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Naruto: The Unknown Path

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A Naruto-based Role Play 

Tags: ninja, naruto, roleplay, shinobi, literate 

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Deil Grist
Vice Captain

PostPosted: Wed Jul 06, 2011 11:15 am


Well, we haven't done much for the things on the Future Updates, but we have been hard at work fixing issues we've seen since the beginning of roleplay. If anything gets patched, including things from the Future Updates sticky, what was changed and where you can find the edited version will be located here. It is your responsibility to check here to keep up with patches.

1. Sensor Specialty.
The sensor specialty was giving the people with it a serious advantage against Assassins: it made them +1 rank higher compared to [stealth] and doubled the range where the skill is not effective, so sensors could detect the location of any assassin within 90 feet. That is unacceptable, and it has been nerfed appropriately. The information sensors acquire from detecting chakra signature has also been updated. Go see the new edits in the attribute/specialty topic in the starter forum.

2. Sensor/Stealth paired with Chakra Control
The stealth and sensor specialties now have boosts for when they are paired with Chakra Control. Go to the attribute/specialty topic in the starter forum to see them.

3. [TRAIN]
Every post of [TRAIN] now has a cost depending on your rank. The exact numbers are in an announcement in the main forum.

4. Jutsu Caps
There is now no limit to the number of E-rank techniques you can learn, so long as you train for them and have the corresponding elements. You can also learn all non-elemental E-rank techniques.

Also, when creating custom jutsu (ninjutsu/genjutsu/seals/single taijutsu techniques), you can create 2 private custom techniques that are not open for training to the general public and do not count toward your technique total.. You can move one of these jutsu to the public list if you want to make a different private jutsu. Any techniques not in the private jutsu count as public and will be put on the public lists.

5. The explosive clay/explosive touch bloodline.
It is now available for public use. It is located on the second page of available bloodlines.

6. There were five techniques (Fire Release: (#0) that were removed from the katon list. Because of their flexible nature, we have to decided that we will incorporate them into an existing or new bloodline instead of having them up for public guild use.
PostPosted: Mon Aug 29, 2011 6:52 am


This one's kinda old, but the weapon master class was edited a while back to give it more abilities. An announcement was made when these changes occurred, but this is just a reminder.

Also, the old description of Armor of Wind (a fuuton ninjutsu) made it possible to block any attack. The jutsu has been edited significantly to make it a good defensive skill, but not OP.

The Mayu bloodline has had a couple new bloodline techniques added to the chuunin stage.

Deil Grist
Vice Captain


Deil Grist
Vice Captain

PostPosted: Sat Nov 12, 2011 7:22 am


For those of you who missed the memo: there is now an official genjutsu system. Go to the jutsu forum and read it if you have not already. Even if you're not going to use genjutsu, you still need to understand our mechanics.

A Custom Poison section has been added to the customs forum. If you're an assassin, you should probably get the poisons you are eligible for before the chuunin exams (*hint hint*).
PostPosted: Sun Nov 27, 2011 12:30 pm


...*taps mic*...is this thing on? Hm...

*taps mic, loud screeching sound fills the room* YIKES! Alright, its on...*clears throat*

LISTEN UP ALL YOU EPIC MEMBERS OFF TUP. YOUR ONE AND ONLY QUEEN OF AWESOME JADE HAS COMPLETED BANNERS!!!!!!!!!!!!!!!!!!!!!!!!!! dramallama

You may find them all with the following links. Enjoy! *sets mic down* Hehe...that was fun! ><

Village Banners / Rank Banners / Bloodline Banners


-Edit by Jade-
Don't forget to check out the Mini and Main banner as well!

White Water Lilly
Vice Captain

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Naruto: The Unknown Path

 
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