Zoids. Massive machines that posses superior fighting skills. Everyone fears, respects, and loves them. Everyone wants to pilot one. But not everyone can. And a Zoid requires more than a Pilot...

Jobs in Conflict: Zoids-

Zoid Pilot:
Nothing really needs to be said here. They pilot a single Zoid. That Zoid is their Zoid (Though still owned by the military). The Zoids bond to their Pilot and even adopt some of their Pilot's traits.

Mechanics:
Mechanics are the backbone of any efficient Zoid Combat team. Mechanics repair damage to the Zoid that it obtains in battle. They are highly skilled, proud specialists, who's sole concern is for the well-being of the Zoid itself. If you ask any Mechanic who a Zoid belongs to, they'll wink at you and say "The Pilot thinks it's his/her's, but we just tell him/her that. It's really my Zoid. I keep her up and running." People who truly love Zoids become Mechanics.

Medics:
Though Zoids take the brunt of the damage, sometimes the Zoid is hit so hard that the Pilot is injured. Either from being bumbed around the cockpit, thrown from the cockpit, or shrapnel entering the body. For the human injuries, Medics are required. Like any good medical professional, they make it their sole duty in life to make sure the young men and women of the military make it home alive to fight another day.

Politicians:
No matter how despised they are, Politicians are needed to make law and run a government. Most Politicians have never been in a Zoid, much less combat. But they fight their own wars, over negotiation tables, and through diplomatic corrospondance.

Mercenaries:
No matter how good an army is, a good Mercenary is always a plus to any force. Hailing from all over, these men and women sell their guns out to the highest bidder, not caring who, either for the money, or the thrill of combat. They tend to pilot Zoids with unorthodox weapons layouts. Where they aquire the Zoids varies. Some say they found them. Others, they rebuilt them, Some even stole theirs. Regardless, Mercenaries can be found in any army. They alone have the option of switching sides, normally at their own peril, as they become priority targets for their former allies.

NOTE: Mercenaries pilot mass-produced Zoids. They do not pilot Unique Zoids.