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Posted: Sat Aug 20, 2011 2:42 pm
total 42 Monsters:18 3 goldd, Wuu-Lord of Dark World 3 Sillva, Warlord of Dark World 3 Brrow, Huntsman of Dark World 3 Snow, Magician of Dark World 2 Brron, Mad King of Dark World 2 Grapha, Dragon God of Dark World 2 Fabled Raven 1 Morphing Jar
Spells:16 3 Gate to the dark world 3 Dark World Dealings 3 Mystical Space Typhoon 2 Dark World Lightning 1 Card Destruction 1 Heavy Storm 1 Monster Reborn 1 Dark Hole 1 Allure of Darkness
Traps:7 2 Deck Devastation Virus 2 Dimensional Prison 1 Mirror Force 1 Torrential Tribute 1 Solemn Judgement
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Posted: Mon Aug 22, 2011 8:05 am
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Posted: Mon Aug 22, 2011 11:55 am
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Posted: Mon Aug 22, 2011 1:10 pm
Not necessary. devastation virus, DW Lightning, MST, and Heavy all obliterate field presence. With the massive draw and discarding, I can swing for big or game early. If anything I'll synch out with raven if I don't pitch for a big hitter with it
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Posted: Mon Aug 22, 2011 3:42 pm
I dont know what the monster names are. They are all in such short letters that I dont even know what they are.
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Posted: Mon Aug 22, 2011 4:27 pm
Updated the names for those new to the game
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Posted: Mon Aug 22, 2011 7:36 pm
Why not Add Gateway to Dark World?
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Posted: Tue Aug 23, 2011 6:24 am
most of the time i have 1 or less monsters in my grave due to gate to the dark world so it's a dead draw more 9 out of ten times
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Posted: Sun Aug 28, 2011 6:22 pm
yeah,gate is only useful when you have a lot of fiends that stay in the grave (like gren and kahkii) but if he's going the special summon route it'd only be providing the 300 pt boost which would in most cases be a waste of time. What about Tour guide from the underworld along with sangan?you xyz summon levaiatan and use its eff 4 a 500 atk boost and get to add some of your much needed monsters like morphing jar(even if you draw into sangan broww can always be used as a substitute)
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Posted: Sun Aug 28, 2011 9:44 pm
With 3 MST, 3 Dust Tornado and a Heavy Storm available, I might recoment that you don't run the gates The cost for gate is to banish a creature, once that happens they can cancel the rest of the effect by simply activating their MST and Dust.
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Posted: Mon Aug 29, 2011 8:26 pm
Shiptonio With 3 MST, 3 Dust Tornado and a Heavy Storm available, I might recoment that you don't run the gates The cost for gate is to banish a creature, once that happens they can cancel the rest of the effect by simply activating their MST and Dust.
Sound reasoning but most people won't run all that hate. 3 mst and a heavy storm is guaranteed but then again a common opening play is to either drop the backrow hate myself or Dark World Lightning prior to the gate drop. A smart DW player plays reservatively before going big. Maintaining advantage with heavy resourcing and drawing because the biggest fear is getting rid of the Banishing cards like Macro Cosmos and D.Fissure and Banishers or just mirror matching which can be a severe pain in the arse
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Posted: Tue Aug 30, 2011 4:24 pm
I dont have too many dark world cards to even assist in something like this. However, there is a few in which I could recommend, but you might be content with whats there already. Anyway, the cards Im referring to that may help out are:
Scarr, Scout of the Dark World (Searching for other powerful Dark world monsers) Im not sure of the first part of the next name, but I remember the second part being: Vanguard of the Dark world (For Piercing Damage;if you know it, kudos to you) So far I think thats all, but again, you can choose to go with those two (cause Zure and Renge are Normal monsters)
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Posted: Wed Aug 31, 2011 7:25 pm
Superonimalco I dont have too many dark world cards to even assist in something like this. However, there is a few in which I could recommend, but you might be content with whats there already. Anyway, the cards Im referring to that may help out are: Scarr, Scout of the Dark World (Searching for other powerful Dark world monsers) Im not sure of the first part of the next name, but I remember the second part being: Vanguard of the Dark world (For Piercing Damage;if you know it, kudos to you) So far I think thats all, but again, you can choose to go with those two (cause Zure and Renge are Normal monsters) beiige vanguard of dark world doesnt have a piercing effect he just special summons himself(which is already done by sillva and goldd who are much better choices). As for scarr, he doesnt do anything snow, mage of dark world cant.
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Posted: Wed Aug 31, 2011 7:34 pm
Fresh Porn A smart DW player plays reservatively before going big. Maintaining advantage with heavy resourcing and drawing because the biggest fear is getting rid of the Banishing cards like Macro Cosmos and D.Fissure and Banishers or just mirror matching which can be a severe pain in the arse reservatively as in take away half their lps the first attack enabled turn and the other half the next XD anyway as for the heavy storm i have this to say 1 heavy storm and 2 mst's means that they would have to waste all 3 of them on the field spells(which i highly doubt most ppl would do, but considering there's hardly any(if not no) traps in the deck its a possibility). But, despite this, the point remains that while the gate is an important tool in the deck its not needed. Just like how your not using it at all. So if it gets destroyed its no big deal.
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Posted: Wed Aug 31, 2011 8:18 pm
Mr_dragon Superonimalco I dont have too many dark world cards to even assist in something like this. However, there is a few in which I could recommend, but you might be content with whats there already. Anyway, the cards Im referring to that may help out are: Scarr, Scout of the Dark World (Searching for other powerful Dark world monsers) Im not sure of the first part of the next name, but I remember the second part being: Vanguard of the Dark world (For Piercing Damage;if you know it, kudos to you) So far I think thats all, but again, you can choose to go with those two (cause Zure and Renge are Normal monsters) beiige vanguard of dark world doesnt have a piercing effect he just special summons himself(which is already done by sillva and goldd who are much better choices). As for scarr, he doesnt do anything snow, mage of dark world cant. Really? Hm. I seem to recall there was such a card from the Dark world monsters that can do pierce damage.
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