Character Name: Mel-Boni (Tooth sword)
Character Race:Ork (Plant line)
Character Age: about three years old
Character Gender: No gender, appears male
Character Height:8' 6" (A Gretchen is 2' 3", 3 feet standing straight although Gretchen almost always slouch A "Boy" Is 7' 9" A Nob level ork is 8' 3" Some Other orks are bigger)
Character Weight:400LBS of Thick set Muscle for melboni
Character Alignment: Chaotic neutral
Character Occupation / Trade: Witchdoctor/repairer
Personality: Mel-boni is angry yet happy, helpful yet selfish he had a very off personality, very easily provoked with a hair-trigger temper. Although with allot of knowledge Mel-boni is quite stupid, lacking a proper sense that normal being would easily comprehend. He is slow and like to talk big of himself, being selfish and loving to stroke his own Ego. Mel-boni's favorite thing in the world is fighting or spending money on himself. Drinking also is a favorite off the strange Mage.
Character Race Traits: Massive body stature: Orks themselves are very large and strong, quite often with the physical appearance of a football player wearing his protective gear with a layer of muscular skin slapped over top. Orks are Enormous compared to humans and their bodies are quite often naturally stronger and tougher than a human beings. although Orks are naturally slower in reflex and reacting in most case's than humans.
Furious Charge: Specifically on the attack Orks gain a large amount of momentum, this lets most normal Orks to fight with the same speed as a human for one or two blows before the momentum is dropped, their strength on the charge is pushed by their weight and also has a considerable amount more force that when simply fighting from a more stationary position.
Gork's Divine luck: This is an apparent blessing of Gork that is bestowed upon orks that increase the chances that when they are injured, they will not be harmed as badly, that occasionally they can find hidden hincks and weakness's in armor and on the attack occasionally increasing the damage of some attacks. this also seems to help them find things they like, and have semi implausible, or seemingly broken equipment work for longer periods of time.
Spawning:This is ased around the fact Orks spawn other Orks, the bigger and darker the ork is, the more potent the spores and better things they can grow into, currently Mel--boni can grow Gretchen (very small, cunning green goblin like creatures.) As well as Squigs (A varying creature, often violent with a large mouth and two legs)
Current Levelling Points LP:
Current Level: (All start at Level 1 = Beginner [Novice] {Nobody})
Description of Appearance:

Skill Set: Gork and Morks Waagh (Psychic/magic like energies)
Weapons/armor/items Carried: Melboni has his Magic Staff, which is a long metal rod with a glowing red orb in the center of a spiked ring that does not touch it. A skull made of metal sites allot the orb.
Melboni wears thick a VERY thick leather long coat. He wears slabs of metal, held together by what appears to be wire, rope and the like. It covers his cheat region, as well as his hips and backside, the small off his back is covered by a light damaged chain-mail shirt.
Melboni Often Carries a "Fiya bomb" Which is a large metallic cylinder with a fuse that can be utilized as a random shrapnel and firebomb in one. Although even Mel-boni might not be able to run away in time to escape the blast.
Melboni has various knives and a Pair of twin Axe's that in his hands look like small cleavers.
Gretchen Carry crossbows that often require two to properly wield Otherwise knives, some wear small amounts of chain-mail, however that slows them down often more than helping.
Melboni has a Gretchen Drawn carriage, mainly constructed out off scrap metal.
Signature Moves: Weird Psycher/magic
Whenever Mel-boni wants to harness his magical forces for anything other than light magic (moving something, starting a fire, ect) he has to build up his magic power before it randomly billows out. When doing a spell, Mel-boni will begin to set up for a spell which will only trigger on the next post (role a D6) the spell is dictated by the result and goes as followed on the chart. He can activate a spell a post, but if he does do five spell in a row he will go into "Gah" state which is essentially him going temporarily dumb and semi unaware from the mind being temporarily scrambled by the Psychic/magic energies.
1. Fizzle: Mel-boni body swallows up the magical power and it suddenly release's in what could simply be consider a magic/psychic discharge, almost as if one were passing wind The end of his staff will ignite will flaming electrical psychic energies just based off of residual value, it will last for one post of augmented physical attacks, but delays his ability to use magic by a post.
2. Zapp: With this spell the building up magics explode out the end of Mel-boni's staff in arcs of Destructive Psychic lightning. The staff will humm for up to two post with the same flaming, electrical psychic energies sparking at the tip of his staff
3. Bletch: This is another mishap spell, when the magical energies try to release, it is almost as if Melboni swallows the magic before burping it out in a horrible gas. this gas smell and tastes horrible and will take up allot of space, people caught in this will most likely start vomiting, their eyes will water and they WILL feel sick from inhalation.
4. Psychic vomit: . The psychogenic energy stored up within Melboni is vented powerfully in great green streams from Melbonis mouth. This is caused by a large build up of the Psychic/magic energies being vomited out of Mel-boni in form form of a great spewing flame, he will often feel much better after doing this which is probably not what those around him would say.
5.Floatin in Da air: This spell allows Mel-boni to Fly around for up to three posts of time, the energies built up have been released in the form of strange magic winds.
6. Gahh, Gahh, GAHH! WAAAAAGHHH: This spell will disallow melboni to use magic for two post after usage, the buildup of psychic energies is release in the Form of a psycho magic, physical spell that spews electricity from Mel-bonis eyes and flames from his orifice's. Destructive energies build up at the end of the staff and anything within a foot is lashed out at by the energies automatically acting like an offensive barrier. For three posts Mel-boni's allies are thrown into a frenzied rage and cause them to fight much harder. This spell last for two posts, allowing Melboni to use any and all prior spells at will. Then the spell delay is activated after usage. (two posts of magic free melboni as he needs to build his magic back up)
Background Story: (TBE)