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Reply Monsters of Silent Hill(Both canon and introduced in roleplay)
Ghosts (Canon)

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Meditatus Sanctum Mien
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PostPosted: Wed Jul 06, 2011 12:53 am


Ghosts

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Description:
They appear in each world and are a frequent nuisance, as they cannot be killed or disposed of in a truly permanent way. Ghosts are the tormented souls of Walter Sullivan's numerous victims, which roam his worlds. They appear out of walls, leaving gooey spatters of blood as they emerge.


Old Types

There are a total of 6 Old Type ghosts that appear, though Walter had many more victims than this. (For more information on each character, see Walter's list of Victims. The ghosts are:

Victim 1 (Jimmy Stone)
Victim 4 (Steve Garland)
Victim 10 (Eric Walsh)
Victim 12 (Peter Walls)
Victim 13 (Sharon Blake)
Victim 14 (Toby Archbolt)

All these ghosts behave similarly, save for Victim 4 (Steve Garland) who attacks with his trowel, which is faster but does less damage, and does not grapple with characters.


New Types

Victim 16 (Cynthia Velasquez): After Cynthia is stabbed to death by Walter, she appears as a Ghost in the Subway World. Victim 16 uses her long hair to tangle up Henry, slowing his movements and making him easier to grapple and damage. She is also much more resistant to damage than other Ghosts. To complicate matters, when she is floored she will slither along the ground wildly, making Henry's stomp attack almost useless. She's also one of the most prevalent Ghosts, as she appears quite frequently in other worlds if not dealt with early on. These factors make using a Silver Bullet followed by a Sword of Obedience a preferable method of dealing with her. Alternatively, it may be a more viable option to use a holy candle on her, if Henry does not have a silver bullet.

Victim 17 (Jasper Gein): Jasper is immolated in the Forest World, in the Wish House, and appears later as a screaming, flaming Ghost. Victim 17 uses the candlestick he clung to in life as a weapon, making him faster and slightly more dangerous than grapplers. Also, being near him causes more damage to Henry than other Ghosts. While his resistance to damage is not as great as Victim 16's, it is difficult to deal with him and not be injured in return.

Victim 18 (Andrew DeSalvo): Met in the Water Prison, he is drowned by Walter in an execution room. Victim 18 is the second Ghost that MUST be pinned with a Sword of Obedience, as he holds a key needed to continue forward. Andrew is a fat, water-bloated Ghost, who in addition to traditional Ghost abilities, can slam his girth into Henry to knock him down and deal a great deal of damage in the process. His tolerance for damage is also quite high, making a Silver Bullet recommended for dealing with him.

Victim 19 (Richard Braintree): Richard is killed by an electric chair in the Building World, where he is later encountered as a very interesting Ghost. Victim 19, rather than floating through the air, actually walks on his own two legs. However, he has the ability to teleport instantly from one location to another, making him difficult to damage in many situations. In addition to this, his teleport maneuver makes him sometimes difficult to hear coming. He attacks Henry with a lead pipe, which deals more damage than most enemies, and sometimes stops for several moments in order to convulse and shake as if being electrocuted. As such, he's a very dangerous Ghost, and is often a high nominee for a Sword of Obedience.

Attack Methods:
They float around after characters with the intent of killing them. Even being near them is harmful to characters, as they suffer intense headaches and even take damage over time, much like being near the hauntings of The Room. They also attack by reaching into characters' chest and grabbing at their hearts, doing even more damage this way.

There are some items aimed specifically at fending off Ghosts. The first is the Saint Medallion, which negates the Ghosts' damaging presence. However, they break after extended use, and are also used to clear hauntings. The second is the Silver Bullet, which can be fired from the handgun. They instantly render a Ghost immobile, which then collapses for a time. They are quite rare, however. The third and rarest of them all is the Sword of Obedience. When used on a downed Ghost, the sword sticks and renders the ghost immobile for the rest of the game or until the sword is removed by a character. It is best to use these swords on particularly troublesome Ghosts. When pinned, Ghosts make various gurgling sounds. Also, an item called a Holy Candle can be found. When placed on the ground and lit, all ghosts are repelled by the candle, making it easier to launch an offense on the ghost. The candle can be used multiple times but will eventually wear out.

Symbolism:
They are Walter Sullivan's victims.

Reasons for Manifestation:
• Any of the reasons similar to the plight illustrated above.

*Weapon:
Anything and everything that is possessable.

Area:
Everywhere

~Taken originally from the Silent Hill Wiki
 
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Monsters of Silent Hill(Both canon and introduced in roleplay)

 
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