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Heres a few crafty ideas of mine

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Superonimalco

PostPosted: Sun Aug 14, 2011 12:13 am


I've put some thought into something like this. And I figure, why not create a few cards out of my mind. Heres 3 that I came up with so far.

#1 : Card Reactor CO*YI* RE

Level: 8/Dark Type
Machine/Fusion/Effect/
This card cannot be special summoned except by banishing Spell Reactor*RE, Trap Reactor *Y FI, and Effect Reactor *CO from play (You dont use polymerization). Up to three times per turn (one for each type), when your opponent activates an effect (either spell, trap, or monster effect), you can destroy the card and inflict 1000 points to your opponents Life points.For each destroyed card, increase the Atk of this card by 500 points until the End Phase of this turn.
Atk: 2700 Def: 3000

#2 : Effect Reactor* CO

Level 5/ Earth Type
Machine/Effect
If you control Trap Reactor *Y FI and Spell Reactor *RE at the same time, you can special summon this card from your hand. Once per turn, when your opponent activates an effect monsters effect, you can destroy that card and inflict 800 points to your opponent.

Atk: 2100 Def: 1500

#3 : Shock Cannon of Despair

Continuous Spell Card

Whenever a Thunder-Type monster is destroyed( either by battle or effect) and sent to the graveyard, place one Energy counter on this card (max 5). For each removed Energy counter that is removed from this card, each of these effects can be activated once per turn:
*Removing One: Inflict 600 points to your opponents Life Points
*Removing Three: Discard one card from your hand to destroy 2 two cards your opponent controls. For each destroyed card, they draw a card.
*Removing Five: Banish the top five cards from your opponents deck from play.

So what do you think? (Again. Dont flame me for coming up with those ideas. I wish to have honest and sincere thoughts.)
PostPosted: Sun Aug 14, 2011 12:20 am


#1 neglects to mention it negates the effects so the effects still goes through.

#2 is okay i guess

#3's 2nd and third effect are too overpowered.

Tsukinoki



oucyan


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PostPosted: Sun Aug 14, 2011 7:11 am


Tsukinoki
#1 neglects to mention it negates the effects so the effects still goes through.

#2 is okay i guess

#3's 2nd and third effect are too overpowered.


the reactors don't negate effects. they just destroy the cards. or inflict damage.
PostPosted: Sun Aug 14, 2011 9:50 am


I don't get #1's name. CO*YI*RE? I mean, what is that supposed to mean exactly? Flying Fortress SKYFIRE made sense since, ya' know? SK => Y FI=> RE. I guess I don't why you chose CO.

Avalon avenger


Superonimalco

PostPosted: Mon Aug 15, 2011 11:46 pm


Avalon avenger
I don't get #1's name. CO*YI*RE? I mean, what is that supposed to mean exactly? Flying Fortress SKYFIRE made sense since, ya' know? SK => Y FI=> RE. I guess I don't why you chose CO.
Well, I didnt want repeating letters, and I kinda didnt have any good ideas on what the letters could of been for that fusion monster. Though the suggestion you came up with doesnt sound too bad of an idea to use.
PostPosted: Mon Aug 15, 2011 11:55 pm


Tsukinoki
#1 neglects to mention it negates the effects so the effects still goes through.

#2 is okay i guess

#3's 2nd and third effect are too overpowered.
Like the vice before us mentioning, reactors dont negate effects. For number Two, Im kinda sorta glad you agree. For number three, I merely combined three things and its easy to negate. The first one being your usual damage inflicting effect. Second being like Icarus Attack and Kuraz, the Lightsworn Monarchs effect combined into one. And the third one being Necrofaces effect except only your opponent. I can always edit it to where third cards different in a way.

Superonimalco


Avalon avenger

PostPosted: Tue Aug 16, 2011 9:30 am


Superonimalco
Avalon avenger
I don't get #1's name. CO*YI*RE? I mean, what is that supposed to mean exactly? Flying Fortress SKYFIRE made sense since, ya' know? SK => Y FI=> RE. I guess I don't why you chose CO.
Well, I didnt want repeating letters, and I kinda didnt have any good ideas on what the letters could of been for that fusion monster. Though the suggestion you came up with doesnt sound too bad of an idea to use.
I didn't make a name, I was trying to illustrate how SKYFIRE's mane worked. Ya' know, you could just think up some support for the series instead, like make up something off the word MORTAR, so that you're both following the archetype, and expanding it. Since The Reactors have SKYFIRE, why worry about a fusion? Heck, make it a synchro, or an Xyz.
PostPosted: Tue Aug 16, 2011 8:21 pm


Avalon avenger
Superonimalco
Avalon avenger
I don't get #1's name. CO*YI*RE? I mean, what is that supposed to mean exactly? Flying Fortress SKYFIRE made sense since, ya' know? SK => Y FI=> RE. I guess I don't why you chose CO.
Well, I didnt want repeating letters, and I kinda didnt have any good ideas on what the letters could of been for that fusion monster. Though the suggestion you came up with doesnt sound too bad of an idea to use.
I didn't make a name, I was trying to illustrate how SKYFIRE's mane worked. Ya' know, you could just think up some support for the series instead, like make up something off the word MORTAR, so that you're both following the archetype, and expanding it. Since The Reactors have SKYFIRE, why worry about a fusion? Heck, make it a synchro, or an Xyz.
Interesting suggestions. I may go ahead and change the letters for the Effect reactor and the Card reactor. Only problem with making it a synchro, it needs a tuner that finishes the synch. So basically in a nutshell, there needs to be a level one tuner to pull off the synchro summon. And I havent picked up on Xyz cards yet to gain any sort of knowledge as to what it is. So honestly, Ill stick with synchros and fusions for the time being, until I pick up Xyz cards.

Superonimalco

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