|
|
|
|
|
|
Posted: Wed Aug 17, 2011 10:03 am
This area will contain missions announcements and who to go see to start them as well as well as a map of the town of New Jericho and a guide.
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Wed Aug 17, 2011 10:08 am
Town Map
Town A: Legend
1. Town Hall: Home to Mayor: Kevin White, Sheriff: Doc Bennett, and his 12 deputies. This large dome building measures 100’ in diameter and 55’ tall. Inside is a café, working bathrooms, and sleep quarters, as well as several small offices for the personnel. 2. Crazy Earl’s Scrap Yard: This dump at the border of the town is littered with armored combat vehicles and large battle cruiser aircraft from World War III. Most of the town’ technology was salvaged from here and is their main source of repair parts. It is guarded by an old man who goes by the name of Crazy Earl. He is one of those individuals that the elevator doesn’t go to the top floor. 3. General Store: Small store at the edge of town. Family owned and operated for decades. You can buy basic supplies and food here. 4. Fuel Depot: Holds fuel for most land vehicles. 5. Power Generator: A generator based off the Canadian inventor Thane Hein’s machine Perepiteia, developed in 2003. The process begins by overloading the generator to get a current, which typically causes the wire coil to build up a large electromagnetic field. Usually, this kind of electromagnetic field creates an effect called the back electromotive force (back EMF) due to Lenz's law. The effect should repel the spinning magnets on the rotor, and slow them down until the motor stops completely, in accordance with the law of conservation. However, instead of stopping, the rotor accelerates - i.e. the magnetic friction did not repel the magnets and wire coil. The steel rotor and driveshaft had conducted the magnetic resistance away from the coil and back into the electric motor. In effect, the back EMF was boosting the magnetic fields used by the motor to generate electrical energy and cause acceleration. The faster the motor accelerated, the stronger the electromagnetic field it would create on the wire coil, which in turn would make the motor go even faster. 6. Hospital: This is one of the best hospitals in the area. Staffed with 3 well renowned surgeons and several doctors and nurses. Equipped a cybernetics lab, disease treatment center, and B.E.I. (Body Enhancement Implant) store. 7. Market Stalls: A large grouping shanty townesque looking buildings and huts; inhabited by merchants. Contains clothes, equipment, and rare artifacts and trinkets for sell. 8. Town Well: The well of tomorrow. This “well” creates water by pulling in hydrogen and oxygen molecules in the air to create water molecules. Since most of the water in the area is contaminated with disease this is the town’s most important piece of equipment. 9. Guard Tower: Up on this 50’ raised metal platform sits a battle tank converted to it stationary artillery form. This form includes a large modified barrel and two “legs” that use powerful electromagnets to grab on to the platform. This form allows it to fire 16” shells up to 30 miles with pinpoint accuracy. In less than 10 mins the tank can convert back to its mobile mode. In its normal mode it uses the double 105mm cannons as its main weapon 10. Guard Tower: Another tank in its artillery form and a sniper with a .955 rifle are stationed here. 11. Auto cannon defense systems. One person mans each of these large guns. Equipped with four 30mm cannons that each fire at 65 rpm. 12. Bank: Highly armored metallic building that houses $56745900.00 in gold, silver, and copper. Anyone with an account can deposit or withdraw money. Also has several safe deposit boxes. A helpful and cheery staff are ready to help you with your needs. 13. Motel: Despite its outward appearance of rusted metal and no windows it is thriving place. This motel has everything: a. A bar- complete with dart boards, pool tables, card tables, and much more. b. Bedrooms- each with bathrooms that have fresh running water. c. Armed guards on the roof, so you can sleep safely d. Air conditioning and heat 14. Guard Tower: This Tower is inhabited by a lone sniper carrying a pump action 6 shot .600 rifle. 15. Town Parking Garage/Stable: Half the building is dedicated to vehicles; including parking, repair shops, and parts storage. The other section of the building is a resting stable for cyberhorses. This area has multiple stables, food, water and operating area to install mods or repair them on the animals. 16. Guard Tower: Another lone sniper is in this tower equipped with a semi-automatic .50 rifle. 17. Gun Smith and Weapons Dealer: Ol’ Pete owns this shop. He and his workers are experts at their trade. Guns, knives, swords, and accessories can be purchased here. 18. Guard Tower: Up on this 50’ raised metal platform sits a battle tank converted to it stationary artillery form. This form includes a large modified barrel and two “legs” that use powerful electromagnets to grab on to the platform. This form allows it to fire 16” shells up to 30 miles with pinpoint accuracy. In less than 10 mins the tank can convert back to its mobile mode. In its normal mode it uses the double 105mm cannons as its main weapon 19. Guard Tower: A battle tank in its mobile form with the signature double 105mm cannons aiming out into the horizon.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
Posted: Wed Aug 17, 2011 10:18 am
exclaim Mission Announcement:
Rank: E
Contact Thanatos
Location: Your inbox on Gaia
Requirements: None
|
 |
 |
|
|
|
|
|
|
|
|
Posted: Sun Aug 21, 2011 11:51 am
Enemy Guide in New Jericho: Scout Report Reveals the following hostiles in the area
Bandit Assassins:
Appear in groups of: 1 max These are the elite group of Victor’s soldiers. Experts of espionage, assassination, and stealth. They tend to stick to rooftops and shadows and do most of their work at night Rank: C Primary Weapon: Ballistic Knife Secondary: RTG-STINGER Repeater Pistol Caliber: 9mm x 25mm Rewards: XP: 25 Gold: $75
|
 |
 |
|
|
|
|
|
|
|
 |
|
|
|
|
|