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Reply Twilight Council: Game Mechanics, and Strategy Discussions
Overlap Making Units to be Considered Obsolete Goto Page: [] [<] 1 2

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Primity Aurora
Vice Captain

PostPosted: Thu Aug 25, 2011 9:23 pm


even with a price decrease the resource isn't so much gas or minerals, but time.

i think the only way to really remedy that would be to make Raven unrequired by Tech Lab. but that would be silly because then you would be able to make two of them from a Reactor. if Ravens were free I honestly think that people would use them only slightly more, simply because Medivacs are so staple.
PostPosted: Fri Aug 26, 2011 2:06 am


One of the things I think they need to do, is make units less reactionary, and more just units that can do things. The quote about colossus -> corrupter sums up what I'm talking about. There are decent amount of units that only have the purpose to counter other units, so there is no reason to bring them out unless you need to counter something.

They've started moving this along a bit, and I like how they said they are looking into this. Messing with the archon a while back was a step in the right direction. Archons were mostly just recycle from templars at launch, and if you saw them in an army, you assumed two ht had spent their energy. Now you can see archons in an army just as a good unit here and there, depending on who and what you're fighting.

Protoss seems mostly good about the "I see x so I have to get y", but zerg feels like they have to adapt, and can hardly set the pace, because if they make the wrong thing, it can be a massive wipe.

Onos

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Twilight Council: Game Mechanics, and Strategy Discussions

Goto Page: [] [<] 1 2
 
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