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Ire Tsumi - Gate Guard - NPC

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Panthers7
Captain

PostPosted: Sun Jul 31, 2011 11:08 pm




Picture:User Image


Full Name: Ire Tsumi


Nickname: Kyoufu or Horror


Famous Shinobi Name: The Maruton Master


Birth date: 6/08


Age: 21


Gender: Male


Rank: Chuunin


Shinobi Profession: Konoha Village Gate Guard


Nindo: 'To protect, and show the nations the true power of the 'Will of Fire. And let them burn in it.'


Major Shinobi Information:

Bloodline: N/A
Current Bloodline/Demon/Curse Mark Stage: N/A
Chakra Color: Red
Chakra Element: Maruton ( Non-Elemental )
Chakra Level: High
[b[Chakra Control: High

Battle Strength: Ninjutsu
Battle Weakness: Taijutsu. Weaker bodied than most.

Shinobi Class Ninjutsu Class

Summoning Information:

Summoning Type: Dog Summoning
Boss Summoning: N/A

Shinobi Equipment Information:

Headband Location: Left Quad
Headband Style:Normal Konoha headband although a little tattered through age.
Headband Color: Black headband cloth.
Flak Jacket Style: Open
Flak Jacket Color: Black Chuunin sleeveless jacket with a wool collar, with a blood red shirt underneath.

Weapon Class: Kenjutsu
Name of Weapon: Katana
Weapon Range: Two Arms Length
Special Abilities: None
Weapon Location: Diagonally place upon the left shoulder.

Other Weapons: Kunai's, Chakra Initiated Explosive Kunai's, and thick chain.


Kunai Holster Location:Upper biceps
Kunai Holster Color: Yellow
Shuriken and Bomb Holster Location:N/A
Shuriken and Bomb Holster Color: N/A
Backpack Color: N/A
Backpack Style: N/A

Technique List:

Ninjutsu:
Maruton-Mastery

Taijutsu:
First stage
Genin

Arashi noma eno shizu kesa [The Calm Before the Storm]

In the first stage of learning Shuurai Tekken Do, the practitioner focuses in training on slow, fluid motion while flexing and releasing different areas of muscle. No aids are yet used to provide extra resistance to the training, only strict guidance from a good teacher with a judgmental hand. In battle, the practitioner focuses on blocking with sweeping motions and striking with fast single strikes, taking advantage of the forms learned in practice.

Second Stage
Chuunin

An'unteimei [The Gathering Storm Clouds]

After a suitable duration of undertaking the first style to build on the basics, the teacher will add a tool to the practitioner's repertoire - small cups filled to the brim with a liquid. The goal of this addition is to work on the fluidity of the movements while still maintaining rigid muscle control. In battle, the practitioner's speed is noticeably faster than the average ninja, and while the sweeping blocks are now accompanied by extremely fast forearm and shin blocks, the single fast strike policy still stands for attacking.

Genjutsu
1. Ikamono Chikara no Chakra (Fake Chakra Power)
Description: Another genjutsu that is meant to scare the opponent into surrendering or retreating. The shinobi makes it look like a glowing and sparkling chakra aura surrounds him/her, so that he/she is extremely powerful and dangerous. The color of the chakra is up to the user but it is often red, black or purple in order to make it look more evil and powerful. The enemy can see the chakra as well as feel its enormous (but fake) strength and presence.
Rank C
2. Nise Shookanjoo No Jutsu (False Summons Technique)
This crafty technique has the user mimic the hand gestures used to perform a summon; however, nothing is actually summoned except for an incredibly lifelike illusion shaped to the caster's will. Since the only thing being created is a chakra projection and not flesh, this genjutsu can be used by lower level shinobi who would normally not have the skills to perform an actual summon. The catch is that the shinobi's genjutsu skills will determine the size and detail of the chakra projection. (A genin might be able to create a false summons of a tracking dog, while a jounin could create a false summons of Gamabunta himself). The illusion is extraordinarily lifelike, in fact is indistinguishable from the real McCoy (of course, not to the Byakugan or Sharingan); its movements are controlled directly by the shinobi. If attacked, the chakra projection will stay there, but any decent ninja would figure out it's an illusion and simply ignore it then. The best use of this technique would be for intimidation or as a bluff ("that punk kid shouldn't be able to summon THAT! He must be a genius!").
Rank C
3. Nemuri (Sleep)
A genjutsu technique where the ninja places their hand on their target's shoulder and forces them into a deep slumber. A useful technique when subterfuge is involved with a mission, but utterly useless in combat.
Rank C
4. Tenjou Gyakumodori (Heaven and Earth Reversal)
Description: This simple genjutsu is one that is used for testing the skill, logic and handling pressure abilities of many academy students and genin. When applied on an opponent or a test subject, they will feel as if they are upside down with their feet still on the ground but feeling as if the direction of “down” is the direction of the sky. This genjutsu puts much stress on the mind of an opponent, since there is a strong feeling (mainly because the user has suggested it into the opponent’s mind) that if heshe would move one of their legs, heshe will “fall” into the sky. This genjutsu is superb at testing which genin or academy student has the bravery of taking a calculated risk, and is most used by academy teachers, rather than in combat.
There is a very easy way to defeat this genjutsu, hence its simplicity and the common use of it as a test: you only have to move one of your legs and the directions of up and down automatically right themselves.
Rank C
5. Koudo Tenjou Gyakumodori (Heaven and Earth Reversal, Advanced Version)
Prerequisite: Tenjou Gyakumodori (Heaven and Earth Reversal)
Description: This is the same genjutsu, but with a twist: When the subject of the jutsu eventually moves one of hisher feet, instead of directions returning to normal, heshe will start to “fall” towards the sky, while on the outside world they will simply become unconscious. The advanced version of the genjutsu isn’t used as a test as commonly as the simple version, mainly because at the wrong hands, the metaphorical fall may cause an actual coma, and at extreme and rare cases, death.
Rank C
6. Koudo Tenjou Gyakumodori (Heaven and Earth Reversal, Advanced Version)
Description: This is the same genjutsu, but with a twist: When the subject of the jutsu eventually moves one of hisher feet, instead of directions returning to normal, heshe will start to “fall” towards the sky, while on the outside world they will simply become unconscious. The advanced version of the genjutsu isn’t used as a test as commonly as the simple version, mainly because at the wrong hands, the metaphorical fall may cause an actual coma, and at extreme and rare cases, death.
Base Duration: 3 Posts
7. Kouchi no Jutsu (Slow Down Skill)
Description: After performing the necessary hand seals the user may attack. However, to the victim it takes five seconds longer for the user to even do the attack. Essentially, the user has a five second delay advantage over the victim. As soon as the victim and the user make bodily contact this jutsu is dispelled.
Base Duration: As soon as physical contact is made.
8. Fukushi no Jutsu (Double Vision Technique)
Description: This is a simple genjutsu that causes the opponent to see doubles of everything.
Base Duration: 1 Post
9. Magen: Narakumi No Jutsu (Demonic Illusion: Vision of Hell Technique)
Description: A low level illusion skill, which makes the opponent envision a very traumatic scene. After being put in some form of trance by leaves, grass, flower petals, and dust flying in front of the eyes, the target creates this vision himself. The jutsu only forces the target to think about the worst event possible for them, and then capitalizes on that by showing it happen.
Base Duration: 1 Post
10. Enmaku no Jutsu (Smokescreen Technique) ]
Description: Forming the hands into a seal, the user fills up the area with an illusionary smokescreen, impossible to penetrate with the eyes or ears. Only the user is not affected, and can use this as a perfect escape plan, or even an attacking strategy. However, the smoke cannot be felt or smelled, which may cause the enemy to realize it is an illusionary smokescreen.
Base Duration: 2 Posts


Personal Shinobi Information:

Height: 5'9

Weight: 152

Personality: Ire is a fire house. He usually is quite short tempered and even more so has short patience towards individuals below him. Those that are weak usually get killed the slowest; mostly to show them the differences in power between him and the scum that lays beneath his feet.

Personal Skill: True Ninjutsu-ist Hands: Can produce 3 jutsu's in one post. Maruton techniques are one rank stronger.


Village: Konoha

Family:Deceased and killed off during the first Shinobi war.


Background History:
Ire is a young legend of Konohagakure. Unlike most Ninjutsu-ist, he was only able to utilize non-elemental techniques. Something that, though put him at a disadvantage, gave him a access to the might of Maruton. He made utilizing Ninjutsu in a totally different level as the boy utilized his non-elemental powers. He became something of a legend with it during his youth as the first shinobi wars began, and continued to push forth as he rose in ranks.

Theme Song:Free Bird


Extra Comments on Character:
NPC Konoha Gate Guard
 
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