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Zombie Movie Allusion's

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Avalon avenger

PostPosted: Fri Aug 12, 2011 3:20 pm


Just thought I'd try my hand at making a few cards:

Survivor Shot
Spell card
This card can only be activated during your main phase 1. Your opponent selects one Face-up Monster on their field. That monster's ATK is reduced to 0 and all other monsters he/she constols are destroyed.

An Outbreak Begins!!!
Quick play Spell
All monsters in your opponents graveyard are treated as the Zombie-type until the end of the turn.

Meaningless Resistance
Spell
Select 1 Zombie-type monster you control. The selected monster cannot be destroyed by battle and is unnaffected by the Effects of Spell and Trap cards for the rest of the Duel. No cards can be activated in response this cards activation, and this effect may only be use once during the current duel.
PostPosted: Fri Aug 12, 2011 4:03 pm


the third card is overpowered, and the first card is extremely overpowered...

Scent of a Dahlia


Avalon avenger

PostPosted: Fri Aug 12, 2011 6:28 pm


Scent of a Dahlia
the third card is overpowered, and the first card is extremely overpowered...
The third was meant to be overpowered as I was nodding at, I think, the gamecube re-release of Resident Evil game mode "One Zomie", which basically spawned one zombie that was pretty much invulnerable. So yeah, #3 is overpowered.
#1, on the other hand, I don't get. How is it overpowered? If I sound obnoxious, I apologize, I really am curious.
PostPosted: Fri Aug 12, 2011 7:42 pm


Avalon avenger
Just thought I'd try my hand at making a few cards:

Survivor Shot
Spell card
This card can only be activated during your main phase 1. Your opponent selects one Face-up Monster on their field. That monster's ATK is reduced to 0 and all other monsters he/she constols are destroyed.

An Outbreak Begins!!!
Quick play Spell
All monsters in your opponents graveyard are treated as the Zombie-type until the end of the turn.

Meaningless Resistance
Spell
Select 1 Zombie-type monster you control. The selected monster cannot be destroyed by battle and is unnaffected by the Effects of Spell and Trap cards for the rest of the Duel. No cards can be activated in response this cards activation, and this effect may only be use once during the current duel.


Love the 2nd one a one turn zombie world lol

Etherious_

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Staticman_09

PostPosted: Fri Aug 12, 2011 8:39 pm


The first card can be activated with no cost to you, and has very easy play conditions. The only thing you have to do is play it during your main phase 1, which isn't really much of a drawback if that is what you were trying to do with that requirement.
PostPosted: Sat Aug 13, 2011 12:33 am


Staticman_09
The first card can be activated with no cost to you, and has very easy play conditions. The only thing you have to do is play it during your main phase 1, which isn't really much of a drawback if that is what you were trying to do with that requirement.
User Image
This is my ruin...
Yeah, maybe I could change it to main phase 2... that would more in line with the Survivor gun aspect in most zombie movies. Maybe add a cost and/or additional activation requirements?
Even my shadow grows dim...

Avalon avenger


Avalon avenger

PostPosted: Sat Aug 13, 2011 12:35 am


Naruto The Shinigami
Avalon avenger
Just thought I'd try my hand at making a few cards:

Survivor Shot
Spell card
This card can only be activated during your main phase 1. Your opponent selects one Face-up Monster on their field. That monster's ATK is reduced to 0 and all other monsters he/she constols are destroyed.

An Outbreak Begins!!!
Quick play Spell
All monsters in your opponents graveyard are treated as the Zombie-type until the end of the turn.

Meaningless Resistance
Spell
Select 1 Zombie-type monster you control. The selected monster cannot be destroyed by battle and is unnaffected by the Effects of Spell and Trap cards for the rest of the Duel. No cards can be activated in response this cards activation, and this effect may only be use once during the current duel.


Love the 2nd one a one turn zombie world lol
User Image
This is my ruin...
That's for frustrating decks that require a certain type of monster in the graveyard, like Dragunities, for example, when they have Ravine in play.
Even my shadow grows dim...
PostPosted: Sun Aug 14, 2011 10:32 am


#1 is Raigeki. Broken.
#3 isn't worth commenting on. Stupid broken.
#2 is good. I like this.

Gravitational Molestation


Avalon avenger

PostPosted: Sun Aug 14, 2011 7:54 pm


Alright, I'll do some revision to #1. I really wasn't thinking when I thought it up. #3 is more of a joke...not to be taken seriously. It's ment to be broken, so broken it shall remain.
PostPosted: Mon Aug 15, 2011 8:19 am


#1 should be something like this: Delta-Crow for face-up monsters.

Activate only if you control a zombie type monster. Your opponant selects one face-up monster they control; destroy all face-up monsters your opponnant controls except the selected monster.

#2 is fine as is.

#3 should be like this:

Activate only while zombie world is face-up on your side of the field. Select one monster you control; It cannot be destroyed by battle or by card effects while zombie world is face-up on the field. If zombie world is removed from the field, send the selected monster to the graveyard.


oucyan


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