Below are my changes to the Sharingan stats. Please read through the entire document and take time to carefully consider before suggesting changes.
Quote:
Stage 1: One Tomoe
Dice Rolls: 1 to activate.
Cp cost: 5 Cp for each eye, or 7 Cp if both eyes have one tomoe, per round.
Damage: n/a
Requirements: Chakra Control 15, Sharingan activation will be determined by a dangerous or stressful situation your character is forced to endure, thus triggering the Sharingan in a primal fight or flight response. Determining if a certain situation is enough to trigger your Sharingan will be at the discretion of your village Kage or a Crew member
Training: n/a
In-Game Stats:
x1.05 Wis (pertaining to vision related checks)
* x1.1 Wis for (pertaining to vision related checks)
x1.1 Base Save Bonus for Reflex checks
* x1.2 Base Save Bonus for Reflex checks
x1.05 Base Attack Bonus
* x1.1 Base Attack Bonus
Special:
- User is now able to activate Sharingan at anytime
- Upon activation, both eyes will receive the Sharingan. During use, both eyes must activate
- Minimum number of tomoe is one, but one’s Sharingan in one eye may be stronger than in the other eye, resulting in 1 tomoe in one eye and 2 in the other, and 2 tomoe in one eye and 3 in the other.
- Number of tomoe in each eye must be linearally adjacent. User cannot have 1 tomoe in one eye and 3 in the other
- User usually cannot train one eye at a time, both eyes will usually evolve at the same time.
- In the event one eye evolves to match the other, both eyes will from that point forward evolve at the same time. One eye cannot evolve to surpass another, only to match
Stage 2: Two Tomoe
Dice Rolls: 1 to activate.
Cp cost: 7 Cp for each eye, or 15 Cp if both eyes have two tomoe, per round.
Damage: n/a
Requirements: Chakra Control 20, Wis 15
Training: Active Sharingan use during combat or training. Evolution from one to two tomoe will be at the discretion of Kage or Crew.
In-Game Stats:
x1.1 Wis (pertaining to vision related checks)
* x1.2 Wis (pertaining to vision related checks)
x1.15 Base Save Bonus for Reflex checks
* x1.3 Base Save Bonus for Reflex checks
x1.1 Base Attack Bonus
* x1.2 Base Attack Bonus
+ 2 to Ninjutsu, Genjutsu, Taijutsu, Melee and Ranged Weapons
Special:
- Tomoe changes are permanent, a two tomoed eye cannot devolve into a one tomoed eye
- Eye Copy Jutsu is now available to users possessing at least one two tomoed eye
Stage 3: Three Tomoe
Dice Rolls: 1 to activate.
Cp cost: 10 Cp for each eye, or 20 Cp if both eyes have two tomoe, per round.
Damage: n/a
Requirements: Chakra Control 30, Wis 30
Training: Consistant Sharingan use during your character’s Rp life. Must be at least level 20
In-Game Stats:
x1.15 Wis (pertaining to vision related checks)
* x1.3 Wis (pertaining to vision related checks)
x1.2 Base Save Bonus for Reflex checks
* x1.4 Base Save Bonus for Reflex checks
x1.15 Base Attack Bonus
* x1.3 Base Attack Bonus
+ 5 to Ninjutsu, Genjutsu, Taijutsu, Melee and Ranged Weapons
Special:
- Tomoe changes are permanent, a three tomoed eye cannot devolve into a two or one tomoed eye
- Reverse Genjutsu Technique is now available to users possessing at least one three tomoed eye.
Asterisk Marked Stats are exclusive to users possessing both eyes with the same number of tomoe. Asterisked and non-asterisked stats DO NOT STACK
How it works:
Now I know what you’re thinking, all these numbers are confusing and don’t make a lot of sense. Let me clarify:
Stats not marked with asterisks are for INDIVIDUAL eyes, meaning the bonuses pertaining to that particular eye are independent of the bonuses of the other eye. This is only in the case your character has Sharingan with different numbers of tomoe in each eye. To determine the overall stat bonus for Sharingan activation, add both eyes bonuses together, and subtract one. For example:
Takashi has a Sharingan in which one eye has 1 tomoe and the other has 2. We’ll label the eye that has 1 tomoe A and the eye that has 2 tomoe B.
Wis: x1.05 (A) + x1.1 (B) = x2.15 – 1 = Wis x1.15
BSB: x1.1 (A) + x1.15 (B) = x2.25 – 1 = BSB x1.25
BAB: x1.05 (A) + x1.1 (B) = x2.15 – 1 = BAB x1.15
The system is designed like this in order to stagger the bonuses, fitting the different tomoed eye bonuses in between the existing same tomoed eye bonuses. For example:
Both eyes 1 tomoe: Wis x1.1
One eye 1 tomoe, one eye 2 tomoe: Wis x1.15
Both eyes 2 tomoe: Wis x 1.2
Etc…
For those of you who have the same number of tomoe in each eye, your bonuses are cut and dry! Simply examine the stats marked with asterisks, and your search is complete.
Eye Copy Jutsu:
Description: Allows the user to memorize any technique (regardless of element) it sees that isn't a bloodline or a summoning contract they do not have. The user must still meet all the requirements except for level requirements. Failing to meet requirements will result in damage to the user
Rank: (Rank of copied jutsu)
Dice Rolls: (Dice rolls of copied jutsu)
Cp cost: 1.25x regular technique cp cost
Damage: 75% regular technique damage
Requirements: Sharingan, copied technique requirements.
Training: See special
Special:
- Failing to meet the requirements of the copied jutsu will result in Hp damage equal to 25% of damage dealt by copied Taijutsu or Cp deduction equal to 25% of the Cp cost of copied Ninjutsu. This simulates the bodies strain to mirror techniques the user is not yet ready to use.
- Allows the user to learn a technique he has seen in battle (except kekkei genkais). Technique must be listed in the character's sheet with the mention [Copied]
- Reduce damage/effects of a copied technique by 25%.
- Technique can be trained after the battle to be properly learned for 80% its basic training time. The mention [Copied] can then be removed.
Demonic Illusion: Mirror Heaven and Earth Change (Genjutsu Reversal Technique)
Description: The user intercepts or decrypts a genjutsu that is being or has been applied onto them, and casts back a technique with identical effects onto the opponent. As the enemy is focusing on projecting their genjutsu onto the user, and not on defending against genjutsu, this technique usually goes unnoticed by the enemy, and usually catches them off guard, weakening their ability to repel the reflected genjutsu.
Rank: (Rank of reversed Genjutsu)
Cp Cost: x1.25 Cp enemy used to cast genjutsu
Dice Rolls: (number of dice rolls of enemy genjutsu) + 1
Will DC: (Will DC of enemy genjutsu) + 5
Damage: (Damage of enemy genjutsu) x 1.2
Requirements: At least one Sharingan possessing 3 tomoes, Wis 35, Genjutsu 40, Chakra Control 40, requirements of enemy genjutsu
Training n/a
Special:
- Genjutsu cast on user by target is dispelled
- Genjutsu Reversal Technique can only be used while user is being targeted or under the influence of enemy genjutsu
- Genjutsu Reversal Technique only negates one enemy genjutsu. Different genjutsu cast by other enemies will still be effective
- Genjutsu Reveral Technique can only be used to counter one enemy genjutsu at a time. Genjutsu cast by other enemies cannot be countered by Genjutsu Reversal Technique if said jutsu is already in use. However, in this case, the user can still break free using other methods and maintain the Genjutsu Reversal Technique on the target
- Failing to meet the requirements of the enemy genjutsu will result in Mhp damage to the user equal to 25% of the Mhp damage dealt to the user by the enemy jutsu. In this event, the genjutsu will not be cast on the target, but genjutsu cast on the user will be broken.
- Genjutsu cast back on the target are not remembered after the Genjutsu Reversal Technique is broken. This jutsu DOES NOT FUNCTION LIKE THE EYE COPY JUTSU
Dice Rolls: 1 to activate.
Cp cost: 5 Cp for each eye, or 7 Cp if both eyes have one tomoe, per round.
Damage: n/a
Requirements: Chakra Control 15, Sharingan activation will be determined by a dangerous or stressful situation your character is forced to endure, thus triggering the Sharingan in a primal fight or flight response. Determining if a certain situation is enough to trigger your Sharingan will be at the discretion of your village Kage or a Crew member
Training: n/a
In-Game Stats:
x1.05 Wis (pertaining to vision related checks)
* x1.1 Wis for (pertaining to vision related checks)
x1.1 Base Save Bonus for Reflex checks
* x1.2 Base Save Bonus for Reflex checks
x1.05 Base Attack Bonus
* x1.1 Base Attack Bonus
Special:
- User is now able to activate Sharingan at anytime
- Upon activation, both eyes will receive the Sharingan. During use, both eyes must activate
- Minimum number of tomoe is one, but one’s Sharingan in one eye may be stronger than in the other eye, resulting in 1 tomoe in one eye and 2 in the other, and 2 tomoe in one eye and 3 in the other.
- Number of tomoe in each eye must be linearally adjacent. User cannot have 1 tomoe in one eye and 3 in the other
- User usually cannot train one eye at a time, both eyes will usually evolve at the same time.
- In the event one eye evolves to match the other, both eyes will from that point forward evolve at the same time. One eye cannot evolve to surpass another, only to match
Stage 2: Two Tomoe
Dice Rolls: 1 to activate.
Cp cost: 7 Cp for each eye, or 15 Cp if both eyes have two tomoe, per round.
Damage: n/a
Requirements: Chakra Control 20, Wis 15
Training: Active Sharingan use during combat or training. Evolution from one to two tomoe will be at the discretion of Kage or Crew.
In-Game Stats:
x1.1 Wis (pertaining to vision related checks)
* x1.2 Wis (pertaining to vision related checks)
x1.15 Base Save Bonus for Reflex checks
* x1.3 Base Save Bonus for Reflex checks
x1.1 Base Attack Bonus
* x1.2 Base Attack Bonus
+ 2 to Ninjutsu, Genjutsu, Taijutsu, Melee and Ranged Weapons
Special:
- Tomoe changes are permanent, a two tomoed eye cannot devolve into a one tomoed eye
- Eye Copy Jutsu is now available to users possessing at least one two tomoed eye
Stage 3: Three Tomoe
Dice Rolls: 1 to activate.
Cp cost: 10 Cp for each eye, or 20 Cp if both eyes have two tomoe, per round.
Damage: n/a
Requirements: Chakra Control 30, Wis 30
Training: Consistant Sharingan use during your character’s Rp life. Must be at least level 20
In-Game Stats:
x1.15 Wis (pertaining to vision related checks)
* x1.3 Wis (pertaining to vision related checks)
x1.2 Base Save Bonus for Reflex checks
* x1.4 Base Save Bonus for Reflex checks
x1.15 Base Attack Bonus
* x1.3 Base Attack Bonus
+ 5 to Ninjutsu, Genjutsu, Taijutsu, Melee and Ranged Weapons
Special:
- Tomoe changes are permanent, a three tomoed eye cannot devolve into a two or one tomoed eye
- Reverse Genjutsu Technique is now available to users possessing at least one three tomoed eye.
Asterisk Marked Stats are exclusive to users possessing both eyes with the same number of tomoe. Asterisked and non-asterisked stats DO NOT STACK
How it works:
Now I know what you’re thinking, all these numbers are confusing and don’t make a lot of sense. Let me clarify:
Stats not marked with asterisks are for INDIVIDUAL eyes, meaning the bonuses pertaining to that particular eye are independent of the bonuses of the other eye. This is only in the case your character has Sharingan with different numbers of tomoe in each eye. To determine the overall stat bonus for Sharingan activation, add both eyes bonuses together, and subtract one. For example:
Takashi has a Sharingan in which one eye has 1 tomoe and the other has 2. We’ll label the eye that has 1 tomoe A and the eye that has 2 tomoe B.
Wis: x1.05 (A) + x1.1 (B) = x2.15 – 1 = Wis x1.15
BSB: x1.1 (A) + x1.15 (B) = x2.25 – 1 = BSB x1.25
BAB: x1.05 (A) + x1.1 (B) = x2.15 – 1 = BAB x1.15
The system is designed like this in order to stagger the bonuses, fitting the different tomoed eye bonuses in between the existing same tomoed eye bonuses. For example:
Both eyes 1 tomoe: Wis x1.1
One eye 1 tomoe, one eye 2 tomoe: Wis x1.15
Both eyes 2 tomoe: Wis x 1.2
Etc…
For those of you who have the same number of tomoe in each eye, your bonuses are cut and dry! Simply examine the stats marked with asterisks, and your search is complete.
Eye Copy Jutsu:
Description: Allows the user to memorize any technique (regardless of element) it sees that isn't a bloodline or a summoning contract they do not have. The user must still meet all the requirements except for level requirements. Failing to meet requirements will result in damage to the user
Rank: (Rank of copied jutsu)
Dice Rolls: (Dice rolls of copied jutsu)
Cp cost: 1.25x regular technique cp cost
Damage: 75% regular technique damage
Requirements: Sharingan, copied technique requirements.
Training: See special
Special:
- Failing to meet the requirements of the copied jutsu will result in Hp damage equal to 25% of damage dealt by copied Taijutsu or Cp deduction equal to 25% of the Cp cost of copied Ninjutsu. This simulates the bodies strain to mirror techniques the user is not yet ready to use.
- Allows the user to learn a technique he has seen in battle (except kekkei genkais). Technique must be listed in the character's sheet with the mention [Copied]
- Reduce damage/effects of a copied technique by 25%.
- Technique can be trained after the battle to be properly learned for 80% its basic training time. The mention [Copied] can then be removed.
Demonic Illusion: Mirror Heaven and Earth Change (Genjutsu Reversal Technique)
Description: The user intercepts or decrypts a genjutsu that is being or has been applied onto them, and casts back a technique with identical effects onto the opponent. As the enemy is focusing on projecting their genjutsu onto the user, and not on defending against genjutsu, this technique usually goes unnoticed by the enemy, and usually catches them off guard, weakening their ability to repel the reflected genjutsu.
Rank: (Rank of reversed Genjutsu)
Cp Cost: x1.25 Cp enemy used to cast genjutsu
Dice Rolls: (number of dice rolls of enemy genjutsu) + 1
Will DC: (Will DC of enemy genjutsu) + 5
Damage: (Damage of enemy genjutsu) x 1.2
Requirements: At least one Sharingan possessing 3 tomoes, Wis 35, Genjutsu 40, Chakra Control 40, requirements of enemy genjutsu
Training n/a
Special:
- Genjutsu cast on user by target is dispelled
- Genjutsu Reversal Technique can only be used while user is being targeted or under the influence of enemy genjutsu
- Genjutsu Reversal Technique only negates one enemy genjutsu. Different genjutsu cast by other enemies will still be effective
- Genjutsu Reveral Technique can only be used to counter one enemy genjutsu at a time. Genjutsu cast by other enemies cannot be countered by Genjutsu Reversal Technique if said jutsu is already in use. However, in this case, the user can still break free using other methods and maintain the Genjutsu Reversal Technique on the target
- Failing to meet the requirements of the enemy genjutsu will result in Mhp damage to the user equal to 25% of the Mhp damage dealt to the user by the enemy jutsu. In this event, the genjutsu will not be cast on the target, but genjutsu cast on the user will be broken.
- Genjutsu cast back on the target are not remembered after the Genjutsu Reversal Technique is broken. This jutsu DOES NOT FUNCTION LIKE THE EYE COPY JUTSU



