mother first hit her. It wasn't a gentle hit. In fact the slap was so hard that Masika tasted blood and she crumpled to the floor. All of her pent of anger, frustration, and bitterness rose to the surface, spurring on the dark hunger and the whisperings in the back of her mind. It was then that she had attacked her mother and, in a hurricane of rage and hunger, consumed her heart, becoming a Witch Eater. She seemed rather detached from the act as she packed the things that her mother owned and she liked, leaving her home without a second glance, her trunk rolling behind her with a tiny bit of magic.
Now she lives in Moonfall, doing her best to conceal her wings while still living the life her mother always had; a life of control, plans, and careful manipulation. When it comes to her little companions in her hair, she tends to charm others with them or conceal them in situations when it is necessary. ↩~~~Home: A less than modest condo in Moonfall, full of pastel colors, gold, and as many lavish things that she has convinced others she needs.
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Posted: Thu Sep 29, 2011 1:52 pm
 ↩~~~Concentration
↩~~~Key: ...........∳ - Never took the time to learn, really. ...........∳∳ - I'm okay at it, nothing to brag about. ...........∳∳∳ - I consider this more... An everyday skill. ...........∳∳∳∳ - I'm quite skilled in this. ...........∳∳∳∳∳ - Nobody is my match in this.
↩~~~Abjuration: ∳∳ This school is focused on protective spells, as well as spells which cancel or interfere with other spells, magical effects or supernatural abilities, such as Break Enchantment, Dimensional Anchor, Dispel Magic or Remove Curse. Wizards who specialize in this school are known as Abjurers.
↩~~~Conjuration: ∳ This school, known as Conjuration in 3rd and 3.5 editions and Conjuration / Summoning in earlier editions, is focused on instantaneous transportation, conjuring manifestations of creatures, energy or objects and object creation. In 3rd and 3.5 editions, healing spells are also part of the conjuration school, however of the three core arcane classes, these spells are generally restricted to bards. In 3rd and 3.5 editions, Conjuration is divided into five subschools: calling (spells which physically transporting extraplanar creatures to the caster, as well as granting them the ability to return to where they were called from), creation, healing, summoning (teleporting objects to the caster's location and / or causing creatures to physically manifest at the caster's location) and teleportation (instantly transporting creatures and / or objects). Wizards who specialize in this school are known as Conjurers.
↩~~~Divination: ∳∳∳ This school is focused on acquiring information. In 2nd edition, Divination was divided into two schools: Lesser Divination (all Divination spells up to 4th level) and Greater Divination (all Divination spells of 5th level or higher) in order to prevent specialist wizards from losing access to certain utility spells such as Detect Magic, Identify and Read Magic, serving a similar purpose to 3rd edition's Universal Magic. In 3rd and 3.5 editions, Divination has one subschool: scrying, spells within the scrying subschool create invisible magical sensors which provide the caster with information, these sensors can be detected and dispelled. Wizards who specialize in this school are known as Diviners.
↩~~~Enchantment: ∳∳∳∳∳ This school, known as Enchantment / Charm prior to 3rd edition and Enchantment in 3rd and 3.5 editions, changed dramatically in 3rd edition, when all non-mind-affecting spells were removed from the school and many were moved to Transmutation. In 3rd and 3.5 editions, all Enchantment spells are mind-affecting and Enchantment is divided into two subschools: compulsion and charm. Charm spells, such as Charm Person or Symbol of Persuasion, affect the targets' attitudes, usually making them act more favorably toward the caster. Compulsion spells such as Confusion, Dominate Monster, Feeblemind, Sleep, Suggestion or Zone of Truth, can force the targets' to act in a certain way or avoid certain actions, affect the targets' emotions or affect the targets' minds in other ways. The Compulsion subschool also includes buffs, such as Aid and Heroism. Wizards who specialize in this school are known as Enchanters.
↩~~~Evocation: ∳∳∳ This school is called Invocation / Evocation prior to 3rd edition, and Evocation in 3rd and 3.5 editions. In 3rd and 3.5 editions, Evocation is focused on damaging energy-based spells such as Fireball, Lightning Bolt and Cone of Cold. It also includes conjurations of magical energy, such as Wall of Force, Darkness, Light, Leomund's Tiny Hut and the Bigby's Hand spells. Wizards who specialize in this school are known as Evokers.
↩~~~Herbology: ∳∳ Herbalism is a traditional medicinal or folk medicine practice based on the use of plants and plant extracts. Herbalism is also known as botanical medicine, medical herbalism, herbal medicine, herbology, and phytotherapy. The scope of herbal medicine is sometimes extended to include fungal and bee products, as well as minerals, shells and certain animal parts. Pharmacognosy is the study of medicines derived from natural sources.
↩~~~Illusion: ∳∳∳∳ This school is known as Illusion / Phantasm prior to 3rd edition and Illusion in 3rd and 3.5 editions. In 3rd and 3.5 editions, it is divided into five subschools: figment, glamer, pattern, phantasm and shadow. Figment spells create artificial sensations with no physical substance. Glamer spells alter the target's sensory properties, and can cause invisibility. Pattern spells create insubstantial images which affect the minds of the viewers, pattern spells can inflict harm. Phantasm spells create hallucinations which can be harmful. Shadow spells use magical shadows to create things with physical substance. Wizards who specialize in this school are known as Illusionists.
↩~~~Necromancy: ∳ Necromancy spells involve death, undeath and the manipulation of life energy. Prior to 3rd edition, healing spells are in the Necromancy school, however these spells are generally restricted to clerics and / or druids. Necromancy can usually be divided into three or four categories: spells that help or create the Undead, like Animate Dead; spells that hurt the Undead, like Disrupt Undead; spells that hurt other people, like Enervation or Vampiric Touch; and spells that manipulate life in order to heal, such as Regenerate or Cure Serious Wounds, which were shifted to the Conjuration school in 3rd edition. Wizards who specialize in this school are known as Necromancers.
↩~~~Transmutation: ∳∳∳∳ This school is known as Alteration / Transmutation prior to 3rd edition, and as Transmutation in 3rd and 3.5 editions. Spells in this school alter the properties of their targets. Examples include Bull's Strength, Fabricate, Polymorph, Plant Growth, Move Earth, Water Breathing. In 3rd edition, many non-mind-affecting spells from 2nd edition's Enchantment / Charm school were moved to the Transmutation school. Wizards who specialize in this school are known as Transmuters.
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Posted: Thu Sep 29, 2011 1:58 pm
↩~~~Key ..........❥ -- I hope you die. ..........❥❥ -- I could do without you. ..........❥❥❥ -- Indifference is a feeling I suppose. ..........❥❥❥❥ -- I suppose I enjoy your company a little. ..........❥❥❥❥❥ -- Well, aren't you an interesting one?
↩~~~Name|| ❥❥❥ || Comment
↩~~~Friends and Enemies
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Posted: Thu Sep 29, 2011 2:02 pm
↩~~~Witch Eater: Pages: 0/120---First Encounter---Second Encounters
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Posted: Thu Sep 29, 2011 2:07 pm
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Posted: Thu Sep 29, 2011 2:11 pm
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Posted: Thu Sep 29, 2011 2:12 pm
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Posted: Thu Sep 29, 2011 2:14 pm
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Posted: Thu Sep 29, 2011 2:15 pm
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Posted: Thu Sep 29, 2011 2:17 pm
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Posted: Thu Sep 29, 2011 2:18 pm
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Posted: Thu Sep 29, 2011 2:21 pm
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Posted: Thu Sep 29, 2011 2:22 pm
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Posted: Thu Sep 29, 2011 2:24 pm
 Art and Concept belong to La Mangue Shop belongs to Omiekins Character belongs to Corsair Vitari
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